Author Topic: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE  (Read 309005 times)

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Tasty

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2580 on: June 22, 2022, 02:25:01 PM »
Quote
The actual game doesn't matter, it's about selling a lifestyle and exploiting FOMO by artificially limiting supply (just like Rolex and Ferrari!).

Wait are we talking about Star Citizen or crypto and NFTs here? :thinking

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2581 on: June 22, 2022, 07:26:06 PM »

benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2582 on: June 22, 2022, 10:07:30 PM »
Quote
The actual game doesn't matter, it's about selling a lifestyle and exploiting FOMO by artificially limiting supply (just like Rolex and Ferrari!).

Wait are we talking about Star Citizen or crypto and NFTs here? :thinking
While I would never say any of these things are inherently frauds and don't have possible merits, I would note that the historical record is pretty clear on how many fraud schemes have been unchanged for centuries and simply keep reoccurring with a new gloss. The "brilliance" of Bernie Madoff's scheme was how it was a simple ponzi scheme scaled up, nobody thought it could be because it would be obvious and somebody important would notice, right? (Parallels to WeWork? :thinking)

VomKriege

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VomKriege

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VomKriege

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wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2586 on: July 24, 2022, 05:54:34 AM »
It took CCP a decade to implement a "loot all" button in Eve Online, the most requested feature even before the game launched. It really isn't as simple as it might seem. The operation has to be atomic to prevent exploits while not causing too much traffic or server load.

Anyway, in a somewhat unexpected move, 3.17.2 saw massive netcode improvements, and with those, CIG raised the player cap per instance from 50 to 120. Morphologis managed to cram 114 players into a single spaceship. There are still a few desync issues, but it's now better with more than a hundred players than it was in the past with just a dozen. Also, Morphologis' connection might cause some of the issues, as he lives in Singapore and has to deal with a 400ms ping.


Tasty

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2587 on: July 25, 2022, 11:36:55 PM »
Throw another decade or two of tech at EVE and it really could be The Matrix someday.

wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2588 on: July 29, 2022, 08:59:19 AM »


Pretty decent for a minor release (though it is technically the Q3 patch as well). The player cap on the live servers was raised from 50 to around 100. They implemented dynamic caps based on server load, so one instance might top out at 120 players while another might only allow 80. That's a thing they want to start testing now as they need it for meshing in the future. 3.18, and with it the first major test of CIG's new graph database backend, could reportedly already enter closed testing next week.

wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2589 on: October 12, 2022, 05:52:49 PM »
People thought the graph database backend could enter testing in early August. August came and went, but it now finally happened: It's in closed alpha as of a few hours ago. Hope this shit works. A two month delay is pretty fucking great by Star Citizen standards. That said, CIG claimed it'd be public in November a few days ago, but they also expected the closed test to last for at least three months earlier this year, so that math doesn't really check out - I guess we'll see...

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2590 on: February 17, 2023, 01:54:50 AM »

Joe Molotov

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2591 on: February 21, 2023, 09:55:31 AM »
That's how Dale Earnhardt died.  :usacry
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Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2592 on: March 14, 2023, 02:08:00 PM »
https://www.pcgamer.com/the-launch-of-star-citizens-biggest-update-has-been-a-shambles-and-players-are-frustrated-this-is-embarrassingly-bad/

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The launch of Star Citizen's biggest update has been a shambles, and players are frustrated: 'This is embarrassingly bad'

:pika

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"I've been playing for hours, but I can't hail ATC, use my inventory, claim a ship, land when I do get through to ATC, accept any missions, or use any terminals," Star Citizen player dasinternet (opens in new tab) noted on the subreddit.

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"Dozens of login attempts," AdmiralGrogan (opens in new tab) wrote on the official forums. "Managed to get in ONCE for 10 minutes and nothing could be interacted with. Terminals didn't work, Ship controls... missions... nothing. And then a 30k crash. This is embarrassingly bad, even by star citizen standards."


Another 12 years of development should fix this. Probably.

benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2593 on: March 14, 2023, 02:19:57 PM »
But once you get in do the bartenders work?

edit: Can't believe I forgot to ask about the Gas Clouds!

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2594 on: March 16, 2023, 02:39:15 PM »


:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2595 on: March 16, 2023, 03:54:52 PM »
But once you get in do the bartenders work?

edit: Can't believe I forgot to ask about the Gas Clouds!

Asketh and ye shalt receiveth.


benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2596 on: March 16, 2023, 04:07:03 PM »
Here I've been making fun of the Gas Clouds and they were making the Crysis of Gas Clouds the entire time.

The Sceneman

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2597 on: March 19, 2023, 03:37:00 PM »
I love their mansplaining of technical shit

"The game runs on a computer. You see, a computer consists of various components. Graphical rendering uses your RAM. RAM stands for..."

Half a billion bucks and now they're saying "oh we might write some integration tests now so we don't break anything"
#1

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2598 on: April 07, 2023, 03:52:08 PM »
https://mailchi.mp/cloudimperiumgames/squadron-42-update-149080

Another 12 years and it should be close enough to a demo.

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2599 on: April 09, 2023, 01:53:11 PM »

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2600 on: April 23, 2023, 03:22:15 PM »
Quote
I'm really hoping the wheel issue with the PTV is addressed soon, it's basically impossible to complete a lap once you have debris on the field and you're racing other players.




Buggy racing indeed :teehee

benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2601 on: April 23, 2023, 09:47:20 PM »
FPS you promised: :nope

buggy racing: :ohyeah

benjipwns

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Coax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2603 on: September 05, 2023, 04:32:21 AM »
I bought into Star Citizen on Kickstarter in 2013, then went to jail for 10 years. Got out and it's still not done...


The Sceneman

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2604 on: September 13, 2023, 06:39:56 PM »
I bought into Star Citizen on Kickstarter in 2013, then went to jail for 10 years. Got out and it's still not done...

:dead
#1

Pissy F Benny

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2605 on: September 18, 2023, 11:02:59 AM »
Posted in the wrong thread like a fucking idiot
(ice)

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2606 on: September 18, 2023, 03:23:11 PM »
Posted in the wrong thread like a fucking idiot

To be fair this was a more substantial update to the thread than what CIG has put out for SQ42 since 2012.

chronovore

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2607 on: September 30, 2023, 06:00:33 AM »
:dead

Joe Molotov

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2608 on: October 22, 2023, 10:07:26 PM »
https://m.

It’s happening!  :sicko :sicko :sicko :sicko
©@©™

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2609 on: October 23, 2023, 07:33:58 AM »
No release date hey. What are we betting on, 2027?

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2610 on: November 11, 2023, 03:09:59 PM »

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2611 on: November 25, 2023, 10:28:01 AM »
In Space, no one can hear you go far left


Guess they did add the Pyro map.
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Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2612 on: December 17, 2023, 06:52:03 PM »

chronovore

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2613 on: January 11, 2024, 03:11:48 AM »
I was recently shocked to learn that the game is actually playable.

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2614 on: April 03, 2024, 04:32:23 PM »


I guess they forgot a few things when they said "Squadron 42 is done, just polishing now"