I hope official emulation can at some point finally move past 16bit and focus on 3D games/collections not being always broken junk. Dreamcast is like 25 years old soon, let alone Saturn - it's time.
I was reading up on the new Mini and this was actually brought up and it's some good, some bad news.
M2, who know their shit in emulation, basically said given the current chip production shortage, it's not feasible to design and manufacture a new chipset currently. And that they tried pushing the limits of the existing chipset they have for the Genesis Mini but it can't handle Saturn or Dreamcast, so that was that.
Sega offered M2 the job of doing a Saturn or 32x mini. M2 looked into it and declined saying it's not possible at the current time.
The only thing that is odd to me is 32x. My understanding is that people hacked the Genesis Mini and threw 32x games into the emulator and it ran fine. Not sure why M2, who again are extremely talented emulation programmers, are saying it can't handle 32x games as is without a new chipset.
The good news is that at least Sega is thinking about a Saturn mini, so maybe in a few years when the chip shortages are resolved and tech has progressed a bit more they can put one together and release it. It definitely sounds less a matter of if than when. I'm definitely way more interested in a Saturn/Dreamcast mini than Sega CD. I feel like there's not a lot of exclusive Sega CD games that haven't been ported elsewhere over the years?
May still grab this but apparently the run is going to be extremely limited because of chip shortage, and I'm not paying over MRSP for this. The Megadrive/Genesis Mini was nice, but the only one out of all the minis that I really loved and sank a lot of time in was the PC Engine/TG-16.