Author Topic: Resident Evil 6  (Read 13311 times)

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TakingBackSunday

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Re: Resident Evil 6
« Reply #60 on: October 01, 2012, 06:45:26 PM »
I'm joking

the Wii version is okay, but I hated "waggle for knife!" shit and all the QTE's involving waggle.

The HD version is tits.
püp

Himu

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Re: Resident Evil 6
« Reply #61 on: October 01, 2012, 06:47:27 PM »
You don't have to waggle for knife. That is entirely optional.
IYKYK

Sho Nuff

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Re: Resident Evil 6
« Reply #62 on: October 01, 2012, 06:49:39 PM »
I played the HD version -- never got that far in the GC one -- and had a fucking blast, game was SO GOOD

Rahxephon91

  • Senior Member
Re: Resident Evil 6
« Reply #63 on: October 01, 2012, 07:08:06 PM »
RE4 is probably one the best games ever made. I'm not a RE fan, I'm just a RE4 fan. HD version was ok, but it really could have been handled better.

Tasty

  • Senior Member
Re: Resident Evil 6
« Reply #64 on: October 01, 2012, 07:27:56 PM »
You don't have to waggle for knife. That is entirely optional.

Yeah, it's a button. Brandnew is being a dweeb. RE4Wii also carries over some of the GC graphical enhancements to the Ada missions, AND supports the Classic Controller. Although you'd have to be  a moron to use them, the pointer controls improved the gameplay 100 fold.

Rahxephon91

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Re: Resident Evil 6
« Reply #65 on: October 01, 2012, 08:24:13 PM »
Fuck the Wii. And fuck the Wii controls.

BobFromPikeCreek

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Re: Resident Evil 6
« Reply #66 on: October 01, 2012, 09:49:02 PM »
Wii version is less good BECAUSE it has better controls.
zzzzz

Tasty

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Re: Resident Evil 6
« Reply #67 on: October 01, 2012, 09:57:48 PM »
Wii version is less good BECAUSE it has better controls.

::)

Tasty

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Re: Resident Evil 6
« Reply #68 on: October 01, 2012, 10:02:38 PM »
Wii version is less good BECAUSE it has better controls.

Yeah, kind of this.  Because the game itself wasn't designed around having that kind of perfect aim, it was rendered really easy by using them, which probably takes away a lot of the thrill.  I'm famously bad at aiming with an analog stick, though, so I enjoyed it more with the pointer controls.

Everything in the GCN game (heck, you can even play it with a GC controller with the GC control layout) was included in the Wii version plus more, though, so I don't see how Brandnew could prefer the GC version over the Wii.

Self hating nintard.

BobFromPikeCreek

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Re: Resident Evil 6
« Reply #69 on: October 01, 2012, 10:11:55 PM »
Wii version is less good BECAUSE it has better controls.

::)

Game's not very exciting when you can pop the head off every zombie as they appear.
zzzzz

Tasty

  • Senior Member
Re: Resident Evil 6
« Reply #70 on: October 01, 2012, 10:37:58 PM »
Wii version is less good BECAUSE it has better controls.

::)

Game's not very exciting when you can pop the head off every zombie as they appear.

Hell yeah it is, especially if it's your first time through like it was mine.

Seriously, I guess I'm the only one who doesn't think hard = good when it comes to games.

Rahxephon91

  • Senior Member
Re: Resident Evil 6
« Reply #71 on: October 01, 2012, 10:50:47 PM »
It has nothing to do with hard. I hate Demon Souls and love RE4.

Half of the tension of RE4 comes from aiming and placement. The tension you can feel for attempting to aim and take out enmies is very thrilling. And you try to handle that by figuring out where I should be when I'm aiming and of course what weapon I should use. It's why people who say RE4-6 needed a cover system and movement while aiming are dumb to me.

But the Wii version(really just the controls) dampen what the game does very well since well aiming is now nothing.

Takao

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Re: Resident Evil 6
« Reply #72 on: October 01, 2012, 10:53:12 PM »
The real way to play RE4:


Tasty

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Re: Resident Evil 6
« Reply #73 on: October 01, 2012, 11:03:23 PM »
Hell yeah it is, especially if it's your first time through like it was mine.

Seriously, I guess I'm the only one who doesn't think hard = good when it comes to games.

No, sadly in that respect you are in the majority.  I don't blame you, though.  Your generation was raised soft.

Pfft, I've cut my teeth on Kid Icarus, Castlevania, Lost Levels, and now MonHun. Don't give me that. ::)

I just don't think it's an inherent pro. It can enhance some games, like NSMBW, but I just really don't think being easy detracts from a game (to a certain point.) Saying "it better be hard or else" is just being contrarian and trying to prove how "hardcore" you are.

BobFromPikeCreek

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Re: Resident Evil 6
« Reply #74 on: October 01, 2012, 11:30:57 PM »
It's not even about being challenging, really. RE4 was awesome because the controls made you feel vulnerable when you had a gang of zombies lurching toward you. That was the whole thrill of the game. Managing a crowd and acting under pressure. RE4 Wii was "pew pew die zombies weee" which I can understand the appeal of, but a lot of games can give you that experience but the feeling OG RE4 has was pretty unique.
zzzzz

Himu

  • Senior Member
Re: Resident Evil 6
« Reply #75 on: October 01, 2012, 11:34:21 PM »
I agree the wii controls make the game way too easy. I got all figures from the shooting gallery on first attempt. I actually have to use skill to do that on the gcn version.
IYKYK

EmCeeGrammar

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Re: Resident Evil 6
« Reply #76 on: October 01, 2012, 11:37:51 PM »
I never felt like the wii controls detracted from the experience  enough to harm the game design.  It was still challenging enough for me to die here and there and if I'm not mistaken they even adjusted ammo drops (or was it the adjusted it for the ps2 version and then reverted back to the cube drop rates???) to compensate.  The cube version by comparison felt kinda cumbersome and frustrating at times. Also, RE4 mercenaries is so much better with pointer controls there's no going back.

Also, scoped weapons (usually ohko) still required the analog, so I feel it was still mostly balanced.
« Last Edit: October 01, 2012, 11:39:31 PM by EmCeeGrammar »
sad

BobFromPikeCreek

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Re: Resident Evil 6
« Reply #77 on: October 01, 2012, 11:39:32 PM »
Let's just agree that real mufuckas play RE4 iOS.
zzzzz

demi

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Re: Resident Evil 6
« Reply #78 on: October 02, 2012, 12:17:43 AM »
Wii version is less good BECAUSE it has better controls.

::)

Game's not very exciting when you can pop the head off every zombie as they appear.

Hell yeah it is, especially if it's your first time through like it was mine.

Seriously, I guess I'm the only one who doesn't think hard = good when it comes to games.

lolololololol
fat

TakingBackSunday

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Re: Resident Evil 6
« Reply #79 on: October 02, 2012, 12:23:51 AM »
jesus dicking christ andrex
püp

Tasty

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Re: Resident Evil 6
« Reply #80 on: October 02, 2012, 12:43:46 AM »
I don't think games have to be *hard* per se, but they do have to be a challenge.  But everyone is different.  Some people don't care about high-rez graphics, some people don't care about story, some people don't care about difficulty.

And you cut your teeth on a few hard games, and that helps, but you still by very nature of when you were born have had mostly easier games served up compared to the previous generation.  You can go back and play some hard games between the main courses of more gentle games.  Those of us from the older generations had pretty much nothing but games so hard they are considered impossible without save states by today's gamers.  You cannot deny generational differences, Andrex.  It's science.

But see, the thing is, and I'm not alone on this, I think the later, "easier" versions of the games from "your era" were far superior. I mean, even throwing away the ultra-hard arcade games. SMB3 and World being better than SMB1 and 2j. LttP being better than Zelda 1 and 2. Super Castlevania being better than the NES trilogy. Super Metroid being better than Metroid.

The new games were all easier, too, and they didn't suffer for it; in fact, it made them more accessible and made them better games, even. That's where I get that philosophy from. So when people want to "go hard or go home," as if being difficult is what made the NES games great, I have to disagree.

Tasty

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Re: Resident Evil 6
« Reply #81 on: October 02, 2012, 12:48:19 AM »
jesus dicking christ andrex

What's your problem?

Takao

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Re: Resident Evil 6
« Reply #82 on: October 02, 2012, 01:21:49 AM »
Let's just agree that real mufuckas play RE4 iOS.

zeebo 4 lyfe


Tasty

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Re: Resident Evil 6
« Reply #83 on: October 02, 2012, 01:28:50 AM »
I see, I never thought of it that way. I'm just kind of sick of this idea on gaming messageboards that harder is better. It isn't, and can be a detraction. (It can enhance the game too, of course. I doubt God Hand would be held so highly if it was even a little easier.)

bachikarn

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Re: Resident Evil 6
« Reply #84 on: October 02, 2012, 01:58:54 AM »
There is a difference between "harder is better" and this game was designed with a specific control scheme in mind. Like people said, the pointer controls kills some of the intended tension in the game. If you don't like the tension (which I can understand) and just want an action game, I can see why being able to easily kill the zombie things would be preferable.

Tasty

  • Senior Member
Re: Resident Evil 6
« Reply #85 on: October 02, 2012, 02:03:17 AM »
It was plenty tense for me. :(

Whereas I would have just died repeatedly if I played the GC version and given up.

D3RANG3D

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Re: Resident Evil 6
« Reply #86 on: October 02, 2012, 02:46:04 AM »
I see, I never thought of it that way. I'm just kind of sick of this idea on gaming messageboards that harder is better. It isn't, and can be a detraction. (It can enhance the game too, of course. I doubt God Hand would be held so highly if it was even a little easier.)

Harder is better the newer generations are a buncha panty waists! :smug

bork

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Re: Resident Evil 6
« Reply #87 on: October 02, 2012, 09:09:43 AM »
It was plenty tense for me. :(

Whereas I would have just died repeatedly if I played the GC version and given up.

jesus dicking christ andrex
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Joe Molotov

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Re: Resident Evil 6
« Reply #88 on: October 02, 2012, 09:13:36 AM »
lol, RE4 on the Gamecube was baby easy
©@©™

Tasty

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Re: Resident Evil 6
« Reply #89 on: October 02, 2012, 10:13:02 AM »
It was plenty tense for me. :(

Whereas I would have just died repeatedly if I played the GC version and given up.

jesus dicking christ andrex

Me and dual analogs didn't get along until this gen. :'(

bork

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Re: Resident Evil 6
« Reply #90 on: October 02, 2012, 10:30:01 AM »
ど助平

bork

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Re: Resident Evil 6
« Reply #91 on: October 02, 2012, 10:32:53 AM »
So let me get this straight- Jim Sterling at Destructoid gave RE6 a 3/10...

...but rated Operation Raccoon City a 7.5/10?   :lol
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Joe Molotov

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Re: Resident Evil 6
« Reply #92 on: October 02, 2012, 10:50:41 AM »
So let me get this straight- Jim Sterling at Destructoid gave RE6 a 3/10...

...but rated Operation Raccoon City a 7.5/10?   :lol

Brutal :(
©@©™

Beezy

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Re: Resident Evil 6
« Reply #93 on: October 02, 2012, 10:52:02 AM »
It was plenty tense for me. :(

Whereas I would have just died repeatedly if I played the GC version and given up.

jesus dicking christ andrex
lol smfh

Re: Resident Evil 6
« Reply #94 on: October 02, 2012, 11:58:02 AM »
It was plenty tense for me. :(

Whereas I would have just died repeatedly if I played the GC version and given up.

:rofl

I'm sorry.

:rofl
野球

Raban

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Re: Resident Evil 6
« Reply #95 on: October 02, 2012, 11:58:34 AM »
So let me get this straight- Jim Sterling at Destructoid gave RE6 a 3/10...

...but rated Operation Raccoon City a 7.5/10?   :lol

The release of this game seems to have had the odd side effect of turning many of the people who play it into complete idiots.

Himu

  • Senior Member
Re: Resident Evil 6
« Reply #96 on: October 02, 2012, 12:40:48 PM »
Tbh RE4 is pretty tough if all you do is shoot ganados repeatedly. You lose ammo fast that way.
IYKYK

Rahxephon91

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Re: Resident Evil 6
« Reply #97 on: October 02, 2012, 02:42:39 PM »
Honestly, all the bad reviews make me want to play the game. I don't mind QTEs. They fixed the annoying AI partner issues. I like the graphics and can stand pretty tedious shooting as long as its ok to me. And it seems like it will be ok since I prefer things like RE5 over Gears. I just like that slower over the shoulder gameplay and don't care if the cover system sucks since the game shouldn't even have one.

Probably will get the game Oct 30th when I pick up my new PS3.

Rahxephon91

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Re: Resident Evil 6
« Reply #98 on: October 02, 2012, 03:16:00 PM »
Destructoid gave Ass Creed 2  like 4/10,so their opinion is lolz.


Well it wasn't a good game..

Yer stoopid and high but ok.

Its a great game and the best of the series.
My problem with AC2 is that it didn't go in the direction I wanted the series to go in. I guess I wanted an open world Hitman style game. I wanted them to build upon the structure they had in the first game. You know, basically having 1 target per chapter and having everything built around trying to figure how to get that special target, that is special and has it's own behavior. Maybe your target is a corrupt plotlitician who frequents whore houses and you have to figure out how you get in there. Maybe you here a rumor about ther being a underground sewer entrance or maybe you just steal a disguise from the politicians favorite whore who you find out about through this games improved investigations.

Thats what I wanted and was pretty letdown with 2. Did'nt like the combat and did'nt like the more typical open world stuff. So I really don't care for the series.

Cerveza mas fina

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Re: Resident Evil 6
« Reply #99 on: October 02, 2012, 03:34:54 PM »
Andrex is right, RE4/5 is unplayable with dual analog.

RE4 is only playable on WII.

Himu

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Re: Resident Evil 6
« Reply #100 on: October 02, 2012, 03:40:55 PM »
:wtf
IYKYK

Tasty

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Re: Resident Evil 6
« Reply #101 on: October 02, 2012, 04:03:07 PM »
Andrex is right, RE4/5 is unplayable with dual analog.

RE4 is only playable on WII.

:bow

Stoney Mason

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Re: Resident Evil 6
« Reply #102 on: October 02, 2012, 04:50:56 PM »
I don't really care whether reviewers are being overly harsh to it or not. Reviewers are what they are. Who cares really.

This game just doesn't look like something I wanna play. That goes for the demo I actually did play and the video I've seen of the rest of the game. I don't want to play a weak shooter that has all these archaic elements still left in from when the series wasn't just an action game. (RE 5 was already getting close to that territory) More power to those who get it and enjoy it. Just doesn't seem like something that looks fun to me. First Resident Evil game I'll completely pass on until maybe it hits like a 5 dollar steam sale or something.
« Last Edit: October 02, 2012, 04:53:45 PM by Stoney Mason »

Positive Touch

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Re: Resident Evil 6
« Reply #103 on: October 02, 2012, 05:28:59 PM »
i suspect that "lolz this is not Resident Evil anymore" syndrome is at work.

I don't get this- Resident Evil hasn't been "survival horror" in almost eight years.  Hell, only the first game had some scary moments and that was it.

this x10000

resident evil has been OMG ACTION since the second fucking game. hell, the first one wasnt known for being scary, it was known for being funny horror in a shitty b-movie way. people did like the idea of a game attempting horror tho, which is how we ended up getting games that actually were scary.

people that complain that RE needs to focus more on horror and less on action kill me
pcp

Stoney Mason

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Re: Resident Evil 6
« Reply #104 on: October 02, 2012, 05:48:25 PM »
I won't get into all that stuff about whether RE is survival horror or not. None of that stuff really interests me.

For me there is simply RE before 4 and RE after 4. That is where the games feel different to me. The early games I don't consider action games because that wasn't the draw that brought me in to play them. I can only speak for myself but I didn't play Resident Evil for the same reasons I played doom for instance. It was simply the immersion of being in these zombie games at the time and that being a unique thing. It helps that I was an insane zombie fan so playing these games felt like reliving Romero movies. Things changed with 4 but hell I think 4 is brilliant so I'm fine with it. 

RE 4 is a full fledged action title with a nice blend of the immersion. Still a bit of the old puzzle solving stuff and decent action for its time relative to competing games. Cheesy fun and innovative for its time.

In retrospect 5 is where I knew things were going wrong. 5 is like a redux of 4 but the problem is for me other action games now feel better and less clunky.

Years down the road to 6 and even though they've progressed control wise other people have too and it still feels clunky and weird by comparison. So the novelty of just playing a game with zombies is gone. The tone isn't fun cheesy for me anymore like it use to be in the original series. From what I played in that demo the tone isn't even as cheesy fun as something like 4 was.

The series just doesn't do anything unique for me anymore.

And with that I'll leave it alone. I've probably posted enough in a thread for a game I don't really have any interest in playing. Maybe the next RE will be more to my liking.
« Last Edit: October 02, 2012, 09:29:12 PM by Stoney Mason »

AdmiralViscen

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Re: Resident Evil 6
« Reply #105 on: October 02, 2012, 09:20:21 PM »
Resident Evil 6 OT: Andrex's LiveJournal

But see, the thing is, and I'm not alone on this, I think the later, "easier" versions of the games from "your era" were far superior. I mean, even throwing away the ultra-hard arcade games. SMB3 and World being better than SMB1 and 2j. LttP being better than Zelda 1 and 2. Super Castlevania being better than the NES trilogy. Super Metroid being better than Metroid.

The new games were all easier, too, and they didn't suffer for it; in fact, it made them more accessible and made them better games, even. That's where I get that philosophy from. So when people want to "go hard or go home," as if being difficult is what made the NES games great, I have to disagree.

.  Even with the examples you listed, I like SMB1 better than 3 and World, Zelda 1 is probably my second-favourite of the series (granted, after LttP, though I replay LoZ1 far more often), SCIV is below CV1 and CV3 in my rankings (and I'm a huge CV fan), and well, Super Metroid is definitely better than Metroid, I'll give you that, haha.  I personally appreciate the strides the later games made in various regards (except the 8-way whip of SCIV, that can completely go fuck itself), but at the same time, I think all of those games would have been even better if they were more difficult.  And I would, because...


QFT

bork

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Re: Resident Evil 6
« Reply #106 on: October 02, 2012, 11:00:20 PM »
So on the subject of Resident Evil SIX-

Started the Jake/Sherri route of the story mode and played the first two and half chapters.  Took a few hours, counting the intro/tutorial portion with Leon and Helena. 

With just a minor spoiler, I thought the game started off kind of "OK," went to complete SHIT during a snow level (it's not that fun when you can't see what the hell is going on, Capcom), then got better.  Lots of game play variety, too, with action scenes,stealth scenes, and even some genuine "survival horror" style segments. 

The biggest problems I have with the game so far are with the camera (it's too close) and with some of the boss encounters.  There was one boss fight that took me forever to clear-- not because it was difficult, but instead because the game didn't give the best direction of what to do, and I kept running out of ammo and the stun rod/melee was useless.  Thankfully the CPU had an endless supply of bullets and helped me to clear it.

I can definitely see why this game is getting trashed in reviews, but at the same time I'm starting to like it a bit more than I did when I initially started playing.
ど助平

Fifstar

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Re: Resident Evil 6
« Reply #107 on: October 03, 2012, 09:05:17 AM »
Tbh RE4 is pretty tough if all you do is shoot ganados repeatedly. You lose ammo fast that way.

RE4 too me is the hardest in the first couple of hours in the village while ammo is still sparse, the the first scene in the village is probably the toughest part of the game.
Gulp

FatalT

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Re: Resident Evil 6
« Reply #108 on: October 03, 2012, 09:46:36 AM »
I rented this from Blockbuster for the Xbox and I'm thoroughly enjoying it. I just wish I had a co-op partner. :(

bork

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Re: Resident Evil 6
« Reply #109 on: October 03, 2012, 12:22:12 PM »
I have had sections in RE6 where you are forced to do melee attacks...those who have had problems with melee stuff are gonna HATE this game.  The trick is to charge up your attacks and/or do a quick melee/action (L+R together does a quick shot with your guns or a quick attack with a baton)to clear crowds, but the game doesn't tell you that this is good for that and I think people are gonna miss it.

Actually someone posted a list of all the various dodging/defensive/offensive actions you can do on GAF...and someone else who beat the game already said he didn't even know about most of them.   :-\
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MrAngryFace

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Re: Resident Evil 6
« Reply #110 on: October 03, 2012, 12:35:50 PM »
GB quicklook pointed out that all the move instructions are tucked away on the loading screens..like..exclusively lol
o_0

Re: Resident Evil 6
« Reply #111 on: October 03, 2012, 01:04:00 PM »
GB quicklook pointed out that all the move instructions are tucked away on the loading screens..like..exclusively lol

WTF? They didn't even make a digital manual?

We couldn't be be bothered to make a manual, but here's a full color ad for the shit Resident Evil movies.
野球

bork

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Re: Resident Evil 6
« Reply #112 on: October 03, 2012, 01:10:51 PM »
GB quicklook pointed out that all the move instructions are tucked away on the loading screens..like..exclusively lol

WTF? They didn't even make a digital manual?

We couldn't be be bothered to make a manual, but here's a full color ad for the shit Resident Evil movies.

Forget that...you start the game playing a forced "tutorial" that doesn't explain any of this stuff.   :lol
ど助平

Re: Resident Evil 6
« Reply #113 on: October 03, 2012, 01:11:32 PM »
I played through the tutorial last night and did Leon's first chapter. I didn't think it was that hard to figure out. But I've  yet to try Chris, which is where a lot of people have bitched.
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MrAngryFace

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Re: Resident Evil 6
« Reply #114 on: October 03, 2012, 01:11:54 PM »
brad was like htf do I do this and patricks like they tell you at the loading screens- so im assuming if there is a manual its not that informative- they also suggested all three characters have their own HUD which seems bad for UX in general lol
o_0

Re: Resident Evil 6
« Reply #115 on: October 03, 2012, 01:12:37 PM »
The manual is just legally required shit about epilepsy.
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MrAngryFace

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Re: Resident Evil 6
« Reply #116 on: October 03, 2012, 01:14:02 PM »
lol- well a seizure would complicate matters
o_0

bork

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Re: Resident Evil 6
« Reply #117 on: October 03, 2012, 02:34:29 PM »
I played through the tutorial last night and did Leon's first chapter. I didn't think it was that hard to figure out. But I've  yet to try Chris, which is where a lot of people have bitched.

I think the partners also have different abilities, but I could be wrong.  Can Leon or Chris do multi-hit combo attacks with the melee button?  If not, it's a Jake/Sherri only thing.

ど助平

Re: Resident Evil 6
« Reply #118 on: October 03, 2012, 03:10:21 PM »
Leon does multi-hit combos.
野球

bork

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Re: Resident Evil 6
« Reply #119 on: October 03, 2012, 03:11:37 PM »
Leon does multi-hit combos.

There's supposed to be something with the melee that only Jake can do.  I think Chris has a unique multi-hit knife attack.
ど助平