I'm really hoping it doesn't bomb. I'm sad when someone turns out a fabulous game and, due to forces beyond the quality of the game itself, it doesn't meet sales expectations (and those expectations themselves can be part of the problem) and VIOLA! la bomb, followed by layoffs. The environment is so volatile now, makes me think about going casual, or getting out of dev.
In a more just world, Radical would be making more titles like Simpsons Hit and Run instead of games like Prototype.
Having played enough of both, I'm tempted to agree. Hit-and-Run was so thematically consistent and well constructed.
I'm stunned that I'm not having
more fun in
[PROTOTYPE], but somewhere between the overly complex control scheme, difficult to utilize combat abilities and powers, and the [UTTER RUBBISH] they are passing off as a storyline, it feels as though I'm struggling through completion because I know I will never pick it up again if I set it aside for even a moment.
It's strange, because it's still a much better version of Sega's
HULK game. There are so many things done much better than HULK, and yet the dissonance between Alex's "must find a cure" motive and his "destroy anything which moves" tactics. I don't know that Mother Theresa gameplay to deal with the hordes of Infected people running rampant in Manhattan would be compelling, but at least it would make sense.