They fucked up the opening. Don't get me wrong, the set-pieces (and seeing Jill's apartment beyond the explosion) is good. But they REALLY messed up the opening.
Jill's Apartment is first-person perspective until you reach the mirror a second time. Which is jarring when it's a
third person shooter right after that. I get what they were going for (style and letting you "be Jill in her apartment") but it's just a really weird choice of doing. Then "I'm coming! Be right there!"
when the phone is ringing and then Nemesis just bursts in like "SURPRISE BITCH!" is a ruined introduction (of Jill being warned about him and then having Brad die to him). The set-piece is good, but they could've shifted her apartment and this (if they wanted to keep it, or just change it from her apartment location) around and the set-piece would've been fine.
Brad is killed in the first ten minutes (or looks like it, I dunno if he returns yet for his infamous death). "Oh, I'm just going to look at this gate of zombies. SHIT IT COMES DOWN!. *bar the door, get bitten* FUCK! Jill, escape! I'm done for!" "I'm sorry, Brad!" *leaves*
Me: :| That's not him getting face-fucked by Neme-baby, Capcom.
The opening two areas (the explosion of Jill's and then going to the Shipping Warehouse) are kept intact, but made slightly longer.
Bonus: "I'd rather starve to death in here, THAN BE EATEN BY ONE OF THOSE UNDEAD MONSTERS. NOW LEAVE ME ALONE!!!!!" is kept intact (but you have to pester Dario a few times to get it)
Carlos is introduced WAYYYY earlier than the original. At the expense of Brad.
One of the set-pieces at the parking lot (which seems like the original bar a few barred areas) is just "what?" because it's in the opening 30 minutes and so bizarrely out there/paced that it's like "why did Capcom put this in the opening?"
Jill gets holsters/straps right after getting her opening gun (and somehow losing her Samurai Edge in the chaos).