You said there were no unique enemies to the dungeons; there are.
no,i said
and mostly use the same graphics and enemies
which is not the same thing,then andrex posted a list of dungeon exclusive enemies,then i told him that having 1 or 2 exclusive enemies don't make a difference big enough... i see nothing wrong here,mostly doesn't mean "there are no exclusive enemies at all"
You said there was only one dungeon song; there are at least two
there aren't at least two,there are two,period,one for light world dungeons and one for the dark world dungeons,but the majority of the game takes place in the dark world so once again,this seems to me like twisting my argument which was "this music get reused a lot" into "this fact is incorrect! because the initial dungeon has a different music than the one that plays in the other one! therefore you are wrong!" does that sounds like a proper response to you?
You said the soldier appeared in almost every dungeon; he appears in almost none of the dungeons.
i was wrong and i dropped the argument,andrex was wrong about the medusa too,be sure that i won't hold that against him
On top of that, when your incorrect information is pointed out to you, you usually either don't acknowledge that you were wrong or you just slough it off like your supporting information didn't actually matter after all.
see above
which overall has less variety in music
link's awakening?
You have two similar games and you are saying one is bad for this and this but the other is not.
i said what i like in link's awakening
link's awakening has all the weird NPC,those 2D segments,all the gimmicky boss
link's awakening introduce enough elements even with something as basic as giving each dungeon it's own music and putting mid-boss for breaking the action,that i can look past the fact that the dungeon of link's awakening looks similiar to each other,the bosses too,one of them is a giant angler fish you fight underwater in an appropriate water dungeon,that gives lot of flair to the game,in comparison the bosses of link to the past feels random
when called on it you ignore it
i'm sorry if people see it as ignoring it,but if i think i'm wrong i simply tend to drop the argument,it's not out of malice or anything,it's just better to jump to the next topic
and what annoys you one day with one thing seems to have no affect on you the next day or the next thing.
this reminds me when i said that other m had too many cutscenes and then demi went and said "but magus don't you play jrpg?!?!?!?" and then i had to reply "the problem is that those cutscene are boring" the fact that i don't like a game that features a job system with 20 jobs or one where the jobs are incredibly rigid doesn't mean i have to hate every single game that features a job system,each case has it's own specific
Anyway, that's all I've got to say about that. Actually no, one more thing: when confronted about your poor style of argument, you have a tendency to verbally climb up on a cross and start "poor me"-ing, which is also really fucking annoying in a disagreement. It's the adult equivalent of crying when the teacher puts red ink on your homework.
well i don't know,what would be the proper response? fuck you too is too aggresive for a somber place like this,passive aggressive silence perhaps? does that even work on the internet?
I don't dislike you, magus, but I'm starting to. It's up to you if you care enough about that to change things or not.
i like the bore but i'm sick of feeling like a nuisance everytime i voice my (negative) opinion about something,i'm starting to realize that me and online gaming forum simply don't work together,i just want to open my big flappy mouth but everybody is always ready to jump at my throat and tell me i'm doing it cause i have daddy issues and such,it's incredibly annoying and the whole reason i left gaf was exactly that