Author Topic: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE  (Read 309419 times)

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1440 on: December 14, 2017, 06:35:50 AM »
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I've got a contact at CGBot that explained what went on regarding SC, and the folks there weren't close enough to CIG for the kind of gossip on those leaks.

To elaborate, CGBot is based in Austin, but all the work is actually done in Mexico. They deal almost exclusively with asset production, and in the case of SC they designed the original Hornet plus a lot of work on objects, interiors, clothing, etc.

The extent of their contact with CIG was art leads being sent concept art and receiving really lovely feedback, no budget (as in, memory, polygons they should use), having constant minor revisions forced upon them, and the entire company put through the grinder essentially with volume of work combined with the aforementioned. But CGBot was actually in dire straits at the time so they needed the work, then once they could bow out it was a "never again" thing for the company

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=3088#post479336290

The following post has an alleged list of subcontractors. I guess it's maybe common if less known in the industry and that in itself isn't unbecoming but still... Many a partnership we know of ended poorly with CIG.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1441 on: December 14, 2017, 07:04:26 AM »
New position posted in LA : VIP Client Manager

https://cloudimperiumgames.com/jobs/633-VIP-Client-Manager

Actually I remember distinctly a similar post being offered a few months ago (maybe not a manager). Anyway, catering to whales is the plan.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1442 on: December 14, 2017, 09:46:38 AM »
Suddenly the Star Citizen reddit are filled with legal experts.

https://www.reddit.com/r/starcitizen/comments/7jm1xd/rsi_bought_out_the_engine_in_2013/dr7keab/

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and how far up the food chain are the lawyers who signed onto the filing?

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James Y Pak - an actual IP lawyer who wrote code, was part of the team that Zenimax used to slap Oculus around

Kevin J. Minnick - part of the Toyota team on the unintended acceleration trials

P. Anthony Sammi - Too much to list, go read his profile, but he's a PARTNER. Skadden isn't a two tier firm, all partners are the same; so while he isn't a name partner he is one of 380 around the world for Sakdden who has a stake, he's not some small time fish like you think is on this lawsuit https://www.skadden.com/professionals/s/sammi-p-anthony

Kurt Wm. Hear - co lead on the Zenimax, also a partner (see above). Not some small time associate

https://www.skadden.com/professionals/h/hemr-kurt-wm

So, two partners attached with 2 associates. Par for the Course on a high profile case like this. All 4 lawyers have immense experience in IP cases and all have been on big name trials related to them. This is an experienced and capable team.

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This all sounds well and good, but having read the complaint, I find it hard to believe they're as awesome as you make them out to be. There's some portions in there that really stretch the truth to a point I'm wondering if they know what they're fucking talking about. I mean in one section they're claiming CIG switched to Lumberyard when they were supposed to be exclusively on CryEngine and later they claim that Faceware was shown copyrighted CE source code at a point AFTER the supposed switch to LY and they also claim that Bugsmashers is still making episodes showing CE code, except, they're on LY now as part of the complaint. So either they're inept, or dishonest.

OR are they trying to claim that despite switching to LY, CE GLA still applies and overrides CIGs licensing with LY since LY is amazon's version of CE?

I mean, that's quite a spin they put on the situation and makes me feel like despite their oh-so-holy pedigree, they're capable of being full of shit.

It sure seems that at least some of their arguments are legit in the complaint but it also seems like they've stretched truths beyond reasonable limits so the whole "they're too prestigious a firm to ever do that" rings hollow to me.

However, IANAL, so i'll be watching all the updates with interest. Maybe their original agreement does somehow override CIG's license with LY and makes LY code equivalent to CE code and all LY licenses worthless?

:snob :expert

I don't know how a court would rule, how bad it will affect CIG, how long it will last and it may be "frivolous" and an "opportunist cash grab" but it's obvious Crytek engaged in it seriously enough to get top of the line lawyers, it's amazing how dismissive backers are especially when there's some precedent of the final nail being driven into a dev for breaching their agreement with the engine provider.

Didn't something similar happen with Too Human? Like Dyack claimed they had customized Unreal too much or something and shouldn't pay Epic, but a judge thought differently and ordered every copy of the game destroyed. :lol

Yeah, something similar happened to Silicon Knights :

https://kotaku.com/5959120/silicon-knights-must-destroy-unsold-games

There's this piece that you may think sound reminiscent of our current subject matter :

https://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x-men-destiny

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“I distinctly remember a theater review of the ‘Chinatown’ level, which was so broken that it was completely unnavigable, even by the lead designer playing it,” a source says. “Dyack’s only note was that the ‘lights should be more red.’

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Another source recounts an anecdote from a different theater review. “The game was an unplayable disaster [in the review], but he got fixated on a static mesh of a non-interactive grey truck in the background. He gave the company a 20 minute lecture on the fact that he’d never buy a grey truck; he wanted it painted red.” Accordingly, some SK employees sniggered behind their backs at Dyack: “We jokingly coined the phrase ‘paint the truck!’ for other ridiculous, off-the-hip ‘executive orders’ that sprang forth from Denis’ mouth,” says the same source. “Incidentally, I played the game after release... the truck is still grey.”

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“At SK, publishers are viewed with an extremely adversarial perception,” a former employee said.

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This belief revolves around the principle of “getting the initial contract signed for a fairly low amount. They want to get the contractual and financial hooks into the publisher. This is accomplished by promising massive worlds, epic player-controlled stories, and an overall ‘fantastical’ experience. They leverage this by talking about Eternal Darkness endlessly.”

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Once a publisher signed the main contract, SK delivered assets for “months and months,” according to several sources. “Characters, rooms, FX, concepts. This gives [the publisher] the impression that progress on the game is occurring when, really, they were just getting a totally unorganized mess of assets."

:thinking
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1443 on: December 14, 2017, 11:26:16 AM »
https://www.polygon.com/2017/12/13/16767590/star-citizen-refund

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The entire situation raises the question: Exactly how much money in refunds has the team behind Star Citizen given out?

We asked a spokesperson to share those numbers with us. They declined to comment.

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We’ve confirmed that the case is open with the Better Business Bureau of Los Angeles and Silicon Valley.

“We wrote to Cloud Imperium,” said Steve McFarland, CEO of the BBB. “‘Certainly, you cannot expect consumers to wait indefinitely for a return on their investment.’ We have not received a response.”
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Corporal

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1444 on: December 14, 2017, 04:12:27 PM »
So you're saying my money helped save CGbot? Awesome. Feels good, man. My life has meaning. Had. Whatever.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1445 on: December 14, 2017, 05:17:43 PM »
https://twitter.com/xStew360x/status/941285259315904513

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Croberts is going to start a new crowdfunding campaign for legal defense. The $4 million stretch goal would be founding his own law firm(s) (called Roberts & Associates, LLC, Robert & Associates LLC, Foundry42 Law, LLC, and more!) instead of seeking outside counsel. Also, because all the money from crowdfunding will go straight into the new law firm, it's 4x dollar-for-dollar more effective than how existing AAA law firms operate. It will revolutionize the law industry.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=3096#post479347005

Derek Smart, who apparently did in fact some knowledge of the incoming lawsuit, is alluding to news soon with regards to Coutts, the British bank who loaned some money to CIG recently against an ominously worded collateral (basically of the IP).

https://twitter.com/dsmart/status/941373431106424834
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1446 on: December 14, 2017, 05:21:17 PM »
Also a mocap session for Squadron 42 leaked on PornHub (yeah...) and they got Henry Cavill (yes) there in the game.
:neogaf

Link to Pornhub so you know  :nsfw even if the video itself is boring mocap.
https://fr.pornhub.com/view_video.php?viewkey=ph5a32d0c882a20

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This is an affidavit stating that my funding was in no way influenced by Crytek's involvement , and it was given freely and solely to Chris Roberts based on his early work, his vision, and the chance to help bring the vision to reality. I further state that the engine to be used had no bearing whatsoever on my decision to donate.

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/sworn-statement-of-why-i-donated-to-chris-roberts

:usacry :salute
« Last Edit: December 14, 2017, 05:32:24 PM by VomKriege »
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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1447 on: December 15, 2017, 03:47:01 AM »
i like all the people who think engine agreements are all one way, like Epic or Crytek doesn't expect anything back but money and you're free to just do whatever forever once you get it

which brings me back around to Andy's post (edit: oh, vom linked to actual sources rather than relying on my memory):
Didn't something similar happen with Too Human? Like Dyack claimed they had customized Unreal too much or something and shouldn't pay Epic, but a judge thought differently and ordered every copy of the game destroyed. :lol
Dyack claimed something like that Epic wasn't providing updates to the latest version, nor support for it, so Epic had broken the deal first...then he claimed they essentially rewrote everything but like how files are loaded or whatever...except he hadn't read the Unreal licensing agreement and i think even tried to countersue without doing it

though he was extra stupid because Epic had forgiven a whole bunch of devs breaking or stretching the terms because UE3 was behind in support in the early days of last gen, iirc the push to finish Gears left too many forks and crap they had to consolidate and a lot of code that was basically only for Gears, not the engine, and especially only for the 360...I want to say some middleware like Scaleform or something else like it was "waived" into the license because so many devs had turned to it while waiting on Epic, but implementing it was technically a breach or something (using Scaleform more as a popular and known example than anything here)

even the free versions of these licenses (since that's the base model now) still have all kinds of hooks in them that activate under terms you may not be aware of, though Epic seems to be more intent on getting stuff put into their store/base than suing anyone, no clue what the CryEngine terms are other than they changed them fairly dramatically like five times not that that applies to CIG since they paid licensed the thing years ago

i highly doubt any residual code between CryEngine and Lumberyard wouldn't have been at least had stuff renamed and comments stripped/rewritten at this point roughly two years after Amazon bought it, especially since Amazon stuck the whole source code on GitHub...i'm sure there's enough compability between them that moving Star Citizen from CryEngine to it was not a major internal task, if they did in fact do this, especially if they were on the version of CryEngine that became Lumberyard (which is likely, as CryEngine 5 was released after Lumberyard was)

it's funny to see remnants of launch UE3 out there because the devs have kept the original version folder names, also things like Gearbox (and Rocksteady) being like the only dev never to do anything about the texture fade-in which Epic had fixed eons ago even if the dev hadn't :lol

(although arguably seeing that texture fade-in happening in Unreal 4 games is even more enjoyable, like PUBG, since according to the documentation that's not supposed to be happening if you implement a use the built-in basic precache for textures you know will be used...i think the UT eternal alpha/demo/whatever even said this in the one options menu for a while and let you precache the entire map or as much as you could fit into memory)

spoiler (click to show/hide)
wow shut up benji what does any of this have to do with jealous Crytek taking to take down Star Citizen?
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1448 on: December 15, 2017, 05:13:41 AM »
AFAIK they bought a license for CryEngine 3.x and never upgraded beyond 3.5 or something, which roughly is the same fork Amazon bought to brand as Lumberyard. I've read,  but cannot confirm, that Amazon since then has indeed combed through and upgraded Lumberyard but that the earliest versions are very much just whatever fork of CryEngine with some Amazon servers implementation.

If we were to take CIG official word they never went beyond CE3 (because they so heavily customized it or so they say) and basically just switched to one of the earliest LY which was almost virtually identical, I guess it's not impossible some legacy headers were in there.

As pointed out in SA, the complaint filing expertly reduces the complexities to the very binary question of whether the GLA was broken. Nothing seems outrageous in that regard (license signed for a single game, exclusivity, obligation to give some feedback on bug fixes to improve the overall engine) so really if Crytek has the matching written contract...

It seems also reasonable Crytek did their due diligence in warning CIG. Curious if it started before the switch to LY...
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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1449 on: December 15, 2017, 05:57:31 AM »
Yeah, Star Citizen....whatever its state...was too far into development for them to "switch engines" except for the fact that Lumberyard must be extremely compatible with the version of CryEngine they had been using for five (??) years. I can't imagine Crytek would ever want to start a fight with Amazon, even if they had reason to. And I doubt they're relying on just the headers/comments in the videos since in court they can reveal the code without compromising it. Those are just the most obvious unchanged things.

The broader non-legal claim is arguably worse than the narrow legal claim. They're basically saying the "switch" to Lumberyard looks like CIG hoping it was a way out of the licensing agreement with Crytek without having to scrap their work. :hitler

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1450 on: December 15, 2017, 08:20:53 AM »
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So, I just heard something about the Star Citizen stuff at the 2014 Aus PAX. I can't verify this but I have no reason to assume it's based on lies. What was interesting is I don't think this has been ever mentioned there.

A friend of a friend had a pre-order pack which got him into the reveal of the FPS module, some kind of VIP exclusive event for certain backers.

Roberts gets up on stage and does the presentation and talks the talk about how great it is and so on and then a "lady space pirate" came up on stage and "took him hostage" in some kind of roleplay skit.

Then Squadron 42 stormed the stage and rescues Roberts, arrested the space pirate lady and put her in cuffs. Hooray, pirates have been stopped, all hail Squadron 42!

Then Roberts addresses the crowd. "What should we do with her?" he calls.

The crowd shouts in reply.

"STRIP OFF HER CLOTHES!"

Friend says he left soon after.

https://forums.somethingawful.com/showthread.php?threadid=3800238&userid=0&perpage=40&pagenumber=3108#post479368424
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Tasty

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1451 on: December 15, 2017, 12:30:38 PM »
They're basically saying the "switch" to Lumberyard looks like CIG hoping it was a way out of the licensing agreement with Crytek without having to scrap their work. :hitler

But... that's exactly what happened lol.

benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1452 on: December 15, 2017, 12:55:59 PM »
Exactly what I'd expect to hear from a butthurt jealous hater.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1453 on: December 15, 2017, 02:11:12 PM »
They're basically saying the "switch" to Lumberyard looks like CIG hoping it was a way out of the licensing agreement with Crytek without having to scrap their work. :hitler

But... that's exactly what happened lol.

I dunno, I think it's not too outlandish that they also switched because of the promise of a more robust online component for little to no effort, considering it's a massive show stopper because of their insane goals.

But as I said, CIG hasn't been exactly a reliable partner in anything, judging by how the AMD or HOTAS partnership fizzled out (I suspect, again, because of seriously misjudging their planning and thus the timing of those).
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1454 on: December 15, 2017, 02:27:09 PM »
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VomKriege

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« Last Edit: December 15, 2017, 03:54:58 PM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1456 on: December 16, 2017, 03:18:14 AM »
If you read pro-SC outlets, you'll probably see some Citizen expressing much confidence because CIG has a lawyer among its leaders, Ortwin Freyermuth, and they refer to him as an authority that will spank this frivolous lawsuit out of court in no time. Somehow.

I don't have any reason to doubt Freyermuth is a competent lawyer but I'm a little confused as to how he's build up as this legal mastermind equal to the current legal team of Crytek which recently gouged Oculus to Zenimax profit and are part of a firm enjoying enormous prestige at this moment (and well, bringing possibly the firepower of a large team to the table).

All the more so since he's a long time associate of Roberts (including in the movie business IIRC) and it's not exactly clear Space Brother One heeded good legal advice considering he lost a costly contract dispute with Kevin Costner or the ridiculously liable knee-jerk reactions to some controversies (notably the rambling letter sent to the Escapist in response to their scathing SC articles, full of fire and brimstone pseudo legalese).

As pointed in the filing, Freyermuth was at some point involved as a legal advisor on behalf of Crytek for contracts and CIG also poached another Crytek lawyer involved in their own GLA along many others employees. Which sounds more like a potential liability than an asset... Plus the fact Freyermeuth is not just a lawyer but part of the official leadership of some of CIG companies if I'm not mistaken.
« Last Edit: December 16, 2017, 03:23:18 AM by VomKriege »
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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1457 on: December 16, 2017, 04:19:50 AM »
He seems to be studied in a very specific realm of law:
Quote
Ortwin Freyermuth studied law at the University of Göttingen and at the University of California, Los Angeles, where he completed his Master degree with a thesis on film distribution and copyright law

But his name is still so impressive they might drop the lawsuit after seeing it.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1458 on: December 16, 2017, 06:57:03 AM »
https://www.reddit.com/r/starcitizen/comments/7k64ye/star_citizen_wins_worst_mmo_business_model_of_2017/

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That should read: "Massively Overpowered wins 'lowest denominator click-bait journalism of all times' award".

Man, how much dumber and unresearched can 'journalism' get!?

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massivelyop.com is litcherally the worst gaming related website ever

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SC worst business model.. after having raised over 160 mill in crowdfunding?

This is 'Gaming journalism' in a nutbag ladies and gentletards.

Very unfair, fake news, failstream media. :trumps
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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1459 on: December 16, 2017, 07:17:06 AM »
Bernie Madoff worst business model... after having raised $100+ billion without any down quarters in 20 years?

This is 'business journalism' in a nutbag ladies and gentletards.

spoiler (click to show/hide)
I keeeed about the comparison, which is why I changed it to Madoff from Enron to be more obviously absurd, I just wanted to play with the wording and logic of that post which struck me as funny.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1460 on: December 16, 2017, 11:08:55 AM »
https://twitter.com/dsmart/status/941770899488899072

A public trial with some discovery done on CIG internal cooking and Derek Smart testifying would be :delicious :rejoice :neogaf
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VomKriege

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« Last Edit: December 16, 2017, 07:02:31 PM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1462 on: December 17, 2017, 12:49:37 AM »
https://twitter.com/NKato/status/941111976809283584

:mindblown

EDIT: "STAR CITIZEN, a dream game free of evil publishers. BTW Billionaire Sugar Daddy plz buy that dev house to shield us from lawsuits."
« Last Edit: December 17, 2017, 02:12:42 AM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1463 on: December 17, 2017, 04:43:29 AM »
https://www.oneangrygamer.net/2017/08/star-citizen-holo-projection-is-real-time-without-pre-rendering-says-roberts/36529/

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“Our graphics team have really created something [where] I haven’t seen any other engine [that] allows us to do proper holographic tele-presence. None of it is pre-rendered or faked, it’s all live – and possibly for longer term gameplay it’s pretty exciting.”

https://i.imgur.com/mkF4vkE.mp4

 :mouf
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1464 on: December 18, 2017, 12:57:03 AM »
https://www.reddit.com/r/starcitizen/comments/7k9r0l/does_anyone_on_this_planet_have_footage_of_the/


Does anyone on this planet have footage of the "hero missions" in ptu 3.0 functioning.


Quote
- I've seen cig patch notes refer to these missions as if they should be functional multiple times now.
- I've seen cig employees say "yes they are functional but people cannot reach the reputation level needed to activate them".
They now reduced that cap and are again referencing these missions as if they were functional before but could simply not be activated.
Yet i have not found a single screenshot or second of footage of these 2 mission givers - specifically:

- miles eckhart
- ruto
functioning.

Does anyone have any evidence that these missions are actually functioning?
« Last Edit: December 21, 2017, 12:31:06 AM by VomKriege »
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bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1465 on: December 18, 2017, 01:35:09 AM »
The thing about the Engine kerfluffle is that the agreement says they got a deal under the understanding that they wouldn't switch to another engine.

So either they're still using CryTek but violated a bunch of other agreements in the process OR they aren't using CryTek but violated the agreement that they wouldn't switch.

Either way they've fucked up.
NO

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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1467 on: December 18, 2017, 03:25:48 PM »
https://www.oneangrygamer.net/2017/08/star-citizen-holo-projection-is-real-time-without-pre-rendering-says-roberts/36529/

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“Our graphics team have really created something [where] I haven’t seen any other engine [that] allows us to do proper holographic tele-presence. None of it is pre-rendered or faked, it’s all live – and possibly for longer term gameplay it’s pretty exciting.”
WHAT DOES THIS EVEN MEAN

is it not still being resolved to a 2D image in the end?!?

you could have done this on the PS1 with its transparencies, hell someone probably did, almost assuredly by PS2 era they did

what makes it "proper" if it doesn't project into actual real world 3D space which would be the only thing that makes it a "proper holographic" image?

spoiler (click to show/hide)
the desk and stuff on it in the video produces no shadows, from either the flashlight's light volume or the hologram's :doge
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Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1468 on: December 18, 2017, 03:52:59 PM »
Quote
Stop trying to derail the thread. OP has some legitimate concerns and the legal action by a hack firm like Skadden on behalf of the nearly-bankrupt CRYtek is just noise to CIG. Wednesday and Thursday will set the record straight.


 :lol

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1469 on: December 18, 2017, 04:48:02 PM »
Quote
WHAT DOES THIS EVEN MEAN

:yeshrug
Nobody would care it's "faked" but Roberts can't help himself. Maybe it's supposed to imply the netcode allows for perfectly duplicating the movement data of character elsewhere ? But really FIDELITY.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1470 on: December 20, 2017, 11:52:11 AM »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1471 on: December 20, 2017, 12:47:00 PM »


Edit : Also tanks. Also for sale. From 95 to 750$. Stay frosty.
« Last Edit: December 20, 2017, 01:55:43 PM by VomKriege »
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Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1472 on: December 20, 2017, 04:19:52 PM »
http://www.cgmagonline.com/2017/12/19/crytek-v-star-citizen-closer-look/

Some obversations about the lawsuit.

I'd recommend going straight to someone who knows what they're talking about - mentioned in the article, but still:



He's a pretty cool cat. That was a live stream a few days ago. Really starts around 3:20.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1473 on: December 21, 2017, 12:31:39 AM »
https://www.reddit.com/r/starcitizen/comments/7k9r0l/does_anyone_on_this_planet_have_footage_of_the/


Does anyone on this planet have footage of the "hero missions" in ptu 3.0 functioning.


Quote
- I've seen cig patch notes refer to these missions as if they should be functional multiple times now.
- I've seen cig employees say "yes they are functional but people cannot reach the reputation level needed to activate them".
They now reduced that cap and are again referencing these missions as if they were functional before but could simply not be activated.
Yet i have not found a single screenshot or second of footage of these 2 mission givers - specifically:

- miles eckhart
- ruto
functioning.

Does anyone have any evidence that these missions are actually functioning?

Confirmed broken
https://www.reddit.com/r/starcitizen/comments/7l310b/miles_eckhart_and_ruto_missions_are_not_currently/
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Rufus

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1475 on: December 21, 2017, 04:51:40 AM »
Quote from: some redditeur
And there it is.

A moment of silence for the people who "wasted" a fuckton of hours trying to get them to trigger.
Cheeky quotation marks aside, this reminds me of the time a bunch of No Man's Sky fans pored over random noise in textures trying to find hints to the portals that were confirmed to not be in the game. It was kinda sad to watch. One guy pushed conspicuous looking stone spheres around some ruins, thinking he'd get something to trigger somehow by placing them in random spots. 

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1476 on: December 21, 2017, 12:19:12 PM »
Quote from: some redditeur
And there it is.

A moment of silence for the people who "wasted" a fuckton of hours trying to get them to trigger.
Cheeky quotation marks aside, this reminds me of the time a bunch of No Man's Sky fans pored over random noise in textures trying to find hints to the portals that were confirmed to not be in the game. It was kinda sad to watch. One guy pushed conspicuous looking stone spheres around some ruins, thinking he'd get something to trigger somehow by placing them in random spots. 

http://www.eurogamer.net/articles/2012-11-05-dark-souls-director-hidetaka-miyazaki-reveals-the-pendants-true-purpose

Quote
Upon beginning a new game in Dark Souls you're offered the chance to pick a starting "gift" to help you on your travels. These range from very useful, like a master key that can unlock any door, to forgettable, like 10 fire bombs. The most mysterious item was the pendant as its in-game description read, "Trinket. No effect, but fond memories comfort travelers."

Upon Dark Souls' release, game director Hidetaka Miyazaki said in a Famitsu interview that he'd pick the pendant or nothing.

For the last 13 months fans have clamoured to find out what hidden purpose it had. The Dark Souls Wiki devoted 1600 words to speculating as to its true effect. Only now has Miyazaki addressed this most mysterious of items.

“When it comes to the pendant, I actually had a little bit of an intention to play a prank,” Miyazaki said in an interview with IGN.

That's right. When it said it had "no effect," what it meant was, "no seriously, it has no effect."

spoiler (click to show/hide)
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1477 on: December 21, 2017, 04:34:41 PM »
In an ironic (or PREDICTABO) twist, the special yearly holiday episode with the follow up to that cutscene pushed on IGN has been delayed by a day.

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/holiday-atv-special-rescheduled/66581

Quote
Quote
Not even funny. I planned my day around this event and now you just say "nah, tomorrow" ..... you had a whole year of preparation guys....... not professional.
Here comes the entitled brat brigade!

Not even an hour's notice :lol
« Last Edit: December 21, 2017, 04:39:47 PM by VomKriege »
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Tasty

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1478 on: December 21, 2017, 06:46:48 PM »
Newsfeed the bolded. :lol

VomKriege

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1480 on: December 22, 2017, 02:05:44 AM »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1481 on: December 22, 2017, 02:07:13 PM »
To make up (?) for the delay, CIG dumped 3.0 to all backers as far as I understand. It's pretty bad.

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1482 on: December 22, 2017, 03:35:51 PM »
From the Live twitch prerecorded stream :

AI for Squadron 42 in its "very early stages"  :doge
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TEEEPO

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1483 on: December 22, 2017, 04:33:21 PM »
yea, i can't sit through anymore of this

terrible

wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1484 on: December 22, 2017, 04:48:15 PM »
I for one was super impressed with the demo they showed. The game's shaping up to be everything I wanted it to be and then some. Sure, there were bugs (many of them known), performance issues and it clearly lacks polish, but honestly, I can't imagine anybody watching this and not being impressed. Even the writing and the dialogues, which I kinda expected to be meh at best, seemed decent, with great deliveries. Fantastic soundtrack, too.


@VomKriege:

Of course it's early. They only just started integrating Subsumption a few months ago.

TEEEPO

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1485 on: December 22, 2017, 04:53:40 PM »
will you start losing your patience after another five years?

early? lol

wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1486 on: December 22, 2017, 05:09:27 PM »
will you start losing your patience after another five years?

early? lol

I think Star Citizen will take quite a while longer, but from what they've shown of Squadron 42 today, that one looked like it might actually make 2018. And I don't really get impatient easily, at least as long as I know what's going on. I got impatient prior to seeing today's demo. I would have lost patience had they only shown a new version of the Morrow Tour with improved graphics. But I'm happy with what I've seen today, a goal is clearly in sight, and it looks like something worth waiting for.

And yeah, "early". CIG used to use two other AI solutions (CryAI on the ground and Kythera in space), but neither did everything they needed, so Tony Zurovec, former lead engine and AI engineer at Origin, came up with a new solution called Subsumption. This technology has been in development for years and reached a usable state a few months ago, but it still needs refinement and proper setup.

bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1487 on: December 23, 2017, 01:10:50 PM »
If we get Squadron 42 before 2019 ends I'll be impressed.

The MMO part is probably never going to be solid, they really should've just made the Space Sim and then scaled from there, but too late for that.
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The Sceneman

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#1

benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1489 on: December 23, 2017, 06:26:11 PM »
so Tony Zurovec, former lead engine and AI engineer at Origin
whose game credits died with the company 20+ years ago after he finished Crusader: No Remorse/Regret

unlike Roberts, he didn't even manage to grab any credits on Digital Anvil's games

and i don't mean to insult the guy who might have come up with something great, and especially since i like Crusader, but this is a recurring pattern for CIG's hires

bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1490 on: December 24, 2017, 03:25:49 AM »
so Tony Zurovec, former lead engine and AI engineer at Origin
whose game credits died with the company 20+ years ago after he finished Crusader: No Remorse/Regret

unlike Roberts, he didn't even manage to grab any credits on Digital Anvil's games

and i don't mean to insult the guy who might have come up with something great, and especially since i like Crusader, but this is a recurring pattern for CIG's hires

Yeah and from experience it's not a thing I've seen lead to success. It isn't impossible to leave the industry, do something else and come back and be successful but 20 years is a looong time and a lot has changed about how games are made.
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wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1491 on: December 25, 2017, 03:38:22 AM »
whose game credits died with the company 20+ years ago after he finished Crusader: No Remorse/Regret

unlike Roberts, he didn't even manage to grab any credits on Digital Anvil's games

and i don't mean to insult the guy who might have come up with something great, and especially since i like Crusader, but this is a recurring pattern for CIG's hires

Zurovec worked on medical simulations and business software (document processing and financial analysis) after leaving Digital Anvil. He left the games industry about ten years ago (worked as a consultant until 2006 or 2007), but he continued to work as a software engineer, in areas that aren't all that different from AI. Also, as far as I'm aware, he designed Subsumption, the implementation is done by Foundry42 in Germany and the UK.

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1492 on: December 30, 2017, 01:06:48 PM »
Early.

spoiler (click to show/hide)
:lol :lol :lol  :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
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bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1493 on: January 07, 2018, 06:03:55 AM »
https://i.imgur.com/tVsVU6X.png

Something Awful Goons are quite the club.
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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1494 on: January 07, 2018, 11:38:49 AM »
oh god i wish that was submitted in one of my methods classes as the paper (it'd technically meet my usual assignment design...and better than most of the papers do...but the methodology...oh man...i have no idea how i would grade it)

spoiler (click to show/hide)
i wonder if anyone has estimated figures for Battlecrusier 3000AD :teehee
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bluemax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1495 on: January 08, 2018, 04:32:42 AM »
In other recent SC news, they're charging backers $350 to come to a private event at the LA office and have dinner with Chris Roberts.

https://twitter.com/CliffordakaMiku/status/949380430033293312

Honestly, calling it The Last Supper might not be the best thing considering the potential state of the company.
NO

benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1496 on: January 09, 2018, 07:10:15 AM »
https://twitter.com/CliffordakaMiku/status/949381595189923841

i was going to say who would they put in the spots considering...

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1497 on: January 09, 2018, 10:00:53 AM »
CIG filed its response for Crytek complaint, it can be found on the public record somewhere. They apparently quote a bit from the licence agreement. Haven't followed too closely but Goons seem in agreement that "exclusivity" conditions are difficult to parse and some interpretation may be needed by whoever will made the ruling.

Also some debate on the wording of what the licence is attributed too. The GLA states in the header "Star Citizen & Squadron 42" but mentions it is thereafter referred to as "the game".
« Last Edit: January 09, 2018, 10:07:17 AM by VomKriege »
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Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1498 on: January 09, 2018, 07:13:15 PM »
Here:


CatsCatsCats

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #1499 on: January 09, 2018, 09:21:43 PM »
So it’s a dumb lawsuit?