The switch from long games to short games to provide a location for more honor faster in a raid environment was not complete. Half of the instance quests can't be completed in the time provided. Summon frost lord? Good luck! Field Veteran/Elite troops? HAW. Get your wolf patrols out? HAHAH Two pre-reqs for that shit, both seperated by almost the entire map. FAT CHANCE. So the result is a game of 'strategy' as Blizzard calls it, dominated by bizzare bottlenecks and footraces.
The fact of the matter is Vengeance battlegroup was doing FINE with the footrace aka (Dual O) prior the 2.3.xx HP HOTFIX to Alliance raid bosses. Balinda WAS easy, but the time saved on Balinda has always been spent on the assorted bunker/field elites and tower kill-zone surrounding the aid station. Van wasn't exactly a push over unless you had a few good tanks or both bunkers had fallen leaving him alone. Again, this required time.
And Alliance back in the day did fine with this. Drek would require more time, but Alliance enjoys at least 3 ways into FW Keep, a location that not only has all Horde elite NPCs seperate from the Relief Hut, but also has a large stretch to the Relief Hut out of reach of Horde archers. Add to this the fact that Horde towers require very little NPC killing, as a person can pretty much run in the hut up top and camp out in a defensive posture that robs casters of their ability to fight (yay close quarters. Bunkers are much easier to take back, I dont care what anyone says to the contrary.
ALL IN ALL, back then I didnt mind the differences between the assault on RH and AS, as the time requirement horde side was mitigated by the midfield play Alliance had to endure.
THEN Horde got greedy, or maybe its not greedy so much as they looked at the event, got bored, and decided to WIN even more by monopolizing the midfield and participating in the 'stormstrike' strategy movement to keep Alliance at 0 honor per game. To be honest I dont understand the full details of this strat aside from people calling it the 'Scorched Earth' strategy to make it sound more dire than it is.
I understand Alliance not queuing for 0 honor matches, but this is probably where Blizzard should have seen the monster that AV has become. Winning no longer means anything in this battleground. Honor does. The battleground itself has NO REWARD aside from the number of honor dished out at the end. That points to major issues with GAMEPLAY. You could blame the issue of PVP epics, but if AV didnt exist, players WOULD adapt. Its existence in the form it currently takes IS the problem.
So Alliance boycotts across battlegroups and instead of taking a long look at things, Blizzard hotfixes in the laziest way possible. They HP Buff Balinda and Vann. The Alliance players rush back to AV in large crowds and resume play.
GUESS WHAT! Dual O doesnt work anymore! Balinda took a lot of time before but OMG now she takes longer than VANN. Alliance STILL gets a crapload of elites all around AS while frostwolf keep requires the same amount of little effort to cap RH in Dual O AND there are still two points where you can jump the pikes into lower fw keep and ride past elites that will probably never attack you unless there are enough Horde to get them into a fight. I mean Alliance moves FAST now. We have ninjas at RH faster than we beat Bal. Additionally Horde has had to start leaving GYs open for Alliance to cap so we don't force a Turtle in their base.
So as a result half the games are long ass turtle games where one side or the other gets 0-188 honor + deminishing return hk honor or you get a super fast win where Alliance gets 400+ honor and horde gets 120-188 which isnt BAD, but its still not as fast as say EotS or AB on busy days. What really makes a low honor loss hurt so bad is the fact that AV is probably the most boring part of WoW right now. Dual O is boring, Turtles are BORING. None of the PVP encounters in AV are even remotely fair since both sides just zerg each other over and over. I think queuing wouldn't be an issue if AV was actually fun and half the shit in it made a difference.
Assuming Blizzard never completely rehauls AV, the best chance Horde has is to mirror alliance strat and skip Balinda like Alliance skips Galv and work AS south like Alliance works RH north. Its REALLY hard to convince horde to do this but it is almost absolutely essential thanks to the NEED to have such a large force to overtake the SP AS.
Ill keep playing cause PVP is kinda what I do. Once I get my S1 set complete I will queue AB and EotS and some WSG maybe even for the rest o my days until S2 becomes available and I must once against enlist for the soul crunching AV marathons. It sucks, but I want to PVP, not raid.