Author Topic: SSX - BEAT OUR SCORES!  (Read 52107 times)

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Himu

  • Senior Member
Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
« Reply #120 on: December 16, 2010, 10:22:24 PM »
Playing SSX with triggers feels wrong on xbox.
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duckman2000

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Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
« Reply #121 on: December 17, 2010, 04:44:46 AM »
Imo, SSX always played best on the PS2 even if it did look better on the other systems.  The next game might be different though, since the 360 controller now has the best shoulder buttons layout. 

360 pad bumpers lick ass

Bildi

  • AKA Bildo
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Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
« Reply #122 on: December 17, 2010, 06:52:49 AM »
I played SSX on the PS2, but Tricky & SSX3 on the Cube for the shorter load times and wireless Wavebird despite less tricks.  Never tried the Xbox as I thought it would be even weirder with only two shoulder buttons and using the black and white buttons.

The Cube controller worked OK, the little d-pad was actually good for pre-winds.  I'm looking forward to it on the 360 controller, as long as they keep using four shoulders and not some distinguished mentally-challenged trick stick crap.

duckman2000

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Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
« Reply #123 on: December 17, 2010, 07:02:48 AM »
Oh yeah, and the dpad also licks ass. Might actually be the worst controller possible for classic SSX controls.

Well, no. The GC controller is.

Bildi

  • AKA Bildo
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Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
« Reply #124 on: December 17, 2010, 07:28:04 AM »
Prewinding on the 360 dpad could well be ass.  Might have to buy one of those new controllers.

Himu

  • Senior Member
Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
« Reply #125 on: December 17, 2010, 12:30:46 PM »
gc version of ssx games are missing entire tricks due to lack of buttons.

xbox d-pad is weird with pre-winding AND the jumping. Mostly jumping, though. Due to the button type, the buttons click in rather than mash in. They also go into your finger. Not too good for a fast paced racing game, I must say, because I'll often hit A to crouch and prep a pre-wind but it doesn't register.
« Last Edit: December 17, 2010, 12:36:19 PM by Stringer Bell »
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Himu

  • Senior Member
Re: NEW SSX EXISTS -- FALSE ALARM! PUT YOUR COCKS AWAY!
« Reply #126 on: January 03, 2011, 04:56:45 PM »


SCANS PLZ
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duckman2000

  • A lot of shit pisses me off
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Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #127 on: January 03, 2011, 06:34:29 PM »
Like OMG

Himu

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #128 on: January 03, 2011, 06:41:29 PM »
Remove the s from Descents plz
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Himu

  • Senior Member
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Himu

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #130 on: January 06, 2011, 01:06:00 PM »
WHERE ARE SCANS
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Bildi

  • AKA Bildo
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Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #132 on: January 07, 2011, 07:18:38 AM »
Trials is awesome.  But for an SSX game I'd prefer something SSX-inspired.

I found the article pretty uninspiring.  The only bit that sounded good was that they have track designers actually working on the tracks, rather than purely letting a computer build endless boring-ass runs for us.  That was good news.

Himu

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #133 on: January 07, 2011, 08:58:13 AM »
Okay, after reading the article, I still find the premise of this fucking stupid but it could be great I guess. It just seems more than a little unnecessary. If they're trying to reel in old SSX fans while trying to bring in new ones, they're sure as hell doing an awful job at the latter.


Personally all the mentions of Skate started to worry me at first because of what has been said about the direction of the game. Skate sucks. Skate is slow. Skate is boring. Skate's controls are terrible. Using Skate an inspiration is the most damning thing to this game for me, personally. Thankfully they went the opposite route and realized Skate is not the right direction for SSX.

Still, it could be good. By "appealing to everybody" they can have arcade-y, balls to the wall, in your face SSX in the same game as this snowboarding sim thing. So two different audiences could come away with the same enjoyment from the same product for different reasons.

Plus the fact that they're actually making tracks is good, because SSX at its core, has always been a racing game. I'm so happy they're not making the game just a bunch of stupid computer generated generic mountain "sandbox" and are opting to include actual level design.
« Last Edit: January 07, 2011, 09:05:59 AM by Stringer Bell »
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Himu

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #134 on: January 07, 2011, 09:15:52 AM »
Worst part of article?

"It might seem hard to believe, but it's been a full five years since the last SSX game, SSX On Tour, and seven since the last true sequel, SSX3. The series has not yet made the transition to current-gen consoles, and while previous games were certainly impressive for their respective times, they were limited in scope. Go back and play any of the SSX games, and you'll likely likely find that they feel particularly dated: Their reliance on canned animations and trick sets make the experience feel decidedly "on-rails," caught in that rather awkward transitional period between 2d and 3d game development."

This author is a fucking idiot. What is he talking about? I have no clue.
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Himu

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #135 on: January 07, 2011, 09:39:19 AM »
Trials is awesome.  But for an SSX game I'd prefer something SSX-inspired.

I found the article pretty uninspiring.  The only bit that sounded good was that they have track designers actually working on the tracks, rather than purely letting a computer build endless boring-ass runs for us.  That was good news.

I felt it seems to have the SSX kick -- racing down a mountain in style -- with a twist. I'm really liking this. Plus, Elise!
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Bebpo

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #136 on: January 07, 2011, 11:51:15 AM »
Why does it look like they just started making the game 2 months ago?  No screenshots, just concepts and renders and "the team is looking at doing X"

Is this a 2013 game or something?

Himu

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #137 on: January 07, 2011, 12:06:21 PM »
Winter 2011
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Himu

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #138 on: January 07, 2011, 03:00:42 PM »
SSX: DD in psm3 next month, hopefully it's an actual preview instead of this pr poop.

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Herr Mafflard

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #139 on: January 07, 2011, 03:11:29 PM »
Is that dude snowboarding into A FUCKING PRISON?

Back to their roots :-\


yeh, and when you get in you hafta rescue Resnov an' figh-- wait - this is SSX?
 
nvm :-\

Himu

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #140 on: January 07, 2011, 03:24:00 PM »
Yeah, that concept art is awful. What the fuck.
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brob

  • 8 diagram pole rider
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Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #141 on: January 07, 2011, 05:54:31 PM »
I was optimistic after the teaser video because they could have done something fun with ice axes and wingsuits, but it seems that's not the direction they are going in. Lets get gritty.  :-\

Himu

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #142 on: January 07, 2011, 05:56:09 PM »
I love how in the article, the director is like "old SSX games are so bland, haha. That shit is oldhat, yo."

I mean, read this shit.

"As opposed to the old way: Jump in the air, hold some buttons that make you flip and spin around, and then land. SSX in the past was very much a two-dimensional experience"
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Himu

  • Senior Member
Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #143 on: January 07, 2011, 06:01:46 PM »
Lesson learned. Don't fall in love with game series' whose names start with the letter S:

Shenmue, Suikoden, Sonic, SSX, Shining Force...

S is cursed in gaming.
« Last Edit: January 07, 2011, 06:16:48 PM by Stringer Bell »
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brob

  • 8 diagram pole rider
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Re: SSX DEADLY DESCENT - DESCENTS...WITH AN S!
« Reply #144 on: January 07, 2011, 06:04:30 PM »
yeah, I didn't really get what he was talking about with all that two dimensional nonsense. Maybe he's trying to say that the courses down the mountain were too slim? like how Crash Bandicoot was lambasted by some nintendo masturbators as being so guided that it was more or less 2.5D? I dunno, if they're trying to make the game so that you literally start at the very peak and can go any way down, I guess I get it, but why? you don't need that much real-estate, you just end up with vast swaths of bland terrain in between the fun parts. And if he isn't talking about that he must just be spouting the most contrived PR buzz-speak in recent memory cus that shit doesn't make any sense. 
:derp

Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - egm scans
« Reply #145 on: January 08, 2011, 12:08:40 AM »
Played some SSX Tricky and I'm once again reminded why SSX3 knocks the shit out of this game.

:bow SSX3
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Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - egm scans
« Reply #146 on: January 08, 2011, 03:52:16 AM »
[youtube=560,345]Gs4Y4UeNDLo[/youtube]

this is awesome
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Bildi

  • AKA Bildo
  • Senior Member
Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #147 on: January 08, 2011, 06:08:42 AM »
Aside from the artwork, that PSM article is a little encouraging at least.

God that EGM article was frustrating to read, I agree the guy is a massive douche who seems to be talking out his ass when discussing previous games.  He definitely isn't a fan of the previous games, unless he just wants to trash them to talk up his own piece of crap.

I got my NTSC Gamecube back today.  Tricky & SSX3 for me tomorrow. :D

duckman2000

  • A lot of shit pisses me off
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Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #148 on: January 08, 2011, 04:50:56 PM »
Seems awesome

""As opposed to the old way: Jump in the air, hold some buttons that make you flip and spin around, and then land. SSX in the past was very much a two-dimensional experience""

Very true
« Last Edit: January 08, 2011, 04:53:17 PM by duckman2000 »

Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #149 on: January 08, 2011, 05:01:54 PM »
It completely ignores the timing required to pull off moves especially when landing, or the timing and precision required to get on a rail. The statement is false and to put it bluntly, flat out distinguished mentally-challenged. Tokyo Megaplex in Tricky single handedly destroys his argument.

It's the equivalent of saying "In Mario games all you do is jump on a platform. It's a very two-dimensional, shallow experience."

Either way, the guy is an idiot.
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duckman2000

  • A lot of shit pisses me off
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Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #150 on: January 08, 2011, 05:06:03 PM »
Compared to something like Amped 2, the trick system in SSX is kiddie. SSX air and drops combined with trick style :drool

Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #151 on: January 08, 2011, 05:11:52 PM »
What is Amped 2 trick system?
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duckman2000

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Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #152 on: January 08, 2011, 07:43:49 PM »
What is Amped 2 trick system?

You do basic tricks with the sticks, but you gain style points based on how smoothly you perform the trick, and how well you time the trick and the landing.

Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #153 on: January 08, 2011, 07:48:42 PM »
Sounds just like SSX trick system. In SSX3 I can chain an entire level by using right stick, leading into one big trick.
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duckman2000

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Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #154 on: January 08, 2011, 07:52:31 PM »
Sounds just like SSX trick system. In SSX3 I can chain an entire level by using right stick, leading into one big trick.

No. It's nothing like SSX. You can butter, but that's a hell of a lot more difficult in Amped. You perform the actual trick with the sticks. Like, you hit a jump, then you spin with one stick (smoothly to get style points) and grab with the other stick. If you want to butter, you have to engage the combo by flicking the stick before hitting the ground. You can tweak and do other alterations in the air and on the rails with the triggers.

Bocsius

  • is calmer than you are
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Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #155 on: January 08, 2011, 08:05:05 PM »
Amped 2 is nothing like SSX. If you play Amped 2 wanting SSX, you'll hate it.

:bow Amped 2 :bow2

:bow SSX :bow2

:piss SSX Reboot :piss2

fistfulofmetal

  • RAPTOR
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Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #156 on: January 08, 2011, 09:03:22 PM »
I only care if Zoe is in the game.
nat

BlueTsunami

  • The Muffin Man
  • Senior Member
Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #157 on: January 09, 2011, 01:41:55 AM »
Is that dude snowboarding into A FUCKING PRISON?

Back to their roots :-\

PRISON WALL HALF PIPES. CHEAAAAAAAAAAAAAAAAAAAAAAAAAAAA

 :-\

:9

Bildi

  • AKA Bildo
  • Senior Member
Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #158 on: January 10, 2011, 07:35:47 PM »
The Amped trick system is great, but I don't want anything like that in SSX.  I definitely like the Amped system of spinning at just the right speed (it looks great, and sometimes I play SSX like that on freestyle runs), but SSX is about spinning around like a nutcase as much as possible.  Hopefully they don't change it up too much.

I only care if Zoe is in the game.

Fuck yeah.

Bebpo

  • Senior Member
Re: SSX DEADLY DESCENTS - egm scans
« Reply #159 on: January 10, 2011, 09:28:17 PM »
[youtube=560,345]Gs4Y4UeNDLo[/youtube]

this is awesome

NFS HP has CITIES!?!?!?

oh shit, I need to play my copy

Wait, NFS World?  Is that a different game?? 

cool breeze

  • Senior Member
Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #160 on: January 10, 2011, 09:46:43 PM »
NFS World is free to play racing game like how Battlefield Heroes or that new Battlefield Online are ftp battlefield games but not the real thing.

Bebpo

  • Senior Member
Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #161 on: January 10, 2011, 10:52:17 PM »
But it looks a lot like HP...which is weird since it's not Criterion!  I mean I watched it for 2-3 mins thinking it was HP the whole time  :lol

etiolate

  • Senior Member
Re: SSX DEADLY DESCENTS - egm scans
« Reply #162 on: January 11, 2011, 12:14:40 AM »
Played some SSX Tricky and I'm once again reminded why SSX3 knocks the shit out of this game.

:bow SSX3

you love being wrong

*snowboards into invisble wall and is stuck forever in a boring track design*

woot ssx3

As for the new game, talk about a deadly descent for a franchise!

Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #163 on: January 11, 2011, 01:46:04 AM »
Haha!

SSX Tricky:

*snowboards into crappily placed doohicky in a average track whose only saving grace is its gimmick*
*hits walls*
*meh*

:bow SSX3 :bow2

Pure arcade fun!

Arcade fun > tricks, tricks, tricks and gimmick tracks
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Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #164 on: January 11, 2011, 02:40:09 AM »
[youtube=560,345]z-wLsef37gs[/youtube]

MUST. ACQUIRE. SSX 3. FOR GAMECUBE. (only have wii with me that's capable of playing SSX 3, no ps2)

I need a new GC card. Any good gc memory cards for wii?  I hear one overheats or something. Fuck. I have a madcatz gc card that holds so little space that it's ridiculous.

[youtube=560,345]_tNoPSosYWQ[/youtube]
« Last Edit: January 11, 2011, 02:57:59 AM by Stringer Bell »
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Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - NFS advertising
« Reply #165 on: January 12, 2011, 02:53:46 AM »


egmi interview:

http://www.egmnow.com/egmi/issue/243-4.html

Lookin' good aside from the stupid prison concept art, but the other concept art makes me really interested.



Read the interview if you're in the worried camp, though it could purely be pr. There are three modes in SSX: DD: racing, showoff, survival. So basically it's the two core SSX formulas with survival added. Sounds good. Now, gameplay video plz. :(

Choice quote:

Quote
Todd Batty (creative director of SSX: DD) : "SSX: DD is about making a really fun, arcadey snowboarding game with design elements from lots of different genres-- action/adventure, racing, sports, & RPG."

EGM: Music has always played a key role in the SSX series. What are you guys doing differently this time around?

Todd Batty: We knew at the onset that music was going to have to be a big focus for us.... In SSX: DD we have changed the way the player experiences the soundtrack by tying it directly into the pace of the gameplay. Fans will hear more about this feature in weeks to come, but we are genuinely excited about the possibilities it presents.

EGM: Should we worry about the lack of color?

Todd Batty: Nope, because we will still have lots of vibrant, colorful tracks in the game. We'll also have some darker, moodier tracks, and we think that the wider the spectrum of experiences we can deliver, the richer the end experience will be."

:hyper
« Last Edit: January 12, 2011, 03:04:49 AM by Stringer Bell »
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pilonv1

  • I love you just the way I am
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Re: SSX DEADLY DESCENTS - EGMi article
« Reply #166 on: January 12, 2011, 03:18:39 AM »
Himu you know how this is turning out and it's not going to be good
itm

Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - EGMi article
« Reply #167 on: January 12, 2011, 10:04:23 AM »
:(
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demi

  • cooler than willco
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Re: SSX DEADLY DESCENTS - EGMi article
« Reply #168 on: January 12, 2011, 10:05:49 AM »
I have Trickey and 3 for Gamecube

:smug
fat

Bildi

  • AKA Bildo
  • Senior Member
Re: SSX DEADLY DESCENTS - EGMi article
« Reply #169 on: January 14, 2011, 09:17:12 AM »
I hope tying the soundtrack to the gameplay means like Blur, since the dynamic soundtrack was by far the best thing about Blur.

The online interview sounds more promising than the magazine interview.  Hard to forget that this is the same moron that did the magazine interview though.

maxy

  • Sales Loser
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Re: SSX DEADLY DESCENTS - EGMi article
« Reply #170 on: January 30, 2011, 10:24:09 AM »
rumor

spoiler (click to show/hide)
from gaf
Quote
My friend just showed me this but it looks like Microsoft bought the domains
http://whois.domaintools.com/ssxkinect.com
http://whois.domaintools.com/kinectssx.com
[close]

don't tell himu :shh
« Last Edit: January 30, 2011, 10:34:49 AM by maxy »
cat

Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - EGMi article
« Reply #171 on: January 30, 2011, 11:33:11 AM »
SSX with kinect?

:rofl
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BlueTsunami

  • The Muffin Man
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Re: SSX DEADLY DESCENTS - EGMi article
« Reply #172 on: January 30, 2011, 12:19:34 PM »
Can't wait to pull some radical half-pipe maneuvers and have Rob Zombie's "Dragula" kick in
:9

Bocsius

  • is calmer than you are
  • Senior Member
Re: SSX DEADLY DESCENTS - EGMi article
« Reply #173 on: January 30, 2011, 12:36:09 PM »
SSX with Kinect, that will work. It will be fun when I do double McTwist into a 1080 triple cork mute grab while sitting on my couch. And then to see the same thing happen on the screen?! Mind blown. For one, I had no idea my couch had so many polygons.

pilonv1

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Re: SSX DEADLY DESCENTS - EGMi article
« Reply #174 on: January 30, 2011, 05:39:52 PM »
real talk: I would pee my pants for Amped Kinect
itm

Raban

  • Senior Member
Re: SSX DEADLY DESCENTS - EGMi article
« Reply #175 on: January 30, 2011, 11:37:03 PM »
wouldn't it be mad fucked up if Kinect SSX was in the exact same style as Tricky?

Turncoat Himu to turn coats again, buys Kinect.

Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - EGMi article
« Reply #176 on: January 31, 2011, 12:03:04 AM »
:yuck Kinect is awful
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Raban

  • Senior Member
Re: SSX DEADLY DESCENTS - EGMi article
« Reply #177 on: January 31, 2011, 12:03:58 AM »

Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - EGMi article
« Reply #178 on: January 31, 2011, 12:04:31 AM »
Nothing can convince me unless it had gamepad support
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Himu

  • Senior Member
Re: SSX DEADLY DESCENTS - Xbox Magazine Preview
« Reply #179 on: February 12, 2011, 06:34:17 PM »
:lol This sounds awful. After the awesome egmi preview I was hoping they'd keep fighting the good fight, but this sounds fucking distinguished mentally-challenged.

From Merqery City and neogaf:

Quote
Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games. He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.


* Right now, the game is split into 3 main modes. Campaign - where you tackle the 9 Deadly Descents, Explore, and Live Events. Xbox magazine seems to think this last option is for online events.
* Plot: 3 returning characters including Zoe Payne get tired of the typical snowboard competition scene and form the SSX corporation to tackle the 9 deadliest mountains around the world. Some old characters join in for the challenge, but one drops out to race to get all 9 mountains done before the others. You step in as the new character "Jack", who is featured in all the screenshots.
* Rewind feature is confirmed, though there will be some sort of penalty for using it
* Batty says the danger element bridges the gap to an action-adventure game.
* In-game equipment like ice axes will be able to be powered up through an RPG-type power-up system and that overusing them will incur an in-game penalty. He says you won't be able to just 'fly through' a level.
* 200-300 tracks through 9 peaks. I would say "tracks" are more like "paths" than tracks in the old way of thinking.
* Expect Split/Second-type set pieces on every mountain, but they are not scripted events.
* You pick the tracks you race through a "Google Earth" type interface, which you can zoom in and out and pick which path you'd like the helicopter to drop you on.
* Now the doozy - Batty says they've simplified the process to do tricks from "nine inputs down to two". According to X-box magazine, they watched as he used the two analog sticks for the trick inputs: the left stick jumps and does spins, and sweeping motions with the right stick do tricks. Looks like some sort of Skate mechanic will make it through to the game. I have a strong hunch that Uber tricks will not make it into the game.
* Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.
* Finally, it seems like it might be a 2012 release. Batty mentions that they have 15-months of development left on the game.

You won't be able to "fly" through a level? In terms of speed and finesse he means? So you can power up ice axes through the rpg system but you're penalized for using them? What? This is fucking stupid.

15 months? That's two years. Why reveal it so soon?

Scans:








:lol at comparing the new SSX to Nolan's Batman. :lol
« Last Edit: February 12, 2011, 06:37:11 PM by Stringer Bell »
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