makes me kinda wish i put more points into combat abilities. as it is i just wreck shit with nades or stealth kills, well i do use guns, but always in combination with a stream of nades. nades are OP
I always forget I have nades but I find it a very challenging game still, especially when it comes to some of the side content.
Not yet at a point where I can walk into a bar and wreck shit without some sort of plan but getting there.
Also I keep missing my turns because the city looks so damn good. Now that the other areas are opened up this is on a whole new level with all this verticality.
You see like 6 highways stacked on top a eachother in the middle of the city and go like: "Yup, there must be a route there
"
spoiler (click to show/hide)
Today I did a stroll through the city and stumbled into a giant zen garden where I met a monk who gave me a meditation braindance.
A lot of conspiracies and misinformation have started hitting Reddit and ResetEra lol. People are now claiming that Keanu convinced them to give him a bigger role as late as 2019 which meant they had to rush and rework the story and the rest of the game.
The timeline they've gobbled together from vague statements about the development progression makes no sense at all. What is clear though is that a lot of elements in this game that people expected to be elaborate gameplay systems are window dressing and not the focus of what CDPR wanted to do.
But because they have put perhaps a bit too much effort into them you might get the feeling that they were supposed to be more important. The cops for example, cop chases are pretty much nonexistent as is driving AI.
The presence of police seems to be implemented as another mission obstacle like in Deus Ex or Assassins Creed rather than a 'cops vs. robbers' gameplay loop like GTA that can stand on its own.
I expect that down the line CP2077 will be a vastly different game as it is today as there are some great ideas being cooked up by the community that should be quite easy to implement with future DLC's with the building blocks already there.
Not sure what people remembered from Witcher 3 but that game was much the same. The locales were padded with NPC's that played no significant role to create atmosphere but weren't given elaborate AI's.