Assigning Punch and Kick to the same button is the dumbest thing anyone has ever done to a fighting game. SNK games have been A/B/C/D for ages with PUNCH/KICK/PUNCH/KICK.No they haven't. You are only thinking about KOF. SNK games use various button schemes, including:
-LP/HP/LK/HK (what you said)
-LP/MP/HP/LK/MK/HK (hitting two buttons to get the hard attacks)
-light attack/medium attack/hard attack/dodge (the Real Bouts)
-light slash/medium slash/hard slash/kick (SS series)
-light attack/medium attack/hard attack/parry (Last Blade)
Etc.
Just taking one SNK series and breaking it down, Fatal Fury 1 has different controls than Fatal Fury 2/Special and Fatal Fury 3. Real Bout Fatal Fury/Special/2 have different controls than FF2/FF3, despite Real Bout being an upgrade to FF3. Real Bout Special Dominated Mind on PSOne changes up things a bit by removing line sway and making different use of the dodge button. And then Garou MOTW goes back to the FF2/FF3 control scheme. I can keep going and do the same thing with Samurai Shodown as well.
Capcom were always PUNCH x 2/3, KICK x 2/3 or. Wrong. Capcom first used the three attack button-scheme with both JoJo's Bizarre Adventure games. It's set up very similar to what TvC uses. There's also their 3D fighters like Star Gladiator and Tech Romancer that use different button layouts.
Tekken separates with 2 punch buttons, 2 kick buttons. VF has 1 punch, 1 kick button. Yup, that's true. Of course Namco separates their Soul games from Tekken by using two slash attacks, kick, and block.
It'd be one thing and a stupid system if it the game featured exclusively original characters like Blazblue where you don't go in with pre-conceptions (although even Blazblue usually separates punch/kick to different buttons for each character). But the problem with TvC and MvC3 is they feature characters like RYU and CAPTAIN AMERICA and HULK and FELICIA. Characters you already know how to play. Well you know how to play them when their punches/kicks are separated. But now you have to relearn how to control them all. When you want to do a jump in roundhouse, to ducking forward, to ducking fierce to fireball with Ryu YOU DON'T KNOW WHAT BUTTONS TO PRESS. And having to learn "ok, when I jump in and hit medium it's going to give me the equivalent of a jumping forward", "but when I jump straight up and hit medium it's going to give me the equivalent of a jumping strong" for every single normal move of a character is unnatural and stupid. Just because these games feature some of the same characters doesn't mean they all have to play the same way. Ryu in Street Fighter does not play like Ryu in the Versus games. He doesn't even have all of the same special or super moves in every one of these games. You are complaining that you have to play one fighting game differently from the other and learn new things about it. AS IT SHOULD BE.
When Namco put Heihachi into Soul Calibur II PS2, HE SHOULD HAVE PLAYED EXACTLY LIKE THE TEKKEN VERSION, DAMN IT! FUCK THE GAME PLAY! And Lars in Naruto Ultimate Ninja Storm 2? HE BETTER PLAY EXACTLY LIKE HE DOES IN TEKKEN 6!
And explain to me how B + assist for tagging is good, lyte? It's awesome when you're walking backwards and you want to call in an assist attack and it tags you out. Or when you're blocking and you want to call in an assist to give you some space and it tags you out. Why is the director so full of himself that he is reusing TvC's B+assist tag that no one in the world prefers to MvC tagging? Seems like you just gave some good reasons for it yourself!
BTW MvC3's control scheme has three attack buttons, exchange, and two assist buttons. Here's a good explanation of what you can do with them and what's the same as/differs from TvC:
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I'd also love to hear your pro-TvC controls reason? How are they simpler? It's the same amount of buttons in MvC3. What is a single benefit that MvC3 gets from using them over MvC2 controls of 2p, 2k, and 2 assist buttons? The only benefit I can think of are that TvC players will have an easier transition to MvC3 than MvC2 players.TvC players will have an easier transition to MvC3 than MvC2 players It didn't seem like the people playing the game at E3 had any trouble picking up the game and taking to the new characters and TvC-style controls.
People bitched and moaned about Marvel Vs. Capcom 2 simplifying its control scheme back in 2000, too. OH MY FUCKING GAWD THE GAME ONLY USES FOUR ATTACK BUTTONS INSTEAD OF SIX THIS SHIT SUCKS!!!!1111. And now it's heralded as the best Vs. game in the series by the majority of the players. People always bitch and whine that they want changes/new stuff, and when they get it they just bitch and whine that it's not the same anymore. You can't win.
I'm sorry, if that doesn't strike you as the wrong thinking in designing MvC3 I don't know what will. I feel like everyone who supports MvC3 playing like TvC would be on the other side of the fence if for SFIV they had completely changed the controls and the gameplay. Is SFIV had come out and been a 4 button game using SMALL / MEDIUM / BIG / FOCUS, the game would have bombed and been destroyed by fans. They are essentially doing the same thing to MvC3 but there's a large group of A. MvC haters, B. SF players who don't care about MvC, and C. TvC fans so combined they are defending the hell out of the changes. I don't give two shits about any of that. As long as the game plays well, I am there. MvC3 looks great.