I haven't played E:D but there's a fair bit of criticism to it as well. Not everyone is enamored with its flight model (It's not so much a space simulation but WWII dogfights, very much by design), it's still quite empty as it is, and some felt that Frontier did have a bit of bait and switches or overpromising in their KS (Game is always-on online at this point). The Frontier official forums or the thread on RPS forum would provide you with way deeper criticisms. Consensus is however that Frontier learnt from its mistakes and that they are much more cautious with promises and focusing on what they can deliver (not everyone is happy with the pace tho). There's still a big element of "game as a service, can only be completed in XX years" to the E:D project which comes with the inherent flaws of that.
It's hard to really characterize SC since it has evolved to be like Tetsuo at the end of Akira, but it always had grand ambitions, a lot of star power flash (Roberts himself and the whole cinematic, film star stuff), is heavily committed to having cutting edge AAA graphic fidelity, emphasis on having a real single player element (absent in E:D) and is currently promising an incredible (literally) level of detail and mechanics.