Author Topic: BioShock Infinite (Burial at Sea - Episode One)  (Read 83811 times)

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Cormacaroni

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Re: BioShock Infinite
« Reply #360 on: March 27, 2013, 07:42:09 PM »
how come no one else uses the vigors

i mean, there's like an entire factory pumping this shit out by the truckloads and you're the only one who drinks them

would have given the game a neat strategic element, say having to use "x" vigor to counter an enemy's "y" vigor

they're also dumb enough to charge a dude firing a machine gun holding only a truncheon themselves, i guess they like a challenge
vjj

mjemirzian

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Re: BioShock Infinite
« Reply #361 on: March 27, 2013, 08:00:19 PM »
Historically, the founding fathers were proponents of limited government, personal freedom, and a balance of power between people and govt, not the sort of oppressive fascism seen in Infinite. The government in Infinite is more like Stalin's USSR than 1776 America. Historically, most of the pro-slavery politicians were senators in the southern states. Those are the ones who should be proclaimed heroes in Infinite's dystopia, not people like Jefferson who tried to pass laws outlawing slavery. In other words, the way the founding fathers are portrayed in Infinite is extremely, absurdly inaccurate.

My impressions are that its a lot more like Bioshock than I imagined at least early.
I agree with this. The veneer started to look a bit thin after running around Pinkerton doing fetch quests for half the game. Seemed a bit of unnecessary filler. Things pick up once you leave, thankfully, but the gameplay starts to wear thin. At least on 1999 mode where the most effective strat is usually to hide in a corner popping heads with the Hand Cannon.

Criticizing a hyped up game usually gets angry kool-aid drinking fanboys riled up. No surprise there.
« Last Edit: March 27, 2013, 08:03:29 PM by mjemirzian »

Barry Egan

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Re: BioShock Infinite
« Reply #362 on: March 27, 2013, 08:05:45 PM »
Historically, the founding fathers were proponents of limited government, personal freedom, and a balance of power between people and govt, not the sort of oppressive fascism seen in Infinite. The government in Infinite is more like Stalin's USSR than 1776 America.

Historically, most of the pro-slavery politicians were senators in the southern states. Those are the ones who should be proclaimed heroes in Infinite's dystopia, not people like Jefferson who tried to pass laws outlawing slavery.

Stick to critiquing difficulty settings, is my advice. 

mjemirzian

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Re: BioShock Infinite
« Reply #363 on: March 27, 2013, 08:10:47 PM »
No thanks, I think I'll rather continue to point out how historically inaccurate the founding fathers are portrayed in this game. Keep your pointless dismissals to yourself, whoever you are.
« Last Edit: March 27, 2013, 08:14:35 PM by mjemirzian »

Dickie Dee

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Re: BioShock Infinite
« Reply #364 on: March 27, 2013, 08:16:00 PM »
 :badass
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MyNameIsMethodis

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Re: BioShock Infinite
« Reply #365 on: March 27, 2013, 08:20:12 PM »
you missed the point. they were making fun of modern day republicans and how they all pretend the founding fathers have these morals and values that they didn't actually have. It isn't actually reflecting on 1912 America.

If you were to do a REAL historical analysis of Bioshock Infinite you'd shoot yourself from the anachronisms alone.
USA

Barry Egan

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Re: BioShock Infinite
« Reply #366 on: March 27, 2013, 08:26:13 PM »
"narratives must be one hundred percent historically accurate regardless of context or else they are wrong and therefore bad" - someone really good at understanding fictional narrative.

mjemirzian

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Re: BioShock Infinite
« Reply #367 on: March 27, 2013, 08:26:50 PM »
Yeah it's not meant to be taken literally, I am just pointing out what the historical reality is vs the game. I did not say whether that was good or bad, despite your shitty strawman attack. Is that a problem? Did your ass just get hurt by facts? Jesus christ, I thought this forum was different from shitholes like gamefaqs and GAF, but here I am being attacked by fanboys and fallacious assholes. Go fuck yourself.
« Last Edit: March 27, 2013, 08:30:22 PM by mjemirzian »

Dickie Dee

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Re: BioShock Infinite
« Reply #368 on: March 27, 2013, 08:35:18 PM »
Fetishizing of the Founding Fathers ✓

Persecution complex ✓

WILL HE GET THE TRICORNE TRICK
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Barry Egan

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Re: BioShock Infinite
« Reply #369 on: March 27, 2013, 08:35:45 PM »
it's pretty clear you didn't get what the intent was.  It's cool man.  No need to freak out.   :larry

do you see, Don Flamenco, why too much subtlety is not a realistic thing to ask for in videogames?  People lose their minds over fairly basic shit!
« Last Edit: March 27, 2013, 08:37:53 PM by Barry Egan »

mjemirzian

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Re: BioShock Infinite
« Reply #370 on: March 27, 2013, 08:43:15 PM »
Fetishizing of the Founding Fathers ✓

Persecution complex ✓

WILL HE GET THE TRICORNE TRICK
Stating facts is "fetishizing"? The fact that people have attacked me for my opinions and stating facts is a complex? Bullshit.

it's pretty clear you didn't get what the intent was.  It's cool man.  No need to freak out.   :larry
The "intent" is up to interpretation. You started with a strawman attack, now you're pretending you can read my mind. You're 0/2 for not being a fallacious asshole.

"Making false accusations that someone else never said, or using "strawman quotes" to caricature an argument rather than quoting someone directly. Ad homenim attacks that personally insult the poster instead of dealing with their arguments. Strawman attacks where an argument is distorted and misinterpreted to mean something far different from what the original poster intended. This caricature is then attacked as if it were the original argument. False dichotomy logic where a poster presents two extremes as the only available options. All of these are usually combined with failing to provide any quotes evidence, or research to back up an argument, while ignoring, cherry picking, and distorting any opposing arguments. Declaring your opinion of what someone's intentions or feelings are as a fact. Making a bunch of ill informed assumptions about someone else then declaring them as facts is a failed attempt at mind reading."
« Last Edit: March 27, 2013, 08:51:43 PM by mjemirzian »

Phoenix Dark

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Re: BioShock Infinite
« Reply #371 on: March 27, 2013, 08:44:42 PM »
(Image removed from quote.)

AHAHAHAHAHAHAHAHAHAH

CONTEXT?

is that  like Terrance Howard  :orly
010

MyNameIsMethodis

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Re: BioShock Infinite
« Reply #372 on: March 27, 2013, 08:49:29 PM »
taking a fucking video game seriously is asshurty
USA

mjemirzian

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Re: BioShock Infinite
« Reply #373 on: March 27, 2013, 08:51:16 PM »
I give my opinion on this game's difficulty, I get personally attacked.

I state a fact on the historical reality of people portrayed in this game, I get personally attacked again.

Seems like GAF/Gamefaqs to me. And I count 3 people doing it in this thread, not 1.
« Last Edit: March 27, 2013, 08:54:11 PM by mjemirzian »

MyNameIsMethodis

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Re: BioShock Infinite
« Reply #374 on: March 27, 2013, 08:53:26 PM »
you joined a forum composed of exiled trolls from neogaf and you're getting mad you're getting trolled  ???
USA

Human Snorenado

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Re: BioShock Infinite
« Reply #375 on: March 27, 2013, 08:56:15 PM »
you joined a forum composed of exiled trolls from neogaf and you're getting mad you're getting trolled  ???

the guy who spent five years not being able to make threads has a valid point
yar

mjemirzian

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Re: BioShock Infinite
« Reply #376 on: March 27, 2013, 08:56:40 PM »
Trolling is a cool excuse to be an asshole. Do you really know they're trolls? Doesn't seem like it to me.

Human Snorenado

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Re: BioShock Infinite
« Reply #377 on: March 27, 2013, 08:58:07 PM »
Welcome to the bore, home of SERIOUS BUSINESS.
yar

Great Rumbler

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Re: BioShock Infinite
« Reply #378 on: March 27, 2013, 09:00:21 PM »
Historically, the founding fathers were proponents of limited government, personal freedom, and a balance of power between people and govt, not the sort of oppressive fascism seen in Infinite. The government in Infinite is more like Stalin's USSR than 1776 America. Historically, most of the pro-slavery politicians were senators in the southern states. Those are the ones who should be proclaimed heroes in Infinite's dystopia, not people like Jefferson who tried to pass laws outlawing slavery. In other words, the way the founding fathers are portrayed in Infinite is extremely, absurdly inaccurate.

It's almost like the Founding Fathers in Bioshock Infinite were actually just caricatures created by the Prophet as a means of better controlling the populace of Columbia or something! Nah, couldn't be.
dog

mjemirzian

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Re: BioShock Infinite
« Reply #379 on: March 27, 2013, 09:04:34 PM »
I guess I was right about you before.  You haven't changed much at all, mj, haha.
Do you have any arguments in favor of the posters responding to me, or are you just going to make vague thinly veiled insults referring to the last time you started talking shit towards me completely unprovoked? More stone throwing from glass houses.

Yeah yeah, all you guys have is "OOH HE'S BUTTHURT SRS BUSINESS".

It's almost like the Founding Fathers in Bioshock Infinite were actually just caricatures created by the Prophet as a means of better controlling the populace of Columbia or something! Nah, couldn't be.
That's one possible interpretation, it's up for debate. I didn't realize stating historical facts would make so many posters respond in a negative way.
« Last Edit: March 27, 2013, 09:12:35 PM by mjemirzian »

Eel O'Brian

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Re: BioShock Infinite
« Reply #380 on: March 27, 2013, 09:07:44 PM »
freaking out about the forum being as bad as gamefaqs over one guy disagreeing with you is kinda asshurty

well, to be fair, you could neatly substitute the word "nintendo" for "bioshock" in a few of this thread's posts
sup

Barry Egan

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Re: BioShock Infinite
« Reply #381 on: March 27, 2013, 09:08:00 PM »
When does the SparkNotes℠ for Bioshock: Infinite come out, anyway?

Great Rumbler

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Re: BioShock Infinite
« Reply #382 on: March 27, 2013, 09:09:31 PM »
Quote
In other words, the way the founding fathers are portrayed in Infinite is extremely, absurdly inaccurate.

Just like in real life! Imagine that!
dog

Cormacaroni

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Re: BioShock Infinite
« Reply #383 on: March 27, 2013, 09:13:33 PM »
got my X:Com code btw :D

Creepy Old Guy, offer much appreciated but feel free to pass it on to someone if you haven't already
vjj

Purple Filth

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Re: BioShock Infinite
« Reply #384 on: March 27, 2013, 09:18:54 PM »
When Methodis is making sense something is fucking wrong here.

Human Snorenado

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Re: BioShock Infinite
« Reply #385 on: March 27, 2013, 09:19:22 PM »
got my X:Com code btw :D

Creepy Old Guy, offer much appreciated but feel free to pass it on to someone if you haven't already

Ok cool, I'll post it as a giveaway on the Cruncheon's FB page in a bit.  Glad to hear you got your situation sorted.
yar

fistfulofmetal

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Re: BioShock Infinite
« Reply #386 on: March 27, 2013, 09:26:09 PM »
I'm about 3 hours in:

spoiler (click to show/hide)
Elizabeth just changed into her second set of clothes. And we're knee deep in moving between tears. It's kind of confusing me and feels like it's going in a ton of different directions at once.
[close]
nat

Eel O'Brian

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Re: BioShock Infinite
« Reply #387 on: March 27, 2013, 09:26:13 PM »
There's some things about the game that bother me quite a bit and run pretty deep, but I'm gonna reserve opinions until I finish, and for some of the shine to wear off.
sup

MyNameIsMethodis

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Re: BioShock Infinite
« Reply #388 on: March 27, 2013, 09:28:36 PM »
im at the same point fistful is in, but it took me 6 hours to get there anywho the hting i hate is how they imply all this logic that doesnt make sense to whats presented

spoiler (click to show/hide)
like they imply the songbird is elizabeths best friend but it hardly seems like that from whats shown in game

also the fact that you have a scene where booker tells elizabeth that he's a for hire guy to take her away and she doesnt flinch or do anything butl iterally 5 minutes later booker says the exact same thing and elizabeth freaks out. its weird.
[close]
USA

Eel O'Brian

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Re: BioShock Infinite
« Reply #389 on: March 27, 2013, 09:29:45 PM »
yeah, i caught that as well, that seemed like a bit of dialogue they forgot to edit out
sup

fistfulofmetal

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Re: BioShock Infinite
« Reply #390 on: March 27, 2013, 09:36:07 PM »
maybe steam is being weird? I feel like I've played for more than 3 hours.

I'm really liking the gameplay. I'm really liking the visual design.

I feel that the game is lacking focus? I'm going from place to place but I'm not really fully grasping what the logical tissue that is connecting my goals.
nat

Human Snorenado

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Re: BioShock Infinite
« Reply #391 on: March 27, 2013, 09:38:41 PM »
From what I've read the game is a "things make more sense at the end" kind of thing.

The game is very pretty, with average to above average gameplay.  Fun and I'm glad I bought it, but doesn't feel like the genre-defining experience the hyperbole made it out to be (shocking I know)

Unless you view museum shooters as their own genre, in which case this is clearly the best of the lot
yar

MyNameIsMethodis

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Re: BioShock Infinite
« Reply #392 on: March 27, 2013, 09:42:43 PM »
thats my other problem cuz

spoiler (click to show/hide)
i had no idea how that black women went from helping you to all of a sudden being a super bad guy other than the tear opened up and you were now a hero and she thought you were a impersonator or something
[close]


im not finding the game scary at all though, I think having civilians everyweres makes the game way less scary cuz you're not feeling totally alone like you are in bioshock.
USA

Cormacaroni

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Re: BioShock Infinite
« Reply #393 on: March 27, 2013, 09:48:06 PM »
In addition to meleeing that female cop, I was also pretty freaked out the first time I landed in a random dude's house and ended up slaughtering him, his wife and a cop. I suppose you take this sort of thing for granted in a game like Skyrim or GTA but it really felt quite transgressive, as such an act should
vjj

Positive Touch

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Re: BioShock Infinite
« Reply #394 on: March 27, 2013, 10:10:19 PM »
yep the combat in this game this game is definitely bioshock. lets see if i can stick with it.

also i hope mjemirzian stays around for awhile longer because it seems like we can have some fun with him
pcp

Stoney Mason

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Re: BioShock Infinite
« Reply #395 on: March 27, 2013, 10:11:43 PM »
im not finding the game scary at all though, I think having civilians everyweres makes the game way less scary cuz you're not feeling totally alone like you are in bioshock.

I prefer this at least early on. The gimmick of walking around in just a dead wasteland got old to me in Bioshock. Another game full of it would have been too much. I like how the areas are populated and then they tend to clear out.

Great Rumbler

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Re: BioShock Infinite
« Reply #396 on: March 27, 2013, 10:16:54 PM »
Booker gets knocked out a lot, doesn't he?
dog

MyNameIsMethodis

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Re: BioShock Infinite
« Reply #397 on: March 27, 2013, 10:19:47 PM »
im not finding the game scary at all though, I think having civilians everyweres makes the game way less scary cuz you're not feeling totally alone like you are in bioshock.

I prefer this at least early on. The gimmick of walking around in just a dead wasteland got old to me in Bioshock. Another game full of it would have been too much. I like how the areas are populated and then they tend to clear out.

i can understand but when you mix it in with what cormac said and now you're slaughtering innocents it's just a ....weird mix.
USA

Eel O'Brian

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Re: BioShock Infinite
« Reply #398 on: March 28, 2013, 01:00:25 AM »
everyone apparently stores all their sandwiches and fruit in the bank
sup

Joe Molotov

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Re: BioShock Infinite
« Reply #399 on: March 28, 2013, 01:05:01 AM »
Mmmmmm....delicious bank fruit.  :aah
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cool breeze

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Re: BioShock Infinite: BioShock... in the sky. GENIUS!
« Reply #400 on: March 28, 2013, 04:28:17 AM »
funny watching the early 'gameplay' stuff and seeing how much has changed.  Actually, 2011 is pretty similar, just bigger and more ambitious.

maybe don't watch the 2011 until you've finished the game.

[youtube=560,345][/youtube]
[youtube=560,345]oDpYVLhSong[/youtube]
[/quote

brob

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Re: BioShock Infinite
« Reply #401 on: March 28, 2013, 04:46:20 AM »
don't mind me. I'm just posting to be part of the butthurt. I can't stand to see a hurt butt and not butt in.

mjemirzian

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Re: BioShock Infinite
« Reply #402 on: March 28, 2013, 06:32:07 AM »
"Your reaction is disproportionate to what people are saying to you" No. Here's the content of his 3 posts:

Post 1: Pointless, authority based dismissal. Post 2: Sarcastic strawman fallacy. Post 3: Condescending mind reading fallacy.

You seem to be misunderstanding. I never even posted my "take on things". I was not criticizing the game for not being historically accurate enough. There is no "seeing things differently", there's nothing to interpret. I posted some historical facts as a contrast to what's portrayed in the game and got attacked for it in a rude and fallacious manner by two assholes. Once again, if you have any sort of argument other than thinly veiled insults, go ahead. Don't start saying "I was right all along about you" if you admit you were wrong about what you said, which you are. And once again, don't go throwing stones from glass houses.

@Brobzoid "Hurr hurr he's butthurt!" typical forum poster behavior

I finished 1999 first playthrough in about 13-15 hrs. Possession is easily the best vigor in 1999 mode, worth upgrading. Crows vigor is good against Handymen. I didn't find much use for the other vigors. Hand Cannon and Carbine are the best weapons, Sniper Rifle is good too but harder to use. The "50% more damage on headshots" is the best gear I found. 1999 mode is pretty easy with the right build and strats. Just like I said before I got attacked, you can't take a sandbox shooter like Bioshock and turn it into a hardcore FPS by tweaking a few stats and limiting saves.
« Last Edit: March 28, 2013, 06:54:48 AM by mjemirzian »

Barry Egan

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Re: BioShock Infinite
« Reply #403 on: March 28, 2013, 07:19:00 AM »
what was funny about your post was that you thought you were pointing out something relevant.  When actually, fascist movements always subvert history, and especially resonant historical figures, in order to serve their own ends.  So the writers were actually displaying a greater knowledge of history than you were for pointing it out and presenting it as a flaw. 

And pretending you weren't pointing it out as a flaw would also be a good example of subverting history to suit alternate ends.  So now maybe you'll be able to understand why its done when you see it in the future!

Mupepe

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Re: BioShock Infinite
« Reply #404 on: March 28, 2013, 09:29:30 AM »
Jesus.  You fucking feggits can start arguing about anything, can't you?

-----------------------------------------------------------------------------------------

I played about 2 hours of it last night.  It definitely feels like Bioshock, but the controls seem a bit better.  Using the guns at the fair felt way more intuitive than B1 or B2.  Art is fantastic, graphics are okay, but that's to be expected on 360.  I should really play it on PC. 

I really like how quickly the whole thing devolves into hell.  Everything looks so utopian and innocent until the raffle.  Then it turns into hell and you start getting into the seedy parts of Columbia. lulz.  Again, the dropped voxophones are one of my favorite things.  I love listening to them, just like in Bioshock.  So yeah, if Bioshock was your thing, this won't disappoint.  If it wasn't, then you probably won't care for this either.  Game is pretty easy so far though.

Quick question, would anything different had happened if I would have chosen to throw the baseball at the white bro and black chick?

Also as a side note, I really liked the original gameplay trailer's "turn" (or whatever you want to call it) better than this one.  That one was badass and pretty epic.   

Mupepe

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Re: BioShock Infinite
« Reply #405 on: March 28, 2013, 09:31:25 AM »
im not finding the game scary at all though, I think having civilians everyweres makes the game way less scary cuz you're not feeling totally alone like you are in bioshock.

I prefer this at least early on. The gimmick of walking around in just a dead wasteland got old to me in Bioshock. Another game full of it would have been too much. I like how the areas are populated and then they tend to clear out.

i can understand but when you mix it in with what cormac said and now you're slaughtering innocents it's just a ....weird mix.
It's commentary, bro.  There are no innocents when you're complacent in such an awful society  :birdman

just kidding
« Last Edit: March 28, 2013, 10:50:00 AM by Mupepe »

MyNameIsMethodis

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Re: BioShock Infinite
« Reply #406 on: March 28, 2013, 09:36:05 AM »
nothing different happens mupepe except you dont meet them later and get the gear
USA

Mupepe

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Re: BioShock Infinite
« Reply #407 on: March 28, 2013, 09:48:08 AM »
feels good not to be racist then.

Don Flamenco

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Re: BioShock Infinite
« Reply #408 on: March 28, 2013, 10:07:51 AM »
everyone apparently stores all their sandwiches and fruit in the bank



mjemirzian

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Re: BioShock Infinite
« Reply #409 on: March 28, 2013, 10:21:37 AM »
what was funny about your post was that you thought you were pointing out something relevant.  When actually, fascist movements always subvert history, and especially resonant historical figures, in order to serve their own ends.  So the writers were actually displaying a greater knowledge of history than you were for pointing it out and presenting it as a flaw. 

And pretending you weren't pointing it out as a flaw would also be a good example of subverting history to suit alternate ends.  So now maybe you'll be able to understand why its done when you see it in the future!
I can't believe I literally have to spell this out for you. Just because I stated some factual differences between the game and historical reality does not mean I am criticizing the game for it. In fact, I was not criticizing the game for being "historically inaccurate". But you're so presumptuous, stupid, and delusional that you're doubling down and calling me a liar instead of admitting you made a bad assumption. Now stop randomly attacking posters based on your bad assumptions and kindly fuck off.
« Last Edit: April 23, 2013, 08:57:49 PM by mjemirzian »

Cormacaroni

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Re: BioShock Infinite
« Reply #410 on: March 28, 2013, 10:27:04 AM »
See PC Gamer for some handy tweaks for the PC version - FOV and mouse sensitivity
vjj

Positive Touch

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Re: BioShock Infinite
« Reply #411 on: March 28, 2013, 10:36:12 AM »
 :rejoice the butthurt  is so good in this thread
pcp

mjemirzian

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Re: BioShock Infinite
« Reply #412 on: March 28, 2013, 10:49:11 AM »
Hurr hurr butthurt butthurt.

Once again the 12 year old forum peanut gallery rears its head.

Brehvolution

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Re: BioShock Infinite
« Reply #413 on: March 28, 2013, 10:53:53 AM »
Never finished the first Bioshock and didn't play the 2nd one, but you guys are making me want to play this. I have birthday money to buy it but I think I'll rent it first. 360 version OK?
©ZH

Rufus

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Re: BioShock Infinite
« Reply #414 on: March 28, 2013, 11:00:09 AM »
Hurr hurr butthurt butthurt.

Once again the 12 year old forum peanut gallery rears its head.
You should have listened to Oscar. You're just fanning the flames.

Don Flamenco

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Re: BioShock Infinite
« Reply #415 on: March 28, 2013, 11:37:07 AM »
I just wanna clarify, I don't want it to be historical accurate or serious :lol   I would rather see the game retain everything, but be rewritten as a consciously goofy video game.  because magical middle-aged white dude freeing the sky minorities from the sky hicks with his all-powerful wrench and magical Alice In Wonderland girl is the stuff of goofy 90s FPS. 

Barry Egan

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Re: BioShock Infinite
« Reply #416 on: March 28, 2013, 11:59:11 AM »
I had assumed your post had a point to make, mj.  My bad.  Won't happen again.

Mupepe

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Re: BioShock Infinite
« Reply #417 on: March 28, 2013, 01:00:53 PM »
Never finished the first Bioshock and didn't play the 2nd one, but you guys are making me want to play this. I have birthday money to buy it but I think I'll rent it first. 360 version OK?
I'm playing the 360 version and it does well enough if you're just wanting to check out the gameplay. 

cool breeze

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Re: BioShock Infinite
« Reply #418 on: March 28, 2013, 01:51:25 PM »
overall I thought this game was excellent but the few stuff I found annoying were:

-Slow movement speed.  There are ways of getting around a battle quickly (lines, hook, ram) but you're movement speed feels so slow. When Elizabeth's booking it, she's faster than your sprint speed.  One of the gears makes you 50% faster for 5 seconds and it's darn refreshing when you first use it, but it's replaced by a borderline cheating gear you get later.

-Auto-saves.  Once the game crashed and set me back 15 minutes.  Another, I was over an hour away from the last auto-save.  Not saying manual saves are a must, but at least plan the auto-saves better.  At least it tells you the last time it saved, unlike most games.

-Weapon limit.  Only two guns felt like it was limiting the creative play style that multiple vigors encouraged.  Ended up using a regular weapon with a heavy in reserve for bigger enemies, so I mostly only used that regular weapon.  Also meant I'd never used half the guns in the game.


Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: BioShock Infinite
« Reply #419 on: March 28, 2013, 02:26:45 PM »
overall I thought this game was excellent but the few stuff I found annoying were:

-Slow movement speed.  There are ways of getting around a battle quickly (lines, hook, ram) but you're movement speed feels so slow. When Elizabeth's booking it, she's faster than your sprint speed.  One of the gears makes you 50% faster for 5 seconds and it's darn refreshing when you first use it, but it's replaced by a borderline cheating gear you get later.

-Auto-saves.  Once the game crashed and set me back 15 minutes.  Another, I was over an hour away from the last auto-save.  Not saying manual saves are a must, but at least plan the auto-saves better.  At least it tells you the last time it saved, unlike most games.

-Weapon limit.  Only two guns felt like it was limiting the creative play style that multiple vigors encouraged.  Ended up using a regular weapon with a heavy in reserve for bigger enemies, so I mostly only used that regular weapon.  Also meant I'd never used half the guns in the game.

I'm  about half way through the game and I agree with all three points here. The movement is a little slow and clunky about getting hung up on objects in the universe. The check pointing they have is really bad. And it should have been a three weapon limit because it makes you tend to use only one main weapon and use the other as a power weapon.