Author Topic: Duckman freaks out; goes on a paintball shooting spree  (Read 50002 times)

0 Members and 1 Guest are viewing this topic.

cool breeze

  • Senior Member
Killzone Liberation is a really great game.  I still want a sequel to it in the future, but I don't know if GG will get the chance.  I think it might go to another studio like how other Sony ip going portable did.

I just reminded myself how much I want Sony Bend to work on a PS3 game  :'(

"Fear 2 has class"

lol

the demo did take place in a school

...

Crushed

  • i am terrified by skellybones
  • Senior Member
:bow F.E.A.R. 2 :bow2

demo was fuckamazing

kz2 annihilated...
wtc

y2kev

  • *your name here* annihilated...
  • Senior Member
sony bend has to be making something. they did get ps3 dev kits and i'd quit if i was relegated to having my games all sell 30k
haw

demi

  • cooler than willco
  • Administrator
sony bend has to be making something. they did get ps3 dev kits and i'd quit if i was relegated to having my games all sell 30k

Fake, sorry. GAF this
fat

Grecco

  • Senior Member
sony bend has to be making something. they did get ps3 dev kits and i'd quit if i was relegated to having my games all sell 30k

Fake, sorry. GAF this

Wheres that Famitsuday gif again?

Tieno

  • Iconz
  • Senior Member
Just played the Fear 2 demo and found it rather uninteresting. Didn't really enjoy the combat and the enemies. Found the environment unexciting and the psycho stuff obtrusive. Don't feel like touching it ever again. It's competent, but ultimately not my cup of tea.
i

cool breeze

  • Senior Member
I have a hard time judging the FEAR 2 demo since I know that if it had proper controls/settings, I would enjoy it a lot more.  I honestly don't remember the last time I played a game that didn't me use side mouse buttons on PC.  And then there is the mouse acceleration issue, the forced 16:9 with black bars, and the skipping through the demo.  Console versions are also just a wonky.

I'm gonna get it because I really like FEAR, but it's such a poor showing considering their roots.

sony bend has to be making something. they did get ps3 dev kits and i'd quit if i was relegated to having my games all sell 30k

The Syphon Filter games sell bad on PSP? they're really excellent.  The Resistance Retribution demo was also great and I'm really looking forward to it despite being released a week after RE5 and MadWorld.


TakingBackSunday

  • Banana Grabber
  • Senior Member
Jesus, steer clear of the EDGE thread for KZ2 on GAF.  Christ, people care way too much about their precious games.
püp

Grecco

  • Senior Member
That Edge thread is pathetic. Utterly.

Suprised at that HOTD score though :p

TakingBackSunday

  • Banana Grabber
  • Senior Member
I think I might go on a Wii buying spree soon.  I kinda want HOTD and Let's Tap  :'(
püp

Purple Filth

  • This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win—and it can—then I'll still be here tomorrow to high-five you yesterday, my friend. Peace
  • Senior Member
Jesus, steer clear of the EDGE thread for KZ2 on GAF.  Christ, people care way too much about their precious games.

yea its distinguished mentally-challenged.


Third

  • BODY TALK
  • Senior Member
EDGE gave Fallout 3 also a 7

So I think I'm going to enjoy K2.

Hitler Stole My Potato

  • The Pelé of Anal
  • Senior Member
Jesus, steer clear of the EDGE thread for KZ2 on GAF.  Christ, people care way too much about their precious games.

It's just J-Rzez being distinguished mentally-challenged.  Per usual.

Quote from:  J-Rzez
Well Edge has given the haters the score they wanted, they're comfortable enough with that number and breathed a sigh of relief that they have something, anything, to use against the game.

Their prior scores are pretty damning against them though. GTA4 and Halo 3 getting 10's? Then the Gears scores, especially Gears 2's comments on MP which was flat out broken? Of course they gave LBP a good score, which is because there's nothing on any other console like it, so it's safe for them to throw that score on it. It's clear that it needs to at least be multiplatform or like nothing else on the 360 for a decent score, if you can't see an agenda, then there's something wrong with you. And don't throw that Halo Wars score around, it's not Halo, and I talked to a friend who played it at a show and is a hardcore 360 fan, and he said it sucked (which was a while ago, so things can change, but maybe not).

I think it's more funny to see the same people laughing, typing in "rage", and the sorts like that. Those people I think are way more pathetic than who they think they're making fun of. "Omg Rage'n on the net about a score, what a tool, but I'm gonna stalk threads and topics like this to get'em all! lolly". Some people may not do it, but others are putting up pretty damning evidence with an agenda that especially this rag has.


Quote
Quote:
Edge average review for a PS3 game: 66%
Edge average review for a 360 game: 63.3%


That's fine and all. Let's talk about the big games that matter. Outside of LBP, which again, has no competition on the other machine, pretty much all the other big exclusives, the selling points, have been shot down.

 :nuhuh
Tacos

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Outside Link Thread plz, then I'll tell you what I think of Jrzesszz

Hitler Stole My Potato

  • The Pelé of Anal
  • Senior Member
Yeah, sorry about that.  Ignore the gafaggotry.
Tacos

WrikaWrek

  • Let your soul glow
  • Senior Member
...

Tieno

  • Iconz
  • Senior Member
there's a reason why J-Rzez is one of two people I have on ignore at gaf.
i

Crushed

  • i am terrified by skellybones
  • Senior Member
...
No, he doesn't do that much anymore.
wtc

cool breeze

  • Senior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #198 on: February 07, 2009, 06:32:48 PM »
Again we have the sony population throwiny a fit , yet the majority have played a 10 long demo at best and decided it is gotg. Acts of the new nintendo fans gains another page.

[youtube=560,345]t21uEh8AJ4g[/youtube]

can't argue with those facts

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Gave it another playthrough, and the revolver is so much worse than the demo pistol. The beta pistol felt a lot like the DE in COD4, which I thought did a good job balancing the line between speed and power.

Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
  • Senior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #200 on: February 07, 2009, 07:03:50 PM »
Again we have the sony population throwiny a fit , yet the majority have played a 10 long demo at best and decided it is gotg. Acts of the new nintendo fans gains another page.

[youtube=560,345]t21uEh8AJ4g[/youtube]

can't argue with those facts

:rofl :rofl :rofl
©ZH

pilonv1

  • I love you just the way I am
  • Senior Member
:bow edge :bow2

still keepin it real
itm

Greatness Gone

  • Senior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #202 on: February 08, 2009, 12:44:06 AM »
Played it. Um...what's so special about it?

Brehvolution

  • Until at last, I threw down my enemy and smote his ruin upon the mountainside.
  • Senior Member
It's a trey exclusive duh..
©ZH

chespace

  • Junior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #204 on: February 08, 2009, 01:17:40 AM »
there's a reason why J-Rzez is one of two people I have on ignore at gaf.

He's a fucking security guard at a mall. Who gives a fuck what he thinks?



Jansen

  • Senior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #205 on: February 08, 2009, 01:23:57 AM »
at least someone had the balls to give it the score that it deserves

:bow edge :bow2

chespace

  • Junior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #206 on: February 08, 2009, 02:06:25 AM »
I thought the KZ2 demo was decent. It's a nice looking COD-wannabe shooter in terms of pacing and pyrotechnics with great visuals to boot. But there's just something about the KZ universe, and by extension the game, that feels totally soulless and by the numbers. I don't usually mind sci-fi being derivative, but in this case, it just feels TIRED.

I have gotten used to the control lag, but I still don't really prefer it. I'm sure it'll be a fine game, but it's not going to turn the fucking ship around like GAF thinks it will.



duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #207 on: February 08, 2009, 02:06:37 AM »
Again we have the sony population throwiny a fit , yet the majority have played a 10 long demo at best and decided it is gotg. Acts of the new nintendo fans gains another page.

Ya, that mindset is an "sfag" exclusive for sure:

at least someone had the balls to give it the score that it deserves

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #208 on: February 08, 2009, 02:10:34 AM »
I thought the KZ2 demo was decent. It's a nice looking COD-wannabe shooter in terms of pacing and pyrotechnics with great visuals to boot. But there's just something about the KZ universe, and by extension the game, that feels totally soulless and by the numbers. I don't usually mind sci-fi being derivative, but in this case, it just feels TIRED.

 ::)

chespace

  • Junior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #209 on: February 08, 2009, 02:22:13 AM »
I thought the KZ2 demo was decent. It's a nice looking COD-wannabe shooter in terms of pacing and pyrotechnics with great visuals to boot. But there's just something about the KZ universe, and by extension the game, that feels totally soulless and by the numbers. I don't usually mind sci-fi being derivative, but in this case, it just feels TIRED.

 ::)

Glad you also think the game is a hack job.

GO GO GO! OBLIGATORY FUCK! TAKE OUT THAT X!

Purple Filth

  • This cosmic dance of bursting decadence and withheld permissions twists all our arms collectively, but if sweetness can win—and it can—then I'll still be here tomorrow to high-five you yesterday, my friend. Peace
  • Senior Member
its funny seeing this thread trying to be as anti-gaf as possible  :lol

dammitmattt

  • Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #211 on: February 08, 2009, 02:28:09 AM »
He's a fucking security guard at a mall. Who gives a fuck what he thinks?

It might be true and I love laughing at the guy, but that's kind of a harsh attitude.  There's no reason to discard someone's opinion based solely on what they do for a living.  I'd much rather discard his opinion because he's an idiotic, hypocritical, batshit insane lunatic who lives in a weird fantasy world.

With that said, even when I was a 17-year-old high school kid doing a peon's job at EB, we still laughed at the mall security guards.  Seriously.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #212 on: February 08, 2009, 02:37:32 AM »
I thought the KZ2 demo was decent. It's a nice looking COD-wannabe shooter in terms of pacing and pyrotechnics with great visuals to boot. But there's just something about the KZ universe, and by extension the game, that feels totally soulless and by the numbers. I don't usually mind sci-fi being derivative, but in this case, it just feels TIRED.

 ::)

Glad you also think the game is a hack job.

GO GO GO! OBLIGATORY FUCK! TAKE OUT THAT X!

I agree fully with that mission itself was very standard. To be expected perhaps given that it's the first mission of the game, but it's definitely by the book. Good by the book, but still by the book. Design of set pieces and overall look of the game, though, is so not derivative, at least not of any shooter I've played. Architecture, industrial design, deceptively basic things like color balance, it makes for a unique and striking look. Not this level, perhaps, but for example Blood Gracht is far more than just a copy and rebuild job. But yeah, the mission itself could have been lifted from any other game.


« Last Edit: February 08, 2009, 02:52:42 AM by duckman2000 »

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Quote
Ya, that mindset is an "sfag" exclusive for sure

defending exclusives across the board (almost) to a man? i guess you are right, i forgot about Wii owners too.

I thought the point of contention was that these animals had stupidly declared a game they have only played for 10 minutes to be GOTY? Much like the resident xtards of the jackass variety who are cheering on lower scores because they know, from their extensive playtime, that the lower scores are the correct ones. Better living through denial, I suppose. This place is so GAF.

dammitmattt

  • Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #214 on: February 08, 2009, 02:55:28 AM »
I agree fully with that mission itself was very standard. To be expected perhaps given that it's the first mission of the game, but it's definitely by the book. Good by the book, but still by the book. Design of set pieces and overall look of the game, though, is so not derivative, at least not of any shooter I've played. Architecture, industrial design, deceptively basic things like color balance, it makes for a unique and striking look. Not this level, perhaps, but for example Blood Gracht is far more than just a copy and rebuild job.

Based on the short demo, the game design is extremely derivative of Gears (enemy tactics and placement) and Call of Duty (heavy, heavy scripting throughout).  Seriously, if you put those two games in a blender and shit up the controls, you end up with Killzone 2.

By "design," did you actually meant "art design?"

What I think is most unique is actually not the art design itself, but the camera effects.  There's some amazing visual stuff that most FPS developers will copy going forward.

Tieno

  • Iconz
  • Senior Member
I don't know what you mean with derivative of Gears (in a bad way?), but general Hellghast infantry (in the demo) die a lot quicker and seem to have a bigger repertoire of behaviour when coming in contact with you. If you mean they also use cover...then yes. So far I've found them more fun than the general locust guys. I don't think the scripting is heavy in terms of the combat scenarios, it more reminds me of Halo where the basic shit and orders are set up (at the beach lift there's always a locust going to the left) and then it reacts to how you play and makes it different each time.
« Last Edit: February 08, 2009, 03:05:43 AM by Tieno »
i

cool breeze

  • Senior Member
I don't think it's Halo levels of dynamic battles, but it is better than Gears and leagues better than the CoD4 trash.

But there's just something about the KZ universe, and by extension the game, that feels totally soulless and by the numbers. I don't usually mind sci-fi being derivative, but in this case, it just feels TIRED.

Elaborate further if you can.  I don't really understand where you're getting at there. 
« Last Edit: February 08, 2009, 03:06:44 AM by swaggaz »

Van Cruncheon

  • live mas or die trying
  • Banned
the physics and post-processing work are pretty damn nuts, i'll give the game that

although after three years of work on a by-the-numbers platform-exclusive fps i'd expect at LEAST that
duc

duckman2000

  • A lot of shit pisses me off
  • Senior Member
off that demo? you have to be kidding, surely? It's as derivative as it comes. I know you've played a number of fps's so i simply can't accept this statement..

Maybe if you eased up a bit on the selective quoting, you'd have noticed the little blurb at the end of the full quote about the game's identity perhaps not coming through so well in the demo level.  :wtf

By "design," did you actually meant "art design?"

I'm pretty sure I meant the things I listed. If you prefer it baked together and neatly served in the shape of a shitty term, then I guess that's as good of a shit term as any.
« Last Edit: February 08, 2009, 03:18:37 AM by duckman2000 »

dammitmattt

  • Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #219 on: February 08, 2009, 03:13:33 AM »
I don't know what you mean with derivative of Gears (in a bad way?), but general Hellghast infantry (in the demo) die a lot quicker and seem to have a bigger repertoire of behaviour when coming in contact with you. If you mean they also use cover...then yes. So far I've found them more fun than the general locust guys. I don't think the scripting is heavy in terms of the combat scenarios, it more reminds me of Halo where the basic shit and orders are set up (at the beach lift there's always a locust going to the left) and then it reacts to how you play and makes it different each time.

I'm not saying it's a bad thing at all.  I love Gears and I'm not yet tired of the formula.  Remember, I'm just talking about how the enemies act in the environment, not how many bullets it takes to take them down.  They get in cover, blind fire, and slowly move from cover to cover to try to flank you or flush you out.  It's nothing we haven't seen in Gears, but it's still a fun formula.

Also, the enemies come in the same places and do the same things every time with only minor variations.  That demo is HEAVILY-scripted in terms of pretty much everything, but you can influence what the enemies do after they've run through their first pattern.

Tieno

  • Iconz
  • Senior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #220 on: February 08, 2009, 03:24:34 AM »
I don't know what you mean with derivative of Gears (in a bad way?), but general Hellghast infantry (in the demo) die a lot quicker and seem to have a bigger repertoire of behaviour when coming in contact with you. If you mean they also use cover...then yes. So far I've found them more fun than the general locust guys. I don't think the scripting is heavy in terms of the combat scenarios, it more reminds me of Halo where the basic shit and orders are set up (at the beach lift there's always a locust going to the left) and then it reacts to how you play and makes it different each time.

I'm not saying it's a bad thing at all.  I love Gears and I'm not yet tired of the formula.  Remember, I'm just talking about how the enemies act in the environment, not how many bullets it takes to take them down.  They get in cover, blind fire, and slowly move from cover to cover to try to flank you or flush you out.  It's nothing we haven't seen in Gears, but it's still a fun formula.

Also, the enemies come in the same places and do the same things every time with only minor variations.  That demo is HEAVILY-scripted in terms of pretty much everything, but you can influence what the enemies do after they've run through their first pattern.
Oh, ok. Well, the game is about cover too, so that makes sense. But the shit they do in cover and the way the use it is realised better here though, somehow through animation and AI they made it feel like they want to preserve their life.

I don't mind the scripting in the placing of the chess pieces at a battle. Organised teams in MP (and real life) do this too.
« Last Edit: February 08, 2009, 03:30:03 AM by Tieno »
i

duckman2000

  • A lot of shit pisses me off
  • Senior Member
well , i wasn't aware you'd played the full SP game, i thought you were on the multiplayer beta and nothing else!

I ASSUME you are talking about the full SP game when talking about the set pieces at least....

Buh? I know what the architecture looks like beyond this SP level, from having seen a few of them in the MP. Or are you not aware of that the MP maps are basically lifted straight from SP? Blood Gracht, for example, is derived from the mission used to premiere the game. Not that it's a necessary requirement, anyway, given the vast amount of media available from this game by now. Derivative battle scenarios, I'll buy that. Derivative look? That's just giving other games too much credit.

And you aren't? you're almost pissing yourself on the rush to the keyboard every time someone posts anything mildly negative! You're just as bad as anyone else, if not worse!

Er, I'm not the one who is in such fucking deep state of denial that I'm in all seriousness trying to claim that these horrible fanboy ways of some other fanboy sort is somehow exclusive to that one side. As for me, I'm defending it well within reason. I didn't think it was anything amazing, but some of the points of criticism here seem nonsensical at best.
« Last Edit: February 08, 2009, 04:08:35 AM by duckman2000 »

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Quote
? I know what the architecture looks like beyond this SP level, from having seen a few of them in the MP.


our understanding of what a set piece is in terms of a game is VASTLY different then.

Design of set pieces is talking about specific scenarios set out in the game, not the architecture.

I use the term to refer to objects and elements on the set, or in a scene. Which would apply to the look, and any supposedly derivative elements then. Directly translating foreign terms doesn't always work out perfectly.  :-[

jesus christ, i'll put a billion smilies round the next time i post something that's obviously a joke just incase you get confused. FFS.


I'd buy it if it was a once or twice affair. But you dedicate far too many posts to drawing lines in the sand for me to buy that it's always a joke.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
I don't mind the scripting in the placing of the chess pieces at a battle. Organised teams in MP (and real life) do this too.

About enemies appearing from the same starting positions and at the same point on an event timeline, I'm not actually sure I've ever played a shooter that wasn't like that. Some do a better job than others at masking the fact, but it tends to all boil down to hitting a trigger to activate pre-placed hardpoints.

::)

EB - COME SERIOUS OR DON'T COME AT ALL. NO JOKES OR BITCH TALKING.\

seriously, are we reading the same board ??

Well, it's not like it's always blatantly obvious which board you're reading, considering the many references to happenings and trends on the GAF that are clouding whatever culture this board has. It's a bit like stumbling around drunk in Milwaukee during October Fest. :P Besides, arguing about the horrible ways of the sfags here seems akin to battling against windmills, especially when around here, the most reviled behavior of said dastardlies is mostly represented by fanboys of the other type.
« Last Edit: February 08, 2009, 05:27:32 AM by duckman2000 »

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
edit: This game has horrible controls, you have to be kidding me
« Last Edit: February 08, 2009, 06:15:36 AM by Sho Nuff »

Tieno

  • Iconz
  • Senior Member
I don't mind the scripting in the placing of the chess pieces at a battle. Organised teams in MP (and real life) do this too.

About enemies appearing from the same starting positions and at the same point on an event timeline, I'm not actually sure I've ever played a shooter that wasn't like that. Some do a better job than others at masking the fact, but it tends to all boil down to hitting a trigger to activate pre-placed hardpoints.

Yeah, the Halo AI designer once explained on a podcast how they design and script their battles. They always script each battle at a higher level, giving different enemies a certain task or state to give a flow to the scenario and make them feel different.

http://aigamedev.com/reviews/halo-ai
Pretty interesting.
i

WrikaWrek

  • Let your soul glow
  • Senior Member
Damn. Duckman is working hard in this thread.

Hitler Stole My Potato

  • The Pelé of Anal
  • Senior Member
edit: This game has horrible controls, you have to be kidding me

Yeah, I've played through the demo around a half dozen times now and I'm still having a problem with the control lag.  I've adjusted the X & Y axis sensitivity and while that helps somewhat it still doesn't feel as tight as it should be.
Tacos

dammitmattt

  • Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #228 on: February 08, 2009, 10:33:52 AM »
edit: This game has horrible controls, you have to be kidding me

Yeah, I've played through the demo around a half dozen times now and I'm still having a problem with the control lag.  I've adjusted the X & Y axis sensitivity and while that helps somewhat it still doesn't feel as tight as it should be.

BUT THAT'S EXACTLY HOW SONY WANTS THE GAME TO PLAY

Hitler Stole My Potato

  • The Pelé of Anal
  • Senior Member
Like controlling a loaf of bread.  I have now entered the Killzone.
Tacos

dammitmattt

  • Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #230 on: February 08, 2009, 10:43:38 AM »
One other thing to note here guys, is that when I've played a shitload of Horde and some bot matches so I've seen how the Gears 2 AI works in much more varied situations than you get just from playing through the single-player campaign.

It's too bad that Killzone doesn't haven't any kind of co-op or Horde-type mode where you would really get to see the AI in action freed from the heavy scripting that (appears) to be present throughout the campaign.

duckman2000

  • A lot of shit pisses me off
  • Senior Member
It's too bad that Killzone doesn't haven't any kind of co-op or Horde-type mode where you would really get to see the AI in action freed from the heavy scripting that (appears) to be present throughout the campaign.

You could always fill an MP match with just bots. Although, I guess that would cost the A.I. the ability to use cover, so it wouldn't be a proper representation.
« Last Edit: February 08, 2009, 12:20:12 PM by duckman2000 »

dammitmattt

  • Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #232 on: February 08, 2009, 01:20:28 PM »
One other thing to note here guys, is that when I've played a shitload of Horde and some bot matches so I've seen how the Gears 2 AI works in much more varied situations than you get just from playing through the single-player campaign.

It's too bad that Killzone doesn't haven't any kind of co-op or Horde-type mode where you would really get to see the AI in action freed from the heavy scripting that (appears) to be present throughout the campaign.

I'd prefer something like the Border Patrol mode in GRAW.

Whatever.  That, Horde, or Terrorist Hunt.  The principle is still the same, and damn is it fun.

Van Cruncheon

  • live mas or die trying
  • Banned
Besides, arguing about the horrible ways of the sfags here seems akin to battling against windmills, especially when around here, the most reviled behavior of said dastardlies is mostly represented by fanboys of the other type.


really? what xbox exclusives do we endlessly hype, create official threads for, change our avatars to advertise for, and speak in manchild gibberish about?

really, all we're commenting on is the context: that this level of aggrandizement is hilarious for a game on the least popular console
« Last Edit: February 08, 2009, 01:48:09 PM by Professor Prole »
duc

dammitmattt

  • Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #234 on: February 08, 2009, 01:44:18 PM »
Besides, arguing about the horrible ways of the sfags here seems akin to battling against windmills, especially when around here, the most reviled behavior of said dastardlies is mostly represented by fanboys of the other type.


really? what xbox exclusives do we endlessly hype, create official threads for, change our avatars to advertise for, and speak in manchild gibberish about?

To the Stard mind, there are only Sony exclusives and non-Sony exclusives.  Even with that qualifier, there is nothing remotely resembling that behavior going on for the "other" side.

chespace

  • Junior Member
I've played the demo more than a few times and have yet to see this brilliant AI that the SDF has been deepthroating the forums with.

They take cover, and move between cover -- that's about it. They run to their new location, I drunkenly whip out my loaf of bread and shoot them in the head. Their helmet pops off (COD, really?) and I see that it's Anakin Skywalker clone wars underneath. They die.

The AI has yet to flank me, work as a team, or throw grenades to try and flush me out of cover. I've been playing Stalker: CS nonstop lately and even the AI there is more unpredictable and challenging.


WrikaWrek

  • Let your soul glow
  • Senior Member
Killzone: Hobbit with a gun

Van Cruncheon

  • live mas or die trying
  • Banned
GUNHOBBIT
duc

dammitmattt

  • Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #238 on: February 08, 2009, 01:49:15 PM »
I've played the demo more than a few times and have yet to see this brilliant AI that the SDF has been deepthroating the forums with.

They take cover, and move between cover -- that's about it. They run to their new location, I drunkenly whip out my loaf of bread and shoot them in the head. Their helmet pops off (COD, really?) and I see that it's Anakin Skywalker clone wars underneath. They die.

The AI has yet to flank me, work as a team, or throw grenades to try and flush me out of cover. I've been playing Stalker: CS nonstop lately and even the AI there is more unpredictable and challenging.

They've never played Gears so they're not aware that the same type of AI was done in 2006.  Either that, or the AI is so bad in Resistance 2 that this looks like the second coming.  I haven't played R2 yet, so I'm not sure if that's true.

chespace

  • Junior Member
Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #239 on: February 08, 2009, 01:53:00 PM »
I've played the demo more than a few times and have yet to see this brilliant AI that the SDF has been deepthroating the forums with.

They take cover, and move between cover -- that's about it. They run to their new location, I drunkenly whip out my loaf of bread and shoot them in the head. Their helmet pops off (COD, really?) and I see that it's Anakin Skywalker clone wars underneath. They die.

The AI has yet to flank me, work as a team, or throw grenades to try and flush me out of cover. I've been playing Stalker: CS nonstop lately and even the AI there is more unpredictable and challenging.

They've never played Gears so they're not aware that the same type of AI was done in 2006.  Either that, or the AI is so bad in Resistance 2 that this looks like the second coming.  I haven't played R2 yet, so I'm not sure if that's true.

Nobody loves good dynamic AI in a shooter more than me dude. Ever since Half-Life firefights with those fucking marines, I've been looking for something equally as brutal. Halo on Legendary has similar thrills. FEAR was okay. Since then, there have been games that have tried to topple the HL marines throne but none have succeeded.

Point being, KZ2's AI doesn't even come CLOSE. It almost feels like the same guys who were defending HL2's AI all those years ago. Like... BUH?