Author Topic: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!  (Read 164488 times)

0 Members and 2 Guests are viewing this topic.

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #480 on: October 27, 2015, 04:41:11 PM »
Nah, but she is gonna be DLC for sure.

Feng Shui Engine is just made to be a V-Trigger.

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #481 on: October 27, 2015, 10:30:01 PM »
Based on a lot of footage and impressions, it seems long range zoning and spacing isn't nearly as dependable compared to SFIV. So Dhalsim is a great addition to have that type of play covered.

SFV seems to be more about rushdowns and close quarters combat, and how you control spacing right in front of someone's face. Even Dhalsim's fireballs seem more suited for mixups or cross ups versus putting pressure on someone from far away.

If they release 6 characters on a yearly basis, that means by year five there would be 48 characters total. Seems in line with what they did with SFIV in the end.
OH!

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #482 on: October 28, 2015, 03:55:53 PM »
Would be a pretty good lineup for first year DLC.
OH!

Kara

  • It was all going to be very admirable and noble and it would show us - philosophically - what it means to be human.
  • Senior Member
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #483 on: October 28, 2015, 08:00:25 PM »
Urien :rejoice

Grown-ass man in a nappie in HD. :lawd

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #484 on: November 04, 2015, 11:06:46 PM »
ど助平

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #485 on: November 04, 2015, 11:12:52 PM »
Wait, what? There's an updated beta build?

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #486 on: November 04, 2015, 11:47:17 PM »
I assumed people with the PC version are trying to get other modes working, trying to uncover functionality in general.

Also all of those DLC characters are confirmed:


Different samples found in game that the announcer says. All the DLC characters people guessed were right  :o
OH!

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #487 on: November 04, 2015, 11:51:29 PM »
I may have to *ahem* "update" my beta client if they're getting other modes to work, then. :doge Default Ryu looks like shit though. They need to rework his face if that's Capcom's doing. :holeup I know they probably want to get people on that Beard Daddy Ryu train but no. Give me a GOOD clean shaven Ryu. :doge :doge

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #488 on: November 04, 2015, 11:53:40 PM »
The character models in that tutorial have different outfits on. Think they have their Alpha versions on?
OH!

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #489 on: November 05, 2015, 01:37:53 AM »
The character models in that tutorial have different outfits on. Think they have their Alpha versions on?

I dunno about that. But I don't mind the outfits they have on. It's just their faces with that hair. People rag on "Banana Ken" but geez, Ryu's face with that hair (which is fine, it's mostly the face) :doge

Though, if they're training under Gouken it's gotta be Alpha 1-3 isn't it?

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #490 on: November 05, 2015, 01:53:33 AM »
Its been all but confirmed  :doge
OH!

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - Bearded Dhalsim Announced
« Reply #491 on: November 05, 2015, 09:01:18 AM »
Data mining wins again.   :lol

The DLC characters are:

Balrog
Urien
Ibuki
Juri
Alex
Guile

And I believe Fan is the last new character yet to be revealed.

The character models in that tutorial have different outfits on. Think they have their Alpha versions on?

They look different, too.  Younger/different hair.  It's got to be story mode related.  Apparently you can try this on the beta now on console and PC.  No haxxx needed.
ど助平

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Street Fighter V - DLC Characters Confirmed
« Reply #492 on: November 05, 2015, 02:04:49 PM »
Glad to have Juri back

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - DLC Characters Confirmed
« Reply #493 on: November 06, 2015, 06:45:00 AM »
PS4 beta is back up with another update.  Laura is playable.  Chun got a new face.  Apparently the Brazil stage is in and its background animation goes at 60 FPS now.
ど助平

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V - DLC Characters Confirmed
« Reply #494 on: November 06, 2015, 12:30:53 PM »
Street Fighter V main menu theme


 :aah :aah :aah :aah :aah :aah
OH!

Kara

  • It was all going to be very admirable and noble and it would show us - philosophically - what it means to be human.
  • Senior Member
Re: Street Fighter V - DLC Characters Confirmed
« Reply #495 on: November 06, 2015, 03:18:24 PM »
Urien :rejoice

Nappies in stunning HD :rejoice

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - DLC Characters Confirmed
« Reply #496 on: November 06, 2015, 08:38:37 PM »
I like Laura a whole bunch.  So that's Rashid and Laura I like from the new people.  Already better than SF4, where I didn't care for any of the new characters.
ど助平

brob

  • 8 diagram pole rider
  • Senior Member
Re: Street Fighter V - DLC Characters Confirmed
« Reply #497 on: December 05, 2015, 01:58:45 PM »


Hsien-Ko's creepy uncle joins the fight

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - DLC Characters Confirmed
« Reply #498 on: December 05, 2015, 02:08:59 PM »
Weeeeird.

Notice the end of the video confirms who the DLC characters are.   :)
ど助平

toku

  • 𝕩𝕩𝕩
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #499 on: December 05, 2015, 02:20:13 PM »
Looks stupid.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #500 on: December 05, 2015, 02:29:27 PM »
Still a better design than Rufus.
ど助平

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #501 on: December 05, 2015, 04:52:18 PM »
SFV's new characters are definitely a lot better than SFIV's when it comes to visual design. SFIV's new cast were all interesting when it came to gameplay besides Rufus, who has a lot of good normals and good specials, but was really boring to play as.

It seems like SFV's new characters will be easier to understand and use than SFIV's as well. C. Viper is incredibly execution heavy, Abel has a ton of specials and is another execution heavy character, same with Juri but she doesn't have many specials.
OH!

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #502 on: December 05, 2015, 09:32:47 PM »
That's some Big Trouble in Little China shit...I love it! He looks like a legit good zoning character so I'll mess around with him for sure.

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #503 on: December 05, 2015, 10:03:06 PM »
Fang is the only new character character that looks terribad.

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #504 on: December 06, 2015, 09:56:42 AM »
Game looks fantastic.



Those hooligan mix ups. :rejoice Unfffffffffffffffff. I cannot wait for the beta to drop so i can cat ass and see who I like.
« Last Edit: December 06, 2015, 10:30:44 AM by Mods Help »

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #505 on: December 06, 2015, 11:37:54 AM »
Don't be surprised if the beta only has the last wave of characters (laura, gief, sim, fang) for a couple days before they drop everyone else. that's what they've done before.

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #506 on: December 06, 2015, 11:39:43 AM »
That's fine. I wanna try out Sim and Laura anyways.

You niccas need to add me to your PS4.

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #507 on: December 06, 2015, 12:35:34 PM »
i actually just sold my ps4 but i figure if they are doing lobbies on this beta there will be a way to do crossplay invites

i'm majornws on steam if you wanna add me there

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #508 on: December 06, 2015, 12:45:13 PM »
Loving this games defense oriented nature. It reminds me of Super Turbo. Even on block there's not too much chip. I've seen fights where people are on hanging on to the dreadful MAGIC PIXEL of life, and they block and still don't go down after multiple hits. Shit is crazy. The fundamentals oriented approach is really appealing to me. Fuck FADC.

Combined with the stagger meter, and the fact that it seems health recharges upon block, and we're already seeing crazy high level fights. Can't wait to get my hands on it.

The game also strikes a beautiful balance between SF3TS' more in your face telephone booth close quarters fighting, and Super Turbo's zoning. The increased pace and speed of the game is also a bonus.

I think this has potential to be among the best SF's if they continue in this direction and don't fuck it up.

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #509 on: December 06, 2015, 01:04:48 PM »
SFIV was way more defensive due to the reliance on a hard knockdown and then the setup afterwards. Along with focus attacks, backdash invincibility, vortex characters and how fucking long blockstrings can be for some characters (looking at you Ibuki and Abel). Fundamentals still mattered a lot in SFIV, but there is a lot of bullshit with many characters in the cast. Dudley's and Buki's can in a match due to one hard knockdown and then you guess wrong on wakeup a couple more times.

SFV is simpler and is seemingly a fighter with a lot less bullshit.
OH!

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #510 on: December 06, 2015, 01:20:16 PM »
SFIV was way more defensive due to the reliance on a hard knockdown and then the setup afterwards. Along with focus attacks, backdash invincibility, vortex characters and how fucking long blockstrings can be for some characters (looking at you Ibuki and Abel). Fundamentals still mattered a lot in SFIV, but there is a lot of bullshit with many characters in the cast. Dudley's and Buki's can in a match due to one hard knockdown and then you guess wrong on wakeup a couple more times.

SFV is simpler and is seemingly a fighter with a lot less bullshit.

Naw. The way I see it, options don't necessarily mean more defense. In SFIV, you have a lot of ways to get around stuff while ignoring defense entirely. Focus attacks, back dash invulnerability, also that shit gave you many ways to evade without actually playing fundamentals to the point where a lot of players over relied on them. In SFV, since you have less options, you can't rely on anything other than pure blocking and defense. Given the more in your face approach and faster speed, things get hairy fast. SFV is more defensive purely due to having less options, much like SFII. That's not to say SFIV is bad, but I'm going to be happy for the change of pace.

Really liked what PR Balrog had to say about SFV. It really connected with my (short) time with SFV.

http://www.eventhubs.com/news/2015/jun/21/pr-balrog-you-better-learn-defend-street-fighter-5-or-you-will-get-knocked-out-quickly/
« Last Edit: December 06, 2015, 01:25:59 PM by Mods Help »

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #511 on: December 06, 2015, 01:26:22 PM »
Depends on how you see defense I guess. Its not really how many options you have, its what options are viable. In SFIV, you can space people out with defensive moves and win off that entirely. Depending on which reversals characters have, running up and trying a combo would mean getting a heavy dragon punch lobbed at you, or worst, a 30%-40% combo from some characters. Focus attacks are more of a defensive tool/punish than anything else, their offensive use is highly risky besides FADC use. People wont be able to turtle nearly as much in SFV versus SFIV.

To me, SFV is a lot more about in your face aggression and raw fundamentals. SFIV was about utilizing the game's own gimmicks with your character of choice to the max.
OH!

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #512 on: December 06, 2015, 01:30:42 PM »
The high damage, fast pace, high defense oriented, close quarters/zoning mix up battle system really appeals to me. Attacks are stronger so you need to block, but there's a stun meter, so you're pressured into being proactive and being aggressive as you defend as well. If you don't block, you'll get wrecked, but blocking get will get you wrecked, so you can't turtle either. :noah

Only issue I have so far is the lack of charge characters.

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #513 on: December 06, 2015, 01:32:57 PM »
Speaking of stun, fuck everybody behind SFIV's development that thought hiding a visible stun gauge was a good idea. Different attacks cause different amounts of stun, Zangief can stun off a headbutt then heavy kick. The dumbest decision behind SFIV.
OH!

mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #514 on: December 07, 2015, 02:49:17 AM »


These costumes
 :drool
OH!

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #515 on: December 07, 2015, 10:29:14 AM »
:delicious
ど助平

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #516 on: December 07, 2015, 10:41:57 AM »
Cammy should be wearing pants. Only complaint. Fuck yes at a more agile Chun. She's like 3S Chun except with a charge!

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #517 on: December 07, 2015, 01:38:37 PM »
Cammy should be wearing pants. Only complaint.

Cammy?  Pants? 
 :huh
ど助平

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #518 on: December 07, 2015, 01:43:42 PM »
Her costume looks incomplete. Her first costume is already pantless. This costume with pants would be really Decapre esque. As it it, it just looks outdated and dumb. Chun, Ryu, and Bison look much better.

Re: Street Fighter V - F.A.N.G. Revealed
« Reply #519 on: December 07, 2015, 09:01:31 PM »


Hot Package Edition  :usacry

Raban

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #520 on: December 08, 2015, 12:37:21 AM »
Cammy should be wearing pants. Only complaint.

Cammy?  Pants? 
 :huh
I dunno, booty or dolphin shorts would've been cool. Different colored unitards with half-assed accessories on top have been old for a while now. Bison Cammy in SF4 was pretty sweet tho.

Bebpo

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #521 on: December 08, 2015, 12:43:02 AM »

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #522 on: December 08, 2015, 12:46:37 AM »
Cammy already looks good with pants.




Her V alt would look better even she had pants like the leggings above but the same color as her top.

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #523 on: December 08, 2015, 12:50:53 AM »
(Image removed from quote.)

Hot Package Edition  :usacry

Bring on baby Ryu x Chun.

Baby Ryu x Chun is a mix of both characters' styles: all about spacing with fireballs but doesn't have quite the fb speed of Ryu, but still faster than Chun's. Has Chun like mid-range normals, and an uppercut.

« Last Edit: December 08, 2015, 12:55:13 AM by Mods Help »

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #524 on: December 10, 2015, 04:57:42 PM »


Fang's zoning game looks dope in his play style AND he's charge.

Him being charge convinced me to try him out.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #525 on: December 21, 2015, 12:13:02 PM »
So how did the last beta test go for everyone?  I love how they decided to take down the servers for maintenance on Saturday night.  :lol :-\

The netcode seemed much better this time around, as was PC performance-- no more slowdown for me on the waterfall level.  PS4/PC match-ups worked flawlessly.  Very impressed with the cross-play, to the point that I'm wondering why I'm even bothering double-dipping now.  But I'm fucking crazy so I'll still pick it up on both platforms.   :doge

I found myself mainly using Cammy and Zangief, with a bit of Chun-Li too.  I suspect I'll be using a lot of the latter but I had a lot of fun with 'Gief -his armor v-skill is so awesome and air 360s are regular specials now, holy shit- and was doing really well getting up close and confusing the hell out of people with Cammy's v-skill and hooligan stuff.  She got nerfed from previous betas and I saw people complaining, but I was still able to rack up lots of wins.

On PS4, I had a lot of issues getting matches for some reason and pretty much played on PC 95% of the time.  It helps that I have a better controller to use on there, too.  I don't like the d-pad on the Hori FC4 very much.
ど助平

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #526 on: December 21, 2015, 12:46:03 PM »
Chun and Nash gang. :rock

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #527 on: December 21, 2015, 12:53:52 PM »
The self-shadows make for a pretty big difference, graphically-- all that dithering on PS4 and everything nice n' smooth on PC.  Barring any fuck-ups...I'd get this on PC over PS4, easily.
ど助平

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #528 on: December 21, 2015, 01:04:16 PM »
My pc can't run it. :p

My impressions of the beta: I wish there more beta. :P

Netcode: only had an issue with lag with stuff like Brazilians.

Characters: Ryu is fucking boring, Karin has potential (has she always had so many moves?!), Chun Li is <3, Nash is fun as fuck, Cammy is Cammy, Sim is neat, Vega is weird without charge, Laura is my favorite so far of the new characters. Didn't have time to mess with Bison, but the game needs more charge characters.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #529 on: December 21, 2015, 02:52:35 PM »
I think the beta should stay up and running until the game comes out.  :doge 

Who I played against in this beta test:

-Tons and tons of Ryus, followed by tons of Charlies.  Charlie is the most annoying character in the game for me, easily.
-Some Chuns, Necallis, and Karins.
-A few Giefs, Dhalsims, Vegas, and Lauras.
-Literally one Ken.  Charlie is the new 'Ken' in this game.

And that was it.  Never saw anyone else get used this go-round.
ど助平

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #530 on: December 21, 2015, 02:55:17 PM »
Nash owns. Combos for dayyyys.

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #531 on: December 21, 2015, 03:25:26 PM »
Matches were sparse and every single one had terrible connection when I played. Here's hoping the actual release doesn't play this poorly, or that matchmaking actually functions.

Mika seems to have returned to form after the last stress test, a lot of interesting combos that I used previously were back. Sim was really fun to use in practice, only played him in one match.

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #532 on: December 21, 2015, 03:34:15 PM »
Matches were sparse for me on Friday, but on Sunday I got match after match while in training mode. Things took a while when I went to casuals mode. I like that casuals still give you xp and fight points. I also like that you still get fight ponts even if you lose, because that means the game doesn't punish you for growing as a player. I lost a lot until I got a handle on Nash and Chun Li and my experience was really positive.

SFV has the makings of a classic based on the beta. The fighting was no nonsense, and it was incredibly poke oriented due to damage.  There was a mix of footsies and rushdown that feels like a balance of SFII, SF Alpha, SFIII, AND SFIV. It's an amalgamation of everything that has defined Street Fighter over the years without giving a lot of characters ways to back out of their decisions like FADC or even parry in some cases.

Another great thing is chip damage. Block has no chip. I had a lot of fights where I and the other fighter had a sliver of life left, and despite all of our blocks, the other person wouldn't go down. The only way to chip is through a critical art. So this resulted in a lot of footsy heavy fights where when life was low, we'd pace ourselves and try to beat the other player's attack, and this is at the mid-level. Imagine this sort of exciting, exhilarating play for EVO and high level play, and it already has the makings of classic matches.

TLDR: SFV could be very well be a classic in the making based on the beta.

Bork, as a Nash player, pressure him and get knock downs. Nash has no invincible moves aside from his ex flash kick.

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #533 on: December 21, 2015, 03:39:25 PM »
There is chip on block iirc, it's just recoverable gray damage. You just can't die from chip, except for chip from Supers.

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #534 on: December 21, 2015, 03:41:14 PM »
There is chip on block iirc, it's just recoverable gray damage. You just can't die from chip, except for chip from Supers.

Yeah and I think it's amazing. It's this games come back feature and instead of giving everyone a universal advantage (ie ultra's, x-factor) you need to put in WORK and actually defend to turn it around.

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #535 on: December 21, 2015, 03:59:23 PM »
yeah it's a good mechanic and one i'm glad they are using.

i definitely came away from this beta the least hyped, i'll say. because of the bad connections and lower skill level of the folks i did play, i never felt like i got a "real" match of street fighter in. i just kinda threw stuff out that i knew would work through the lag and got Ws. once we get the real g amewith good matchmaking and private rooms i feel like the hype will return.

Mods Help

  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #536 on: December 21, 2015, 04:52:55 PM »
I'm sorry you had a bad go of it.

nachobro

  • Live Más
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #537 on: December 21, 2015, 05:06:14 PM »
I can't be too mad at a beta, just the way things go sometimes.

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #538 on: December 21, 2015, 05:52:25 PM »
I think the beta should stay up and running until the game comes out.  :doge

It's really a crime they didn't put F.A.N.G. into the beta at the last minute to let people try him out. At least then people would have the "full roster" at the time of launch to at least give opinions/ideas of who people want to play as.

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: Street Fighter V - F.A.N.G. Revealed
« Reply #539 on: January 20, 2016, 01:49:07 PM »
So there's been what...two stress tests this week?  I missed 'em both.

Meanwhile, more alternate outfits have been found and CUE OUTRAGE OVER UNDERBOOB LAURA COSTUME!

...It is funny that they do this after censoring Mika and Cammy.  :doge
ど助平