the games do NOT look "great" in dolphin. they look IMPROVED when compared side-by-side with the native wii output, but when placed against a similar 360/ps3 title, they look like last-gen shit with a res bump. (we're not going to go into "art style" garbage here, because we might as well open the discussion to the original NES at that point.)
here's what you're missing, andrex: you have NO idea what the next gen is going to look like. you can GUESS based on the samaritan demo and star wars 1313, and you might have an inkling of an idea -- and no doubt, a few durango/orbis games may be comparable to wii u offering when the next gen ACTUALLY starts because lol launch title up-porting and/or double-lol we're-a-c-tier-team-and-the-docs-suck-and-we-need-a-launch-title-in-8-months-oh-god-get-something-out-there.
but when the real shit hits -- and it will hit early -- it will be VERY apparent that the wii u is not adequate for the next generation of game IDEAS and CONCEPTS, any more than the ps2/gc/xbox-era was ready for a skyrim or an assassin's creed or even a modern call of duty. these are games enabled by GEOMETRIC INCREASES IN SYSTEM RESOURCES, ADVANCED APIS, and EVOLVED COMPUTING ECOSYSTEMS -- none of which are available on the wii u. these resources enable advanced platform operating systems that in turn enable far more features and open up possibilities for new models, mechanics, and scenarios that the wii u can't do. middleware and tools developers -- the folks who make quality porting possible and create streamlined pipelines for asset management -- will not support the wii u unless it is miraculously a runaway success, because the wii u's hardware simply will not be able to effectively meet their minimum bar for the features they are planning.
nintendo lives in a fucking bubble. sometimes, it pays out. i'm pretty skeptical this time around, though. well, maybe there will be a ouya/vita/wii u tier for tools...