Author Topic: Mario Galaxy 2 Thread  (Read 12540 times)

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magus

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Re: Mario Galaxy 2 Thread
« Reply #120 on: May 24, 2010, 04:53:49 AM »
is there a point to playing with luigi?
you unlock ghost trials made by the developer apparently
plus luigi skids so he makes the game a little harder
anyway are you getting the comet too? 66 at galaxy 5 seems pretty low
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SantaC

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Re: Mario Galaxy 2 Thread
« Reply #121 on: May 24, 2010, 06:24:39 AM »
the game is fun, but it is clearly Mario Galaxy 1.5



mario galaxy is game of the generation

why is this such a problem

it is not a problem, i just though it was funny that nintendo said, this isnt MG 1.5


Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #122 on: May 24, 2010, 01:01:00 PM »
is there a point to playing with luigi?
you unlock ghost trials made by the developer apparently
plus luigi skids so he makes the game a little harde
anyway are you getting the comet too? 66 at galaxy 5 seems pretty low

Some of the comets.  how many worlds are there?

Third

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Re: Mario Galaxy 2 Thread
« Reply #123 on: May 24, 2010, 01:04:01 PM »
Up to 27 stars.

Why are the levels so short? That's a bit disappointing.

ManaByte

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Re: Mario Galaxy 2 Thread
« Reply #124 on: May 24, 2010, 01:14:04 PM »
Amazon is now saying I won't get my copy until June 1st. Motherfuckers.
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Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #125 on: May 24, 2010, 01:30:16 PM »
wtf I saved and quite yesterday and today I only have 4 lives instead of the 97 I had?  wtf

TakingBackSunday

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Re: Mario Galaxy 2 Thread
« Reply #126 on: May 24, 2010, 01:41:17 PM »
Yes, that's what's supposed to happen.  Makes the game as piss easy.
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Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #127 on: May 24, 2010, 02:11:11 PM »
Yeah makes 1ups kind of pointless if you only do a few stars per session like me.

Also means towards the end of the game if there's any hard levels (where I want more than 4 lives) I'll need to head back to the first level and grind some 1ups before attempting.  You can get like 10+ lives in 6 mins from it.

Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #128 on: May 24, 2010, 02:23:57 PM »
cosmic clones in chompworks (the one where you escort the ball with all the shadows following) was fucking hard.  But I got like 500 starbits from it

magus

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Re: Mario Galaxy 2 Thread
« Reply #129 on: May 24, 2010, 02:28:26 PM »
is there a point to playing with luigi?
you unlock ghost trials made by the developer apparently
plus luigi skids so he makes the game a little harde
anyway are you getting the comet too? 66 at galaxy 5 seems pretty low

Some of the comets.  how many worlds are there?

umm...
spoiler (click to show/hide)
six plus a secret one that get unlocked after you finish the game,so six+one
[close]
Up to 27 stars.

Why are the levels so short? That's a bit disappointing.
i've been saying the same thing for quite a while :smug
wtf I saved and quite yesterday and today I only have 4 lives instead of the 97 I had?  wtf
it's not like you need that many lives but there is a pretty easy trick to get back to 99 in less than 5 minutes
spoiler (click to show/hide)
go to the giant galaxy,when you reach the three giant koopa instead of killing them with the drill jump on one with a long jump and keep bouncing on it,it's really easy to do and every bounce after the fifth is an extra live,bounce on them 100 times and you are set
[close]

anyway i've got quite a lot of green stars... all of them are out of place but so far i haven't had a single problem,a few of them were put in smart spots but a good chunk seems to be just there... (remember i said i got one in under 27 second? i got another one in under 18 seconds!) one thing that puzzles me is that a lot (and i mean A LOT) of these green stars that are simply hovering over a pit,if you are hearing the star sound,simply jump in the nearest bottomless pit and there is a 70% chance you'll see the star! since some level have a fixed camera,it's hard to get the right depth perception on some of those so you end up taking a leap faith only to realize you went too deep/not deep enough!
spoiler (click to show/hide)
one of these ask you to switch gravity and then fall upward!
[close]
wasn't there a better place to hide these around? another popular spot for these is high ground (sometimes high enough that you don't even see them on camera) usualy the only way to reach these is to triple jump,the better ones are put in a place where doing a triple jump is harder than usual
spoiler (click to show/hide)
such as beatbox galaxy,the one where platform switch on rhytm
[close]
one thing that really annoys me is that they could have really put the cloud suit to shine with these extra stars but every green star related to the cloud suit hasn't gone any further than "do a backflip + spin 4 times"
some of these are also hidden in the same spots that hold secret 1ups,i ended up discovering tons of secret zone involuntary
spoiler (click to show/hide)
did you know there is a penguin in the first galaxy with red pepper? did you know there is a zone you can fall trough in the snow level that lead to the 3 extra lifes?
[close]
one green star i really liked
spoiler (click to show/hide)
you know in the boulder galaxy,you knock over a bridge right? this star was at the top of the bridge before you knock it,so to reach it i jumped on a handrail of the bridge and then wall jumped to the other handrail,it was really cool especialy since i needed to spin after each jump since there was too much space between the handrails... the other two green star required me to fall in a pit to get >:(
[close]
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TakingBackSunday

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Re: Mario Galaxy 2 Thread
« Reply #130 on: May 24, 2010, 03:04:47 PM »
It really blows my mind how in-depth you're getting with this shit.
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bork

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Re: Mario Galaxy 2 Thread
« Reply #131 on: May 24, 2010, 03:13:43 PM »
It really blows my mind how in-depth you're getting with this shit.

Yes, it's mind-blowing how magus is talking about a video game...on a video game forum. 
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TakingBackSunday

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Re: Mario Galaxy 2 Thread
« Reply #132 on: May 24, 2010, 03:18:43 PM »
oh good show
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Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #133 on: May 24, 2010, 05:01:40 PM »
80 stars and just opened up world 6

Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #134 on: May 24, 2010, 05:13:57 PM »
lava hippos!!!

Oblivion

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Re: Mario Galaxy 2 Thread
« Reply #135 on: May 24, 2010, 05:23:09 PM »
lava hippos!!!

They're called blaargs.  :wag

Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #136 on: May 24, 2010, 05:36:43 PM »
lava hippos

Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #137 on: May 24, 2010, 05:37:17 PM »
Kotaku had a video about how to glitch Yoshi to do infinite jumps. Apologies if this is old:

[youtube=560,345]Oh1uexrKEJI[/youtube]

lol, how did they miss that

Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #138 on: May 24, 2010, 11:39:25 PM »
just saw the credits with 99 stars. 

Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #139 on: May 24, 2010, 11:51:27 PM »
Hmm, finished World 3 and I kind of see where magus is coming from.
I swear I haven't put that much time in (maybe 5 hours?) and now I've seen half the levels in the game already?  Feels a little short.  I think part of is psychological too.  Like they shouldn't have done the old-school style world map if they weren't going to have a full 8 worlds because then it just seems short because you are used to world map Mario games having at least 8 worlds.

I'm still really satisfied with this game.  They did a great job trimming the fat from Galaxy.  I get the feeling that Galaxy 2 is a much less repetitive, much more varied, extremely good 3d Mario game that is a good deal shorter than Galaxy 1 because by cutting the fat and making shorter, more varied levels the overall game time goes down. 

But at the end of the day I'd prefer an A+ ride that is 15 hours to a A- ride that is 30 hours.


Also ffffuuu the SMB BALL IS BACK ;_;  I haaaaate motion controls because I suck at them.  If there are any tough optional roller ball stars I'm never getting 120.  The stupid rolling ball is one of the things that kept me from getting 120 in the original  :maf

Third

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Re: Mario Galaxy 2 Thread
« Reply #140 on: May 25, 2010, 06:33:53 AM »
Yeah, I still hate the motion controls in this game. The world with the bird was frustrating as fuck.

tiesto

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Re: Mario Galaxy 2 Thread
« Reply #141 on: May 25, 2010, 09:12:30 AM »
Picked this up yesterday, it's a great game, but I still can't shake the feeling that it's an expansion pack of the original. Considering the dearth of good games lately, I don't mind at all though!
^_^

magus

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Re: Mario Galaxy 2 Thread
« Reply #142 on: May 25, 2010, 09:21:24 AM »
Quote
Also ffffuuu the SMB BALL IS BACK ;_;  I haaaaate motion controls because I suck at them.  If there are any tough optional roller ball stars I'm never getting 120.  The stupid rolling ball is one of the things that kept me from getting 120 in the original
you are certainly not getting the full 240 :lol
there is another ball rolling level but well... it's kinda different from your standard ball level
spoiler (click to show/hide)
it's just a giant slide... the slide is huge so it doesn't require much precision but you go quite fast and there is the occasional pitfall you have to dodge/jump... one of the green stars require you to take a leap of faith at the end of the slide,i spent 20 minutes swearing because i would always either jump too far,or too close,or not right enough... in the end i didn't even got it as much as i lucked it out,i jumped over a pit and somehow got the star in my hand
[close]
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Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #143 on: May 25, 2010, 04:34:37 PM »
fuck I want to kill this game.  I hate the comet stars.  I'm trying to do the 2nd one in the yoshi world where you have to kill 30 spineys in 60 seconds and I CAN'T FUCKING DO IT >________<  The momentum is distinguished mentally-challenged.  He keeps going where I don't want him :(

TakingBackSunday

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Re: Mario Galaxy 2 Thread
« Reply #144 on: May 25, 2010, 04:51:47 PM »
Isn't that a level where you can fuck them all up with a star?  It was piss easy, Bebpo.  :lol
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Third

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Re: Mario Galaxy 2 Thread
« Reply #145 on: May 25, 2010, 04:59:55 PM »
Seriosuly, that was very easy.  :lol

I've wasted the most time and lives chasing a rabbit. I had to ask the internet for help. Didn't know that Mario could slide on the ice if you shaked the controler. So I was chasing him forever.  :-\

Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #146 on: May 25, 2010, 05:04:27 PM »
Just got to World 5, 41 stars now.

Isn't that a level where you can fuck them all up with a star?  It was piss easy, Bebpo.  :lol

I have difficulty controlling 3d Mario :(  I get stuck at different parts than most people.  So far all the main star levels have been very easy (much easier than Galaxy 1/NSMB), but then I get stuck on things like the Bunny 1000 point jumping & Run into 30 enemies while invincible.  Basically any sort of timed challenge fucks me up because I usually take my time in levels.

This game makes me reconsider my thoughts on NSMB Wii.  At the time I thought it was not as good as Galaxy.  But playing Galaxy 2 and fighting the controls and camera all the time, I can't help but think how awesome NSMB Wii was where you had precise control and movement was as it should be.  I think I'm switching over to the 2d mario camp.

I think every 2.5d section in Galaxy 2 is perfect and I'm glad there's more 2.5d sections than Galaxy 1.  The 2.5d parts are more fun and control better!
« Last Edit: May 25, 2010, 05:07:35 PM by Bebpo »

cool breeze

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Re: Mario Galaxy 2 Thread
« Reply #147 on: May 25, 2010, 05:30:30 PM »
Bebpo is gonna have a heart attack if he wants to get every star  :lol

the first 120 stars are really easy.  apparently this is when the game starts getting tough.

also, just a tip:  look at the shadows if you need help seeing where you will land.  I agree that it feels a bit off at times and it could do with better camera placement (a bit higher).  You get used to it.
« Last Edit: May 25, 2010, 05:32:23 PM by Linkzg »

Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #148 on: May 25, 2010, 05:44:27 PM »
Bebpo is such a weaksauce :lol

Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #149 on: May 25, 2010, 07:14:37 PM »
I dunno, just got to world 6 and I think this might be my first 3d Mario I get 120 stars on because it's sooooooooooo much easier than Mario 64/Sunshine/Galaxy.  I never did all 120 in any of those, just beat the boss and did extra stars/shines until it got annoying.  But Galaxy 2 the levels are super short and really easy.

Seriously that run into 30 spineys in 60 seconds was the hardest star in the entire game for me so far!  wtf.  I finish most stages in 1-2 lives, but that took me like 20 lives. 

cool breeze

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Re: Mario Galaxy 2 Thread
« Reply #150 on: May 25, 2010, 07:41:20 PM »
yeah, the game is easier than Galaxy 1.  Green stars seem really easy too and I'm working backwards, so I maybe already knocked out the harder ones.  Most difficult things about the green stars is the camera.  Most of the time in single player the camera is great, but when you start needing to look in area the game doesn't point you towards, it is becomes Mario 64 messed up.

btw, about the nostalgia stuff (does anyone care if this is spoiled? either way)
spoiler (click to show/hide)
that level was more the anti-nostalgia level.  It didn't make me think "lol Mario 64! this is awesome!" It just showed how much better the controls and level design has been in the two Galaxy games. 
[close]

Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #151 on: May 25, 2010, 07:59:47 PM »
that level was like omg nostalgia for me.

spoiler (click to show/hide)
especially since I had spent like 2mins looking for the 5th star piece and decided to clime the flag pole for a 1up and then saw the last starpiece just sitting right in the middle of the frame.  It was beautiful how they placed it there.
[close]

Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #152 on: May 25, 2010, 08:31:19 PM »
I hope my Wii doesn't melt.  It's been on about 4 hours paused.  When I got to world 6 I had like 50 lives and I really didn't want to start the hardest/final world with 4 lives when I play it later tonight so I just paused it, turned the tv off and will turn it on in the late night after being paused for about 6 hours.  My Wii already has overheating problems so this might not be a good idea!  I will see what happens.

tiesto

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Re: Mario Galaxy 2 Thread
« Reply #153 on: May 25, 2010, 09:05:01 PM »
So (haven't had a chance to play past the first world yet) this ended up being easier than Galaxy 1? For all that talk about Miyamoto wanting to make the game more challenging...
^_^

cool breeze

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Re: Mario Galaxy 2 Thread
« Reply #154 on: May 25, 2010, 09:13:14 PM »
I believe he was saying it was difficult for him not to filth up the game will waggle mini-games.  The people responsible for Galaxy 2 let him put in that motion control bird stuff to throw him a bone.

TakingBackSunday

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Re: Mario Galaxy 2 Thread
« Reply #155 on: May 25, 2010, 09:19:09 PM »
I don't know, I certainly think the game is more challenging than Galaxy 1, but not necessarily more difficult.  Galaxy 2 seems to rely on gamers understanding the patterns and methodology of each individual planetoid or level in order to truly succeed at it, whereas I think Galaxy was much more "see star, go get it."  I definitely have lost more lives in this game than the first due to this shift.
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cool breeze

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Re: Mario Galaxy 2 Thread
« Reply #156 on: May 25, 2010, 09:25:47 PM »
yeah, to be fair, Galaxy 2 does have more focus on platforming since it is straight forward compared to Galaxy 1.  Galaxy 1 still had a lot of that Mario 64 and Sunshine stuff where you were dropped into a level and had to find the star.  Galaxy 2 is getting dropped onto a wide path (a couple exceptions), knowing exactly how to get the star, and making your way to it.  Galaxy 2 kinda feels like what I would expect a 3D Mario game to be if I only played the 2D games before it, if that makes sense.  I don't know if I'm agreeing with you are saying the exact opposite. 

TakingBackSunday

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Re: Mario Galaxy 2 Thread
« Reply #157 on: May 25, 2010, 09:33:52 PM »
I think we're generally in agreement.  It definitely does feel more like Super Mario World 3D than Mario 64 2, if you get my drift.  At least, for most of the levels.

I meant more like, understanding what the going-ons are during the level, such as the Flip Swap Galaxy's timing or the speed and behavior of moving platforms depending on their gravity and position near a black hole, or how the gravity altogether changes and how you have to plan ahead because of this.
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Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #158 on: May 25, 2010, 10:02:12 PM »
Agreed on it feeling more linear than the other 3d mario's.  I hope for the next one they go back to the drop you into a 3d environment and say go find your star.  I liked that adventure aspect of the 3d mario's. 

After getting to 103 stars I think I can say I liked the first galaxy better, but this is still an awesome sequal.

TakingBackSunday

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Re: Mario Galaxy 2 Thread
« Reply #159 on: May 25, 2010, 10:06:13 PM »
Quote
Agreed on it feeling more linear than the other 3d mario's.  I hope for the next one they go back to the drop you into a 3d environment and say go find your star.  I liked that adventure aspect of the 3d mario's. 

I don't.  That's the formula most platformers and collectathons use still to this day, 15 years after it was generally introduced.  I'm tired of it; I was even tired of it with Sunshine.

EAD Tokyo is a legitimately talented development team, one of the best in the industry right now.  If they helm future Mario games, I have complete faith in them.
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demi

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Re: Mario Galaxy 2 Thread
« Reply #160 on: May 25, 2010, 10:07:33 PM »
fat

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Barry Egan

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Re: Mario Galaxy 2 Thread
« Reply #162 on: May 25, 2010, 10:10:03 PM »
Nintendos best squeal.

Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #163 on: May 25, 2010, 10:13:26 PM »

Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #164 on: May 25, 2010, 10:14:13 PM »
I actually like Galaxy 2 better because it's lowered my fond nostalgia-filled glasses opinion of Galaxy 1 quite a bit.  Playing Galaxy 2 I remember all the crappy waiting for comet stuff, the ton of comet levels, the repetition of BALL STAGE and WATER RACE, etc... don't get me wrong, Galaxy is still better than Mario 64 and a great game.  But I think Galaxy 2 mainstreams it more for casual people.  It's easier, it goes with variety over repetition, the stages are bite-sized short so you feel like you're always accomplishing stuff and the pacing of the game is fabulous.

at 60 stars now, I'd put Galaxy 2 in the 9-9.5 category and I'd take Galaxy down from a 9.5 to 9 if I were to re-rate it after Galaxy 2.

Trent Dole

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Re: Mario Galaxy 2 Thread
« Reply #165 on: May 26, 2010, 12:02:02 AM »
Bite size can bite my shiny metal ass.
Hi

Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #166 on: May 26, 2010, 12:17:47 AM »
Beat Block galaxy challenge star is weird.  Concept seems normal, but hard for brain to wrap around it.  Just need this and I'll have the first 3 worlds complete and can work on completing the last three.

TakingBackSunday

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Re: Mario Galaxy 2 Thread
« Reply #167 on: May 26, 2010, 12:20:26 AM »
Which one is Beat Block Galaxy?
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Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #168 on: May 26, 2010, 12:25:47 AM »
Ok so I have 111 stars and gave seen all the galaxies. 

Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #169 on: May 26, 2010, 12:26:15 AM »
The one that alternates between green and yellow blocks every 1 sec.  I can get to the last part with the 4 silver stars but since I'm going off a new game I get there with 4 lives or left and keep screwing up.  I need to go farm some 1ups before I try it again.

Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #170 on: May 26, 2010, 12:26:32 AM »
Which one is Beat Block Galaxy?

the one where the blocks change to the music of course.

Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #171 on: May 26, 2010, 12:31:18 AM »
got it, yay

TakingBackSunday

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Re: Mario Galaxy 2 Thread
« Reply #172 on: May 26, 2010, 12:45:54 AM »
Oh I'm stupid, thats the one I meant to refer to the other page.  I get its name and Flip Swap confused.
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TakingBackSunday

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Re: Mario Galaxy 2 Thread
« Reply #173 on: May 26, 2010, 12:52:56 AM »
:bow [youtube=560,345]C9IjLw5Gzno[/youtube] :bow2
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Madrun Badrun

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Re: Mario Galaxy 2 Thread
« Reply #174 on: May 26, 2010, 01:24:04 AM »
:bow2

Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #175 on: May 26, 2010, 01:51:10 AM »
Finished the game.  World 6 was gaming perfection.  Pretty much the pinnacle of platform level design.  Bowser fight was weaksauce though, can you even take damage in that last part? 
Will work on World S and getting the rest of the stars tomorrow.  I feel pretty good about this being the first 3d Mario where I get 120.  Nothing seems too hard or pain in the ass to get...yet.  Almost no grinding needed at all.

EXCEPT those stupid star bits again ffffuuuu you Miyamoto.  I have like 300 right now and there is still world 6 (1800) and world S (? 2000 ?) left.  That's A LOT OF STAR BITS.  Sure I'll get some finishing up the 120 stars, but I'm pretty sure I won't have enough to unlock the last stage in World S without grinding star bits.  What's a good level for grinding them?

I'll admit I do think Galaxy 2 is missing the "adventure" feeling that you got in Galaxy 1 that was almost reminiscent of a Zelda game.  Exploring unknown galaxies as you live in your little hub (sorry Faceship sucked) and listened to stories from cosmo girl definitely had something going for it.  Plus the whole gravity thing was more fresh that time around.

But overall I don't see how anyone can argue that from a pure gameplay level design Galaxy 2 isn't > Galaxy 1.  The levels just felt great.  Again, some of the power ups were kind of meh (DAMN YOU DASH YOSHI.  I LIKE TO HAVE PRECISE CONTROL), but then Galaxy 1 had stuff like that too with Spring Mario.  Cloud is about as cool as Bee and Rock is pretty fun too.  Yoshi was a mixed bag imo.  I liked some of the stuff he could do like pull (how many times do you actually use this in the game, though?) and the pointer flower swinging was fun.  Blue yoshi was alright too.  But he also had his downpoints.  Like how when you run past something and he eats it you lose the ability to jump for a second had 1 or 3 shitty deaths because he decides to eat a fruit right before I make a jump and he won't so I run off the edge.  Also his 1-2 second lag after he eats something before he can eat again meant he was ill suited for situations where you had to take out a number of enemies quickly (like the 1up trials).  Also his flutter jump did not feel right at all, it felt very unreliable as to coming out right when you want it.  So while I liked the little dino, I'm pretty sure I had a much higher ratio of deaths when on him than when walking with mario.  Usually if I wasn't forced to use him I'd just run past the egg and ignore it and do the level as mario alone.

Great game.

cool breeze

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Re: Mario Galaxy 2 Thread
« Reply #176 on: May 26, 2010, 01:55:47 AM »
Bebpo, you know that
spoiler (click to show/hide)
there are 242 stars, right?

After you get 120 stars, play the last stage again and it ill unlock green stars.  They're hidden in each level in hard and you have to find and figure out how to get them.

It's not like playing as Luigi in the first game.  Each star is different and so far a lot of them have been pretty clever.  Expect leaps of faith and so on.  Hell, one of them requires you to ditch Yoshi to die so you can reach the star.
[close]

Bebpo

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Re: Mario Galaxy 2 Thread
« Reply #177 on: May 26, 2010, 01:59:06 AM »
Yeah I don't care about the green stars.  My goal is just to hit 120 for the first time.  I swear I have saves sitting around for Mario 64, Sunshine, and Galaxy with like 110 stars each.

magus

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Re: Mario Galaxy 2 Thread
« Reply #178 on: May 26, 2010, 05:28:40 AM »
i grinded my star bits on one of the comet on the cloud galaxy where you get chased by cosmic clone,it's pretty easy to line the clone up if you walk and stop (walk,stop for a second,walk,stop for a second) and everytime the clones disappear they leave tons of star bits
i could do around 150 star bits in 2 minutes

i personaly don't understand why people say this game was much more varied than galaxy 1,galaxy 1 had two ball stage? well so does galaxy 2! galaxy 1 had two manta race? this one has two fluzzard race (which controls better but it's still a terrible racing minigame we could do away with it) and you have to do them both twice! galaxy 1 had a cold & hot stage,galaxy 2 has a cold & hot stage,galaxy 1 had a giant squid boss which shoots fireball at you but occasionaly shots a coconut which you have to repel,galaxy 2 has a giant squid boss which shoots fireball at you but occasionaly shots a coconut which you have to repel,galaxy 1 had 2D stage where gravity would switch,galaxy 2 has 2D stage (actualy 2 stages) where gravity would switch

the point is that all this stuff was new when it was in galaxy 1 but here they are just pointless rethreads
so when some people (pardon heretics!) say this is "galaxy 1.5" i don't really see anything wrong with it
spoiler (click to show/hide)
then they do lame stuff like the battle belt level or worse the boss rush galaxy and i'm really scratching my head...
[close]

i really didn't like world 6 that much
spoiler (click to show/hide)
you still have to do the secret levels right?
well i tought they were boring
clockwork ruins is really good! that's one is safe
battle belt galaxy is just stupid
i've already said many time what i think about the throwback galaxy... if they just wanted to make a level for nostalgia sake,they could have just showed the fortress ruined so you would get that "it's mario 64" but it would be a different level! king thwomp could have been old so maybe he sits on a throne and since he sits on a throne it's hard to hit him in the back,why the fight is almost identic to mario 64?
melty monster and the final stage are both okay stages...
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uh anyway i need some help here
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i have 241 stars what i have to do to get the 242? i got the comet coins but the comet challenge of grandmaster galaxy didn't unlock
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« Last Edit: May 26, 2010, 07:45:24 AM by magus »
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tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
Re: Mario Galaxy 2 Thread
« Reply #179 on: May 26, 2010, 09:30:28 AM »
The bird stage sucked, fucking waggle minigames :(

Also don't like chili pepper Yoshi, the control is too imprecise, makes me feel like I'm playing a 3D Sonic. The second world wasn't as fun for me as the first, hope the 3rd one is better.
^_^