Author Topic: GTAV - first person mode in pc/ps4/xb1 :o  (Read 217547 times)

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Himu

  • Senior Member
Re: GTAV
« Reply #1500 on: October 30, 2013, 09:57:53 PM »
For real? I haven't encountered any mountain lions yet, but I can't wait. I was just about to express that one thing GTAV is missing if stuff like from RDR. Like in RDR where my horse got eaten by a pack of mountain lions out of nowhere while riding into town with a bounty, forcing me to high tail it in the dangerous desert with him slung over my shoulder. NPCs are more hostile - especially compared to gtaIV - and unpredictable but nothing as wild and adventurous as that yet. Something to look forward to! Time to boot up the triple.
IYKYK

Himu

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Re: GTAV
« Reply #1501 on: October 30, 2013, 10:08:32 PM »
It's a nice world they built.

It's just the game is so exhausting. Rockstar's design philosophies just start to wear thin as the game goes on. The constant start-stop of the main narrative/gameplay thread has always and still feels awkward. I'm still asking the question "Why am I doing this? Why is this happening?" and struggling to come up with an answer. It's a better game than GTA4 for sure, but it doesn't seem to care about keeping me interested in the main thread to the end.

Right now, I find that their reasoning are much more sound than CJ or Niko's. In this game, they're all career criminals with miserable lives. Michael wants to be a father but also wants to do crime, he's also in need for cash; Franklin is a very detailed character, and seemingly does everything in the game up to this point to win the heart of his old lover, and since Franklin's idea of what being a good man equates to having money, money, money as he tries to buy the love of Tanisha; Trevor is Trevor.

The fact that the jobs RARELY pay adds to a lot to this. Now, they're in want of cash, but they already HAVE cash after the first job, but they're at the point of the typical human error of always wanting more. This theme is excellently written into Michael's character. At the beginning of the game, he practically has everything - the family, the house, the cars - and yet he thirsts for more. He gets what he wants, but he doesn't stop. He wants MORE.

When Dan Houser said that GTAV is about machismo and being a man, I think he meant it. Notice how the strong female characters - Tanisha for example, or heck, Michael's wife - are completely correct in their portrayals of their men.

I'm not at the point where you are yet, and there's definitely a bit of "why am I doing this?" but I noticed that every time I ask that question, it's a Trevor mission. So there's that.

Unlike GTAIV, I think Rockstar has done a fantastic job of showing how endearing, and yet how circular the psyche of its leads are. With Niko, he always talked about needing money, and no more killing, but he'd kill some guy for 2000 bucks. After Three Leaf Clover, he still does it. There's very little motivation given as to why. But the three in GTAV? The game, so far, gives ample reasons why they still continue to do it. V has managed to be a far more coherent critique on the American dream than IV ever dreamed of. That aside, the  one problem is one of the long length game. Almost every long length story-based game falls into this loop. It happens every story-based Final Fantasy - except VI and X, maybe II - where the original mission of the party diverges, and the game just turns into what the fuck. GTA suffers from the same shit.

I did the Trevor cargo plane mission, and I was wondering what the entire point of it was until I realized that they're riffing on themselves by taking a mission that was similarly in San Andreas, but showing just how fucking STUPID the entire concept is by having the air force bomb you out of the sky. Nice touch, while at the same time, allowing a little mayhem. It's nice that they're actually self aware now, which is refreshing.
« Last Edit: October 30, 2013, 10:15:00 PM by Formerly Known As Himuro »
IYKYK

El Babua

  • Senior Member
Re: GTAV
« Reply #1502 on: October 31, 2013, 12:20:13 AM »
The most fun thing for me gameplay wise other than exploration is attracting cops and seeing how long I can survive - or even escape. That really hasn't been the case for me since GTA 3.

Also, I'm constantly amazed at how good this game looks on such ancient ass hardware. Lighting, weather and the volumetric clouds really make the great art direction pop that much more.



I want Rockstar to do a presentation or document detailing how they were able to achieve what they did technically.

Himu

  • Senior Member
Re: GTAV
« Reply #1503 on: October 31, 2013, 01:36:48 AM »
Yeah, the low life really gives for real tense chases. Pick trevor, buy a jerry can, and go to town. Better yet, get a 5 star and see if you can escape. :gladbron Since police ai actually has to actively look for you, some epic chases can be had.

Indeed, it contains such a beautiful world. I've never been impressed with a GTA visually as with GTAV. I'm not sure if I was ever thoroughly impressed with graphics in a GTA before. 40 or so hours in and I'm still in awe at a lot of the scenery.
« Last Edit: October 31, 2013, 01:38:36 AM by Formerly Known As Himuro »
IYKYK

chronovore

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Re: GTAV
« Reply #1504 on: October 31, 2013, 02:04:14 AM »
The scenery really is lush, and the atmospherics and lighting just add more. Amazing.

I agree that the characters are intriguing. I never really wonder why I'm doing something; there's just parts of the story where the character I'm playing knows more than I do, and that's fine from a narrative perspective.

Michael is really a piece of work; I pay for his therapy sessions just to hear his interpretation of things going on around him. He is self-victimizing, and doesn't see where he's the catalyst for each problem he has made for himself. He also clearly wants to help Franklin get ahead and carry on Michael's own legacy, without actually acknowledging how much trouble and how little happiness success in this line of work has made him.

Franklin himself seems to be self-aware, but only to the point of seeing Lamar's path leading to destruction, but still wanting to pursue a path of crime. It's made Michael wealthy, and that's all Franklin cares to see. When Franklin later realizes that he hasn't really progressed from when he was repossessing cars, and that Michael is deluding himself, he still remains loyal to him -- which I guess in this case is a character flaw for Franklin.

I like your assessment of "Trevor is Trevor." He is clearly the strange bedfellow made in Michael's previous life, and is living in a very strangely constructed world of his own drugs-and-unstable-personality perspective. His initial gender swapped explanation via fairy tale about his and Michael's past is pure gold. He's there so players with maladjusted tendencies have someone to use expediently, but he also fits.

Himu

  • Senior Member
Re: GTAV
« Reply #1505 on: October 31, 2013, 11:14:48 AM »
All characters are evenly layered and have depth. Easily the best writing Houser has done for characters I've seen. Michael in particular is, as you said, a piece of work, and is easily the star character of this generation aside from Saints Rows Boss.

I always take Friedlander's advice. But I also think Friedlander is taking advantage of Michael and truly doesn't care.

Also, since you brought it up, Trev-Tr-Trisha!

We need to have a Wade appreciation thread.
« Last Edit: October 31, 2013, 11:17:46 AM by Formerly Known As Himuro »
IYKYK

Himu

  • Senior Member
Re: GTAV
« Reply #1506 on: October 31, 2013, 11:20:27 AM »
"Wade I heard you were out there smoking meth somewhere."

"NO. HERE. Wade is going to smoke meth, HERE."

:rofl

And still my favorite quote in the game. "Disrespect? I wasn't disrespectin! I just said we should kill her!"

Wade :bow
IYKYK

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: GTAV
« Reply #1507 on: October 31, 2013, 12:02:23 PM »
I could go on for awhile about it but I think Trevor is the best character, the smartest character (from a design standpoint), The most self aware character.

He is really the engine that made the game go for me. He is the character that can almost break the 4th wall and serve as commentary on a number of issues whether it be game design or actual character dynamics between the others.

I am mightily impressed at what they achieved with him. Especially considering from my initial impressions, I just thought he was going to be the "crazy redneck" character. He is that but so much more.

By comparison Franklin and Michael for me are far more typical as in exactly what I expected. And without Trevor I'm not sure the whole things glues together like it should.
« Last Edit: October 31, 2013, 12:05:01 PM by Stoney Mason »

Himu

  • Senior Member
Re: GTAV
« Reply #1508 on: October 31, 2013, 12:10:28 PM »
I do notice that the Trevor missions tend to be more self aware in their actions. The torture mission especially.
IYKYK

Rahxephon91

  • Senior Member
Re: GTAV
« Reply #1509 on: October 31, 2013, 08:52:47 PM »
Also Trevor is by far the best acted character. Just watching his mannerisms is entertaining.

chronovore

  • relapsed dev
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Re: GTAV
« Reply #1510 on: October 31, 2013, 09:17:33 PM »
Meh.

I'd argue that subtlety and realism is harder to pull off effectively than affectations of extreme mental states. Then again, the Academy Awards tend to agree with you except for "full distinguished mentally-challenged fellow" movies.

Trevor is wonderful, but the actor resorts to Jack Nicholson impressions more frequently than early Christian Slater movies.

Himu

  • Senior Member
Re: GTAV
« Reply #1511 on: November 03, 2013, 06:39:40 PM »
Friend/leader of my gang made this.

IYKYK

The Sceneman

  • Did my wife send you?
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Re: GTAV
« Reply #1512 on: November 04, 2013, 03:11:26 PM »
finished the story, omg :lawd awesome ending

now it's time to mop up the side missions and collectibles and stuff, and work on the 70 gold medals. I got about 20 or so already, so I'll just work on the easy/short missions to make up the 70.

The Social Club checklist is super awesome and helpful if you are going for 100%. It tells you exactly what you've done and what you havent. Even has all the random event locations, and wether youve done them or not.
#1

chronovore

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Re: GTAV
« Reply #1513 on: November 04, 2013, 06:14:33 PM »
Is there any reason to go for 100%/Gold on Story missions?

demi

  • cooler than willco
  • Administrator
Re: GTAV
« Reply #1514 on: November 04, 2013, 06:34:49 PM »
No
fat

Himu

  • Senior Member
Re: GTAV
« Reply #1515 on: November 04, 2013, 06:51:07 PM »
Not even a cheevo?
IYKYK

demi

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Re: GTAV
« Reply #1516 on: November 04, 2013, 06:52:53 PM »
Yes - but that's not really much incentive for those who don't care about them
fat

chronovore

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Re: GTAV
« Reply #1517 on: November 05, 2013, 12:53:43 AM »
There are Gold Medal requirements for Strangers & Freaks missions, but I am not seeing anything for Story missions other than bragging rights.

Himu

  • Senior Member
Re: GTAV
« Reply #1518 on: November 05, 2013, 01:53:10 AM »
What in the fuck with Franklin and the dog stranger mission :lol
IYKYK

The Sceneman

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Re: GTAV
« Reply #1519 on: November 05, 2013, 02:02:47 AM »
Yeah that one was real fun, did it last night. XTREEEEEEMEEE
#1

The Sceneman

  • Did my wife send you?
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Re: GTAV
« Reply #1520 on: November 05, 2013, 02:05:48 AM »
There are Gold Medal requirements for Strangers & Freaks missions, but I am not seeing anything for Story missions other than bragging rights.

Both strangers and freaks and main story missions have objectives and targets for 100%/gold medals. There is an achievement tied to getting 70 of these across all missions. Otherwise its just extra stuff to go for, for hardcore completionists. afaik there are no in game unlocks or anything tied to them. Just a cooooool 50G
#1

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: GTAV
« Reply #1521 on: November 05, 2013, 02:11:28 AM »
Friend/leader of my gang made this.



good video, but that has to be some of the worst music I have ever heard.
#1

chronovore

  • relapsed dev
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Re: GTAV
« Reply #1522 on: November 05, 2013, 02:16:11 AM »
There are Gold Medal requirements for Strangers & Freaks missions, but I am not seeing anything for Story missions other than bragging rights.

Both strangers and freaks and main story missions have objectives and targets for 100%/gold medals. There is an achievement tied to getting 70 of these across all missions. Otherwise its just extra stuff to go for, for hardcore completionists. afaik there are no in game unlocks or anything tied to them. Just a cooooool 50G

Ah, I misread the Achievement, thinking it was only Strangers and Freaks, which seemed odd:
Quote
Solid Gold, Baby! (50)
Offline Required - This achievement requires play in offline game modes
Single Player - This achievement can be obtained in single player game modes
Earn 70 Gold Medals on Missions and Strangers and Freaks.

Himu

  • Senior Member
Re: GTAV
« Reply #1523 on: November 05, 2013, 02:17:22 AM »
this is THE FUNNEST MISSION.

IYKYK

chronovore

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Re: GTAV
« Reply #1524 on: November 05, 2013, 02:18:18 AM »
Yeah, I hope the dog makes another appearance. Because "dog" backward is "god"!

Himu

  • Senior Member
Re: GTAV
« Reply #1525 on: November 05, 2013, 02:29:41 AM »
I fucking LOVE this race.



The video doesn't do it justice. This race with traffic on is :lawd Fucking FIRE

I've been wanting a new racer for a while and I feel like I don't NEED to buy one since I own GTAV and it's better than most racers I've played in recent years. :bow Some of the races are just straight up AAA racing game quality, especially online.
« Last Edit: November 05, 2013, 02:35:59 AM by Formerly Known As Himuro »
IYKYK

Stoney Mason

  • So Long and thanks for all the fish
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Re: GTAV
« Reply #1526 on: November 05, 2013, 02:43:10 AM »
The only thing that's really making me keep my 360 as I'm getting an xbox one at the end of the month is essentially this game. I really could trade it in but I do have a desire to replay the campaign.
« Last Edit: November 05, 2013, 02:45:54 AM by Stoney Mason »

Himu

  • Senior Member
Re: GTAV
« Reply #1527 on: November 05, 2013, 04:02:24 AM »
About 50 hours later and I still haven't beaten the story, the game has yet to get boring, and I'm still loving it. The mission variety is great, and the thing that keeps me coming back - the races - are top notch and worthy of AAA racing, whether it's online or in sp. Especially online, however. I've played a lot of sandbox games, but none of them have racing this quality - from track design, to variety in terrain, to the skill required to master the controls despite being easy to pick up and play - and I feel like this carries towards about everything else in the game. Golf, tennis, it's fantastic and doesn't feel tacked on, parachuting, triathlons, sea races, bike races, the shooting. It's all top notch, top to bottom. I've never seen a AAA game be on its game like this before; it does, mechanically, everything right despite being a neopolitan sandwich of various genres. Usually any time a game uses hybrid stuff or borrows from other genres, or in this case, is a sandbox, a lot of areas suffer due to lack of commitment to a singular area. A regular sandbox game won't have the quality of a racer like Forza or Outrun or shooting as good as the best shooters. But GTAV doesn't experience this. On the contrary, it shows just how much vision and a fuck ton of money being thrown at it can produce in terms of results, and I'm far from being bored by a damn sight.

Tonight all I did was race on my friends list in GTA Online. Fun as fuck. It's like, why bother buying other games and playing other games, when you have this one game that does everything within it so fucking well? What's the point? When I get bored with SP, i go online; when I get bored of online,

I could easily see it topping Mario Galaxy as my game of the generation, but I'll have to finish the story (which I'm only halfway through apparently and haven't touched in days), and ACTUALLY BUY MY APARTMENT IN GTA: ONLINE before I make that call. Things are looking good for its place as game of the year, though.
IYKYK

Vertigo

  • Senior Member
Re: GTAV
« Reply #1528 on: November 05, 2013, 04:02:36 AM »
GTA:IV was my most played game of the gen I think I'll probably spend the same amount of time if not more with GTAV as well. Especially if we get a next gen version next year at some point.

Himu

  • Senior Member
Re: GTAV
« Reply #1529 on: November 05, 2013, 04:06:56 AM »
Let's say this, I have spent at least 110 hours with GTAIV and its expansions, replays, and I have a love/hate relationship with it. I can see myself doing double that between GTAV proper and GTA Online. Not to mention a pc version.
IYKYK

Vertigo

  • Senior Member
Re: GTAV
« Reply #1530 on: November 05, 2013, 04:14:47 AM »
About 50 hours later and I still haven't beaten the story, the game has yet to get boring, and I'm still loving it. The mission variety is great, and the thing that keeps me coming back - the races - are top notch and worthy of AAA racing, whether it's online or in sp. Especially online, however. I've played a lot of sandbox games, but none of them have racing this quality - from track design, to variety in terrain, to the skill required to master the controls despite being easy to pick up and play - and I feel like this carries towards about everything else in the game. Golf, tennis, it's fantastic and doesn't feel tacked on, parachuting, triathlons, sea races, bike races, the shooting. It's all top notch, top to bottom. I've never seen a AAA game be on its game like this before; it does, mechanically, everything right despite being a neopolitan sandwich of various genres. Usually any time a game uses hybrid stuff or borrows from other genres, or in this case, is a sandbox, a lot of areas suffer due to lack of commitment to a singular area. A regular sandbox game won't have the quality of a racer like Forza or Outrun or shooting as good as the best shooters. But GTAV doesn't experience this. On the contrary, it shows just how much vision and a fuck ton of money being thrown at it can produce in terms of results, and I'm far from being bored by a damn sight.

Tonight all I did was race on my friends list in GTA Online. Fun as fuck. It's like, why bother buying other games and playing other games, when you have this one game that does everything within it so fucking well? What's the point? When I get bored with SP, i go online; when I get bored of online,

I could easily see it topping Mario Galaxy as my game of the generation, but I'll have to finish the story (which I'm only halfway through apparently and haven't touched in days), and ACTUALLY BUY MY APARTMENT IN GTA: ONLINE before I make that call. Things are looking good for its place as game of the year, though.

TBH I can't see any other game beating it out for GOTY. An argument could be made for TLOU but I happen to think Tomb Raider is a better game than that.

But GTAV stands tall among a lot of good games released this year,I know you're halfway through so you still have some real amazing missions to come,but like you said GTAV is such an awesome package and does things that a lot of other open world games especially struggle with. Look at something like GTA:O it's had it's birthing pains but it's pretty stable now and of course it does a lot of building on the stuff we do in the single player but with 15 other players. I'm loving the missions in the the online portion just the fact that it's open world co-op adds immeasurably to things. And opens the world up to so much experimentation.

Bounty hunting can be such a slick little cat and mouse game. Coming across another player on the road. Are they friendly or another person who shoots first and asks questions later. Seeing player controlled jets and planes flying above you as players chase each other. Amazing immersive stuff.

I've dumped so many hours into this. I really don't see the need to jump into next gen yet. I may push my next gen purchase to next February. 
 

Himu

  • Senior Member
Re: GTAV
« Reply #1531 on: November 05, 2013, 02:23:37 PM »
About 50 hours later and I still haven't beaten the story, the game has yet to get boring, and I'm still loving it. The mission variety is great, and the thing that keeps me coming back - the races - are top notch and worthy of AAA racing, whether it's online or in sp. Especially online, however. I've played a lot of sandbox games, but none of them have racing this quality - from track design, to variety in terrain, to the skill required to master the controls despite being easy to pick up and play - and I feel like this carries towards about everything else in the game. Golf, tennis, it's fantastic and doesn't feel tacked on, parachuting, triathlons, sea races, bike races, the shooting. It's all top notch, top to bottom. I've never seen a AAA game be on its game like this before; it does, mechanically, everything right despite being a neopolitan sandwich of various genres. Usually any time a game uses hybrid stuff or borrows from other genres, or in this case, is a sandbox, a lot of areas suffer due to lack of commitment to a singular area. A regular sandbox game won't have the quality of a racer like Forza or Outrun or shooting as good as the best shooters. But GTAV doesn't experience this. On the contrary, it shows just how much vision and a fuck ton of money being thrown at it can produce in terms of results, and I'm far from being bored by a damn sight.

Tonight all I did was race on my friends list in GTA Online. Fun as fuck. It's like, why bother buying other games and playing other games, when you have this one game that does everything within it so fucking well? What's the point? When I get bored with SP, i go online; when I get bored of online,

I could easily see it topping Mario Galaxy as my game of the generation, but I'll have to finish the story (which I'm only halfway through apparently and haven't touched in days), and ACTUALLY BUY MY APARTMENT IN GTA: ONLINE before I make that call. Things are looking good for its place as game of the year, though.

TBH I can't see any other game beating it out for GOTY. An argument could be made for TLOU but I happen to think Tomb Raider is a better game than that.

But GTAV stands tall among a lot of good games released this year,I know you're halfway through so you still have some real amazing missions to come,but like you said GTAV is such an awesome package and does things that a lot of other open world games especially struggle with. Look at something like GTA:O it's had it's birthing pains but it's pretty stable now and of course it does a lot of building on the stuff we do in the single player but with 15 other players. I'm loving the missions in the the online portion just the fact that it's open world co-op adds immeasurably to things. And opens the world up to so much experimentation.

Bounty hunting can be such a slick little cat and mouse game. Coming across another player on the road. Are they friendly or another person who shoots first and asks questions later. Seeing player controlled jets and planes flying above you as players chase each other. Amazing immersive stuff.

I've dumped so many hours into this. I really don't see the need to jump into next gen yet. I may push my next gen purchase to next February.

Yup.

It's like Rockstar massacred the entire industry. It deserves those 1 billion + dollars.
IYKYK

demi

  • cooler than willco
  • Administrator
Re: GTAV
« Reply #1532 on: November 05, 2013, 02:47:06 PM »
I'm hoping for some expansions... I'd have traded it off already if I wasnt a stickler about that
fat

Himu

  • Senior Member
Re: GTAV
« Reply #1533 on: November 05, 2013, 02:48:55 PM »
GTAO is going to be your expansions likely (new cities like San Fierro and Los Venturas, for example). Wait for the heists missions to be included.
« Last Edit: November 05, 2013, 02:58:03 PM by Formerly Known As Himuro »
IYKYK

Himu

  • Senior Member
Re: GTAV
« Reply #1534 on: November 05, 2013, 03:51:08 PM »
If there's one area GTAV dropped the ball, it's the lack of surfing.

Reason being?

IYKYK

Mupepe

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Re: GTAV
« Reply #1535 on: November 05, 2013, 04:06:40 PM »
I wanted to be able to go to the gym like in GTA SA

chronovore

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Re: GTAV
« Reply #1536 on: November 05, 2013, 07:00:18 PM »
GTAO is going to be your expansions likely (new cities like San Fierro and Los Venturas, for example). Wait for the heists missions to be included.

You're half-right. GTA:O is where they planned to make the game live on, but I feel safe in stating that there will be no large landmasses added to the existing game. It's not like they're short on playable area with the current San Andreas footprint.

You'll more likely see stuff added into existing areas, just as Thieves' Landing was later added to RDR through Legends and Killers and other DLC packs.

Himu

  • Senior Member
Re: GTAV
« Reply #1537 on: November 05, 2013, 07:09:43 PM »
Yeah, I notice that it says "Area: San Andreas" and I have no idea why that is there beyond the inclusion of new areas. I expect Vice City pretty soon. I think the expansions could do well if they do them with new cities. I think a big part of the reason GTAIV dlc bombed was because it was the same city. For many people, the city is the main character, so having the same city in the expansions isn't much of a reason to invest in a new GTA.
IYKYK

tehjaybo

  • Kentucky-Bore's Last Hope
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Re: GTAV
« Reply #1538 on: November 05, 2013, 07:14:05 PM »
Yeah, I notice that it says "Area: San Andreas" and I have no idea why that is there beyond the inclusion of new areas. I expect Vice City pretty soon. I think the expansions could do well if they do them with new cities. I think a big part of the reason GTAIV dlc bombed was because it was the same city. For many people, the city is the main character, so having the same city in the expansions isn't much of a reason to invest in a new GTA.

Honestly, I liked TBOGT better than IV.  Gameplay was the same, the location was the same, but they introduced different/better weapons that were better suited to my playstyle.  If they keep everything else the same and only add in heists to GTAO and new guns, I will be a happy boy.
HURR

Himu

  • Senior Member
Re: GTAV
« Reply #1539 on: November 05, 2013, 07:16:24 PM »
I liked both expansions more than gtaiv. But they bombed and weren't a financial success for Rockstar. I can see how an approach of making dlc new cities is more preferable for most of the gta fabase because looking at things, the general public did not share the internets view on gtaiv being  a disappointment.
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chronovore

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Re: GTAV
« Reply #1540 on: November 05, 2013, 07:59:34 PM »
I would love, love, love to see San Fiero appear again in this GTAV RAGE engine. I enjoyed that area in GTA:SA as much or more than Los Santos. I'm sad to think that it won't happen.

I didn't care for Las Venturas all that much; hotels, gambling, and tract-housing didn't do a whole lot for me. The hills of San Fiero were so fun to drive around in, and it had ocean, bridges, and lots of landmarks.

I'd be surprised if Rockstar went back to the well for Vice City for the next game. It is going to be a long way off though, so there may be yet-another '80s revival to fuel it.

I'm guessing underground gambling will be added to GTAV, bringing more ways to lose GTA$.

Himu

  • Senior Member
Re: GTAV
« Reply #1541 on: November 05, 2013, 09:21:18 PM »
The hills in V are amazing. Imagine the rocky hills of San Francisco with Rage. :lawd I hope San Fiero is next and they do the whole bay area. Oakland for the love of god, PLEASE. I'm pretty sure that's what they'd do anyways because San Francisco is so damn small and you can drive through the city in about five - ten minutes and hit Wine Country.
« Last Edit: November 05, 2013, 09:23:22 PM by Formerly Known As Himuro »
IYKYK

cool breeze

  • Senior Member
Re: GTAV
« Reply #1542 on: November 05, 2013, 09:51:23 PM »
Las Venturas suffered most from PS2 limitations, imo.  Empty streets and sidewalks, none of the gaudiness and commotion you expect from vegas.  And casino heists are too obvious to ignore. 




 

Himu

  • Senior Member
Re: GTAV
« Reply #1543 on: November 05, 2013, 10:10:32 PM »
SA had a casino heist.
IYKYK

The Sceneman

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Re: GTAV
« Reply #1544 on: November 05, 2013, 10:25:58 PM »
GTAO is going to be your expansions likely (new cities like San Fierro and Los Venturas, for example). Wait for the heists missions to be included.

You're half-right. GTA:O is where they planned to make the game live on, but I feel safe in stating that there will be no large landmasses added to the existing game. It's not like they're short on playable area with the current San Andreas footprint.

You'll more likely see stuff added into existing areas, just as Thieves' Landing was later added to RDR through Legends and Killers and other DLC packs.

Thieves Landing was always part of RDR from the base game. The multiplayer maps (with some terrain tweaking) were added as DLC, but the town was always there. IIRC no sizable structures or world additions were added to RDR via DLC.
#1

Great Rumbler

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Re: GTAV
« Reply #1545 on: November 05, 2013, 11:37:17 PM »
Friend/leader of my gang made this.



good video, but that has to be some of the worst music I have ever heard.

Bashing Weird Al on this forum is not appreciated.
dog

chronovore

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Re: GTAV
« Reply #1546 on: November 06, 2013, 12:59:38 AM »
GTAO is going to be your expansions likely (new cities like San Fierro and Los Venturas, for example). Wait for the heists missions to be included.

You're half-right. GTA:O is where they planned to make the game live on, but I feel safe in stating that there will be no large landmasses added to the existing game. It's not like they're short on playable area with the current San Andreas footprint.

You'll more likely see stuff added into existing areas, just as Thieves' Landing was later added to RDR through Legends and Killers and other DLC packs.

Thieves Landing was always part of RDR from the base game. The multiplayer maps (with some terrain tweaking) were added as DLC, but the town was always there. IIRC no sizable structures or world additions were added to RDR via DLC.

I may have stated it poorly, because that's what I meant.

Nothing in the geometry is changed. Some doors were closed, others opened, to control level flow for multiplayer. Everything was already there, except adding multiplayer gameplay, which is a considerable thing to tune when there are 12M+ players looking for exploits and camping spots.

helios

  • Senior Member
Re: GTAV
« Reply #1547 on: November 06, 2013, 06:42:30 PM »
So there is this glitch that allows you to take a tank from the military base. All you have to do is set yourself atop a cliff on the north side of the base that is just above the water treatment stuff and snipe at a tank so that you get, at most, two stars. They'll come rolling around and all you have to do is wait or remove your wanted level through Lester. Now you have a free tank. A buddy and I carefully took two of them back to the city and caused havoc. It was beautiful.

chronovore

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Re: GTAV
« Reply #1548 on: November 06, 2013, 06:46:06 PM »
During a recent free mode game, I broke into the military base and stole a fighter jet. It didn't dawn on me that there would already be scrambled jets in the sky waiting for me, so my glory was pretty short-lived.

Himu

  • Senior Member
Re: GTAV
« Reply #1549 on: November 06, 2013, 07:05:38 PM »
I wish we could ban all players who kill people on sight in GTAO from playing games forever. Then the only people who would play me are the people who just wanna race and play golf and shit.
IYKYK

chronovore

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Re: GTAV
« Reply #1550 on: November 06, 2013, 07:42:29 PM »
Eh. It's a violent, dickish world in Los Santos. Doesn't surprise me a lick that people are bastards.

I was pretty unhappy when I got one of Simeon's high-value cars, slowed to make a turn into Los Santos Customs, and was DESTROYED by a grenade or something. I was sad.

It's kind of neat to have that tension when you see another player approaching in the world. I feel it in the pit of my stomach, and wonder about killing or not killing them... I try to regularly opt for peace, but sometimes they act really weird.

Also, you can put Pacifist mode on, which will keep you alive if you're on foot. But being on foot won't keep you from being hit by a car.

The Sceneman

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Re: GTAV
« Reply #1551 on: November 06, 2013, 07:54:34 PM »
How do those Simeon missions work? Are the cars highlighted on the minimap, or do you just have to seek them out?

The multiplayer UI and mission structure is more poorly explained and overwhelming than Dark Souls' archaic systems
#1

Himu

  • Senior Member
Re: GTAV
« Reply #1552 on: November 06, 2013, 07:54:53 PM »
My problem isn't people killing each other. It is that EVERYONE kills people on sight.
IYKYK

helios

  • Senior Member
Re: GTAV
« Reply #1553 on: November 06, 2013, 10:00:33 PM »
My problem isn't people killing each other. It is that EVERYONE kills people on sight.

It's a cruel and harsh world. Dog eat dog and all that.

Mupepe

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Re: GTAV
« Reply #1554 on: November 06, 2013, 10:36:01 PM »
I think its about 50/50 with asshole/cool players. I don't mind. I adapt to the players I'm with. If I realize they're assholes I just watch out on my map and have a machine gun at the ready when they come my way.

Himu

  • Senior Member
Re: GTAV
« Reply #1555 on: November 06, 2013, 10:43:43 PM »
My crew tag is lgbt and I was chased and repeatedly killed while being called a taco.
IYKYK

Stoney Mason

  • So Long and thanks for all the fish
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Re: GTAV
« Reply #1556 on: November 06, 2013, 10:44:50 PM »
Eh. It's a violent, dickish world in Los Santos. Doesn't surprise me a lick that people are bastards.

I was pretty unhappy when I got one of Simeon's high-value cars, slowed to make a turn into Los Santos Customs, and was DESTROYED by a grenade or something. I was sad.

It's kind of neat to have that tension when you see another player approaching in the world. I feel it in the pit of my stomach, and wonder about killing or not killing them... I try to regularly opt for peace, but sometimes they act really weird.

Also, you can put Pacifist mode on, which will keep you alive if you're on foot. But being on foot won't keep you from being hit by a car.

Yeah people are dicks. Not much you can do about it except play with friends. Or if you are going to play in the open world section play with free aim which removes at least a little bit of the cheap ability to spam people with bullets.

I remember the first time I took a high value car into Simeon and a dude was camping the drop off spot at the airport. He killed me twice and took the car. I was the angriest I had been in a long time for some reason. Even though part of me realized its a part of the game, the fact that this asshole's sense of fun was camping an area and ruining the enjoyment of others pissed me off. So I put a bounty on him.

Later I found the whole thing funny and it was actually an interesting experience in retrospect but I was hot at the time.
« Last Edit: November 06, 2013, 10:46:22 PM by Stoney Mason »

helios

  • Senior Member
Re: GTAV
« Reply #1557 on: November 06, 2013, 10:47:15 PM »
I like to put stickies on high-value and wait until someone gets all the way to the docks to blow it up

chronovore

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Re: GTAV
« Reply #1558 on: November 07, 2013, 02:27:23 AM »
Stoney, the same thing happened to me, the 2nd time I got a high value car. Actually, the guy camped on top, killed me, I killed him back, repeat ad nauseum him for the next 15 minutes until the guy finally blew up his own car and then left the gam. Actually, I felt bad that time.

How do those Simeon missions work? Are the cars highlighted on the minimap, or do you just have to seek them out?

The multiplayer UI and mission structure is more poorly explained and overwhelming than Dark Souls' archaic systems
There are two kinds:

When Simeone messages with a list, you have to be able to identify those on your own without assistance, then bring them to a pay n spray, then take them to the docks.

When you get a notice that a high-value target has been identified, and a green car appears on the map, that's one that everybody knows where it is and everyone is going for it. The green car stays on the map even after you collect it, so as you're driving and everyone knows where to find you, including while getting it sprayed. It's worth some money, but it's mostly fun trying to play cat and mouse with the other players.

chronovore

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Re: GTAV
« Reply #1559 on: November 07, 2013, 02:27:57 AM »
I like to put stickies on high-value and wait until someone gets all the way to the docks to blow it up

:rofl :rofl  :'(