well alright i have finished it,it was decent i guess,lot of nice music and it looks really lovely,i like the npc especialy a lot,every single one of them seems to came out from a disney movie,the NPC are what i like the most,especialy the pub,the cutscene too are directed greatly and have lot of character in it
but it still play like every other 3D zelda ever,bomb the cracked wall,hit the switch with your bow,i don't think i ever understood how people can go crazy over this kind of "connect-the-dots" gameplay especialy when the game keeps pointing out everything like some sort of crazed tour guide
soooooooo anyway,here comes the part where i complain a lot,what i don't like?
- The Motion Control: now wait a second,i'm not here to complain about how precise the motion+ is (altough i would lie if i didn't say that some time i ended up taking damage because the game didn't register a stab motion correctly or that i ended up swinging when i didn't want too) what bother me is that for this to be "THE MOTION CONTROLLED ZELDA" there is barely any motion controlling to do at all! most of the tool control exactly how they did in twilight princess,you'd think they put some weird tool to play the strenght of the motion+ but they go on the total opposite,most safe and boring route possible... i was expecting like a super version of zack & wiki and what i got is a game that could have been made as well with normal controls
swordplay is the only thing that make use of the thing but in fact the whole swordplay could have been all redirected to something like an analog stick and it wouldn't have lost anything in the transition (actualy it would register that damn stab attack everytime instead of when it feels like it)
most disappointing is the final boss (once again i'm putting this in spoiler for the wussies but if you consider this a spoiler i'm going to laugh at you)
spoiler (click to show/hide)
you'd expect to go all "lightsaber duel" on his ass using the motion+,what happens instead is that you wait for him to attack,dodge to the right and hit him back making him like every final boss in a 3D zelda game evah
there is something wrong that when i combine the words "waggle" and "zelda" together what comes in my mind is still this
look at dat waggle!

- the filler: good lord it's impossible to do anything in this game without someone asking you to do a favor for him,it start with some fetch quest and you think to yourself "ehy at least i'm exploring a new area" but by the time you reach part 2,people will start to ask you to backtrack to zone you have already seen for no other reason than increasing the hour counter and you'll go

and when you reach part 3 you will tell to yourself "i tought nintendo learned with that lame triforce hunt :'("
particular mention to those stupid trials which become increasingly more annoying and pointless as they progress,they unite fetch questing,stealth and backtracking all in a single package of dullness
- laziness from nintendo: there are only 6 dungeon in the game or should i say 6 dungeon and a half... the last dungeon use a mish mash of room and puzzle idea from previous dungeon because they couldn't bother making a new place to end it all,remember that cool castle in twilight princess where you finished the game? there is no cool shit like that here to see at all,the dungeon all return to the dull "temple this" and "temple that" that were the previous 3D zelda,gone are all the cool place like the pyramid and the snow mountain of TP,the dungeon have no mid-boss to fight (unlike TP where each dungeon had one) with a single exception in dungeon 5 (curiosily also the only dungeon that's good) some bosses get re-used too and you end up fighting them more than once,this is not like "we put a boss rush at the end of the game! have fun" more like "oh... we need something here,here's something you already did,do it again!"
the tool too,there is no cool toy like ball & chain or that weird spinning top,what you get instead are variant of tool you have already seen in different occasion,the beetle is like the only one that feel's like they put some tought behind it and even that most of the time you use it, it is to make thing explode from afar or hit a switch from a-far
those are the big one if i had to be more nitpicking
- the upgrading: well let me put in this way,i finished the game and i never ugpraded a single item once,none of the upgrade are really usefull enough that you would want to bother to gather the material and spend the money on it,so why the heck did they even bother? you'd think they would let you do stuff like increasing your bomb capacity or health upgrade but nooooooope for that you need to pay money,now it's cool that i can finaly spend my rupee into something worth but you have introduced another kind of useless trinket so we only came back full circle
- fi: more often than not,she pops out,says something incredibly obvious in her robotic auto-tuned super annoying voice and then return back to where she came,did i tell you guys i miss TP already?

- oh oh a stupid stone told me something and then asked me "did you get that?" when i replied "yes" the stone then replied "i heard a rumor you are like a super genius that understand everything when he's told the first time" good thing this game respect his player

mmm... what else,the sidequest are nice but most of the time they just boil down to fetch an item,it's a far cry from all the stuff that was in a game like majora,there are some mini-game like an archery minigame but seriously isn't that shit in like every zelda game?
by all means it's good and i had fun when i was done with the filler (and even the filler is still less annoying than certain stuff i did for getting a 1000/1000 in certain games... the tales of an achievement whore

) but i can't see anyone getting swayed to zelda team by this game and for me it just hammer more and more how nintendo games are getting creatively bankrupt (yes i said creatively bankrupt)