Author Topic: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5  (Read 143000 times)

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benjipwns

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1260 on: December 30, 2011, 09:38:38 AM »
That's good then, one of the worst parts of TP. Will probably give it a romp no matter what, just was wondering how long it takes to get going.

Have heard so much about this in so many directions, can't tell what's FUD.

demi

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1261 on: December 30, 2011, 07:17:59 PM »


Great review :bow
fat

Sho Nuff

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1262 on: December 30, 2011, 10:07:28 PM »


Great review :bow

Holy shit  :lol

NAViGATR lives!!!

Tasty

  • Senior Member
Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1263 on: December 30, 2011, 10:35:47 PM »
Just started playing.

Like it so far. Intro seemed short(er).

Trent Dole

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1264 on: December 30, 2011, 10:42:35 PM »
Intro's nowhere near the insufferable length that TP's was. I could see myself playing again sometime if it weren't for the crazy amount of other worthwhile stuff that got released 4th quarter this year.
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Sho Nuff

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1265 on: December 30, 2011, 10:54:10 PM »
sorry, I just assumed we all knew that NAViGATR was dead or something.

Has anyone ever figured out just what in the fuck those guys are? On their websites they talk about going on cruises and giant awards shows and shit, I don't know if it's just some giant delusional thing in that guy's mind

Sho Nuff

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1266 on: December 30, 2011, 11:02:20 PM »
Oh holy fucking shit I just read this Cracked article
http://www.cracked.com/funny-5818-george-wood/

And GEORGE WOOD IS NOT DEAD.

Trent Dole

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1267 on: December 31, 2011, 04:33:05 PM »
I hear it told that the mote+ works way better than the motion+ dongle that plugs into a regular ass remote. Can anyone here confirm this?
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demi

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1268 on: December 31, 2011, 04:40:13 PM »
Does it really matter? Is there a mod that makes the game not suck peenus?
fat

Van Cruncheon

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1269 on: December 31, 2011, 04:52:37 PM »
the problem isn't the waggle. the problem is the lack of interesting content, replaced with backtracking, animu, and mini-games.
duc

Trent Dole

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1270 on: December 31, 2011, 06:52:52 PM »
Trollololololol, right.
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Van Cruncheon

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Re: The Legend Of Zelda Skyward Sword thread of cumbersome control 7.5 7.5 7.5 7.5
« Reply #1271 on: December 31, 2011, 09:35:31 PM »
i dunno, did your skyward sword come with a large overworld and 7-8 large, complex, unique and un-reused dungeons? 'cuz mine came with three crappy little areas that were recycled ad nauseum, six rather poor-to-mediocre abbreviated dungeons, and a whole ton of animu/mini-game/backtrack filler.
duc

SantaC

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nintendo has no vision or creativity for zelda anymore. I bet that Zela Wii U will be the same crap recycled for the millionth time. These games are not worth your time.

Tasty

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Just beat the first dungeon, honest thoughts:

Motion controls could be better. They're like 75% there, but man, that 25% feels big.

I like the combat, for the most part. I actually felt some good satisfaction figuring out how to kill spiders for myself. Beetle is one of the best recent items, and wouldn't be as good without motion control. That said, motion control is used way too much. Don't want to waggle to flap wings. Don't want to contort the controller when diving into a small circle. Don't really want to use it to balance on a tightrope. Ghirahim boss fight could have been improved, didn't know what to do so I just circle strafed him and randomly flailed til I got an opening.

I like the collection/upgrading aspect. The bug collecting feels very WW-esque (even though it was in TP.) Flying feels WW-esque, which I like.

As for the upgrading, I don't know if the MH-ization of the series is necessarily the absolute correct way to go, but I'm on board. The implementation here feels like they're testing the waters for something bigger. It's fine by me. If Link is truly meant to be "us," then let us customize the hell out of his gear and loadout. I'm more OK with MH-ization than RPG-ification. In this respect, recycled areas can sort of be forgiven. I think all of us would be more fine though with a unified, open-ended but dense overworld that you have to keep exploring and coming back to certain parts once you've gained new items. As it is, SS feels in the center between TP, WW, and the original Zelda. As far as I can tell right now of course, I have yet to see the rest of the game.

First dungeon was like 1/4 as long as I would expect. Forest Temple in TP shames this as a first dungeon.

I really, really like the dash and pseudo-parkour stuff. It makes the game feel a lot more modern (though still not completely so.) I can't help but think this is was TP should have played like. Going back to older Zeldas after this game, I imagine, will be difficult. Still, I'm unsure of the stamina gauge. It's cool to have to strategically manage its use, but it could grow to be annoying by the end of the game. Maybe a series of items/potions will be introduced that gradually extend it? You know, as a reward instead of ruppees? If not, then that's the idea they should take for the next game.

Another area that makes the game feel more modern is the dialogue options. They don't really do anything, but they're not detracting from the overall experience. I'm glad they're included, but like the upgrade stuff, it feels like they're only laying the basic groundwork to capitalize on it better later.

I can see why many hate Fi, but she hasn't really bothered me yet. I miss Midna though, a lot. Her snark was perfect.

I'm glad you guys were down on the game as it's let me temper my expectations. Probably because of that, I'm really enjoying the game thus far.
« Last Edit: January 02, 2012, 05:39:26 AM by Andrex »

Tasty

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Just beat the third dungeon, more thoughts.

Second dungeon was kind of weak, had some interesting mechanics but was still a bit short. Didn't have any problems with the boss though, I thought I heard it was one of the worst bosses in gaming? Or something hyperbolic like that when the SS backlash train started rolling.

I take back what I said earlier about the controls, or rather the specifics. I'd say they work 80-85% of the  time. That 15-20% is still huge and frustrating, but it got better when I learned not to just blindly waggle.

I don't get all the "ANIMU ANIMU ANIMU" complaints. The story and characters are, like, certifiably Zelda. They're not anything else. I was really worried there for a sec, but thankfully this complaint seems completely fabricated. At least at this point.

Disappointed in the sky overworld. It feels small and yet still somewhat empty. I was hoping for a WW ocean in the clouds, although maybe this is it, I haven't played WW in a long time so it may be rose tinted glasses.

The pre-dungeon areas are awesome. All this game needed was three wide "roads" (fields) connecting the three areas that were as dense and involved as the pre-dungeon areas. Then SS would be awesome, and we'd all get the overworld we've always wanted (with the sky as a nice bonus.)

Fourth dungeon was tight and easily the best so far. It wouldn't feel out of place in Twilight Princess, and may in fact be stronger than several of TP's weaker ones. Still, it was a little short.

I'm still not sure how I feel about the day/night split. One thing I loved with TP was staying in areas as day and night passed, gave a real sense of fluidity to the world. Or something. Still, I like having control over things since it's obviously important as different stuff happens at day/night.

One thing I will definitely :bow to Zelda team over is fixing the ruppee system. Tons of stuff to buy, easy to get wallet upgrades.

In addition to that, it's also easily better than TP when it comes to sidequests. I mean, the Batreux thing could have been completely missing and it wouldn't have mattered, but it's a great example of all the trademark crazy extra stuff.

Really digging the upgrades and bug collecting.

Warming up to the game even more.

Tasty

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More thoughts since I know you all are hanging on my every word.

Harp control is grade-A bullshit. Would be nice to have some indication I was messing up, but this is is basically Wii Music so whatever.

Really really really liking the sidequests and collectathoning for some reason. Although that love triangle one was painful, should have given the paper to the ghost in the toilet.

Absolutely LOVED the first Silent Realm. This is the first time I've ever felt a "forced stealth" section has been done right. It's very forgiving so if you mess up, you know it's your fault. And it's tense. And I love the aesthetic. I mean, this is basically a stealthy rehash of the bad tears of light section from TP, but this is much much better. Probably because of the beacons, and also because you can also collect some valuable Dusk Relics, which makes you decide whether you want to even risk going for them. I love it.

Don't get the hate for the Kikwi's. They're fine. Better than those douchebag robots at least. Mogma's are cool. Enemy design in general is above average, although boss character design has been either stupid or borderline generic. A shame after TP's cool looking (but easy) bosses.

Dowsing I could take or leave. I don't feel it detracts from the game. But like most of the cursor-related stuff, it should have used IR.

Totally don't get Wrath's earlier comment about there being too many cutscenes. I mean, I know they sorted of lauded this one has X minutes of cinematics, but I don't feel it at all. Feels like it has pretty much the same as other Zelda games. The post-dungeon 3 cutscene was cool but I wish it wasn't spoiled in pretty much all the trailers.

Text speed didn't bother me until after I beat the third dungeon. Now it's getting annoying. It's also super grating you can't choose a specific amount of items to sell to Mr. Smiles or Bug Kid. Just 1, 5, or all. Coding-wise it's obvious their dialogue system wasn't flexible for it. When I replay this in Dolphin, definitely going for that instant-text patch.

The Thunderdome or whatever is cool, very very reminiscent of WW. But it's small and barren like the rest of the sky.

I really like REAL TIME WEAPONS CHANGE™, even though it was awkward to get used to at first. But now I just love whipping my junk out and catching bugs with it.  :teehee

demi

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Second dungeon was kind of weak, had some interesting mechanics but was still a bit short. Didn't have any problems with the boss though, I thought I heard it was one of the worst bosses in gaming? Or something hyperbolic like that when the SS backlash train started rolling.

The fire/bomb boss is nothing short of a tutorial enemy. How it is classified as a boss is beyond words. There is nothing hyperbolic about it.
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magus

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is that... i don't know the 4th boss in the zelda series where the strategy is "throw bomb in his mouth"?

nintendo is the company that people call "creative" right? :fbm
<----

Tasty

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Second dungeon was kind of weak, had some interesting mechanics but was still a bit short. Didn't have any problems with the boss though, I thought I heard it was one of the worst bosses in gaming? Or something hyperbolic like that when the SS backlash train started rolling.

The fire/bomb boss is nothing short of a tutorial enemy. How it is classified as a boss is beyond words. There is nothing hyperbolic about it.

It's simple and easy to be sure. But I don't think it's a bad boss. Or rather, I don't think it wasn't fun to play.

Trent Dole

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Oh hey Andrex is at pretty much the exact same point I got to last night, or should I say this morning since I stopped at 5:30 a.m. Isn't Fi's singing bizarre/creepy as hell?
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Tasty

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Oh hey Andrex is at pretty much the exact same point I got to last night, or should I say this morning since I stopped at 5:30 a.m. Isn't Fi's singing bizarre/creepy as hell?

Yeah, but to me it only reinforces that she's a total robot. Dancing or no.

Tasty

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Right in the middle of Dungeon 6 (Fire Sanctuary.) More thoughts!

Loved the fourth and fifth dungeons. Fifth was cool but I unfortunately had the gimmick spoiled for me. Fourth was pure Zelda, loved all the puzzles but it was a bit short. Fifth was a good length.

But good lord, the fifth has to be a series low in terms of boss character design. Looked like Patrick from Spongebob but with dreads. I was hoping Scaldera was a fluke because it was the first "real" boss, but I think this may have the worst-designed pack of bosses in the series. Major step down from TP. Having said that, the fifth boss was pretty fun -- really tense, came pretty close to dying but I persevered. Shiva/Koloktos was an OK boss but felt more like a miniboss.

The escort mission was the most explicit and egregious example of padding in this game. No reason otherwise why we shouldn't have just landed where we wanted to. Even still, it's probably better than TP's escort mission, which was just annoying and seemed slightly out of place.

The "backtracking" through the pre-dungeon parts really isn't that bad. Really, if the three locations were connected, this is actually what I'd want the overworld of a Zelda to be. It also really helps they built in a lot of shortcuts.

Man, the sky is just so barren. I was just thinking without the Goddess Cubes it would be nothing, and really there's no reason otherwise why the chests shouldn't be exactly where the cubes are. Other than to trick you into thinking the sky is worth exploring.

Played the last Silent Realm (the third, I assume it's the last at least) and I still love them. Executed very well on what was a questionable idea.

The sixth dungeon so far, if I'm correct in my estimation, is just the right length. As in, lengthy.

I think this falls a bit short of TP as far as dungeons go, but in terms of items, I think SS may take the series crown. Upgraded Beetle and Mogma Mitts are top-tier, whip and gust bellows are really cool, scattershot and bow are boilerplate good, and it's great you can upgrade a couple of them yourself. The only poor spot is the double clawshots. It's nice to get both at the same time, but they're lacking functionality compared to TP (being able to raise and lower yourself.) There's probably good game design explanations for why that is, but the fact remains they're less functional and thus less fun to use.

Speaking of items, I was going through this dungeon and realized it actually used a bunch of them. Gust bellows, clawshots, mitts, beetle. It's very well designed  and well integrated and, along with an actual difficulty increase, makes it feel like the game is progressing. With TP, you could have mixed up the order of most of the dungeons and it wouldn't have mattered. It's good to see the Zelda team do pay attention to constructive complaints like this and the rupee situation.
« Last Edit: January 07, 2012, 06:29:35 AM by Andrex »

Trent Dole

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Goddamn son, you're further than me by a touch and I spent two night playing until like 5:30! :lol Of course I took yesterday off to catch up on sleep and figuring my neighbors would be a bunch of noisy twits waking me up early cause it's Saturday. Needless to say this game is addictive as fuck in spite of its glaring flaws.
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Tasty

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Goddamn son, you're further than me by a touch and I spent two night playing until like 5:30! :lol Of course I took yesterday off to catch up on sleep and figuring my neighbors would be a bunch of noisy twits waking me up early cause it's Saturday. Needless to say this game is addictive as fuck in spite of its glaring flaws.

Lol, it's hard to stop. I had to force myself to quit this morning midway through dungeon 6 because I knew if I got any further, I'd have to beat the boss, then see a cutscene, then since this is the last "planned" dungeon at this point there'd be a ton of stuff to do and I'd do it all. :lol

Agreed. I have a lot of problems with SS but it's still a very good, entertaining, and enjoyable game.

TakingBackSunday

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just wait for the tadtones  :-\
püp

Tasty

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just wait for the tadtones  :-\

I yelled out "WTF" when it happened but eh, it wasn't that bad. A low spot of the game for sure, but not that annoying. If they had put a timer on the whole thing though, I would probably have considered stopping playing. But since there wasn't I was free to explore and find them at my own pace. Besides that, I sort of tricked my brain into thinking I was playing an SMG water stage (shake to spin and go faster even works!)

The padding is getting obvious at this point though. If the Silent Realms were "stealth segments done right" then the Eldin "hunt fo yo shit all over again Metroid-style!" would definitely be stealth segments done bad. In addition, recycling the same boss three times with minor tweaks is something out of Okami's crappy playbook.

Trent Dole

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Opened the time gate or whatever and lol at the storyline revelations. Love me some cliches. Also fuck the timed target hitting event thing, that made me stop for the day.  :yuck
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Tasty

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Opened the time gate or whatever and lol at the storyline revelations. Love me some cliches. Also fuck the timed target hitting event thing, that made me stop for the day.  :yuck

The pumpkin chucking thing?

Trent Dole

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Opened the time gate or whatever and lol at the storyline revelations. Love me some cliches. Also fuck the timed target hitting event thing, that made me stop for the day.  :yuck

The pumpkin chucking thing?
No, no, the fly your bird into x targets in two minutes thing.
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TakingBackSunday

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I remember finishing that in 30~ seconds, suck less
püp

Tasty

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Opened the time gate or whatever and lol at the storyline revelations. Love me some cliches. Also fuck the timed target hitting event thing, that made me stop for the day.  :yuck

The pumpkin chucking thing?
No, no, the fly your bird into x targets in two minutes thing.

Oh, that took me a few tries but once you get the hang of it it's easy.

Anyways I'm on the seventh (and last?) dungeon, with a bunch of rooms that have literally copy-pasted assets from the other areas. =/ If this is the last dungeon it's more of a letdown than Hyrule Castle in TP.
« Last Edit: January 10, 2012, 05:46:49 PM by Andrex »

magus

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it is :teehee

A TRIUMPH
<----

Tasty

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Beat it, I really like this game.

I liked the characters were more involved and the story as a whole was much more focused than TP (the whole Ordon village/kids/Illia stuff felt like filler.) Gameplay wise, I loved the items, and thought the motion controls were good for the most part. Wouldn't mind going back to a standard controller, but wouldn't mind if they tightened up the motion controls either. Skyloft was awesome and the best town in a while. Also dug the story overall.

However, the game just has too much padding and it feels cheap because of that. As many bad things as I can say about TP, I can't say it had much padding. The start is slow, but each of the dungeons was entirely its own thing. And they were long dungeons, with unique and well designed bosses. SS recycles too much, and its bosses aren't as well designed.

Most of all though, I realized when the credits played and I heard the Zelda/field theme that this doesn't feel like a Zelda game to me. That's not a bad thing, MM doesn't really either. I sort of equate "Zelda" with unbridled adventure, and the sky/ground split didn't evoke that feeling. If they can fill in the ground world of SS between the pre-dungeon areas like those areas, it would be an incredibly solid overworld. But they'd also probably need to add a few more areas, too.

I desperately need to replay WW and TP to see where I would rank this game.

Van Cruncheon

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haha, you paid attention to the story

what an aniphag
duc

Tasty

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Yeah so? I'm not saying it's OSCAR WORTHY or anything, but it's part of the reason I like playing each new installment.

Your skills are pretty dull if that's all you got to troll with.

Rman

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Love the art direction, but I'm not too fond of the backtracking.

demi

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Yeah so? I'm not saying it's OSCAR WORTHY or anything, but it's part of the reason I like playing each new installment.

Your skills are pretty dull if that's all you got to troll with.

lol.

Did you get hard knowing Link was going to have an EPIC ADVENTURE on Koholint Island in LINKS AWAKENING?

Then he fights a black blob and the end
fat

Tasty

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Never played LA. One of my many gaming sins I hope to repent eventually.

demi

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underage alert
fat

Tasty

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LttP is my favorite Zelda though. So I know I have to give it a try when I can.

Himu

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Yeah so? I'm not saying it's OSCAR WORTHY or anything, but it's part of the reason I like playing each new installment.

Your skills are pretty dull if that's all you got to troll with.

lol.

Did you get hard knowing Link was going to have an EPIC ADVENTURE on Koholint Island in LINKS AWAKENING?

Then he fights a black blob and the end



IT WAS ALL A DREAM
IYKYK

demi

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But he sees a silhouette so it totally was real
fat

SantaC

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Every story in zelda is crap, but atleast Zelda LA was fun. Best of the worst is probably wind waker though.

Bebpo

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WTFFFF

WW was one of the few Zelda with a good story.  SS is definitely the worst Zelda story if we don't count the DS games because they shouldn't really exist.

Van Cruncheon

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Yeah so? I'm not saying it's OSCAR WORTHY or anything, but it's part of the reason I like playing each new installment.

Your skills are pretty dull if that's all you got to troll with.

i just gotta remind myself that you're, like, twelve. i remember the shit i thought was good when i was 12, too, like david eddings and the transformers
duc

Himu

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when I was 12, I loved Final Fantas-oh wait

IYKYK

Trent Dole

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Game is still sitting on my shelf stinking the place up. Perhaps i should try it....

some reviews and pod cast comments "It's sooooooo goooooooooooooooooood" especially from some corners were decided BEFORE the game was played, so i'm going to just go ahead and say this is absolute sht and the same old wank fest disappointment.

Aggregated TheBore opinion : How close would i be?

Don't trust The Bore's opinion on N releases.
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cool breeze

  • Senior Member
well if you thought twilight princess was bad, this won't change your mind.  although some people who thought twilight princess was great thought this was bad.

other than what oscar said, there's a persistent dumbness and slowness.  be it the companion character interrupting playtime, ridiculously unskippable text speed, reintroducing items and pointing out where they fit in your inventory, et al. the game sometimes feels insultingly off putting to play.  I liked it a lot and mostly ignored those problems because I really like the core Zelda gameplay.  If you're not really that jazzed about dungeons, puzzles and the whole Zelda rigmarole, maybe it's not worth suffering through the unflattering parts of the game. 

there's also some bad padding later in the game and it feels longer than it ought to be.  not good padding neither, if there is such a thing; sometimes repeating the worst parts of the game or some inexplicable collecting.  some people have troubles with the motion controls too.  They were fine for the most part, except for how unnecessary most of them felt when the analog stick was unbound.

Damian79

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I hated TP and WW and thoguth this was good for some reason.

Tasty

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>doesn't play game
>tells others not to bother with said game

Tasty

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u grouchy

SantaC

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this game isnt worth it really, especially with so much shit padding.

Trent Dole

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At the shell game post song getting dungeon. This thing is just one horrible tedious blatant piece of padding after another BUT I CANNOT STOP PLAYING.
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EmCeeGrammar

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If I have this straight, padding=revisited area?  Padding to me was having to go back to the song of isles to get an arbitrary song.  Or getting the sacred water in the first dungeon  THAT was padding.  Otherwise, the game is constantly introducing subareas or remixing old areas for new objectives which often ask for new variations on the gameplay. 

As someone who likes overworld zelda stuff more, I appreciated the compact dungeons.  Only one I was 'meh' was number 6, as the solutions didn't require much lateral thinking there.  The puzzle integration into the overworld greatly overshadows any complaint.

The most damning thing I can say about the game is that it still can't compare to a 2d Zelda that knows how to shut the fuck up.  But its definitely the best 3d entry by a wide margin.  Still, the relative market underperformance of Skyward makes me hope they're cracking at a 2d console iteration.
sad

TakingBackSunday

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I wouldn't say it's the games fault...I had a hard time getting used to it at first because it's not like any motion-game you've ever played, but by the first dungeon I was fine.

Honestly dc if you haven't enjoyed the last few Zeldas then I think you won't enjoy this.  That's okay.  Some people just outgrow Zelda, and that's a perfectly legitimate preference.  If Zelda is anything these days, its divisive.  It's much too discussed and nitpicked for a videogame.  If Nintendo was smart, they'd approach the series from a Mario standpoint -- don't try and worry about some dumb story to explain your mechanics and flow; just let the gameplay speak for itself.  Galaxy 1 and 2 have shown us that Nintendo still has a strength for developing and innovation in standard gaming – now let's see that in Zelda.

I still loved SS, for full disclosure.  But I can understand people's issues with it.
püp