Poll

Did this become a thing or did it just die?

LOL
7 (11.9%)
Fuck off
4 (6.8%)
No one wants this shit
23 (39%)
Maybe
16 (27.1%)
Yes
9 (15.3%)

Total Members Voted: 59

Author Topic: VR  (Read 7441 times)

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Steve Contra

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VR
« on: December 09, 2016, 01:27:07 PM »
Vote.
vin

Human Snorenado

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Re: VR
« Reply #1 on: December 09, 2016, 01:27:43 PM »
Should be able to vote more than once, top 3 are all viable repsonses
yar

Positive Touch

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Re: VR
« Reply #2 on: December 09, 2016, 01:32:39 PM »
pcp

Great Rumbler

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Re: VR
« Reply #3 on: December 09, 2016, 01:56:52 PM »
No.
dog

Bebpo

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Re: VR
« Reply #4 on: December 09, 2016, 02:00:40 PM »
VR is great.  It'll be a new type of side-gaming to compliment traditional gaming experience just as how mobile gaming has created a new market.  That's said we're still 5 years+ away from where we need to be tech-wise, so this is all PS1-era 3d early adopter stuff.

I think one day we'll have an AR type Hololens thing that can social and lively and enhance day to day experiences which can then black out the world and turn into a VR mode for VR experiences as well.  That's probably 10 years away.

I really think anyone who straight out hates on VR or lolz at it just hasn't really played it.  I don't know a single person whose spent time with VR and hasn't said "this is pretty fucking cool", although it's also usually followed by "I'm not buying this".

Rufus

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Re: VR
« Reply #5 on: December 09, 2016, 02:11:46 PM »
Once it's so cheap it can ship with a console.

Which might be never, one way or another. So maybe.

Sho Nuff

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Re: VR
« Reply #6 on: December 09, 2016, 02:53:30 PM »
It's cool but I'm a dude with disposable income soooooo yeah

recursivelyenumerable

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Re: VR
« Reply #7 on: December 09, 2016, 03:09:13 PM »
Tiltbrush is amazing so VR is amazing.

as for aaa vr gaming, gaming is terrible anyway so who cares.
QED

Brehvolution

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Re: VR
« Reply #8 on: December 09, 2016, 03:36:33 PM »
It's better than a tech demo, but it's still lacking the killer app.
©ZH

benjipwns

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Re: VR
« Reply #9 on: December 09, 2016, 04:04:59 PM »

Yeti

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Re: VR
« Reply #10 on: December 09, 2016, 10:16:03 PM »
Why do Bore polls always end up resembling a hand giving the middle finger?
WDW

bluemax

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Re: VR
« Reply #11 on: December 09, 2016, 11:48:20 PM »
"There's no money in it" - https://www.rockpapershotgun.com/2016/12/08/dean-hall-on-vr-development-theres-no-money-in-it/


"Overheats and battery usage are top complaints by GearVR users, so regarding fancy gfx tech, correct answer is often "Can do, but not gonna"" - John Carmack

My personal take: It's great for gimmicky marketing stuff and short experiences. It's terrible for gaming.
NO

recursivelyenumerable

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Re: VR
« Reply #12 on: December 10, 2016, 03:00:54 AM »
Gaming is shit so why should anyone care about whether it's good for gaming or not?
QED

VomKriege

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Re: VR
« Reply #13 on: January 17, 2017, 06:34:33 PM »
So... Is it reaching the mainstream yet ?

ὕβρις

Bebpo

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Re: VR
« Reply #14 on: January 17, 2017, 06:46:59 PM »
Still sold out consistently everywhere.

bork

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Re: VR
« Reply #15 on: January 18, 2017, 07:55:30 AM »
So... Is it reaching the mainstream yet ?

(Image removed from quote.)

I already forgot about it.  :doge
ど助平

demi

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Re: VR
« Reply #16 on: January 18, 2017, 08:11:07 AM »
fat

zomgee

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Re: VR
« Reply #17 on: January 21, 2017, 01:55:59 PM »


http://www.businessinsider.com/what-happened-to-virtual-reality-2017-1

Business Insider is normally trash but this is a pretty good article.
rub

Premium Lager

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Re: VR
« Reply #18 on: January 21, 2017, 05:07:45 PM »
not too bad I guess?

PlayDat

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Re: VR
« Reply #19 on: January 21, 2017, 05:16:03 PM »
I like that it exists, but there's no way I'm spending money on that stuff right now.

Brehvolution

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Re: VR
« Reply #20 on: January 23, 2017, 01:44:49 PM »
PSVR is so unavailable that gamestop isn't even taking reserve payments on them.
©ZH

bork

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Re: VR
« Reply #21 on: January 23, 2017, 02:00:08 PM »
Hey guys, Dead Or Alive Xtreme 3 is getting VR support soon.  Finally something worth it.  :doge
ど助平

Sho Nuff

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Re: VR
« Reply #22 on: January 23, 2017, 03:07:52 PM »
I wonder if they removed the parts where you touch the girls

Tasty Meat

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Re: VR
« Reply #23 on: January 23, 2017, 03:25:05 PM »
Daydream will catch on as more phones and headsets get out there. I didn't pay anything for mine but it's soooooo good and effortless to use. Gear VR is gonna tank with the rest of Samsung this year I think, that Note fiasco is gonna bite em hard.
🌈

bork

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Re: VR
« Reply #24 on: January 23, 2017, 04:09:07 PM »
I wonder if they removed the parts where you touch the girls



Doesn't show anything in the trailer.  Just a bunch of "durr hurrr hurrrrr" stuff from the girls.

This drops tomorrow.
ど助平

Tasty Meat

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Re: VR
« Reply #25 on: January 23, 2017, 04:10:39 PM »
Hope it does. Otherwise Mega64 might have to go on strike again!

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Joe Molotov

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Re: VR
« Reply #26 on: January 23, 2017, 04:15:16 PM »
I'M SORRY, I CAME!
©@©™

VomKriege

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Re: VR
« Reply #27 on: January 25, 2017, 03:51:15 AM »
Still sold out consistently everywhere.

That sounds good...

PSVR is so unavailable that gamestop isn't even taking reserve payments on them.

...and this much less so.

Manufacturing issues or did Sony already gave up ?
Apparently the Scorpio website scrubbed the mention to being VR capable...
ὕβρις

bluemax

  • Senior Member
Re: VR
« Reply #28 on: January 25, 2017, 11:16:29 PM »
Gaming is shit so why should anyone care about whether it's good for gaming or not?

Because the people pushing the most money towards VR are all gaming related. Ideally non gaming stuff would be taking the forefront of VR but that just isn't the case, largely due to the cost of ownership.
NO

Bebpo

  • Senior Member
Re: VR
« Reply #29 on: January 26, 2017, 03:14:10 AM »
Still sold out consistently everywhere.

That sounds good...

PSVR is so unavailable that gamestop isn't even taking reserve payments on them.

...and this much less so.

Manufacturing issues or did Sony already gave up ?
Apparently the Scorpio website scrubbed the mention to being VR capable...

In reality, PS VR is selling and will keep selling about on par with Vive/Rift, aka doing alright for a new expensive thing. 

Gear VR will outsell them all because it's cheap and everyone has a phone and the Wii has shown that no one really cares about graphical quality.  Although it's not like graphical quality is good on any VR because 1080p is way too low resolution.  RE7 looks like a PS2.5 game in VR.  I'm still not sold on whether to play it in VR for the extra immersion or non-VR for a nice looking game.  Good graphics go along way for immersion for me too :|

bork

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Re: VR
« Reply #30 on: January 26, 2017, 07:20:38 AM »
PSVR is going to be Sony's next Vita.  But like the Vita, maybe that means some third parties will come along and make some good games for it after Sony abandons it.  :doge

Has anyone even announced a new PSVR game recently?
ど助平

bluemax

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Re: VR
« Reply #31 on: January 26, 2017, 11:38:26 PM »
PSVR is going to be Sony's next Vita.  But like the Vita, maybe that means some third parties will come along and make some good games for it after Sony abandons it.  :doge

Has anyone even announced a new PSVR game recently?

There was one announced by Whitemoon Dreams at that PSX experience near the end of last year. Whitemoon Dreams is a studio I interviewed at like 10 years ago that I'm still shocked exists every time I hear they still exist. I wonder if they're gunning to end up like the Workshop and get acquihired by a movie studio to do VR.
NO

bluemax

  • Senior Member
Re: VR
« Reply #32 on: February 07, 2017, 11:20:33 PM »
Unity released some stats on VR games (not sure if this is all VR games or just those made with Unity):

https://blogs.unity3d.com/2017/02/01/cant-stop-wont-stop-the-2016-mobile-games-market-report/

On average people spend more time per session in VR than they do with a mobile game, but people who play VR games play fewer sessions per month than mobile gamers. The average VR session is about 12 minutes and the average VR gamer has about 36 sessions per month.

The entire VR industry made about $1.8b dollars last year. Gear VR was the leading headset at 4.5mm and the PSVR beat out the other non mobile headsets (ie Vive and Rift) but didn't top 1mm in sales. A total of about 6.3mm headsets of various types were sold last year.
NO

zomgee

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Re: VR
« Reply #33 on: December 18, 2017, 10:59:30 PM »
I picked up a cheap Lenovo headset for $200 During Microsofta 12 days of deals, even came with controllers. It's really pretty fun and works on my older computer just fine. Microsoft's Mixed Reality is well done and supports SteamVR.

For $200 it's good for tech demo/old people stuff. Google Earth deserves to be experienced and for that price.... it's fine. 
rub

Sho Nuff

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Re: VR
« Reply #34 on: December 19, 2017, 12:54:07 PM »
The numbers on PS VR, both in terms of hardware and software, are very, very good.

naff

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Re: VR
« Reply #35 on: December 19, 2017, 07:11:55 PM »
Yes, obviously  ::) I won't pretend to have any idea when, or who, will end up with the market winning solution, but it will be commonplace for middle class westerners to have a VR device in their home soon enough. I wouldn't even say uptake is slow, currently it's in its first iteration, and consumer versions have been available for less than 2 years. Affordable GPU power is a rapidly disappearing bottleneck, with exponential increases not looking to slow down, and simple mobile options like GearVR and Daydream will continue to improve. It's not just a gimmick.
(_,_)

naff

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Re: VR
« Reply #36 on: December 19, 2017, 07:15:39 PM »
I picked up a cheap Lenovo headset for $200 During Microsofta 12 days of deals, even came with controllers. It's really pretty fun and works on my older computer just fine. Microsoft's Mixed Reality is well done and supports SteamVR.

For $200 it's good for tech demo/old people stuff. Google Earth deserves to be experienced and for that price.... it's fine.

Google EArth VR is p sweet, spent a few nights high af flying around the earth
(_,_)

naff

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Re: VR
« Reply #37 on: December 19, 2017, 07:36:02 PM »
... i can definitely understand why you'd argue it's a gimmick, my thoughts on why it's not is the unparalleled immersion it offers is so valuable, beyond that of a simple gimmick, even now with a terrible screen door effect even on the high-end options (particularly bad with Vive yeeeuch). Yes, the consumer experience is janky atm (highly dependent on software) for sure, on top of being expensive. It's currently for a niche crowd that are happy to blow money on dumb shit, and there are a lot of experiences that could easily turn someone off e.g. you'd expect Skyrim and Doom to probably be equally good technically, but some stupid, (seemingly) arbitrary design decisions make one incredible and other barely playable (Doom VR is fucking terrible).
(_,_)

Eel O'Brian

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Re: VR
« Reply #38 on: December 20, 2017, 12:36:55 AM »
Prediction: MS will announce XB1X compatibility with all the various Mixed Reality PC headsets at E3 2018 (they all conform to specs set by MS, the only real differences are build quality and comfort level). A bunch of companies (Samsung, HP, Lenovo, Acer, Asus) have already soft-launched their hardware, and you can find some of them around $200 on sale already. By next holiday $200 (to $250 for more luxury models) will be the norm and not the sale price, and you'll see a lot more interest in VR. The plusses over regular VR headsets is that you only have to plug in one cable as it uses inside out tracking (cameras are mounted in the headsets), resolution is higher (1440 or 1600 vs 1200 on Vive and Oculus), and you can use Steam VR and third party programs to run a lot of the current VR exclusives. Also the system requirements are way lower than Oculus and Vive (although if you run it on a potato PC you'll be limited to lightweight apps and videos and can forget about any sort of real gaming). Minuses are the controllers don't seem all that great, and unless you want to tinker with open source the Mixed Reality software selection is pretty dire right now. Making the XB1X compatible with already existing headsets will open it up in a larger way, though.  Sony's VR will still outsell it, to be sure, but a headset that you can just plug in and use straight away on both your PC or your Xbox without using some external program or setting up multiple cameras is probably going to appeal to a good amount of people hesitant to lay out cash right now.
sup

Tasty Meat

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Re: VR
« Reply #39 on: December 20, 2017, 11:19:41 AM »
🌈

seagrams hotsauce

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Re: VR
« Reply #40 on: December 20, 2017, 11:55:59 AM »
Bottom line for me is that I ain't strapping some dumbass visor to my head that takes up half my face to play bad vidya. Call me when the shit looks like Google Glass or whatever and we'll see

sarslip

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Re: VR
« Reply #41 on: December 20, 2017, 01:23:08 PM »
Bottom line for me is that I ain't strapping some dumbass visor to my head that takes up half my face to play bad vidya. Call me when the shit looks like Google Glass or whatever and we'll see


 :dice

Raist

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Re: VR
« Reply #42 on: December 20, 2017, 01:47:06 PM »
Why would you want some shitty overlays over the "real world".

That's like, two completely different things anyway. And AR will definitely NOT be anything else than "bad vidya". For the next 200 years anyway.

bork

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Human Snorenado

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Re: VR
« Reply #44 on: December 20, 2017, 02:41:17 PM »
I'm on board the second a matrix style brain jack happens and not a minute before, fuck headsets
yar

Trent Dole

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Re: VR
« Reply #45 on: December 20, 2017, 04:50:46 PM »
Hi

Tasty Meat

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Re: VR
« Reply #46 on: December 20, 2017, 05:49:49 PM »
I'm on board the second a matrix style brain jack happens and not a minute before, fuck headsets

By that time the tech will probably be wireless.

Ghost in the Shell style future :rejoice
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Eel O'Brian

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Re: VR
« Reply #47 on: December 20, 2017, 09:58:13 PM »
Why would you want some shitty overlays over the "real world".

That's like, two completely different things anyway. And AR will definitely NOT be anything else than "bad vidya". For the next 200 years anyway.

You do know mixed reality is just their term for VR, right? All the headsets right now are just VR headsets with higher resolution than rift or vive (plus they're way cheaper).
sup

Tasty Meat

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Re: VR
« Reply #48 on: December 21, 2017, 12:23:03 PM »
"Mixed reality" is AR.
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Eel O'Brian

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Re: VR
« Reply #49 on: December 21, 2017, 12:29:52 PM »
It covers both. Right now every Mixed Reality headset is a VR headset. AR won't be a thing until Hololens releases.
sup

Tasty Meat

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Re: VR
« Reply #50 on: December 21, 2017, 05:47:16 PM »
Huh? What headsets do you mean?

I've only seen "mixed reality" as a term from Microsoft and now Magic Leap, which are both AR experiences.
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Raist

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Re: VR
« Reply #51 on: December 21, 2017, 06:40:13 PM »
MS call their Holololens "MR". But it's just marketing nonsense, it's no different than what AR is.

Given that seagrams referred to google glass, I assume he was talking about AR.

Eel O'Brian

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Re: VR
« Reply #52 on: December 21, 2017, 07:20:10 PM »
Huh? What headsets do you mean?

I've only seen "mixed reality" as a term from Microsoft and now Magic Leap, which are both AR experiences.

Mixed Reality refers to both AR and VR. All the MS certified headsets on the market right now are just VR headsets (meaning there's just a standard VR display inside and not an overlay screen). Hololens and screen overlay AR headsets don't exist as retail products yet. I guess they're calling it all Mixed Reality to differentiate it from Oculus and Vive because the tracking  cameras are all mounted in the headset itself instead of requiring external cameras for tracking.
sup

Tasty Meat

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Re: VR
« Reply #53 on: December 22, 2017, 11:23:04 AM »
MS certified headsets? :thinking

Yeah MR is just MS marketing speak. Pay it no mind.
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Eel O'Brian

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Re: VR
« Reply #54 on: December 22, 2017, 01:56:32 PM »
Yeah, MS has a set of spec requirements the headsets have to meet:

https://www.microsoft.com/en-us/store/collections/vrandmixedrealityheadsets

here's a rundown of all the current headsets:

https://www.vrheads.com/how-every-windows-mixed-reality-headset-stacks-against-each-other
sup

Tasty Meat

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Re: VR
« Reply #55 on: December 22, 2017, 02:16:05 PM »
I wasn't even aware other real manufacturers were making VR headsets for PC. Neat.

Are they any good?
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zomgee

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Re: VR
« Reply #56 on: December 22, 2017, 02:42:14 PM »
I wasn't even aware other real manufacturers were making VR headsets for PC. Neat.

Are they any good?

I'm not the best person to ask but I bought a Lenovo Explorer with controllers and even with a very underpowered PC, it's impressive.

I really, really like the controllers.

Google Earth does great, Valve's The Lab runs ok, and Job Simulator runs without a hitch. Graphically the glasses do great, now inwish I had a better PC.

Since Valve and Microsoft are allowing SteamVR access with Mixed Reality headsets, there is plenty to do. Without that there would be no point.
rub

Tasty Meat

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Re: VR
« Reply #57 on: December 22, 2017, 02:54:02 PM »
Can you like play any first-person Steam game with it? Or does it have to be specifically VR?

The only VR game I want to play that isn't on Daydream is Dead Secret. It's even on the fucking Gear VR but not Daydream. >:(
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zomgee

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Re: VR
« Reply #58 on: December 22, 2017, 04:03:45 PM »
Can you like play any first-person Steam game with it? Or does it have to be specifically VR?

The only VR game I want to play that isn't on Daydream is Dead Secret. It's even on the fucking Gear VR but not Daydream. >:(

No, not yet. Steams page for the game lists compatibility:

http://store.steampowered.com/app/402260/Dead_Secret/

And right now it's only Vive and Oculus.
rub

Eel O'Brian

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Re: VR
« Reply #59 on: December 22, 2017, 10:17:36 PM »
Building a new PC for VR is my 2018 project. I'm still running on 2010 hardware, and it is having elderly struggles.
sup