Author Topic: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5  (Read 143007 times)

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Great Rumbler

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Bioware makes RPGs? :teehee
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tiesto

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emcee is robin williams daughter? :o
why... i never...

Wow... she talks like my dream woman :heartbeat
^_^

Bebpo

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Ok, the controls are pretty bullshit.  Mainly the bomb controls.  I fucking hate them so bad.  I just finished up the 2nd dungeon and most of the damage taken within the dungeon is from accidently blowing myself up from the damn controls.  Then the boss...man, grrrrr...  My neighbors probably wonder why I was cussing so loudly for 10 mins straight.  I wanted to break the goddamn wiimote during that fight.  Isn't the point of motion controls to make things MORE SIMPLE.

Yet:
HIT B TO EQUIP BOMB -> LIFT UP -> SWING DOWN -> HOLD A TO RUN -> HIT B TO EQUIP -> LIFT UP -> SWING DOWN -> HOLD A TO RUN -> ARM OUT TO SWORD EQUIP -> SWING SWING SWING -> HOLD A TO RUN -> HIT B TO EQUIP -> LIFT UP -> SWING DOWN.  There's way too much switching back and forth between hitting A, hitting B, swinging your arm with B hit, with B not hit, etc... and then the camera is going spazzy and you're hitting Z as well as moving around with the analog.  ARGHGARHGHG.

I've been ok with the motion controls for everything else, but bombs are a goddamn disaster.  Also swinging your sword is pretty fucking bad too.  On all the enemies where you need to swing for a specific direction or they block it, I usually end up just spazzing out swinging in every way and hoping I land a hit and start a combo.  It's one thing to require precise strikes for puzzles when you can take your time to move your hand into position, but when you need to do it fast the game is distinguished mentally-challenged because when you move to the starting position it'll think THE MOVE is a slash and so you need to slow it down but you also need to do it quickly before the opening is gone.  Ok, maybe motion controls were a bad idea for this game.

Still loving the game, just think some of the controls are stupid.  It's definitely the worst controlling Zelda game yet.

magus

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oh god the tadtones :lol
i just wish i had a video to show

let's just put it this way

FETCHQUEST THAT TAKES PLACE UNDERWATER
<----

Cerveza mas fina

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I'm 100% with Himuro on this one.

Zelda used to be for me, this huge world where I could wander around in and explore and have, with a main quest to be finished. But then it's stopped delivering that since the exploring part went to hell (after WW) and they keep reusing so many things it doesn't feel fresh.

Now I get this fix in WRPG's and MMO's (Dark Souls counts too, although it way too hard for me. Nintendo could have made a Dark Souls like Zelda, maybe with slightly easier combat, but the same idea.)
« Last Edit: November 17, 2011, 07:09:42 AM by Premium Lager »

demi

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Dont worry guys, yu will see just how lame this new game is. I think BrandNew is posting under his alt "Nintendo-4Life" in the other thread. :lol
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magus

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so demi... i'm just done with the 3 dragons,how long until the end? i assume

spoiler (click to show/hide)
return to the whale
return to the temple of time
final dungeon
final boss
?
[close]
<----

demi

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spoiler (click to show/hide)
> Return to the whale
> Return to Skyloft
> Do another Silent Realm :teehee
> Unlock final dungeon
> Do final dungeon (no boss involved)
> Go to Temple of Time
> Story
> Fight Ghirahim
> Fight NOTGANON
> Game Over
[close]
fat

magus

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well alright i have finished it,it was decent i guess,lot of nice music and it looks really lovely,i like the npc especialy a lot,every single one of them seems to came out from a disney movie,the NPC are what i like the most,especialy the pub,the cutscene too are directed greatly and have lot of character in it

but it still play like every other 3D zelda ever,bomb the cracked wall,hit the switch with your bow,i don't think i ever understood how people can go crazy over this kind of "connect-the-dots" gameplay especialy when the game keeps pointing out everything like some sort of crazed tour guide

soooooooo anyway,here comes the part where i complain a lot,what i don't like?

- The Motion Control: now wait a second,i'm not here to complain about how precise the motion+ is (altough i would lie if i didn't say that some time i ended up taking damage because the game didn't register a stab motion correctly or that i ended up swinging when i didn't want too) what bother me is that for this to be "THE MOTION CONTROLLED ZELDA" there is barely any motion controlling to do at all! most of the tool control exactly how they did in twilight princess,you'd think they put some weird tool to play the strenght of the motion+ but they go on the total opposite,most safe and boring route possible... i was expecting like a super version of zack & wiki and what i got is a game that could have been made as well with normal controls

swordplay is the only thing that make use of the thing but in fact the whole swordplay could have been all redirected to something like an analog stick and it wouldn't have lost anything in the transition (actualy it would register that damn stab attack everytime instead of when it feels like it)

most disappointing is the final boss (once again i'm putting this in spoiler for the wussies but if you consider this a spoiler i'm going to laugh at you)
spoiler (click to show/hide)
you'd expect to go all "lightsaber duel" on his ass using the motion+,what happens instead is that you wait for him to attack,dodge to the right and hit him back making him like every final boss in a 3D zelda game evah
[close]

there is something wrong that when i combine the words "waggle" and "zelda" together what comes in my mind is still this



look at dat waggle! :o

- the filler: good lord it's impossible to do anything in this game without someone asking you to do a favor for him,it start with some fetch quest and you think to yourself "ehy at least i'm exploring a new area" but by the time you reach part 2,people will start to ask you to backtrack to zone you have already seen for no other reason than increasing the hour counter and you'll go :( and when you reach part 3 you will tell to yourself "i tought nintendo learned with that lame triforce hunt :'("

particular mention to those stupid trials which become increasingly more annoying and pointless as they progress,they unite fetch questing,stealth and backtracking all in a single package of dullness

- laziness from nintendo: there are only 6 dungeon in the game or should i say 6 dungeon and a half... the last dungeon use a mish mash of room and puzzle idea from previous dungeon because they couldn't bother making a new place to end it all,remember that cool castle in twilight princess where you finished the game? there is no cool shit like that here to see at all,the dungeon all return to the dull "temple this" and "temple that" that were the previous 3D zelda,gone are all the cool place like the pyramid and the snow mountain of TP,the dungeon have no mid-boss to fight (unlike TP where each dungeon had one) with a single exception in dungeon 5 (curiosily also the only dungeon that's good) some bosses get re-used too and you end up fighting them more than once,this is not like "we put a boss rush at the end of the game! have fun" more like "oh... we need something here,here's something you already did,do it again!"

the tool too,there is no cool toy like ball & chain or that weird spinning top,what you get instead are variant of tool you have already seen in different occasion,the beetle is like the only one that feel's like they put some tought behind it and even that most of the time you use it, it is to make thing explode from afar or hit a switch from a-far

those are the big one if i had to be more nitpicking

- the upgrading: well let me put in this way,i finished the game and i never ugpraded a single item once,none of the upgrade are really usefull enough that you would want to bother to gather the material and spend the money on it,so why the heck did they even bother? you'd think they would let you do stuff like increasing your bomb capacity or health upgrade but nooooooope for that you need to pay money,now it's cool that i can finaly spend my rupee into something worth but you have introduced another kind of useless trinket so we only came back full circle

- fi: more often than not,she pops out,says something incredibly obvious in her robotic auto-tuned super annoying voice and then return back to where she came,did i tell you guys i miss TP already? :fbm

- oh oh a stupid stone told me something and then asked me "did you get that?" when i replied "yes" the stone then replied "i heard a rumor you are like a super genius that understand everything when he's told the first time" good thing this game respect his player >:(

mmm... what else,the sidequest are nice but most of the time they just boil down to fetch an item,it's a far cry from all the stuff that was in a game like majora,there are some mini-game like an archery minigame but seriously isn't that shit in like every zelda game?

by all means it's good and i had fun when i was done with the filler (and even the filler is still less annoying than certain stuff i did for getting a 1000/1000 in certain games... the tales of an achievement whore :fbm)  but i can't see anyone getting swayed to zelda team by this game and for me it just hammer more and more  how nintendo games are getting creatively bankrupt (yes i said creatively bankrupt)
« Last Edit: November 17, 2011, 07:34:30 PM by magus »
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Trent Dole

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Half a point less good than Uncharted 3? PASS
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Bebpo

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I read magus' review and I like the game less already.  How can they only have made
spoiler (click to show/hide)
SIX
[close]
dungeons.  Nintendo are so lazy when it comes to the Zelda franchise.  I don't really get it,  Mario gets these huge games with tons of STRAIGHT TO THE POINT CONTENT, no bullshit (or very little of it) and just lots of pure gameplay.  Whereas Zelda is always struggling to even have a solid amount of dungeons and instead gets most of its gameplay hours from filler thrown in between the dungeons to pad the length.  If they need more time, give it to them; more staff, give it to them, more MONEY, give it to them.  These games sell millions.  There's no excuse for the laziness in the Zelda franchise. 

And then you have stuff like the DS games where it just seems like Nintendo doesn't even care that their flagship franchises are churning out budget shit game entries.  I don't get why Zelda is so hard for Nintendo while Mario is pretty easy for them to give what people want.  At least Metroid, outside of Other M, has been handled with care. 

EmCeeGrammar

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I don't get the complaint at the lack of an overworld, as everything I've seen points to 4 separate overworlds albeit not interconnected by land travel.  But like its not like they get locked off to you.  You can always go back for crafting ingredients and heart pieces. I similarly don't get the complaint about the lack of dungeons, as it seems the overworlds are full of puzzles ranging from traversal, combat, and mechanical stuff to complement the actual dungeons themselves.  People bitching about motion controls seem like the same sorta rigid lamers who don't want to ever adjust from the muscle memory they spent building up for 15+ years. 

The most offensive thing I've heard is that you revisit an unaltered dungeon once for no good reason.  Everything else just sounds like an exploration based mission with an activity tacked onto it, which is what 75% of the bomber notebook stuff was in Majora's Mask. 

I think you all just don't like Zelda.  Which is fine.  I don't like Kirby games.  But its something I've accepted long ago and going to continue being apathetic about.
sad

EmCeeGrammar

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And metroid is probably gonna take a break for a good long while if not permanently.  I would argue Retro/Nintendo/Sakomoto didn't succeed at making the series accessible enough to remain relevant. 
sad

etiolate

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It would be foolish for Nintendo to think that Metroid will be anymore popular than it has been. It's a luxury line sort of title.

EmCeeGrammar

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The whole Metroid revival happend at all because Prime 1 sold over a million copies.  It became apparent they weren't going to hit that mark again, especially after Other M bombing.  Going from Echoes to Corruption you can tell where they tried to make certain aspects MUCH more straightforward.
sad

Bebpo

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Finished dungeon #3

You know, even if this was the best Zelda game ever in level design, story, graphics, music, etc... it'd still lose like 2 points and be an 8/10 because of the goddamn motion controls.  If this game was playable with a normal controller it'd be pretty damn great.  I'm still really happy with the game design 12 hours in; however the controls are just FRUSTRATING AS FUCK.  Like ever since the Wii came out the most difficult motion for the wiimote to register has always been a z-axis thrust.  SO WHY DON'T WE MAKE SITUATIONS WHERE YOU NEED TO THRUST REAL FAST OR YOU GET HIT.  I think I got a succesful thrust about 1/4th of the time and the other 3 times he'd do some type of swing, get bounced and take damage.  So fucking frustrating. 

The wii and it's motion controls are the worst thing to come to gaming.  Thank god at least the Mario games are sensible enough to not use any of the motion crap and just have an occasional waggle spin with 95% of the game being traditional analog control.  The controls in this game hurt it so badly.  The only thing that is improved by the motion controls is the 1st person flying/shooting stuff.

Lafiel

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You know, even if this was the best Zelda game ever in level design, story, graphics, music, etc... it'd still lose like 2 points and be an 8/10 because of the goddamn motion controls.  If this game was playable with a normal controller it'd be pretty damn great.  I'm still really happy with the game design 12 hours in; however the controls are just FRUSTRATING AS FUCK.  Like ever since the Wii came out the most difficult motion for the wiimote to register has always been a z-axis thrust.  SO WHY DON'T WE MAKE SITUATIONS WHERE YOU NEED TO THRUST REAL FAST OR YOU GET HIT.  I think I got a succesful thrust about 1/4th of the time and the other 3 times he'd do some type of swing, get bounced and take damage.  So fucking frustrating. 
Not that i dislike the controls of skyward sword, but the whole implementation isn't even justified in any case, the whole game could have been designed with the standard controller, and it wouldn't loss much at all, other then losing the free-slash combat system, which isn't even that great anyway.





Cerveza mas fina

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Cant believe Magus didnt like this  :o

patrickula

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So this game is worse than TP? I didn't even like TP that much  :'(

Good thing we've got Skyrim and Dark Souls.

Rman

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Finished dungeon #3

You know, even if this was the best Zelda game ever in level design, story, graphics, music, etc... it'd still lose like 2 points and be an 8/10 because of the goddamn motion controls.  If this game was playable with a normal controller it'd be pretty damn great.  I'm still really happy with the game design 12 hours in; however the controls are just FRUSTRATING AS FUCK.  Like ever since the Wii came out the most difficult motion for the wiimote to register has always been a z-axis thrust.  SO WHY DON'T WE MAKE SITUATIONS WHERE YOU NEED TO THRUST REAL FAST OR YOU GET HIT.  I think I got a succesful thrust about 1/4th of the time and the other 3 times he'd do some type of swing, get bounced and take damage.  So fucking frustrating. 

The wii and it's motion controls are the worst thing to come to gaming.  Thank god at least the Mario games are sensible enough to not use any of the motion crap and just have an occasional waggle spin with 95% of the game being traditional analog control.  The controls in this game hurt it so badly.  The only thing that is improved by the motion controls is the 1st person flying/shooting stuff.
How'd you get it early, Bebpo.

maxy

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http://venturebeat.com/2011/11/19/review-skyward-sword/
Quote
Conclusion

The more I played Skyward Sword the less I liked it. Like many Nintendo games or even consoles, there are some core features and gimmicks that can be entertaining under very specific circumstances, yet they’re utterly bogged down by obsolete conventions, repetitious filler, and undeniable proof that the Wiimote flat-out doesn’t work as a viable replacement for a standard controller. I did enjoy parts of it here and there, and if you only own a Wii then it’s not like you have many other quality options available to you, but as Nintendo refocuses on next year’s Wii U, this game acts as a somewhat disappointing sendoff to the console that, for better and for worse, changed the gaming industry forever. Even when the many flaws or ineffective controls aren’t getting in the way, it’s all just so familiar. Skyward Sword imitates not only other, better role-playing games and past Mario/Zelda titles, but it also copies and pastes massive chunks of content from within itself as well. I know that fans and Wii loyalists will rabidly delight in this game, but until Nintendo learns some new tricks or, at the very least, can keep up with other modern day developers, I think I’ve finally, reluctantly, outgrown the Zelda series. 65 out of 100

 :violin
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demi

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Nailed it, just from the title alone
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demi

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Meanwhile, Bethesda Softworks announced earlier in the week that rival action-RPG The Elder Scrolls V: Skyrim has been awarded over 50 perfect reviews globally. It’s this kind of blind arrogance that proves Nintendo executives operate within a bubble, while the fact that Skyward Sword suffers from many of the same shortcomings that befell Twilight Princess suggests that shortsightedness extends to their development teams as well.




Ouch... ether to the highest calibur
fat

demi

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Great review, shame he didnt talk mad shit about Fi unfortunately. But everything else is very spot-on. Love the ending sentence, too.
fat

Trent Dole

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Lots of butthurt in the comments as well. :lol
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magus

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I think I got a succesful thrust about 1/4th of the time and the other 3 times he'd do some type of swing, get bounced and take damage.  So fucking frustrating. 

no no no bebpo the controls are perfect and gamespot it's the demon itself!
didn't you see in this video how precise and perfect the control are?



http://gonintendo.com/?mode=viewstory&id=166723

you should just show some more faith in his eminence miyamoto! or maybe it's because you aren't schooled in waggling
« Last Edit: November 19, 2011, 04:23:46 PM by magus »
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Trent Dole

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Right, look at how stiff and exact his arm is. Does motherfucker have a fencing background or some shit? No way most people are going to effortlessly be that precise.
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Third

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Currently in dungeoun 3 and this is definitely the worst 3D Zelda I've played so far. The motion controls are so fucking tiring.
I don't want to waggle my way through the game anymore. And the whole game is soooooo slow.  Don't think I'm going to finish this considering TP bored me to death before I quit playing it.
And this is heading in the same direction.

Another potentially(?) good game ruined by motion controls.
« Last Edit: November 19, 2011, 05:58:47 PM by Third »

EmCeeGrammar

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Ha haters devasted by tacky nintendo fansite youtube.  We get it folks, you apparently don't have the coordination to pull off Links 1337 moves.  Personal problem.
sad

brob

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look at his fucking face. Is that how people enjoying this game act while playing?

Cerveza mas fina

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Holy shit even nintards hate on this. Finally. Hopefully Nintendo will put some effort in soon.

Himu

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AHAHAHAHA

ZELDA had a good run. Twilight Princess was a decent swan song. I'll just replay Majora's Mask and LTTP.
IYKYK

Bildi

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The one fucking game that I'll unpack my Wii for and it's rubbish?  I even bought the package with that dumbass Motion plus bundled in.

I'll try not to read the impressions, go in expecting the worst, and hopefully find it OK. :lol

Oblivion

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Wow, Zelda's coming out tomorrow and I don't even care. Didn't even bother to pre-order this bitch. Will probably pick it up in the middle of the week. Or not.

 :violin

Oblivion

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The talk about the dungeons is probably the most disappointing thing. Even the most rabid TP hater would at the very least grudgingly concede its temples were fucking amazing.

Bebpo

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AHAHAHAHA

ZELDA had a good run. Twilight Princess was a decent swan song. I'll just replay Majora's Mask and LTTP.

@_@

You're going to love this game himu himu

It has flaws like every 3d Zelda game, but it's also great like every 3d Zelda game. 


But the controls do suck and you just gotta deal with playing a good game w/bad controls.

The talk about the dungeons is probably the most disappointing thing. Even the most rabid TP hater would at the very least grudgingly concede its temples were fucking amazing.

I think the dungeons are fairly solid so far.  The "pre-dungeons" are almost like dungeons themselves (just as long and full of puzzles and a new item) and some are great.  The pre-dungeon for dungeon #3 was awesome. 

The dungeons in TP were every bit as boring and phoned-in as the rest of the game.
ǚ

Oblivion

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The dungeons in TP were every bit as boring and phoned-in as the rest of the game.

Incorrect.

Trent Dole

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I know pretty much all the reviewers have shat on this but holding the box and looking at it at work makes me wonder how it can be :poop. It just looks so fucking cool~ :hyper I'll end up getting it and hating the excess waggle like everyone else I'm sure.
Hi

Bildi

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I hated the shield bash in TP - if this game is full of stuff as annoying and that... :-\

Wow, Zelda's coming out tomorrow and I don't even care. Didn't even bother to pre-order this bitch. Will probably pick it up in the middle of the week. Or not.

 :violin

I wasn't going to get it.  But then I saw that shiny golden box and my inner Zelda fanboy completely took over. :duh

Bildi

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I know pretty much all the reviewers have shat on this but holding the box and looking at it at work makes me wonder how it can be :poop. It just looks so fucking cool~ :hyper I'll end up getting it and hating the excess waggle like everyone else I'm sure.

I went on Gamerankings to see the shitty reviews, but they've all given it good scores?  I know better than to trust reviews, but it can't be THAT bad surely?

Nobody mention GTAIV's reviews please.

Oblivion

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I know pretty much all the reviewers have shat on this but holding the box and looking at it at work makes me wonder how it can be :poop. It just looks so fucking cool~ :hyper I'll end up getting it and hating the excess waggle like everyone else I'm sure.

I went on Gamerankings to see the shitty reviews, but they've all given it good scores?  I know better than to trust reviews, but it can't be THAT bad surely?

Nobody mention GTAIV's reviews please.

Well, people didn't shit on/walk back GTA4's scores until long after it was already released.


Btw, gaming-age is still around? wtf?

http://www.gaming-age.com/review/wii/legend_of_zelda_skyward_sword

magus

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have you finished dungeon 3 bebpo? after dungeon 3 it's the part where the real filler start,i'm really curious to know what you think about it
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maxy

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 :rofl
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Bebpo

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have you finished dungeon 3 bebpo? after dungeon 3 it's the part where the real filler start,i'm really curious to know what you think about it

I haven't had a chance to play after dungeon #3 yet.  Will probably play a bunch today since it's weekend and after I clean up from last nights crazy party at my place I got no plans and a fridge full of left over pizza.  Will see if the filler bugs me.

demi

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Toys R Us here had no Golden Bundles, so I guess I can hope Amazon doesnt crunch and munch my shit.
fat

cool breeze

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the text speed is unreal.  I can't believe how slow it is, or how you can't skip what you've already read.  I'm cutting bamboo and every time there is 20 seconds of the same text from this tubster.  even jrpgs let you increase the text speed.

the flying controls are straight up jank.  the analog stick doesn't even do anything.

why after all the criticism of Twilight Princess' slow start is there another 2+ hours of cutscenes and tutorials  >:(

game seems cool and the sword stuff is fun (though finicky) but there are already so many niggles that simply don't need to be here.  I get making things easy for children because they're dumb, but some of this stuff is just unnecessary.  Like, you move with the analog stick, but when you fly you move with motion controls.  what. 

Bebpo

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the text speed is unreal.  I can't believe how slow it is, or how you can't skip what you've already read.  I'm cutting bamboo and every time there is 20 seconds of the same text from this tubster.  even jrpgs let you increase the text speed.

the flying controls are straight up jank.  the analog stick doesn't even do anything.

why after all the criticism of Twilight Princess' slow start is there another 2+ hours of cutscenes and tutorials  >:(

game seems cool and the sword stuff is fun (though finicky) but there are already so many niggles that simply don't need to be here.  I get making things easy for children because they're dumb, but some of this stuff is just unnecessary.  Like, you move with the analog stick, but when you fly you move with motion controls.  what.

After playing this I've come to the conclusion Zelda games are targeted at mentally deficient people and it just happens that other people find them enjoyable as well.

My largest pet peeve on the "game is for idiots" factor is how everytime you start a new session whenever you get an item/insect it has to EXPLAIN WHAT THEY ARE.  Nevermind that you ALREADY HAVE 10 OF THEM IN YOUR INVENTORY, but you must have forgotten what they are since the last time you turned the game on yesterday!   :maf

cool breeze

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also, Ayanami Rei is 1000000 times more annoying than Navi. 

"MY SCANNERS INDICATE THAT WE HAVE ENTERED A FOREST.  85% PROBABILITY THAT WE'RE SUPPOSED TO BE HERE.  I HAVE MARKED IT ON YOUR MAP.  PLEASE SET A BEACON TO SHOW A MARKETING IN THE WORLD."

Bebpo

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You can speed up text by holding a combination of the buttons.  I hold A/B and mash stuff and it moves faster so I can ignore her. 

demi

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you can hold A but the increase is so marginal, smaller than a japanese peepee
fat

Van Cruncheon

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ohhhhhhhhhhhhhhhhhh this game isn't good :'( :'( :'(
duc

Oblivion

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Stop it, Drinky! You're starting to make me worry.  :(

Van Cruncheon

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even the graphics in their dithered 16-bit rendering are kinda fugs :-(

i dunno, at its heart, there's a proper zelda game struggling to get out, but it is SO weighed down by the cruft of nintendo trying to be nintendo -- trying to be the most HELPFUL and the most QUIRKY and the most DIVERSE and the most SINCERE and the most RE-INVENTIN'-EST game EVER -- that it doesn't seem to realize that the core game got drowned in the process

looks like some reviewers got snookered by all the decorations, too
« Last Edit: November 20, 2011, 08:57:53 PM by Van Cruncheon »
duc

pilonv1

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Sounds like the game is firmly planted in 2006
itm

Oblivion

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I'm still gonna get the game, no doubt, but I'm no longer jizzin for it.

In the mean time I'll probably start Minish Cap.

Bildi

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Well, people didn't shit on/walk back GTA4's scores until long after it was already released.

So you're saying this could be even worse than GTAIV.

the text speed is unreal.

Argh. 

Got to stop reading these impressions.  Go stare at pictures of the golden box instead.

Bebpo

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The text is really the least of it's problems.  I'm usually quick to call slow text unplayable in an rpg, but it's not frequent enough to be an issue here.  There are bigger fish to fry with this game.

Van Cruncheon

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as i told tvc: it's not a BAD game overall; it's just firmly up its own ass.
duc

tiesto

  • ルカルカ★ナイトフィーバー
  • Senior Member
Just beat the first dungeon... I'm actually liking this more than I thought I would... even the controls haven't really gotten on my nerves yet (very surprisingly). Oh well, we'll see how things go.
^_^