Makoto's underboob, though.
I mean if we're going to be honest: Blazblue is straight up trash and I wish Arc would drop it and just be a Guilty Gear house. Blazblue is animu as fuuuuck though, which is why they'll continue to pump it out since it's popular in Japan IIRC.
I like BlazBlue a whole bunch. I just suck at it. Par for the course for Arc fighters for me.
When the original game came out, I liked it way more than (the original arcade release of) Street Fighter IV. That changed with the home versions, but as someone who wasn't really that big into Guilty Gear at the time, I really dug BB. My big problem with it is that I feel like the balance is never adjusted enough, despite all the various versions that have been released, and that they need to stop re-using all the sprites and either make new ones or go full-3D like GG did. The game is over eight years old already.
I like the character designs in BB more than GG's as well.
I remember getting the first Blazblue, having fun playing the game but I couldn't for the life of me remember any of the character's names or designs, just vague descriptions I had of them.
There's some guy who looks like a more animu Dante with white hair and has red on his clothing, some dude in a suit and some Spirited Away looking thing. And that's all I can recall.
There's some pretty unique characters and/or movesets in the game. It may be animu~ but it has a lot of variety.
Here's Litchi. She can actually control her staff weapon and throw it out into the middle of the stage and use it to vault off of. It's pretty awesome and I wish more characters with weapons could do stuff like this. One super turns the staff into a 'doll' that beats up your enemy. You're free to then go up to him/her and dish out your own punishment while the staff is beating the fuck out of them.
this game
And then there's Iron Tager. This big dude isn't just a Zangief clone and can 'magnetize' opponents, making them get drawn towards him for more grappling fun.
And there's way more than that. Certainly there are some character types that are a bit overkill- I.E. when the game released, you had Carl, the little kid with a doll that can be remote-controlled. Then they added his dad, Relius. Same idea with some differences. Then they added Celica, who also has a doll. Did we really need THREE characters like this?