Author Topic: Making a Final Fantasy thread and no one can stop me. (Finalphile Support Group)  (Read 194457 times)

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Himu

  • Senior Member
Oh, you're right. I haven't played FF1 NES since 1999.

Try out FF1 psx?
IYKYK

I'll probably give that a whirl whenever I get around to replaying FF1. I have the GBA version too, but that one got dumbed down ever more and its way too easy. I think my Origins copy runs on PS3 with no issues...

FF2 will continue to be the one game in the series I haven't beaten because sometime inevitably happens to my game/save every time I make enough progress.  :-\

Himu

  • Senior Member
I beat ff1 gba without dying. ps1 is the best version.
IYKYK

ZephyrFate

  • Senior Member
I thought XIII's final dungeon was very aesthetically pleasing, but unfortunately like FF8's it suffers from "this has no thematic link to the rest of the game."

FFIX's is the best. Memoria has a fantastic theme, and the callbacks not only to the rest of the series but also to in-game history are awesome.

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
I beat FF1 PSP without dying, PSP is the best version.
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Himu

  • Senior Member
Fuck 6 screen thematic story final dungeons.
« Last Edit: July 28, 2014, 09:06:59 PM by Queen of Ice »
IYKYK

ZephyrFate

  • Senior Member
Fuck thematically inappropriate Castlevania dungeons with gimmick puzzles.

Himu

  • Senior Member
It makes plenty of sense and it's 100% appropriate. Ultimecia has destroyed the future. She has complete control over her domain. She seals your powers. She summons GFs. She even seals your magic in battle. In order to fight her, you have to fight her minions and slowly gain means to challenge her realm piece by piece, ability by ability.

More than that, the architecture and design is incredibly consistent with the rest of the game. Final Fantasy VIII always had gothic-like inspirations.

Like large full moons, tall sweeping chapels with gargoyles.





Gothic literature often paints a picture through weather, moons, and architecture. Hell, the games main character's name is Squall.

Theme and story final dungeons are fine. But nothing ever beats a final dungeon that feels like an obstacle and takes effort to see the end. I don't respect an rpg that ends its journey with a 3 screen final dungeon. More than that, in the case of final dungeons, gameplay will always trump story.

To be honest, you seem to be reallllly reaching here. Your problem is with that it's...inappropriate, or something, and not based on its quality. Not liking it because it takes too much effort, or you find it annoying, I can buy. But "it's inappropriate and doesn't fit the game" doesn't really make sense, considering these are games that take place in fantasy worlds with magic. But more than that, not only is FF8's final dungeon appropriate, it also services the story in that you lose abilities. Your blind FF8 seems to be consuming you of irrationality!
IYKYK

Himu

  • Senior Member
To be honest, Zephyr almost always starts it, because he can't get over the idea that other people like different games than him. :yeshrug All I said was fuck small ass story-based dungeons. I didn't even name a title in particular. Hell, it doesn't even have to do with Final Fantasy. I hate them no matter the game.
IYKYK

ZephyrFate

  • Senior Member
Anyone who bashes Memoria has a stupid opinion about final fantasy games.

Where in the hell is FF8 inspired by Gothic architecture? It's primarily steampunk with dashes of ultra sci-fi and then your usual esoteric FF stuff like Shumi Village. There is nowhere that Ultimecia's Castle thematically connects to. It's as out of place as much of the settings are in FF8.

Himu

  • Senior Member
Worst rpg final dungeon? Hmmm.

Suikoden IV. What the fuck was THAT?

The most interesting case? The ever elusive "there is no final dungeon" or in some cases, the final dungeon is optional. See: Chrono Trigger, The World Ends With You, Fallout 3. Speaking of CT, I've never been a big fan of Black Omen. It's long, but it lacks any sense of cohesion or design merit. It's basically just a giant enemy after enemy rush. Fucking boring.

Anyone who bashes Memoria has a stupid opinion about final fantasy games.

I didn't bash Memoria. I didn't even bring up Memoria. Memoria is above average to me. I said my least fave FF final dungeons are 7, 10, and 13. :wtf :what
IYKYK

Positive Touch

  • Woo Papa
  • Senior Member
do eeeeet
pcp

Himu

  • Senior Member
He's basically saying FF8's.

Thing is, I can understand why people wouldn't like the type of final dungeons I like. They take a lot of effort and sometimes are long, monstrous beasts. I think Digital Devil Saga 1's final dungeon is up there as well. I'm a massive fan of large tower final dungeons that have a ton of bosses. I'm just a sucker for it. The fact that Persona 3 was nothing BUT an endless tower was :lawd Thing is, a lot of people, by that point just want to beat the game. But I'm of the mind that in an rpg, you really need to stress emphasis on the dungeon part of final dungeon. So something small and straight forward like FF7 or 10's doesn't appeal to me at all. Though, they're far from awful. Suikoden IV? That's awful. :yuck

I don't think it's a controversial opinion to not like FF8's dungeon. Pretty understandable in fact! This is also true for Pharos. I think the only other person who agrees with me that Pharos is fucking amazing is Borys. :lol So I'm used to people not liking dungeons I like and I HAVE been accused of being a masochist more than once! :rock
IYKYK

Himu

  • Senior Member
Yeah, FF is pretty poor at dungeons, which is why I feel certain dungeons (Kefka's Tower, Ultimecia's Castle, a whole bulk of FF12's dungeons) really stand out. In fact, a big reason I think 12 is the best FF are the dungeons, which I think really up the ante from the series' previous track record. I apparently seem to be a minority in that, though? Stuff like Henne Mines, Stilshrine of Miriam, Barheim Passage, Giruvegan, and Pharos are really my type of thing. Long, monstrous dungeons with gimmicks and traps. FF13 not expanding upon this really disappointed me. :(

I hated FF8's final dungeon for the same reason the first time, and I just unlocked junctions from the seal and went straight for Ultimecia. With about everything else in the game, I came to appreciate it more on replays since I was prepared for it.
IYKYK

larrydavid

  • Junior Member
These opinions on final dungeons are ... strong. I'd have to sit and think about my picks. The key for me would probably be music.

It's nice to see people say nice things about Tartarus though! Everyone else on the internet hates it.

I can't say whether I like or hate Pharos cause I really don't remember it at all.  :yeshrug It's been an eternity since I played FF12, and I always associated the Bahamut itself as 12's final dungeon.

My least favorite jrpg final dungeon is probably Legend of Dragoon's. It takes up the majority of the 4th and last disc, takes hours to complete, is on its own a huge point of no return, you're forced through easy as hell one on one boss fights for every single party member, two more bosses and then a four form final boss that's really annoying to fight and has some supernova-level nonsense that takes forever to cast. Runner up is Last Story's, ezpz pushover enemies in a linear dungeon separated by the most zzzzzzzz dialogue to the point where you wouldn't even know it's a Sakamoto game.

Most interesting final dungeon would be FE: Radiant Dawn's though I don't feel like going into that. I have actual favorites besides it though, like FF5's Interdimensional Rift (essentially a huge/long boss rush and Legend of Legaia's Juggernaut (for spoiler reasons).

ZephyrFate

  • Senior Member
The Suikodens in general have awful final dungeons. II's is incredibly boring, mostly because Leon was such a shoehorned final antagonist. III's is meh. V's is bad, too, but mostly because that entire game is pretty mediocre.

The original game's final dungeon was great as it was a wonderfully circular experience, and the remix of the Gregminster theme in the background was nice. It didn't overstay its welcome, mostly because Gregminster Palace is incredibly small.


The Shadow Hearts games have a pretty great track record for final dungeons, though. Well, maybe not Covenant. The first game has a very well-stylized final trek with some truly fucked up monsters and bosses to fight. The third game has a decent-looking final dungeon aesthetically and it doesn't overstay its welcome with too many bosses. Covenant's just kinda looked like the budget took a nosedive right at the end, except for the final boss.

Himu

  • Senior Member
Anyone who bashes Memoria has a stupid opinion about final fantasy games.

Where in the hell is FF8 inspired by Gothic architecture? It's primarily steampunk with dashes of ultra sci-fi and then your usual esoteric FF stuff like Shumi Village. There is nowhere that Ultimecia's Castle thematically connects to. It's as out of place as much of the settings are in FF8.

I'm sorry. You're my friend, but this post made me laugh out loud for real.

I'm going to regret making this post but I'm going to make it anyways because it satisfies my obsession with art history and it's a good excuse to post good art.

FF8 is not steampunk. :lol In any shape or form.

Anyways, FF8 does has a mix of gothic and renaissance influences with a dash of victorian and romanesque in its architecture and art. The main continent in FF8 is extremely decidedly European. Deling and Dollet both have large goth tall renaissance and gothic blend structures. They're not full on, but they're definitely inspired.

Final Fantasy never really fits into description niches. Saying FF7 is cyberpunk, for instance, is incorrect, because only Midgar - maybe Junon? - has any hint of cyber technology. FF9 also isn't full steam punk, despite the steam/mist technology. So I wouldn't label FF8 as full gothic, nor even full renaissance, but it does take notes from both in heavy, HEAVY doses.

Deling City is clearly influenced by Italy influenced architecture.





The gate overpass in the background is rife with isms of Renaissance and Gothic architecture.





It has the statues of gothic, the arch of renaissance, bu the high arch of gothic. It's almost like a combination of the two styles.

For the record, here's Notre Dame de Paris:



Dollet is filled with European styled architecture. Notice the large full moon and sunset, a decidedly gothic-esque art choice.





This theme continues all on down, breh.












Notice the arches:







You're telling a game that has as much European influenced art as this doesn't have a final dungeon that fits thematically because it's gothic? Using the samples above, something like this:





clearly fits in the same world. If your problem is that it's darker, of course it is! It's the final dungeon!

Anyways, all this talking has me hyped for the game that will never be released's art: Final Fantasy XV. Remember when Final Fantasy art and design were influenced by real world aesthetic and architecture and not random mish mash of futuristic bullshit with any sense of cohesion or inspiring visuals? (:piss FF13 :piss2) I do too!



And so does Yosuke Naora. :heartbeat :heart God that game looks FF8 as fuck. :noah PLEASE COME OUT.
« Last Edit: July 29, 2014, 03:35:49 AM by Queen of Ice »
IYKYK

Himu

  • Senior Member
The Suikodens in general have awful final dungeons. II's is incredibly boring, mostly because Leon was such a shoehorned final antagonist. III's is meh. V's is bad, too, but mostly because that entire game is pretty mediocre.

Suikdoen final dungeons tended to be average. But IV and probably V's were awful.

I highly rate III's final dungeon however. Once again, we have a three party set up, a boss rush, and awesome. :lawd
IYKYK

ZephyrFate

  • Senior Member
At least FFXV's gameplay is looking ten million times better than FF8's. If it ever comes out.

(It won't)

ZephyrFate

  • Senior Member
But I really want it to because FF took way too long to finally transition into an action RPG franchise

Himu

  • Senior Member
IYKYK

magus

  • LIKES FF7
  • Senior Member
<----

Trent Dole

  • the sharpest tool in the shed
  • Senior Member
Himumu's gonna Himumu, mang. :yeshrug
Hi

Joe Molotov

  • I'm much more humble than you would understand.
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D/L'ed Final Fantasy: All the Bravest. :teehee

I mean, yeah the IAP is   :goty2 and the gameplay is  :goty, but it's okay for something to swipe at every few hours. It's got FF music and sprites and shit and it didn't cost me anything because I'm not buying any of the IAP (he claims) and it's got cute flavor text, so whatev. I think I've pretty much "beat" it already, but you can go back and grind for weapon drops and rare monsters if you're in the mood.

Also d/l'ed My Life as a Darklord.

I didn't even know this game existed until the other day when I was looking at My Life as a King in the Wii Shop. Because, well, who pays attention to what's was happening in the Wii Shop? Nintendo hasn't had a clue what to do with it since Day 1, and it hasn't gotten any better. This is a tower defense game, it's pretty basic, and kinda meh even by tower defense standards. It's also got a bunch of shady Pay-2-Win DLC. This would probably be a decent F2P iOS game.
©@©™

ATB is an ok time waster as a F2P game.

Problem is that it wasn't a F2P game when it launched. It launched exactly as it is now but asked people to pay $4 for it on top of all the IAP for a random chance to get a character you may or may not give a shit about.

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Yeah, I remember the outrage when it first came out, with sites basically writing PSA's begging people not to buy it. :lol I wouldn't pay $4 for it, but I'd pay $0.
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ZephyrFate

  • Senior Member


I did not realize this was a rearrangement of the classic FF Prelude theme.

Good news for those who've been on the fence: There's now a free 14 day trial for the PC version of FFXIV.

http://www.ffxiv-freetrial.com/

There are some limitations in place for those free users, but its honestly not too bad and gives you a good enough taste of what the game offers.

(Do let me know if you're interested, there's a refer a friend campaign that can net us both some goodies if you use a referral code to sign up and get some game time after the trial is over)

recursivelyenumerable

  • you might think that; I couldn't possibly comment
  • Senior Member
So is there like a preferred Bore world for FFXIV?
QED

I play on Hyperion, which is a pretty well-populated server. Dunno about the others who've mentioned they play the game.

spoiler (click to show/hide)
GAF plays on Ultros, if you want to avoid them for whatever reason.
[close]

Lucretius

  • Member
I'm on Brynhildr and have a pretty rad Free Company (guild) that I play with every night.  I'm Titus Lucretius, a giant Roegadyn (demi bait).
lip

demi

  • cooler than willco
  • Administrator
Roegadyns are muscle meatheads.
fat

Lucretius

  • Member
lip

Lucretius

  • Member
Roegadyns are muscle meatheads.

Trachtoum, a Roegadyn NPC in FFXIV, brags about how big his dick is.



You find out later just how big it really is!

spoiler (click to show/hide)
  Tiny and pathetic.

[close]
lip

demi

  • cooler than willco
  • Administrator
Sounds about right. Meatheads compensating
fat

Joe Molotov

  • I'm much more humble than you would understand.
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Final Fantasy All The Bravest
Fainaru Fantajī ōru za bureibesuto
Original Release: January 17, 2013
Edition Played: iOS
Time to Beat: ~4 Hours
Date Completed: August 1, 2014
Score:  SwipeSwipeSwipe/10



Beating ATB is not really much of an accomplishment, since you can do it in about 15 minutes of in-game time, using golden hourglasses or just waiting for your characters to respawn. So, I also 100%'d it. ATB is basically a glorified sticker book, so might as well collect all the stickers before I call it a day.



The flavor text was cute and swiping at 16-bit FF sprites was entertaining enough for a few hours to keep me coming back while I was in the Taco Bell drive-thru or waiting for a file to download. Fuck the premium content, tho. It costs $47 if you want all of that, and I don't. Apparently it's even grindier than the free content too, to try and encourage you to buy golden hourglasses. Gotta reel in them whales.  ::)

Instead, I'll just pay $16 for FF Dimensions and support real games.
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Positive Touch

  • Woo Papa
  • Senior Member
playing around with ffv on ios and it's better than I expected! graphics are more detailed than dimensions and look fantastic, and the music makes the soundtrack(one of my least faves) sound much better.  biggest improvement is the controls: you get full 360 movement and it is SO MUCH BETTER than the shitty traditional four-way movement that's used in a lot of old-school-styled ios games. feels much, much smoother.

all in all it seems great; definitive version prolly.
pcp

Himu

  • Senior Member
I haven't gotten past the first town in FFD. I should play it.
IYKYK

Himu

  • Senior Member
It is.
IYKYK

magus

  • LIKES FF7
  • Senior Member
Hmm that review above makes FF: ATB sound not terrible.

it's a "click on stuff, get reward, wait for bars to recharge, repeat until the end" so basicaly it's more of a time waster than an actual game though i guess if joe beat it in 4 hours even as a time waster there isn't a lot of it :lol

i wanted to try it on my android phone but it crashes everytime i try to start it, good jon square-enix!


<----

Himu

  • Senior Member
How did Borys even get "hmmm this doesn't sound that bad" from "you can beat this game in fifteen minutes but I beat it in four and all you do is swipe shit and it's basically like collecting stickers?"

This is why you spent 300 hours playing ff13 trilogy.
IYKYK

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
ATB is free now, Borys, so just download it and dick around with it for a bit.
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ZephyrFate

  • Senior Member
How did Borys even get "hmmm this doesn't sound that bad" from "you can beat this game in fifteen minutes but I beat it in four and all you do is swipe shit and it's basically like collecting stickers?"

This is why you spent 300 hours playing ff13 trilogy.
The FF13 trilogy is good, though.

Himu

  • Senior Member
I wouldn't know. Have never played 2 or LR. Haven't bought an FF since 13 unless you count X HD or Theatrhythm.

I'd get them because I honestly miss playing new Final Fantasy, but having played Bravely Default, FFX INTL HD, FF5, 6, and 7 this year, I'm pretty content FF-wise. Thankfully BD is there to appeal to my tastes despite not being a "real" FF game.

Given that 15 will never be released, I have all the time in the world to play 13-2 and LR. With guarded expectations, of course. But not before I finish up FFX-2 INTL later this year.
IYKYK

Joe Molotov

  • I'm much more humble than you would understand.
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Strong black Aerith and the gang!  8)



I'm not very good at naming. :( I wonder if I should have taken a monster in the party?
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recursivelyenumerable

  • you might think that; I couldn't possibly comment
  • Senior Member
ooh, I still haven't played this or 3. loved 2 on GB back in the day. I hear the DS version of 3 is way different / better than the original
QED

Joe Molotov

  • I'm much more humble than you would understand.
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I was just poking around this afternoon and discovered there were English fansubs for 2 and 3, I didn't know that.
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Positive Touch

  • Woo Papa
  • Senior Member
what game is that
pcp

Joe Molotov

  • I'm much more humble than you would understand.
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SaGa 2 DS remake (aka Final Fantasy Legends II).
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Positive Touch

  • Woo Papa
  • Senior Member
:hmm only saga I ever played was frontier. scared me away from the rest of the series
pcp

Himu

  • Senior Member
there's an english translation patch?
IYKYK

Himu

  • Senior Member
Listening to FFIX ost while i work on a work project :rejoice
IYKYK

Joe Molotov

  • I'm much more humble than you would understand.
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Seriously, wtf @ Chocobo riding in Final Fantasy VI? I thought I was having a stroke or something, like my brain wasn't processing what I was seeing correctly.
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magus

  • LIKES FF7
  • Senior Member
Seriously, wtf @ Chocobo riding in Final Fantasy VI? I thought I was having a stroke or something, like my brain wasn't processing what I was seeing correctly.

what's the problem with it? can't handle some good ol mode 7? :smug
<----

Joe Molotov

  • I'm much more humble than you would understand.
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I miss the good ol' days when you just pushed left and your chocobo went left. :'(
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Himu

  • Senior Member
Jesus is this your first time ply final fantsay vi dude? left or right to adjust where you want to go. hit up, left up, or right up. it controls just like a 3d game.
IYKYK

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Yes, it's my first time to play FF6, and I understand how the controls work, they're just weird.
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Himu

  • Senior Member
Just wait till you get the airship :lol
IYKYK

recursivelyenumerable

  • you might think that; I couldn't possibly comment
  • Senior Member
upside-down trees and buildings lol
QED