Man... After playing it so much back on PS3, everything is so familiar, yet playing it now with a much higher resolution, it breathes some new life into it.. Of course riding the high of sequel hype, it's awesome playing this and imagining just how incredible DD2 will be! There's a lot of other details I don't recall back then too, so it's been a fun refresher. Strider/Ranger class is the bees knees in this game. Unleashing arrows turns this game into a medieval RE of sorts... Just unload on them, stamina providing.
Got reminded how tense things get during any extended quest when dusk creeps in slowly... The sense of adventure (and terror) is full fledged. Not having any spammy fast travel (in the beginning) and inventory management, in hopes you brought enough, makes this game exhilarating... Granted, that being said, it does demand some time to travel... But like Death Stranding, it's about that journey moreso than the destination.. The side quest I just barely made it through early on was escorting Raney to the Great wall.. Forgot how much of a trek this was.. Barely made it and lost my two pawns along the way. But made it to a camp and set off back to Gran Soren the following morning. Need to go back to Cassardis and do Quina's quest in Witchwood. Always enjoyed that one... Going through Witchwood when the dusk is coming?
If any one is on PS4/5, my pawn is named Twigg. She's a fighter; soon to be warrior, class at around lvl 17 (18?) She's very loyal and a great protector of the Arisen, but she loves to talk.