So this game is legit pretty bad. They really fucked up a mainline FF...
againIt's crazy how the side games keep getting it right like FF7 Remake, World of FF, Stranger of Paradise. They find a good design that balances gameplay and story and they run with it. Yet, the mainline FF games just keep fucking up hard. All I can think is that the mainline games have too many cooks in the kitchen problem of every producer/creative at SE wanting it to go one way or another, whereas the side games they're more hands off.
Like for FF16:
Ditch the turn-based combat into all action? Ok, that's fine.
Ditch the world exploration, dungeons, rpg systems for action stages? Ok, that's fine
Make spectacular QTE fights like Asura's Wrath? Ok, sure.
But like instead of just copying Devil May Cry/Asura's Wrath and making a pure Platinum stage-based action game with cutscenes between, it feels like they're still trying to be like 20% a jrpg and that just pulls it in different directions.
Like if this was just a DMC/Bayonetta-clone, you'd have a style meter, you'd have different rewards at the end of each battle based on your performance. You'd replay stages in arcade mode to get rewards for getting higher scores. All of this would motivate mixing up the combat and replaying the stages. But for whatever reason they fuck it up? There's a style meter, but it's only in arcade mode, and it doesn't reward anything for the main campaign.
If it was a DMC/Bayonetta clone, the combat should flow better, easier to launch, easier to move around, less weighty, especially for the enemies. It should be more fun, less mashy.
The combat feels like it's trying to be Dragon's Dogma and be more an arpg combat, while also trying to be a stage based action game, while also trying to be an FFXIII walk and talk cutscene story. It just doesn't really work. They should have focused on ripping off a single genre and executed that really well with a good story/music/gfx. Either make a pure action game, or make a dragon's dogma kind of game, or make an rpg. Idk, but they need to pick one.
The game just feels really unsatisfying to play. Might as well just watch all the cutscenes as an interactive movie. FFXIII was like this too.
I really never expected that out of the FF13/15/16 trio of modern AAA FF mainlines, that FF15, as a bastardized unfinished game made in 18 months by a PSP team, would turn out of the best of the three by far. When I was playing FF15 and driving around and riding chocobos and doing FFXII style hunts and eating foods and hanging with the bros and discovering mysteries in the desert I was having way more fun than I am walking down another corridor with grumpy Clive to another fight with the same group of enemies over and over. Also as much as FF16 has a great score, so did FF15 with Shimomura putting in the work.
I'll stick with FF16 for the story/music/gfx and see it through. But considering FF14 and Heavensward were very good, this is an incredibly disappointing game from this staff. Especially the staff being like Matsuno's proteges. Vagrant Story, TO/FFT, FFXII were pretty technical gameplay games that had interesting mechanics along with their stories. The game aspect of FF16 is kind of pathetic coming from this team. I had no idea that Yoshi-P who made zone and gameplay-based FF14's deep desire was to make interactive movies.
Feels like about a 7/10 so far. No idea how FF16 reviewed so well. Maybe the story will be worth it in the end. But I just can't see this being anything beyond the 2nd worst mainline FF of all time (with FF13 being the worst).
Strangers of Paradise hilariously is a much better FF than this. Should've just called that one FF16 and tightened up the visuals and called it a day. At least that one had good gameplay and the story was decent as well.
This and Zelda were the two big 2023 games for me. Zelda was amazing and better than I expected by far. While this is worse
I guess 1 for 2 is better than both games being a disappointment. Yeah I'm also interested in Spider-Man 2, but it's Insomniac, so I'm sure it'll just be more of the same from the last two ones, which is fine but nothing interesting or special.
I guess next game that has a chance to wow me will be FF7r Rebirth. As long as they don't tinker with the combat/stage flow that much for the worse, it should be good. What I would have given to have a new original story FF game in the style of FF7r :\