
Been playing for a few days. My impressions so far
-first off I'm glad the War Hound was removed. I didn't get to play against it, but it struck me as such a horrible unit and an example of the C&Cization of SC2. Massive damage, can't really micro because you don't need to, auto targets units that it does the most damage to, etc. Bleh. Just revive the Goliath and call it a day
Zerg yo:
Swarm Host-I really like the Swarm Host. So far I've mainly tested it in ZvZ and ZvT. I like the siege ability it provides in the mid game, it can also be used for base defense; I think it will be a good idea to put one behind minerals to help deal with the Oracle unit that blocks minerals
-The ZvT possibilities are interesting here. You can get them out instead of Infestors and use it to basically defend against pushes, expand more, etc; just pair it with a queen and some detection in order to deal with Banshees. I used it to flank a terran army as I rolled in with lings/banelings and it worked great. Would I pick a revival of the Lurker over it? Sure, but it's a pretty good alternative imo
-I'm not sure how it'll work in ZvP though. From what I've seen in streams, it's easy just to block them with force fields. I'd imagine some proper flanking could work though
Viper-This is the unit that made me squeal like a girl when I first saw it months ago. It's probably overpowered lol, but I like the concept
-I didn't really control them well in the games I played. They're faster than I expected and die very fast which makes sense.
-I haven't gotten a chance to use it in ZvP yet; I abducted a couple tanks in ZvT though, which was cool. I want to know whether abducting a Colosus through force fields can get rid of them...if that's the case...
