http://www.neogaf.com/forum/showpost.php?p=216012430&postcount=114
The audience that holler and cheer at an E3 presentation where Sam Fisher stabs a muslim looking man in the neck from behind are not the same audience looking for new experiences only possible with VR.

http://www.neogaf.com/forum/showpost.php?p=216013284&postcount=138
Oculus could sell it for a $50 loss for $150. Imagine how fast it'd sell then.
Yes, the Oculus costs $200 to make
Loss leading is apparently a foolproof 100% strategy to some Gaffers.
I always find the "b-b-but it cost x$ to make!" argument dumb. It's as if things like R&D, labor, manufacturing setup and process, research into said manufacturing setup and process if it's new tech, cost to staff the company, utilities, logistics, rent etc... don't fucking exist.
Just like those distinguished mentally-challenged looking controller mock-ups. Seems like they're going thru some sort of "Touchscreen everything!!11!" kick.
-Embedding physical buttons in the middle of LCD screen... lolwut?
-Hepatic touch to make up the loss of buttons? So make it like mobile gaming platform that they were all nonplussed about. B-b-b-but it's Nintendo! It'll just werk!
-Shape and size that's just not human centric. Especially that bigger one that's like almost like a double decker version of the duke controller.
Also seems like the whole NMS thing have died down. Kinda unfortunate because I enjoyed the mental acrobat the Sean Murray alts were using to defend that hot mess. Seems like the whole "Stay quiet and it'll go away" tactic worked out for them after all.
As far as VR goes, I still think Vive is the only one thus far that's closer to the ideal of VR tech. As long as VR is treating you like a ball pivoting on a stick, you're not gonna get immersed. Also another problem I feel is that they need to find a way to not have the screen shooting light straight into your eyes but reflected via a mirror or something to avoid fatigues and strain.