Author Topic: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5  (Read 141174 times)

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Himu

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time to buy a 360, oblivion
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demi

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I think this game is a stepping stone for Link finally getting a VA. During your pre-talk with NOTGANON, he calls you a piece of shit and you can't beat him and he's gonna cum inside Zelda's corpse.

Link's reply:

> : (

For a straight minute
fat

Tasty

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fuuuuuuuuuuuuu this sounds pretty bad.

I was thinking that this may be the Zelda version of NSMBW, but the one thing the latter had going for it was its fuck awesome level design. SS however... D:

Demi still hasn't answered me about how good the actual dungeon designs are.

demi

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They're "ok" - but they're mostly one giant circle. Theres a lot of twists and turns involved in this circle, but it usually ends up wtih you pulling a switch that opens a locked door that was at the start of the room.

Some dungeons have some neat features that are heavily underused. For example the Time Shift Orb/Stone in the Lanryu Desert area.

The last dungeon you do has this neat feature where you can re-arrange the rooms to set up reaching certain areas.

I dunno, none of them really tested my knowledge or made me go "hmm", or enter one room only to find I need a key from a certain part from a different section.
fat

Joe Molotov

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fuuuuuuuuuuuuu this sounds pretty bad.

I was thinking that this may be the Zelda version of NSMBW, but the one thing the latter had going for it was its fuck awesome level design. SS however... D:

Sounds more like the Zelda version of NSMB DS. :yuck
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magus

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was there ever a dungeon in a zelda game that made you go "mmm" beside the always famous water temple? 3D zelda has always been about doing the most obvious thing like a lab rat which is why i never liked it that much

anyway i got the first part of the hero song so i guess i'm near the end? i see i have to fight that dumb IMPRISONED boss again :maf
« Last Edit: November 16, 2011, 04:37:42 PM by magus »
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demi

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lol, wait until you get to the Water Dragon part. This game ISNT filler :teehee
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Bebpo

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I'm quitting this forum, you guys have the worst gaming taste ever.

fwiw, the moe-zelda is one of my few complaints about the game.  The intro is really distinguished mentally-challenged bad.  But you can't complain that it has a boring errand 3 hour intro, every 3d Zelda EVER has had a boring long errand intro until you get into the puzzle solving dungeons.  It's a non-issue you can't complain about unless you complain about EVERY 3d ZELDA EVER.

Once you get past the intro though and get to the surface, the game is pure gaming goodness without the filler that's usually present in Zelda if you skip all the sidequests in the sky town (which I skip).  It's just smartly-designed levels with puzzles one after another.  Gaming goodness.  But I'm guessing the fact that it's linear means it's just another "hold up and watch explosions game" to EB posters.  Would rather jerk one off to the "walk around anywhere and do nothing" Bethesda games.

demi

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Uh, and you wouldnt think they would consider this especially after the complaints for TP? Why would it get a pass now?

The whole POINT to Skyward Sword is that "we listened, finally, seriously, really"
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Bebpo

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Wind Waker had that, which is why I never replay it.
OoT has that, which is why I still haven't touched the 3DS remake.

I never replay 3D Zelda games because the intro is always such a chore.  But whatever, you deal with it and march through it and then enjoy the actual game.  They will NEVER ever, get rid of the intro build up to dungeon exploring in Zelda games.  Zelda games are rpgs now, not arcade games with instant satisfaction.


PS. None of the Zelda games have had any semblance of a challenge since Zelda 2.  Easy games can still be fun, see Wind Waker 1st half.

demi

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I never complained of the challenge, I accept I am god tier.

Here's some jarosh posts that I agree with as well. He really sums it up better.

http://www.neogaf.com/forum/showpost.php?p=32648429&postcount=391

http://www.neogaf.com/forum/showpost.php?p=32661766&postcount=569

I accept that there is no "bad" Zelda game. It's just with each one, it goes lower and lower on the list.

I beat this game the other night and I asked myself. Do I see myself replaying this?

No, no I do not.
« Last Edit: November 16, 2011, 04:48:37 PM by demi »
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magus

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Quote
in fact, she frequently re-iterates stuff you already know instead

i like it the best when you reach the boss door and she goes like "master! this door is very big! there is an 85% chance there is something important behind it!"

she's like the robotic sidekick of captain obvious

Quote
I never replay 3D Zelda games because the intro is always such a chore.

bebpo the filler isn't just the intro,i had to put spoiler here and there everytime i went specific about it but i'll be shocked if you don't smell the bullshit when you reach it
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Bebpo

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There are bad Zelda games.  They are the two games on the DS, especially Spirit Tracks which is the worst game Nintendo has ever made and near unplayable.

I read Jarosh's posts and I disagree.  His first post about the controls/combat doesn't matter to me because I don't feel Zelda is a game played for combat at all, and never has been.  You just slash at things or run by them, it's not any better or worse than it's always been.  And I just LOVE LOVE LOVE the pre-dungeon areas, they're the reason why this has been such a great Zelda so far.  The pre-dungeon areas are being essentially mini-dungeons is something I would rather have than the old "run around big overworld doing sidequests to unlock next dungeon".  I enjoy linearity if it means making a game less slow fillerish, more straight to the point fun content.

TakingBackSunday

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jarosh nails pretty much everything, I'd agree with that.  But he seems to really enjoy the game a lot.  I still think this is my favorite Zelda game since Majora's Mask.
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demi

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I've never played Spirit Tracks or beyond the first hour of Phantom Hourglass.
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Bebpo

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If the game gets fillerish like the 2nd half of Wind Waker, I'll bash it then.

I'm just saying the first 8 hours of the game have been a great so far.  Also I skip all the dialogue blue girl says and most npcs.  I don't care about the "whismy" in Zelda games, I just play them for the gameplay which is fun.

TakingBackSunday

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they're terrible
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Van Cruncheon

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  I enjoy linearity if it means making a game less slow fillerish, more straight to the point fun content.

then you'll love uncharted 3 :teehee
duc

demi

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Another issue is the fact that they give you the answer to everything in the game. Did they produce a guide for this game? A Premium Guide? The entire game has the solution to every problem and sidequest available at the press of a button. When I posted about the Beedle quest, I remembered about the Sheikah Stone at Skyloft, and sure enough, it told me where to go. What point in buying this $30 Premium Guide?
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Bebpo

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My favorite Zelda is probably Wind Waker if I don't actually replay it and just go by my memories of the game without all the time sailing being bored out of my skull.  Best visuals, story, world, some good dungeons.

Twilight Princess was completely forgettable BUT the dungeons were fucking good and there were many of them, so it's sort of a great great Zelda that is just unmemorable. 

OoT was cool; never been able to replay it because of the slow pace at the start, but it was fun back in the day.  MM was cool but didn't have many dungeons iirc.

Van Cruncheon

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two dungeons in, and skyrim has had better designed dungeons than this :teehee
duc

Bebpo

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  I enjoy linearity if it means making a game less slow fillerish, more straight to the point fun content.

then you'll love uncharted 3 :teehee

I'm sure I will.  The hate for linearity in games has become a joke with this forum.  I guess you all hated console gaming pre-X360 since just about everything was linear until sandbox games and wrpgs appeared on consoles.

Bebpo

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If every game was like Skyrim I would quit gaming.

You need a balance of "HUGE WORLDS TO EXPLORE" and "tightly scripted level design".

demi

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I enjoyed Darksiders.
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Van Cruncheon

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darksiders is the second best zelda game released this gen (after tp)
duc

Van Cruncheon

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  I enjoy linearity if it means making a game less slow fillerish, more straight to the point fun content.

then you'll love uncharted 3 :teehee

I'm sure I will.  The hate for linearity in games has become a joke with this forum.  I guess you all hated console gaming pre-X360 since just about everything was linear until sandbox games and wrpgs appeared on consoles.

what does linearity hafta do with anything? you forced the comparison to skyrim; we just continued to troll you :teehee
duc

Himu

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Bebpo. The first Zelda put you in a huge world where you could tackle dungeons so long as you knew how to get to them. It defined non-linear. To many of us, we still think of Zelda an embodiment of that philosophy.

If anything, Skyrim has taken the mantle for what Zelda used to be: exploring unknown locations just for the joy of it, and being rewarded for it, constantly. With Skyrim, why bother with Zelda?

And what does linearity have to do with ANY of the complaints posted in this thread?
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Bebpo

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That's half the complaints for SS, that it's completely linear in the pre-dungeon areas and the dungeons themselves.  That they've removed the world to explore and replaced it with bite sized linear romps.  Responding to Jarosh's gaf writeup btw.

I'm just saying I think it's an improvement to the franchise and not a drawback.

Crushed

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Spirit Tracks actually has really good dungeons, bosses, and music, it's just that it has an overworld that was like they were deliberately trying to create controversy. PH is garbage.


also the fetishism regarding a 25 year old famicom game with obtuse and arbitrary old design as the paragon of an entire series is getting a bit too gaf in here
wtc

Himu

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Fetishism? It is merely an observation. The original Zelda is outdated and old hat. I'm just saying that lumping Zelda with linearity is a fool's mistake.
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Howard Alan Treesong

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TakingBackSunday

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also the fetishism regarding a 25 year old famicom game with obtuse and arbitrary old design as the paragon of an entire series is getting a bit too gaf in here

agreed
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Himu

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(Image removed from quote.)

This pic is always so dumb. I liked WW and TP upon release and still do. The only Zelda I ever changed my mind on was Majora's Mask and that was mostly due to expecting more OoT when it came out.
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Joe Molotov

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I would play it anyway, but I'm done pretending like the Wiimote is an even remotely acceptable videogame controller. At least with TP, you could play the superior GC version.
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EmCeeGrammar

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I feel the same way about keyboards.  No dweebs, devices built around the aspect of word processing are not effective or intuitive ways to play genres that aren't "_______ teaches typing" :teehee

And I've yet to see any wrpg that field/dungeon design consists more than -get lost in a maze and go up against different congregations of enemy types-
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Bebpo

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That was a terrible post

EmCeeGrammar

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Sorry I didn't run it by my editor.  Much like the ds input, motion control will never be accepted by nerds until someone 'acceptable' standarises it.  I can point to at least 10 people on this forum who mysteriously changed their stance on touch gaming as ios rose into mindshare.

And yes, I've dabbled in the wrpg space and once you take out all the narrative fluff and the illusion of choice, you're left with what amounts to elementary level design that they try to compensate with arbitrary subsystems that reward obsessive compulsive tendencies.
sad

EmCeeGrammar

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But then again I like pokemon.
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Joe Molotov

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Touch gaming still sucks even on iOS, but at least with an iProduct you can pretend to have one for legitimate purposes, like watching porn on the toilet.
« Last Edit: November 16, 2011, 06:12:50 PM by Joe Molotov® EDGE™ »
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demi

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Touch gaming still sucks even on iOS, but at least with an iProduct you can pretend to have one for legitimate purposes, like watch porning on the toilet.

A man after my own joystick :heart
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EmCeeGrammar

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It works when the game design respects the limitation.  I'm not hating on ios, but rather hypocrites who are obviously trying too hard to fit in.  Unfortuneatly, I don't wanna hump any of you and will never conform to the hate zeitgest.

   As for Skyward Sword, I think it focuses on being a game first from what I've seen, although I do fear it might have too much exposition.  It definitely does not need to emulate the shit wrpgs try to pass as game design.
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magus

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emcee is robin williams daughter? :o
why... i never...
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EmCeeGrammar

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All these pr pieces are gonna do is form a creep nintendork Zelda Williams cult.  Poor girl.

GTA would be fun if they made your abilities conducive to interacting with the open world in a meaningful way.  Think Crackdown or Hulk Ultimate Destruction.  Hulk was a fun sandbox game because it had running up walls, super jumps, a combo system.  You could grab inflatable car dealership decals and float around.  Or flatten a car and skateboard.  And raising the threat level summoned awesome mechs you could swing ball and chains at while on a rooftop.  Yeah, fuck Rockstar.
sad

Oblivion

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Btw, what's with everyone getting the game so early?

Tasty

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also the fetishism regarding a 25 year old famicom game with obtuse and arbitrary old design as the paragon of an entire series is getting a bit too gaf in here

Agreed.

I would say Link to the Past should be the bar for the series. An amazing amount of freedom, but you actually know where you're supposed to go and what to do (unlike the first two games.)

Tasty

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I feel the same way about keyboards.  No dweebs, devices built around the aspect of word processing are not effective or intuitive ways to play genres that aren't "_______ teaches typing" :teehee

And I've yet to see any wrpg that field/dungeon design consists more than -get lost in a maze and go up against different congregations of enemy types-

I feel so similarly its eerie. PC gamers can have their smelly FPSs and point/clickers, everything else should be made with a controller in mind.

Bebpo

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RTS
Strategy
Puzzle

...other genre better with a mouse & KB

iconoclast

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WoW and other MMOs would be unplayable with a controller. When I played, practically every key on my keyboard was bound to something and I constantly had to make space for new macros and such. +all of the UI mods that made raids less of a hassle
« Last Edit: November 16, 2011, 07:07:06 PM by iconoclast »
BiSH

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FPS
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Tasty

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Well screw those games too.  :'(

recursivelyenumerable

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But what would Zelda Fitzgerald think?
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demi

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:rofl

What point did that video prove? That Nintendo is stuck in the past?
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Barry Egan

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7
« Reply #893 on: November 16, 2011, 08:04:51 PM »
I think it proves that Nintendo's marketing team knew even they couldn't save this turd and decided not to waste any talent or resources for the commercials. 

Himu

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Barry Egan

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7
« Reply #895 on: November 16, 2011, 08:25:49 PM »
All things told it still sounds like a pretty good game even if it's a second tier Zelda.  But yea, fuck motion controls.   
« Last Edit: November 16, 2011, 08:27:39 PM by My F*cking Grandpa »

TakingBackSunday

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nicca we have pretty much the same taste in games.  I think you'll really enjoy it.

I'm about to do the end game stuff.  Only thing so far that has absolutely bothered me is the collectathon for the Hero melody.  But even still, it doesn't get anywhere near the annoyance of the triforce pieces or the seeds of light or whatever
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demi

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lol, the Hero of Song is not filler, what are you talking about?

I LOVED doing all of the desert section so much I WANTED to go all the way back to the Forest to plant a tree to get an item to go back to the thunder dragon

I LOVED using the intuitive swimming controls to catch tiny tadpoles to complete the song for the water dragon because it definitely was not filler

I LOVED jumping to the volcano to find the fire dragon, only to be WHISKED away into a stealth segment because I FUCKING LOVE THAT

No filler; ALL KILLER
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demi

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Link's Epic Adventure - or - Why I bought my next door neighbor's groceries because he had the fucking key I needed
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recursivelyenumerable

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Man, wrpgs are awesome.

Aren't there, like, only a handful of WRPGs released every time period, though, and half of them are BioWare?
QED