Just beat the third dungeon, more thoughts.
Second dungeon was kind of weak, had some interesting mechanics but was still a bit short. Didn't have any problems with the boss though, I thought I heard it was one of the worst bosses in gaming? Or something hyperbolic like that when the SS backlash train started rolling.
I take back what I said earlier about the controls, or rather the specifics. I'd say they work 80-85% of the time. That 15-20% is still huge and frustrating, but it got better when I learned not to just blindly waggle.
I don't get all the "ANIMU ANIMU ANIMU" complaints. The story and characters are, like, certifiably Zelda. They're not anything else. I was really worried there for a sec, but thankfully this complaint seems completely fabricated. At least at this point.
Disappointed in the sky overworld. It feels small and yet still somewhat empty. I was hoping for a WW ocean in the clouds, although maybe this is it, I haven't played WW in a long time so it may be rose tinted glasses.
The pre-dungeon areas are awesome. All this game needed was three wide "roads" (fields) connecting the three areas that were as dense and involved as the pre-dungeon areas. Then SS would be awesome, and we'd all get the overworld we've always wanted (with the sky as a nice bonus.)
Fourth dungeon was tight and easily the best so far. It wouldn't feel out of place in Twilight Princess, and may in fact be stronger than several of TP's weaker ones. Still, it was a little short.
I'm still not sure how I feel about the day/night split. One thing I loved with TP was staying in areas as day and night passed, gave a real sense of fluidity to the world. Or something. Still, I like having control over things since it's obviously important as different stuff happens at day/night.
One thing I will definitely

to Zelda team over is fixing the ruppee system. Tons of stuff to buy, easy to get wallet upgrades.
In addition to that, it's also easily better than TP when it comes to sidequests. I mean, the Batreux thing could have been completely missing and it wouldn't have mattered, but it's a great example of all the trademark crazy extra stuff.
Really digging the upgrades and bug collecting.
Warming up to the game even more.