Author Topic: Resident Evil 8: Village  (Read 16548 times)

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Let's Cyber

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Re: Resident Evil 8: Village
« Reply #120 on: May 05, 2021, 02:24:21 PM »
Those are good scores tho?

Svejk

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Re: Resident Evil 8: Village
« Reply #121 on: May 05, 2021, 03:35:21 PM »
Can't wait to play this in a year or 2 in VR!  :rejoice
spoiler (click to show/hide)
:bowsette
 :dsp
[close]

naff

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Re: Resident Evil 8: Village
« Reply #122 on: May 05, 2021, 06:23:20 PM »
Quote
“When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players,” he said.

“Some of the feedback we received regarding [RE7 was] that it was too scary to play,” Kanda added. “In one regard, that’s exactly what we were striving for, so it’s a huge compliment for us.

“But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in RE Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.
https://www.videogameschronicle.com/news/resident-evils-producer-says-village-was-balanced-based-on-feedback-that-re7-was-too-scary/

 :dayum :wut :foodcourt

Why would you say this a few days before release??  If it's to entice a larger audience, I think it's going to have an opposite effect.  I still hope it does well because I want this bitch in VR.

nah, i think casuals starved for big new releases not familiar with "RESIDENT EVIL" could see this as a time to jump in. a gothic action game with a horror theme for the whole family
◕‿◕

Nintex

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Re: Resident Evil 8: Village
« Reply #123 on: May 05, 2021, 06:28:37 PM »
From what I'm reading the score is stuck in 8 - 9 territory because of some technical issues (Ray Tracing causes performance dips on next gen machines), Mercenaries is a bit limited and the game leans heavily on ideas explored in Resident Evil 4 but isn't as good as RE4 or RE2 Remake. Overall it sounds like a blast and a worthy sequel to Resident Evil 7. Some also mention how weird and creepy it is (almost too horrific for some).

Capcom probably figured it was better to get the game out early 2021 and then add in some more DLC content later.
I expect a lot of cross gen games to land around the 8/10 mark coming out of this pandemic.
🤴

Svejk

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Re: Resident Evil 8: Village
« Reply #124 on: May 05, 2021, 07:06:56 PM »
Quote
“When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players,” he said.

“Some of the feedback we received regarding [RE7 was] that it was too scary to play,” Kanda added. “In one regard, that’s exactly what we were striving for, so it’s a huge compliment for us.

“But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in RE Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.
https://www.videogameschronicle.com/news/resident-evils-producer-says-village-was-balanced-based-on-feedback-that-re7-was-too-scary/

 :dayum :wut :foodcourt

Why would you say this a few days before release??  If it's to entice a larger audience, I think it's going to have an opposite effect.  I still hope it does well because I want this bitch in VR.

nah, i think casuals starved for big new releases not familiar with "RESIDENT EVIL" could see this as a time to jump in. a gothic action game with a horror theme for the whole family
This is exactly what I thought of too.  :lol  "Bloody, big titty vampires you can share with your children!"

naff

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Re: Resident Evil 8: Village
« Reply #125 on: May 05, 2021, 08:00:56 PM »
tbh, resi games are more action horror schlock w some puzzle elements to me and not actually all that horrific. RE1 was pretty horrific at the time, but i still played through it when i was 9 or 10. i also got scared watching I Know What You Did Last Summer back then. i never finished silent hill. too scary. haven't played any resi post 5 yet, but planning to start a playthrough of the series soon (just got 0, 1 remake and 2 remake). i played RE2 a lot with my cousin and we were pretty inured to it by that point. never played the gamecube ones as the better graphics just looked too hardcore and i think i became more of a wuss as i got older (or maybe it was PTSD from opening all those doors :p ). steeling myself for getting back into the series
« Last Edit: May 05, 2021, 08:06:52 PM by naff »
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mormapope

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Re: Resident Evil 8: Village
« Reply #126 on: May 05, 2021, 08:26:02 PM »
Resident Evil rankings (my enjoyment, this shit isn't going to match anyone else's)

1. RE4 = RE2 Remake
2. RE2
3. RE7
4. RE6
5. RE3/RE3 Remake
6. RE1/RE1 Remake
7. RE5
8. Code Veronica

RE6 is a super bloated, ambitious, busted ass game, but it had a lot more charm and more interesting ideas than RE5. Im also very much not a classic RE snob. RE2, even the original, streamlined "puzzle" solving to the point that RE2 is almost a straight up action horror game.
OH!

Don Rumata

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Re: Resident Evil 8: Village
« Reply #127 on: May 05, 2021, 08:37:35 PM »
Here's mine, for good measure:

1. RE1 remake
2. RE4 = RE2remake
3. RE3 (ps1)
4. RE2 (ps1)
5. RE5 = RE7
6. RE1 (ps1)
7. RE0
8. RE Veronica (honestly need to replay this, though)
9. RE3remake

Never finished 6.

remy

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Re: Resident Evil 8: Village
« Reply #128 on: May 05, 2021, 09:27:09 PM »
nah, i think casuals starved for big new releases not familiar with "RESIDENT EVIL" could see this as a time to jump in. a gothic action game with a horror theme for the whole family
This is exactly what I thought of too.  :lol  "Bloody, big titty vampires you can share with your children!"
I used to play RE2 with my dad when i was like 8  :doge

Human Snorenado

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Re: Resident Evil 8: Village
« Reply #129 on: May 05, 2021, 09:29:21 PM »
RE2remake
RE4=REmake
RE7
RE5
RE3 original
RE3 remake
Code Veronica=RE0

Never played 6
yar

Don Rumata

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Re: Resident Evil 8: Village
« Reply #130 on: May 05, 2021, 09:46:10 PM »
nah, i think casuals starved for big new releases not familiar with "RESIDENT EVIL" could see this as a time to jump in. a gothic action game with a horror theme for the whole family
This is exactly what I thought of too.  :lol  "Bloody, big titty vampires you can share with your children!"
I used to play RE2 with my dad when i was like 8  :doge
This reminds me, when i was a kid, with my brothers we would play and watch whatever we wanted pretty much, played Silent Hill, watched Robocop (also porn, but that was sneakily) etc.
I remember when we watched Rob Roy, my classmate's mother asked us to Fast Forward through the rape scene if we watched it with him.

Anyway, one time during summer vacation some family friends were over with their kids (my age) and we decide to play RE3, and these boys just leave the room.
When we asked where the hell they're going, they said the Nemesis scared them too much, and they couldn't even watch the game or they'd get nightmares.
At the time this blew my mind, since we would play and watch all sort of horror games/movies, go to cemeteries at night and similar stuff, i never really registered "Resident Evil" as a horror game, certainly not after 1.
But i guess sensibilities vary wildly.

Also i'm a maladjusted human, so i'm not arguing that was a proper way to grow up. :thinking

naff

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Re: Resident Evil 8: Village
« Reply #131 on: May 05, 2021, 09:57:12 PM »
nah, i think casuals starved for big new releases not familiar with "RESIDENT EVIL" could see this as a time to jump in. a gothic action game with a horror theme for the whole family
This is exactly what I thought of too.  :lol  "Bloody, big titty vampires you can share with your children!"
I used to play RE2 with my dad when i was like 8  :doge

cool dads  8)  :heartbeat

the millennials i know that are the most maladjusted to the modern world are the ones that were sheltered from the wealth of inappropriate entertainment at our disposal in the 90s
◕‿◕

Svejk

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Re: Resident Evil 8: Village
« Reply #132 on: May 05, 2021, 10:19:23 PM »
My parents didn't give any shits what I watched or did... Having children now, I want my kids to be less scarred and warped than I am.  :-[  I guess what I was pointing out (which based on reviews, it's still plenty "scary") that if they're making a survival horror game that's less scary just to please the pussies that thought RE7 was too scary, fuck that.  People should know what they're getting into.
I dunno.. maybe I'm blowing that interview out of proportion, but it annoyed me to read that. 

MMaRsu

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Re: Resident Evil 8: Village
« Reply #133 on: May 06, 2021, 03:37:00 AM »
Does this have Denuvo trash again? Probably -_-
What

Borealis

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Re: Resident Evil 8: Village
« Reply #134 on: May 06, 2021, 05:20:48 AM »
How disappointing was RE3 remake?

Hopes for RE4 remake?

BIONIC

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Re: Resident Evil 8: Village
« Reply #135 on: May 06, 2021, 05:57:53 AM »
How disappointing was RE3 remake?

Hopes for RE4 remake?

In a vacuum, it was a fun game and I had a good time with it. As a remake of one of my favorite games, it was a massive disappointment. Especially coming after RE2R which mostly incorporated everything from the original game, and added some good shit on top.

I don’t want them to touch RE4  :stahp
Margs

Pissy F Benny

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Re: Resident Evil 8: Village
« Reply #136 on: May 06, 2021, 06:05:59 AM »
so disappointing it was bubbed demake by some (I only played the demo tbf)
(ice)

Don Rumata

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Re: Resident Evil 8: Village
« Reply #137 on: May 06, 2021, 09:53:29 AM »
My biggest gaming disappointment in years.  >:(

Not only it removed every fun thing about the original, but it also managed to tell a less coherent story, and an incredibly fucked sense of pacing (start your game off with a high octane chase sequence bro, goodluck with that build up).
But they didn't stop there, because they also took the pretty much perfect gameplay of RE2remake, and fucked up the balance, also making that less fun.
And make the Nemesis LESS threatening than Mr.X, as a stalker...

The graphics are nice, the character models are great (although the new nemesis looks a bit dumb) and the dodge mechanic can be fun, in a RE6 kind of way (though i think it's out of place in a game like this).
There's a couple of decent sequences, but i really can't stress enough how big of a disappointment it was, and it manages to be  (or at least feel) shorter than the original, too, which already was like a 3 hours game.

Human Snorenado

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Re: Resident Evil 8: Village
« Reply #138 on: May 06, 2021, 12:38:54 PM »
It wasn't that good but what a lot of these people disappointed in it aren't telling you is that the OG was already in the bottom 1/3rd of RE games anyway

:yeshrug
yar

BIONIC

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Re: Resident Evil 8: Village
« Reply #139 on: May 06, 2021, 12:58:55 PM »
It wasn't that good but what a lot of these people disappointed in it aren't telling you is that the OG was already in the bottom 1/3rd of RE games anyway

:yeshrug

:hhh
Margs

demi

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Re: Resident Evil 8: Village
« Reply #140 on: May 06, 2021, 01:37:00 PM »
RE Rankings

RE1 the goat
RE2 aight
RE3 good
RE4 oldhat
RE5 racist
RE6 misunderstood
RE0 aight held back by awful item system
RESurvivor better than RE3Make
REDeadAim better than RE3Make
REOutbreak needs to be ported already
RERevelation aight
RERevelation 2 aight
REGaiden better than RE3Make
RE7 the sequel to breakdown
RECV aight
fat

Don Rumata

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Re: Resident Evil 8: Village
« Reply #141 on: May 06, 2021, 03:06:42 PM »
It wasn't that good but what a lot of these people disappointed in it aren't telling you is that the OG was already in the bottom 1/3rd of RE games anyway

:yeshrug
Power Bottom maybe.

Bebpo

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Re: Resident Evil 8: Village
« Reply #142 on: May 06, 2021, 09:36:48 PM »
I forgot this comes out tomorrow.

Are the pre-order goods any good? Aka should I buy it tonight?

Any performance stuff on how the PS5 version is compared to PC? Running a 2080ti.

Bebpo

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Re: Resident Evil 8: Village
« Reply #143 on: May 06, 2021, 09:43:49 PM »
Damn, PC performance benchmarks look impressive. Gonna try the demo. If I can get 90fps+ with RTX on and max settings I'll take it over the PS5 45fps even though Dual Sense might be nice.

Don Rumata

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Re: Resident Evil 8: Village
« Reply #144 on: May 06, 2021, 09:54:59 PM »
I forgot this comes out tomorrow.

Are the pre-order goods any good? Aka should I buy it tonight?

Any performance stuff on how the PS5 version is compared to PC? Running a 2080ti.
Are they ever? Besides, i think Jhon from Digital Foundry said to wait on their analysis to buy the PC ver. because it has some issues, apparently.

Either way, never preorder.

I'll say, the demo ran more or less fine on my 1060, at 1080p.

Bebpo

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Re: Resident Evil 8: Village
« Reply #145 on: May 07, 2021, 12:01:33 AM »
I forgot this comes out tomorrow.

Are the pre-order goods any good? Aka should I buy it tonight?

Any performance stuff on how the PS5 version is compared to PC? Running a 2080ti.
Are they ever? Besides, i think Jhon from Digital Foundry said to wait on their analysis to buy the PC ver. because it has some issues, apparently.

I mean sometimes you get a nice skin or a gun or something. Idk, I guess these days pre-order stuff is pretty weak since they want you to shell $$$ for the digital LE goods instead.

Bebpo

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Re: Resident Evil 8: Village
« Reply #146 on: May 07, 2021, 12:35:10 AM »
Village demo ran really smooth on my gsync 144hz monitor and looked solid enough. Gonna download that demo on PS5 and compare, but probably will go PC from that.

First time checking out this demo. Pretty cool, had been mostly media blackout on this. Looking forward to playing it this weekend.

*edit* ok, yeah, PC version for me. PS5 with Ray-tracing off 60fps looks pretty similar, RTX isn't very noticeable to my eyes. 45fps mode is junk though. I like on PC how you get options to like turn off chromatic abberation which I hate in games and add film grain and stuff (maybe that's in the PS5 one too from the main menu and not in-game menu idk).
« Last Edit: May 07, 2021, 12:56:16 AM by Bebpo »

Trent Dole

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Mr Gilhaney

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Re: Resident Evil 8: Village
« Reply #148 on: May 07, 2021, 11:29:32 AM »
Played around 3 hours, enjoyed it so far. Been a fun ride, even if the fighting enemies is a bit ZzZ. Also another moment for top 5 dumb RE moments already happened








« Last Edit: May 07, 2021, 11:39:35 AM by Mr Gilhaney »

HardcoreRetro

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Re: Resident Evil 8: Village
« Reply #149 on: May 07, 2021, 12:04:40 PM »
Also another moment for top 5 dumb RE moments already happened

Damn, this sounds good.

mormapope

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Re: Resident Evil 8: Village
« Reply #150 on: May 07, 2021, 01:27:50 PM »
Started on hardcore, gonna bump the difficulty down to normal. Unless game balancing is ultra fucked from the start, dying a bunch of times and barely squeaking by is less immersive and makes horror turn into tedium.
OH!

demi

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Re: Resident Evil 8: Village
« Reply #151 on: May 07, 2021, 02:34:52 PM »
Never start on Hardcore with these games. That's meant for NG+

Enjoy the game, don't frustrate yourself to the point you hate it
fat

Mr Gilhaney

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Re: Resident Evil 8: Village
« Reply #152 on: May 07, 2021, 02:58:26 PM »
I'm playing on normal and have had a very easy time so far. I usually suck at these games too. Only died when I had a complete brainfart and went the wrong way, trapping me in a corner with lots of enemies.

demi

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Re: Resident Evil 8: Village
« Reply #153 on: May 07, 2021, 03:02:30 PM »
This game rules so far. Missed Resident Evil
fat

BIONIC

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Re: Resident Evil 8: Village
« Reply #154 on: May 07, 2021, 04:57:44 PM »
lol pussies. Hardcore to the bone  :expert
Margs

demi

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Re: Resident Evil 8: Village
« Reply #155 on: May 07, 2021, 05:43:22 PM »
spoiler (click to show/hide)
Enjoy needless frustration while I coast through Village of Shadows difficult with Infinite Ammo Enabled  :brain
[close]
fat

Human Snorenado

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Re: Resident Evil 8: Village
« Reply #156 on: May 08, 2021, 09:26:55 AM »
Charming place

yar

HardcoreRetro

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Re: Resident Evil 8: Village
« Reply #157 on: May 08, 2021, 09:57:27 AM »
They should've given me the option to cut down the jumpscare crow at the start of the game. Instead of getting startled I felt bad for the bird.

paprikastaude

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Re: Resident Evil 8: Village
« Reply #158 on: May 08, 2021, 10:00:44 AM »
Game shitting the bed a little bit towards  the end like 7 again gameplaywise :cat

Bringing together all the lore though :lawd

Nintex

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Re: Resident Evil 8: Village
« Reply #159 on: May 08, 2021, 11:41:43 AM »
Got up to the castle, this game rocks  8)

Those Lycans are scary af though. Much more terrifying than those slow ass mold zombies. Not sure who said this would be less scary somehow.


Bringing together all the lore though :lawd
I have no idea where they are going with this but I am enjoying it all the same  :lol
🤴

Mr Gilhaney

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Re: Resident Evil 8: Village
« Reply #160 on: May 08, 2021, 03:46:00 PM »
This can look surprisingly decent with FOV mod and something to remove that horrible vignette. Trying to keep it without too many big spoilers

spoiler (click to show/hide)

















[close]


Just did a mini boss that I dont think I was supposed to yet. Took all my fucking ammo and pipe bombs. But still havent actually died since the very beginning. Only one jump scare proper got me so far. Which was when you are doing a puzzle. I was in full puzzle mode there and it too me by surprise. The rest of the time, it kind of feels like you are just waiting for it at all times. So yeah, not having too many scares with it. But enjoying the gameplay anyway, just feels like a real polished RE, and there's something comforting about going through the dumb puzzles and the silly story playing out.

« Last Edit: May 08, 2021, 03:53:47 PM by Mr Gilhaney »

Human Snorenado

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Re: Resident Evil 8: Village
« Reply #161 on: May 08, 2021, 05:38:02 PM »
Ugh, on a personal level the

spoiler (click to show/hide)
dollmaker's house/workshop
[close]

was creepy AF
yar

BIONIC

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Re: Resident Evil 8: Village
« Reply #162 on: May 08, 2021, 07:37:31 PM »
spoiler (click to show/hide)
Enjoy needless frustration while I coast through Village of Shadows difficult with Infinite Ammo Enabled  :brain
[close]

Beat it in a bit less than 13 hours on the clock  :dice

Only frustrating part was the very beginning. Copy RE4’s opening but remove any proper means to fight back. Genius  :derp :derp

Game was pretty fun. Got all treasures, and turned the entire map blue. Somehow missed the last ball puzzle even though I got the actual ball, and was missing one fish to complete all recipes. No idea where to find more. Ah well.

Combat sucked for the most part. No visible damage, and only lycans have head pops. Even with focused shots to the head enemies barely fucking stun, and they move so fucking erratically. Complete damage sponges too. Don’t know why they made things deliberately shitty on that end.

Overall I liked it better than 7, but RE2R is still king when it comes to new age RE. I’m interested in where the story might move forward.

Please don’t fuck up the combat of RE4R  :stahp
Margs

paprikastaude

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Re: Resident Evil 8: Village
« Reply #163 on: May 08, 2021, 08:37:09 PM »
I need to replay Rev2 at some point. That was when I felt like Capgod was coming back way before the mainstream jumped back on the hype train too. :thinking
« Last Edit: May 08, 2021, 08:46:39 PM by Spieler1 »

Rahxephon91

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Re: Resident Evil 8: Village
« Reply #164 on: May 08, 2021, 11:29:29 PM »
Really? I thought Rev 2 was some pretty half-assed game.  The visuals, art direction, and overall presentation were really weak with an air of low budgetness. Gunplay was "good enough", but you were mostly fighting Revelations patented whatever blob goop enemies. Nothing that was really engaging, which is further amplified by boring nondescript environments. Revs idea of Atmosphere was to make everything just look worn down with very PS3 level geometry. Then you have possibly the most afterthought RE co-op experience where it's going to actively not be fun for player 2.

Rev 2 did get some praise back when it came out and I never understood. Sure it dialed it back from RE6, but I'm not sure dialing it back to blandness was a better alternative. This also didn't have the excuse of being on the 3DS. The REv games by far just seem like the most c-tier Capcom games, not even featuring great art direction and character design, things even the worst Capcom games have.
« Last Edit: May 09, 2021, 05:01:29 AM by Rahxephon91 »

Rahxephon91

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Re: Resident Evil 8: Village
« Reply #165 on: May 09, 2021, 01:11:47 AM »
Who the fuck made these awful light the torch puzzles?

demi

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Re: Resident Evil 8: Village
« Reply #166 on: May 09, 2021, 01:33:03 AM »
Just shoot the lantern, dont bump into them like a redneck
fat

demi

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Re: Resident Evil 8: Village
« Reply #167 on: May 09, 2021, 01:34:02 AM »
Just completed a

- 3 hour speedrun
- Knife only
- 4 or less heal
- Dont spend 10000

run on Casual

Just need to unlock infinite STAKE magnum then it's Village of Shadows time
fat

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Re: Resident Evil 8: Village
« Reply #168 on: May 09, 2021, 02:42:11 AM »
can't wait to watch a good playthrough  :whatisthis
*****

Coax

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Re: Resident Evil 8: Village
« Reply #169 on: May 09, 2021, 11:51:48 AM »
I've seen someone mention they used mod for the FoV so I'd expect something to be available near launch even if it's just a Cheat Engine table to begin with.

Yup :hyper

Edit: looks like Gilhaney is already using it. Narrow FoV makes me barf.

Don Rumata

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Re: Resident Evil 8: Village
« Reply #170 on: May 09, 2021, 12:03:00 PM »
Nice.
I'm debating it getting it now.

RE games drop off in price so quickly though. :thinking

Nintex

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Re: Resident Evil 8: Village
« Reply #171 on: May 09, 2021, 01:37:47 PM »
Played some more today

spoiler (click to show/hide)
Defeated the tall vampire MILF and her daughters. Capcom finally made a Castlevania game it seems  :lol.
Overall this area was put together quite well but I feel like it could've been bigger.
Inside it doesn't feel like a big towering castle, more like a mansion.

Also the Super Glue to restore your hand seems kinda weird.
[close]

One thing I'm kinda confused about is that certain rooms stay 'red' even if I'm sure I've found every item there is to find in the room.
I think those are rooms where you leave 'key items' after using them but I'm not really sure.
🤴

BIONIC

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Re: Resident Evil 8: Village
« Reply #172 on: May 09, 2021, 01:46:29 PM »
Played some more today

spoiler (click to show/hide)
Defeated the tall vampire MILF and her daughters. Capcom finally made a Castlevania game it seems  :lol.
Overall this area was put together quite well but I feel like it could've been bigger.
Inside it doesn't feel like a big towering castle, more like a mansion.

Also the Super Glue to restore your hand seems kinda weird.
[close]

One thing I'm kinda confused about is that certain rooms stay 'red' even if I'm sure I've found every item there is to find in the room.
I think those are rooms where you leave 'key items' after using them but I'm not really sure.

If a room is red you either:
A) Straight-up missed an item. Some are very well hidden, and there are glowing gems to shoot off walls/ceilings RE4/5 style.
B) Have to use a key item to get another item. One device late game requires to be used multiple times as you progress through the level before the room turns blue.

There aren’t any glitched rooms as far as I’m aware.
Margs

Nintex

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Re: Resident Evil 8: Village
« Reply #173 on: May 09, 2021, 01:56:51 PM »
Played some more today

spoiler (click to show/hide)
Defeated the tall vampire MILF and her daughters. Capcom finally made a Castlevania game it seems  :lol.
Overall this area was put together quite well but I feel like it could've been bigger.
Inside it doesn't feel like a big towering castle, more like a mansion.

Also the Super Glue to restore your hand seems kinda weird.
[close]

One thing I'm kinda confused about is that certain rooms stay 'red' even if I'm sure I've found every item there is to find in the room.
I think those are rooms where you leave 'key items' after using them but I'm not really sure.

If a room is red you either:
A) Straight-up missed an item. Some are very well hidden, and there are glowing gems to shoot off walls/ceilings RE4/5 style.
B) Have to use a key item to get another item. One device late game requires to be used multiple times as you progress through the level before the room turns blue.

There aren’t any glitched rooms as far as I’m aware.
3 of the rooms are:
spoiler (click to show/hide)
Elevator room in the Castle - I'm certain I've got everything in this room, it is literally just the elevator in a 2x2 room.

Dinner room - I've checked and slashed my knife at everything

Torch puzzle room - The second torch puzzle with the destructable wall and the coffin.

Maybe there's more destructable walls?
[close]

 :idont
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BIONIC

  • Virgo. Live Music. The Office. Tacos. Fur mom. True crime junkie. INTJ.
  • Senior Member
Re: Resident Evil 8: Village
« Reply #174 on: May 09, 2021, 02:21:32 PM »
Played some more today

spoiler (click to show/hide)
Defeated the tall vampire MILF and her daughters. Capcom finally made a Castlevania game it seems  :lol.
Overall this area was put together quite well but I feel like it could've been bigger.
Inside it doesn't feel like a big towering castle, more like a mansion.

Also the Super Glue to restore your hand seems kinda weird.
[close]

One thing I'm kinda confused about is that certain rooms stay 'red' even if I'm sure I've found every item there is to find in the room.
I think those are rooms where you leave 'key items' after using them but I'm not really sure.

If a room is red you either:
A) Straight-up missed an item. Some are very well hidden, and there are glowing gems to shoot off walls/ceilings RE4/5 style.
B) Have to use a key item to get another item. One device late game requires to be used multiple times as you progress through the level before the room turns blue.

There aren’t any glitched rooms as far as I’m aware.
3 of the rooms are:
spoiler (click to show/hide)
Elevator room in the Castle - I'm certain I've got everything in this room, it is literally just the elevator in a 2x2 room.

Dinner room - I've checked and slashed my knife at everything

Torch puzzle room - The second torch puzzle with the destructable wall and the coffin.

Maybe there's more destructable walls?
[close]

 :idont

spoiler (click to show/hide)
I only remember the first one, have the elevator at your back and look high up, and you should see a shiny. The rest are probably shinies too.

Destructible walls are super obvious, and I think are marked on your map even.
[close]
Margs

demi

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Re: Resident Evil 8: Village
« Reply #175 on: May 09, 2021, 04:35:15 PM »
Infinite STAKE is so unfair lmao

EZ mode
fat

The Sceneman

  • Did my wife send you?
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Re: Resident Evil 8: Village
« Reply #176 on: May 09, 2021, 04:39:05 PM »
Would this be worth playing on a poverty level Xbone s or should I wait until I have a series x
#1

HardcoreRetro

  • Punk Mushi no Onna
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Re: Resident Evil 8: Village
« Reply #177 on: May 09, 2021, 04:51:19 PM »
It runs at an unlocked framerate going from 40 to 60fps. The resolution is 900p on the One S.

I imagine it'll mostly be fine if you can handle a fluctuating framerate. You can always give it another playthrough when you get the better console.

Edit: If you got a modern tv that has VRR, I think the One S supports that as well.

Nintex

  • Finish the Fight
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Re: Resident Evil 8: Village
« Reply #178 on: May 09, 2021, 04:54:39 PM »
Would this be worth playing on a poverty level Xbone s or should I wait until I have a series x
If you've played other RE Engine games or Resident Evil 7 on the One S, this shouldn't be much different.

I'm playing it in '4k mode' on Xbox One X. It doesn't run at 60fps, more 45'ish but it isn't a very fast paced game so I prefer resolution over framerate in this case.
There's also a 1080@60fps performance mode. If the Xbox One X can run it at 1080p@60fps than the One S should have no trouble staying above 30fps in a slightly lower resolution.

It looks really good but there's very little real time lighting going on and the environments aren't interactive outside of a few boxes you can break or glass you can shatter. All of the lighting seems baked on Xbox One X outside of some reflections.
Since this is not one of those massive open world games, they can put a lot of detail in very small areas without a big perfomance hit. Easily one of the best looking games for Xbox One X.
« Last Edit: May 09, 2021, 04:58:59 PM by Nintex »
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naff

  • someday you feed on a tree frog
  • Senior Member
Re: Resident Evil 8: Village
« Reply #179 on: May 09, 2021, 05:42:33 PM »
Would this be worth playing on a poverty level Xbone s or should I wait until I have a series x

lol, you could've almost got a series s for the price of that Plateau card breh. tough to find a series x atm though. Been keeping an eye on The Warehouse's stock. So nearly bought one when they last had PS5s stock because i knew friends would want them, but were being cheap at the time now a number of people i know are getting despo (they were certain they'd be widely available by now lol)
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