All this passive agressive cryptic sand in their whatever posting.
Most of the time these 'toxic workplace' stories are basic examples of mismanagement and they could just quit or resign.
(which isn't surprising considering most of those indie devs were used to working alone and not with large development teams. so the concept of HR is alien to them)
The second type is them realizing that their cutesy art farts aren't a hobby anymore and their 'creative' process isn't commercially viable when they spend half their time on virtue signaling and activism.
And all this of course circles back to their desire to cut out the big evil corporate publisher in favor of Kickstarter and start-up culture.
Because who needs to have things like contracts, experience, time tracking and milestones when you have a message to share and talent.

The choice is pretty simple, either you go work at a big corpo publisher/developer who has hammered out most of the HR processes and you can count on stability at the expense of being a cog in the machine.
Or you go and work for an indie dev or start-up, knowing that they are inexperienced and will have to learn as they go but your invidivual contribution will make a bigger mark when it all works out.
Both have their pro's and cons.