Author Topic: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!  (Read 164582 times)

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bork

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #780 on: February 21, 2016, 03:49:54 PM »
I won a match online after throwing down Mika's mic for the KO :rofl

One thing that has been a small problem for me online has been against turtling Ryu players.  I just had a good 14 matches straight against a textbook scrub Ryu which helped me a lot.  I had little problem handling him with Chun.  It was slightly difficult with Cammy, mainly because it can be harder to get in and there's no overhead to use.  He then switched to scrub Rashid followed by scrub Nash.  He never one a single round.   :lol  It got to the point that I was trying whoever as a way to learn some basics against a live opponent.  Basically just re-training myself to make sure that anything SF4 is not followed here.  I'm amazed that even in 2016, you have people still doing random DPs and jump HK, crouching HK with Ryu.  Insane.
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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #781 on: February 21, 2016, 03:58:35 PM »
:heh

Really like just going into training mode and setting it to fight request on, then have it set to ask for permission and testing stuff out, working on execution, and if I get a request when I'm ready, accept it. Then when it's over I review in training mode. I don't remember if SFIV allowed rank matches to ask for permission while in training mode but it really makes it easier while waiting in between matches while allowing room for improvement and review after the previous match.

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #782 on: February 21, 2016, 03:58:36 PM »
Karin and Nash seem fun as hell. Especially Karin. Bison is the only male character that interest me so far. :lol

I hope SF5 doesn't end up with a shitload of shoto characters like SF4 eventually did.

How do you play Nash?  When I tried him last night I was getting destroyed.  What's his defense counter for opponents jumping in?  His flash kick has such a weird arc it seems better for offense than defense and his qcb+k seems ok for defense but the reach isn't great.

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #783 on: February 21, 2016, 03:59:58 PM »
Nash has poor defense in corner and AA

Look into air throw

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #784 on: February 21, 2016, 04:05:38 PM »
I won a match online after throwing down Mika's mic for the KO :rofl

One thing that has been a small problem for me online has been against turtling Ryu players.  I just had a good 14 matches straight against a textbook scrub Ryu which helped me a lot.  I had little problem handling him with Chun.  It was slightly difficult with Cammy, mainly because it can be harder to get in and there's no overhead to use.  He then switched to scrub Rashid followed by scrub Nash.  He never one a single round.   :lol  It got to the point that I was trying whoever as a way to learn some basics against a live opponent.  Basically just re-training myself to make sure that anything SF4 is not followed here.  I'm amazed that even in 2016, you have people still doing random DPs and jump HK, crouching HK with Ryu.  Insane.

I have trouble against turtles.


mormapope

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #786 on: February 21, 2016, 04:13:47 PM »
Sooooo many fucking Ryu turtles in SF4. Least fun opponent to play.

Chances are, they only have enough patience to fireball when its completely safe and are praying for a jump in to anti air or dragon punch. The majority of players that turtle aren't actually ready for the entire 99 second round to end, they don't plan on winning on timeouts, they plan on winning due to your boredom.

You have to bait them to do a fireball, be in the right range, and then get some jump in damage or any trading damage that gives you the life lead. Once you have a life lead, back off and get ready to dodge all fireballs. Get in a specific range where you can safely anti air them. Don't back away into a corner, give yourself enough space so you can dodge a fireball and anti air them reliably.

Ryu turtles that sit there and do almost nothing don't actually know how to play the game besides chip damaging someone and that causing pressure to do risky jump ins. They play like they have the moveset of Guile even though they're playing as fucking Ryu.

« Last Edit: February 21, 2016, 04:17:53 PM by mormapope »
OH!

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #787 on: February 21, 2016, 04:15:16 PM »
Karin and Nash seem fun as hell. Especially Karin. Bison is the only male character that interest me so far. :lol

I hope SF5 doesn't end up with a shitload of shoto characters like SF4 eventually did.

How do you play Nash?  When I tried him last night I was getting destroyed.  What's his defense counter for opponents jumping in?  His flash kick has such a weird arc it seems better for offense than defense and his qcb+k seems ok for defense but the reach isn't great.
Sorry, you're asking the wrong person. I only did his story mode and trained with him for a little while.

If anyone will be on today, let me know. I'll be on at about 5pm today (45 mins. from now). I need practice.

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #788 on: February 21, 2016, 04:23:50 PM »
they don't plan on winning on timeouts, they plan on winning due to your boredom.


 :lol

how the fuck do i get patience against these people? I hate them so much.

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #789 on: February 21, 2016, 04:26:14 PM »
Nash has poor defense in corner and AA

Look into air throw

Does air throw beat a jumping kick?  Cause that's where I'm having trouble when people jump attack in while I'm Nash.

mormapope

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #790 on: February 21, 2016, 04:31:28 PM »
You have to treat the match like thousands of dollars are on the line or a gun is pointed at your head and that it'll be the most important victory in your life. Even though winning against someone that turtles as Ryu usually feels like a salty win.

Tick grabs can also work, with SFV isn't there a lot less priority with reversal dragon punches? Tick grabbing in this scenario should be a lot less risky than trying to tick grab in SFIV and sometimes eating a dragon punch.

Trying to get in the perfect range for a safe jump into a cross up can also work. It really depends on how much the person turtles. If they're turtling to the maximum degree, baiting dragon punches and fireballs, blocking the dragon punches and dodging the fireballs leading into some form of punishment is how you have to win the match.

If the person knows how to play Street Fighter and is being a turtle as Ryu for the fuck of it, be ready to adapt on the fly and try your hardest to take no damage, even chip, whatsoever.
OH!

thisismyusername

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #791 on: February 21, 2016, 04:35:16 PM »
Pretty sure Username doesn't want counter picking in ranked because he plays Nash. :dead

Prove me wrong  :doge

Actually, no. If you're going into ranked you should be playing the character you normally play. It's got nothing to do with whatever character I play, hon. But keep trying to throw shade because counter-picking is for feggits that can't play their character at a disadvantage.

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #792 on: February 21, 2016, 04:41:17 PM »
Nash has poor defense in corner and AA

Look into air throw

Does air throw beat a jumping kick?  Cause that's where I'm having trouble when people jump attack in while I'm Nash.

No, it means air throw.

When pressured into the corner, his v-trigger is a great asset.

Look into stealing meter.

All of Nash's sonic scythes are negative on block. Make sure you commit. He doesn't have something like the flash kick because he's not a complete Guile analogue. He has a flash kick like move, but as you've observed, angled can be wonky here. The flash kick equivalent he DOES have also requires meter.

Nash is a hybrid zoner and rushdown character. Check out Bafael's guide.

« Last Edit: February 21, 2016, 05:32:59 PM by Mods Help »

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #793 on: February 21, 2016, 04:41:36 PM »
Pretty sure Username doesn't want counter picking in ranked because he plays Nash. :dead

Prove me wrong  :doge

Actually, no. If you're going into ranked you should be playing the character you normally play. It's got nothing to do with whatever character I play, hon. But keep trying to throw shade because counter-picking is for feggits that can't play their character at a disadvantage.

That's fucking dumb and your logic laughable. In the arcades, we would counter pick with actual money on the line. But somehow we can't counter pick on ranked mode because of points?

:confused

mormapope

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #794 on: February 21, 2016, 04:43:25 PM »
Actually, no. If you're going into ranked you should be playing the character you normally play. It's got nothing to do with whatever character I play, hon. But keep trying to throw shade because counter-picking is for feggits that can't play their character at a disadvantage.

I take it you've never tried playing as Hugo against Gouken or Zangief against Sagat in SF4? :-*

Being able to play as multiple characters sufficiently versus being able to play as a character in all situation are two skillsets that require knowledge and experience. One isn't better or objectively honorable versus the other.
OH!

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #795 on: February 21, 2016, 04:44:47 PM »
Seriously.

You can do both you know?

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #796 on: February 21, 2016, 04:47:54 PM »
I'm still wrapping my head around the statement "counter picking is for feggits."

:confused

Like, even if I thought counter picking wasn't a legitimate strategy, which I don't, the sheer amount of disrespect is crazy. Definitely falls in line with the behavior I've witnessed this weekend from Nash players. Absolute no consideration for their opponent, even if they have meter. Zero respect. :doge

Speaking of which, just took out a Nash with a super when he threw an fb at me mid-screen. I know you Nash players. Zero respect. Zero consideration. I can have full meter and nothing in their fight behavior changes. Another Nash for me to chew up and spew out. This is a 2 player game, fellas. I'm no training dummy.
« Last Edit: February 21, 2016, 04:59:24 PM by Mods Help »

bork

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #797 on: February 21, 2016, 05:18:49 PM »
But keep trying to throw shade because counter-picking is for feggits that can't play their character at a disadvantage.

 :cmonson

Now with that said, this doesn't matter anyway.  That's why they have blind character select options in ranked in just about every fighting game.   So in a sense it doesn't matter since you can switch your character on the main menu and not having to go to the select screen means less wait time, but I'd still rather have this so I can sit in another mode to wait for matches and pick who I want to use in the match that comes up instead of being stuck with the same character.

That's why most of my play time in this game has been in Battle Lobbies.
:idont
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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #798 on: February 21, 2016, 05:26:08 PM »
Now that I've hit 1000 LP tbh I'm taking a break from ranked now and going to learn more of the match ups in casual and lobbies.

Also, you cannot switch characters on casual matches either.

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #799 on: February 21, 2016, 05:33:18 PM »
I beat Laura and Rashid's normal survival today  :rejoice

Gonna drop Karin for now

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #800 on: February 21, 2016, 05:36:09 PM »
Masochist.

Mr. Nobody

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #801 on: February 21, 2016, 05:41:02 PM »
Masochist.

After some online sessions, I always give it a try.

Once I beat it on my first attempt with Rashid by cheesing the CPU with qcb+hk at the end, I just had to follow up with Laura by spamming mp+mk.

I said I wasn't gonna try Hard mode no time soon but I'm not so sure anymore  :hitler


Once I unlock all 10 colors for both of them, I swear I'm done.

spoiler (click to show/hide)
Until I can buy Laura's alt  :hitler
[close]

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #802 on: February 21, 2016, 05:46:25 PM »
Nicca. :heh

Wait for costume color unlocks. :lol Don't do this to yourself, mayne!

Mr. Nobody

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #803 on: February 21, 2016, 06:05:54 PM »
I dunno brehette, now that I know I can do it, it's just callin me  :whew

bork

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #804 on: February 21, 2016, 06:33:31 PM »
Normal ain't no thang.  Dreading hard.  :lol


Also, you cannot switch characters on casual matches either.

Yeah, which is dumb. 
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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #805 on: February 21, 2016, 07:09:55 PM »
Survival is awful. Why are you doing this to yourselves?

Where's the player stats menu like in IV? I need to see how many hours I've played already.

nachobro

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #806 on: February 21, 2016, 07:32:01 PM »
Gotta get dem colors

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #807 on: February 21, 2016, 07:53:36 PM »
Fighting AI that is brainless and then suddenly blocks everything isn't worth colors

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #808 on: February 21, 2016, 07:57:47 PM »

:rofl :rofl

Beezy

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #809 on: February 21, 2016, 08:15:57 PM »
Fighting Ken and Ryu players as R.Mika is annoying as hell. Their basic attacks seem to take a shitload of damage.

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #810 on: February 21, 2016, 08:21:40 PM »
What about them is giving you trouble?

Beezy

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #811 on: February 21, 2016, 10:17:37 PM »
Their attacks seem to have priority over everything I try to do.

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #812 on: February 21, 2016, 10:29:08 PM »


put some muscle spirit into it beezy

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #813 on: February 21, 2016, 10:33:56 PM »
 :neogaf

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #814 on: February 21, 2016, 10:34:43 PM »

Beezy

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #815 on: February 21, 2016, 11:09:51 PM »
That whole compilation was great. :lol

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #816 on: February 22, 2016, 12:36:32 AM »
Fighting AI that is brainless and then suddenly blocks everything isn't worth colors
Not only is it worth it, it's worth doing 3 times because of server resets.

FML

thisismyusername

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #817 on: February 22, 2016, 12:41:42 AM »
4chan filter = On.

Alright, you got my goat with that clap earlier, Mods. If only because I've been going through a bunch of shit over the past week so while I wasn't phased by it I was more annoyed as hell.

To expand on my thought: Ranked mode is competitive and meant to see how far you as your character you pick are able to go. It's not meant to be "oh, I'm the best and I can play multiple characters and beat people with characters my main is weak against." Nah, hun. It's meant for "I can beat these characters I'm weak against as my main. I'm wayyy better than I expected myself to be." But, to be fair: Ranked in general is all sorts of stupid given most ranked modes in fighters are one set, best of two instead of best of three sets,  two rounds. Capcom should take a page from Counter-Strike's ranked and expand that to best of three/five for the sake of a more tournament like setting. This would also allow the player to be able to change their character on loss against the person that one. One set isn't enough time to actually gauge your opponent and set-up strategies with your main to overcome the deficiency/set-ups if you aren't used to a player playing the character differently.

That said, Battle Lobbies (and casual matches IIRC?) have the ability to turn on character selection which allows arcade-like counter-pick bitchassness with people picking a character, someone else going to hover over a counter-pick, the other person backing out of their selection and doing this for a good two-five minutes straight before actually going into a match. There, where the mode isn't competitive, I have no problem with people being punk-asses and counter-picking.

bork

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #818 on: February 22, 2016, 12:48:09 AM »
Those Mika videos :rofl

I bet I played this game for a good six hours today if not longer.  :o  Can't even remember the last time that happened...maybe back in 2009 when SF4 came out at home.  I am still undecided on whether or not Chun or Cammy will be my main.  And LOL at myself for once again going with either one of them. I can't seem to get away from them.  :lol  I think Birdie is gonna be my alt.  I might just use both as my mains this time around.  It feels easier to get a good feel for characters in this game quicker compared to SF4.
« Last Edit: February 22, 2016, 12:54:59 AM by funky action »
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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #819 on: February 22, 2016, 01:11:38 AM »
I played from 10 am to 4 pm and then 8 pm to 10 pm.

Game is the shit.

Fuck all haters

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #820 on: February 22, 2016, 10:59:48 AM »
Game bombed hard in the UK. RIP SF

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #821 on: February 22, 2016, 11:14:36 AM »

mormapope

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #822 on: February 22, 2016, 11:32:38 AM »
Max nailed it.

OH!

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #823 on: February 22, 2016, 11:45:20 AM »
Max always tends to nail it.

This is a good post though.

http://www.neogaf.com/forum/showpost.php?p=196219595&postcount=33

SFV is a great game that needed another more or two in the oven. If we start getting less fighting games because of Capcom emphasizing the pro tour of 2016 (???) then  :maf
« Last Edit: February 22, 2016, 11:56:31 AM by Mods Help »

mormapope

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #824 on: February 22, 2016, 12:19:16 PM »
Why would SFV's failure mean less fighting games? MKX was one of the best selling games last year, and probably made a bunch of extra cash with DLC. Capcom has been drip feeding fighting games since last gen.

Capcom in general has barely done anything this gen besides publishing ports.
OH!

mormapope

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #825 on: February 22, 2016, 12:27:30 PM »
I think Ono himself teased that another Darksiders might be in the works. Turns out the poor sales of Darksiders HD may of lead to that project never happening.
OH!

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #826 on: February 22, 2016, 12:38:19 PM »
Just commenting on what Max said. It seemed like he said SFV's failure could possibly lead to less fighters.

mormapope

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #827 on: February 22, 2016, 12:55:18 PM »
Rewatching it, you're right, he did infer that. But its sorta weird he did after or before making the point that MKX sold so much and how those features or package overall would be the baseline from now on.
OH!

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #828 on: February 22, 2016, 01:03:03 PM »
I'll get MKX in a few months.

Will be my first MK since UMK3. No gore tho *scrunches face*

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #829 on: February 22, 2016, 01:04:43 PM »
Mods, that video you posted pretty much explains the so-called "haters" that you keep talking about.   :doge

Morma, you mean Darkstalkers.   :P

Just commenting on what Max said. It seemed like he said SFV's failure could possibly lead to less fighters.

I see what Max is saying, but Max isn't a Capcom employee and that's just his take on it.  I don't really get him saying this anyway, when it has been obvious that Capcom hasn't been interested in putting out anything apart from Street Fighter and a couple of Vs. games.
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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #830 on: February 22, 2016, 01:05:32 PM »
I'll get MKX in a few months.

Will be my first MK since UMK3. No gore tho *scrunches face*

Good idea waiting on it with that new version coming out.  Hopefully the new netcode they're using will be up then, too.
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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #831 on: February 22, 2016, 01:05:55 PM »
I wasn't talking about casuals in that post. I was talking about the hardcore people who have been playing SFV non-stop but still say "i dunno about this game fam. It kinda sucks"

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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #832 on: February 22, 2016, 02:34:50 PM »
I wasn't talking about casuals in that post. I was talking about the hardcore people who have been playing SFV non-stop but still say "i dunno about this game fam. It kinda sucks"

:lol Those guys said that the same thing about SF4. 

And I am not talking about a specific post but what you've been posting over the past few days.
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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #833 on: February 22, 2016, 02:54:37 PM »
Something to think about with Capcom is how few new (I.E. not ports and re-releases, so no Hyper SF2 or Alpha Upper/Double Upper) fighting games they have put out since 2002.

You have the following in 2000 and 2001:

Capcom Vs. SNK
Capcom Vs. SNK 2
Marvel Vs. Capcom 2
Street Fighter EX3

After that it really dries up.

Capcom Fighting Jam/Evolution (complete hackjob) (2004)
Shijō Saikyō no Deshi Kenichi: Gekitō! Ragnarok Hachikengō (2007) <--PS2 3D fighting game that Capcom published.  Actually developed by Eighting.  Interesting, because guess who developed SF4?

Then SF4 comes and brings fighting games back for them.  In addition to the below, we got the various upgrades and HD re-releases.

Street Fighter IV (2008)
Tatsunoko Vs. Capcom (2008)
Marvel Vs. Capcom 3 (2011)
Street Fighter X Tekken (2012)
Street Fighter V (2016)

Out of those, only one two are actual new series.  One of which re-uses lots of assets.  Out of all those, only SF is gonna continue, because Tatsunoko didn't do well enough (lol Wii) and they lost the Marvel license again.  SFxTK was a bomb for stupid reasons.  So they have nothing else to go with.  I don't see them bringing back something like Rival Schools or Star Gladiator in this day and age.

A new Darkstalkers?  LOL-O.  There hasn't been an actual new one since 1997.  Everything that followed was a port and/or re-release with a few extra features.  At least Capcom did bring out some new sequels.  It's worse for SNK, who at this point is the KOF company.  :'(
« Last Edit: February 22, 2016, 03:01:14 PM by funky action »
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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #834 on: February 22, 2016, 03:01:51 PM »
Mad Catz Fightpad Pro finally arrived.  Looks like I've got an hour to test it online before the servers go down.  :doge
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Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #835 on: February 22, 2016, 04:05:05 PM »
I wasn't talking about casuals in that post. I was talking about the hardcore people who have been playing SFV non-stop but still say "i dunno about this game fam. It kinda sucks"

:lol Those guys said that the same thing about SF4. 

And I am not talking about a specific post but what you've been posting over the past few days.

It's not that I don't understand casuals matter.

I never said they don't matter. I was once a casual too.

It's that I don't understand people who don't like fighting other people. I too was a casual once. But I still enjoyed fighting other people. Before online play days I was big on single player content and you can check my post history on this but only because online was not where it is today and getting to an arcade was never guaranteed. In the ps2, DC, and ps1 days having single player content meant literally the entire game if you didn't have friend who also liked fighting games. So when online became palpable, of course I jumped online, because I always preferred playing actual people but never really could. It's not that I don't understand casuals matter, it's more like I'm having trouble wrapping my head around the casual who doesn't like fighting people at all. Whereas I'd try to get my character to 10th Dan in VF or going through world tour mode in Alpha 3, or story mode in GGXX, fighting AI was done out of necessity in order to play fighting games rather done out of preference.

As an only child it harkened back when I'd play Fatal Fury Special on my Game Gear by myself out of necessity, not because I preferred it. So with the option to fight other people, and my arcade roots, despite being a former casual (although still passionate) fighting game fan I'm still new to the idea of people LIKING that stuff rather than playing it because they have no other choice. It's not that I don't like that stuff too. But I'd rather play other people and that's what made me competitive.

In my mind, online should be good enough until they add cinematic story mode and other modes. People who prefer single players to playing other people...that's new to me.

As I said many times, I understand and don't understand. I never considered casuals who don't like fighting other people or that they even fucking exist.

Max's video helped explain the situation in a better way than other people. I take those modes for granted and just assumed other casuals jumped online as well. It just seems like the natural logic especially in SFIV where arcade mode is so barebones as is.
« Last Edit: February 22, 2016, 04:29:27 PM by Mods Help »


mormapope

  • WHADDYA HEAR, WHADDYA SAY
  • Senior Member
Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #837 on: February 22, 2016, 05:24:01 PM »
Mods, that video you posted pretty much explains the so-called "haters" that you keep talking about.   :doge

Morma, you mean Darkstalkers.   :P

Just commenting on what Max said. It seemed like he said SFV's failure could possibly lead to less fighters.

I see what Max is saying, but Max isn't a Capcom employee and that's just his take on it.  I don't really get him saying this anyway, when it has been obvious that Capcom hasn't been interested in putting out anything apart from Street Fighter and a couple of Vs. games.

 :duh

Made an oppsies there.
OH!

Mods Help

  • Senior Member
Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #838 on: February 22, 2016, 08:39:26 PM »
i watched the angry joe review of mkx and it still makes a lot of the complaints for sfv confusing and look entitled. MKX's story mode is apparently disappointing because it's 4 hours compared to 9's 6-7, but it's apparently disappointing SFV's cinematic story mode comes out in June. You want it to be "on par" with MKX's story mode - which you already said was disappointing - but aren't willing to wait for it. You can get characters in SFV for free if you play the game enough (beat story mode and you have enough for Alex), but MKX offers no other option beyond buying DLC characters. But SFV's character system is somehow a problem. MKX has broken netcode that has made playing online extremely difficult, SFV's biggest online stumbles were on the first two days and it's been mostly smooth sailing ever since. MKX is just now getting an online netcode upgrade. MKX's pc port was trash and has been completely abandoned by the developers ten months in.

For all of the stuff people are praising MKX for, and saying it's the new barometer, it seems to have just as many stumbles as SFV.
« Last Edit: February 22, 2016, 08:45:21 PM by Mods Help »

Beezy

  • Senior Member
Re: Street Fighter V: Super $60 Server-Beta Test Edition
« Reply #839 on: February 22, 2016, 08:41:12 PM »
:bow Killer Instinct :bow2

spoiler (click to show/hide)
I've actually hardly touched it. Liked what I played though.
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