Author Topic: kz2  (Read 60547 times)

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duckman2000

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Re: kz2
« Reply #300 on: March 03, 2009, 02:24:50 AM »
:bow Train :bow2

:piss Dumbasses blocking crucial entry-exit points in MP :piss2


I didn't want to be part of the bore hate parade, but I'd rather just replay a game I enjoy than continue fighting the controls.

Yet here you are. Bunch of conservatives and weaklings, pfft at the lot of you.
« Last Edit: March 03, 2009, 02:26:34 AM by duckman2000 »

FatalT

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Re: kz2
« Reply #301 on: March 03, 2009, 02:31:07 AM »
The controls are laggy, there's no denying that. If you have any experience with video games at all you'll adapt to the lag. Hell, back when I played Unreal Tournament online on the Dreamcast with my 56K Dial-Up modem, I adapted to the horrible weapon fire lag. Adapting to Killzone 2's sluggish aiming was cake compared to that. If you think the controls suck, just know this. Everyone online is playing with the same exact controls as you are. It's a level playing field. Adapt or give up and cry like a little bitch, the choice is yours.

duckman2000

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Re: kz2
« Reply #302 on: March 03, 2009, 02:34:53 AM »
One thing that is starting to get on my nerves is this shit with losing your weapons at the start of a new level. It's a genre standard, but it's an annoying one. The train one is the only one that has even made sense, since you could argue that jumping aboard moving trains with a heavy machine gun is less than practical, but it's still annoying. I want to keep that Helghast sidearm, damn it. I picked it up, and now I want to keep it.

The Sceneman

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Re: kz2
« Reply #303 on: March 02, 2009, 06:45:40 PM »
[youtube=560,345]foathMPLpqw&eurl=http://www.ukresistance.co.uk/[/youtube]
#1

dark1x

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Re: kz2
« Reply #304 on: March 02, 2009, 10:07:15 PM »
holy shit
this tank mission is fucking terrible. it's almost game ending level of bad.
That was probably the worst part of the game.  The actual rush for the tank was solid, but once you got the tank, there was basically nowhere to go.  You just sat around and took out targets.

Brehvolution

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Re: kz2
« Reply #305 on: March 02, 2009, 11:36:43 PM »
[youtube=560,345]foathMPLpqw&eurl=http://www.ukresistance.co.uk/[/youtube]

:rofl

El Presador or whatever is a dumbass. But he is a funny dumbass.
©ZH

Hitler Stole My Potato

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Re: kz2
« Reply #306 on: March 03, 2009, 10:27:37 AM »
That shit is funny?
Tacos

Brehvolution

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Re: kz2
« Reply #307 on: March 03, 2009, 10:48:16 AM »
To me, ya.
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WrikaWrek

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Re: kz2
« Reply #308 on: March 03, 2009, 12:43:27 PM »
[youtube=560,345]foathMPLpqw&eurl=http://www.ukresistance.co.uk/[/youtube]

Pretty awesome parody.

Brehvolution

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Re: kz2
« Reply #309 on: March 03, 2009, 01:29:57 PM »
That shit is funny?

I just imagine what it would look like if Brett Favre was a raging sfag.
©ZH

AdmiralViscen

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Re: kz2
« Reply #310 on: March 03, 2009, 02:20:00 PM »
"You do not have the appropriate rank to join your friend's game"

What a great idea this rank-up thing was, absolutely brilliant.



And I have to use fucking AIM to coordinate with my friends because there is no way to communicate in PSN unless you are in the same match and Guerilla was too stupid to implement parties from Halo 2. And now I search games myself and it says no games found at all, this is an incredible experience and it is a ripoff to pay $3 a month for XBL.

Even if you manage to join the same match, there is no way to tell what team your friends are on so it is a crap shoot, and you can't talk unless you're in the same squad to boot. And apparently there is no way to see game details like forced teams before selecting a match, and I can't see a way to switch teams mid-game. This is a horrible experience for people with actual friends.

So I quit the match to rejoin and hopefully be on his team. Oops, if you quit and rejoin a match your stats are not counted according to this pop up. I can't wait to pick up Halo Wars and get my Halo 3 maps.
« Last Edit: March 03, 2009, 02:22:32 PM by AdmiralViscen »

duckman2000

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Re: kz2
« Reply #311 on: March 03, 2009, 02:54:46 PM »
I think they put everything into the clan system, more of a hardframed competitive thing. I don't care about that as long as people still work as a team, but I'm having a hard time getting into MP for precisely that reason. Latest problem: too many team mates blocking exits-entrances, which makes for some fucked up death alleys in other parts. It's only really a problem on a couple of maps, but those tend to also be very popular. I'm starting to think that people want uncontrolled mayhem, which would account for why Salamun market is such a good map, as the design allows for both playing styles to co-exist on one map.

I'm getting COD4 for the 360 tomorrow, so I'll probably bail on KZ2 online for a while. Still have some ways to go on campaign, and I just got to those drones you were talking about before.  :hyper
« Last Edit: March 03, 2009, 02:58:43 PM by duckman2000 »

AdmiralViscen

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Re: kz2
« Reply #312 on: March 03, 2009, 03:15:13 PM »
Can you do chat outside the game if you are in a clan?

AdmiralViscen

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Re: kz2
« Reply #313 on: March 03, 2009, 03:37:39 PM »
Dude 360 is a vulgar word in the filter, I can't name my clan "360 Chatterbox - Buy 360"

duckman2000

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Re: kz2
« Reply #314 on: March 03, 2009, 03:54:40 PM »
Can you do chat outside the game if you are in a clan?

No idea, the clan I'm in has all of three members right now, counting me.  :lol

Seems like you have J-Rzez on your side, though:

"I said it before, and I'll say it again because it's really pissing me off now. The lack of a party system with a quick match feature is flat out disgusting. If you can set up clan matches, why can't you have a party system? Fucking A GG, get this shit fixed and patched in ASAP, before it kills off some of the luster. I'm serious, this game is infuriating me that it's a trial to be able to play with 1 or more of your friends. And starting a room waiting for it to fill is bullshit because most times people will look over small rooms."

 I'm sure it would piss me off too if I was into the community aspect of things.


Dude 360 is a vulgar word in the filter, I can't name my clan "360 Chatterbox - Buy 360"

Seems more like a dork filter  :P
« Last Edit: March 03, 2009, 06:14:39 PM by duckman2000 »

fistfulofmetal

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Re: kz2
« Reply #315 on: March 03, 2009, 07:05:59 PM »
alright
this game is not fun
and it's all because the controls suck.


nat

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Re: kz2
« Reply #316 on: March 03, 2009, 07:10:29 PM »
Well, I do have to thank KZ2 for getting me back into Liberation. I just played a multiplayer match for the first time in ages, game is fucking awesome.
jon

Third

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Re: kz2
« Reply #317 on: March 03, 2009, 07:11:42 PM »
I don't have any issues with the contols. I think they're fine..

Best looking game so far. The graphics are just insane. I think I'm only playing it for the graphics. Can't stand fps games (besides Half-life)

fistfulofmetal

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Re: kz2
« Reply #318 on: March 03, 2009, 09:33:10 PM »
stupid fucking flying attack thing boss battle is FUCKING STUPID and terrible and I hate it. STRIKE TWO.


Why can't it be more like the mission on the bridge? That was good, I liked that. Not this bullshit shitty boss battle crap where the boss MOVES LIKE THE WIND and I have to try and keep up with my slow ass turning radius.
nat

AdmiralViscen

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Re: kz2
« Reply #319 on: March 03, 2009, 09:40:58 PM »
That boss is unbearable  until you realize that you can drop off that ledge that you start out on and go into a little tunnel underneath you, that also has more rocket ammo. Youtube it.

There is no quick fix to the last encounter though.

duckman2000

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Re: kz2
« Reply #320 on: March 03, 2009, 10:04:44 PM »
stupid fucking flying attack thing boss battle is FUCKING STUPID and terrible and I hate it. STRIKE TWO.

Why can't it be more like the mission on the bridge? That was good, I liked that. Not this bullshit shitty boss battle crap where the boss MOVES LIKE THE WIND and I have to try and keep up with my slow ass turning radius.

Use the tunnel. I had some trouble with the thing until I realized there was a tunnel under the balcony. Shoot the electrical shit when the thing gets close, and then fire rockets at him when he's stunned. It's meh, but at least it's not meh and difficult. Took me just over a minute to beat him on Veteran after I figured out the tunnel thing.

On the upside, there's nothing of that sort for at least the next three levels, just awesome combat. There was even a nice breather stretch, which I hadn't actually expected.
« Last Edit: March 03, 2009, 10:29:52 PM by duckman2000 »

fistfulofmetal

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Re: kz2
« Reply #321 on: March 03, 2009, 10:26:46 PM »
yeah i found the tunnel.
boss battle was still terrible.


finally got to the level i've wanted to see all along. the desert.
looks amazing.
i can actually see what's happening.
nat

duckman2000

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Re: kz2
« Reply #322 on: March 04, 2009, 01:45:33 AM »
Man, the firefight at the end of Tharsis was pretty hot. Although that lightning rifle makes it almost too easy sometimes.

And as if to counter the awesomeness of the battle, Guerrilla just fucking eclipsed Gears 2 in terms of clumsily force-fitted, poorly advised emotional story telling cheese. I can not fucking wait until we get some hot military lone wolf shooter that doesn't force some dumbass squad on me.

And on that note, whoever it is at Guerrilla that insists on keeping this fucking Rico shithole around needs to have his teeth kicked real hard. He sucked in Killzone, and guess what, he still sucks. Fuck Rico.
« Last Edit: March 04, 2009, 02:22:56 AM by duckman2000 »

dammitmattt

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Re: kz2
« Reply #323 on: March 04, 2009, 02:42:56 AM »
Man, the firefight at the end of Tharsis was pretty hot. Although that lightning rifle makes it almost too easy sometimes.

And as if to counter the awesomeness of the battle, Guerrilla just fucking eclipsed Gears 2 in terms of clumsily force-fitted, poorly advised emotional story telling cheese. I can not fucking wait until we get some hot military lone wolf shooter that doesn't force some dumbass squad on me.

And on that note, whoever it is at Guerrilla that insists on keeping this fucking Rico shithole around needs to have his teeth kicked real hard. He sucked in Killzone, and guess what, he still sucks. Fuck Rico.

I just finished that same part.  The story and characters are so bad that the scene was laughable.  At least with Dom, you have a sympathetic character and a lot of back story and build-up.  Here, he's just another one of the many of my squad members who have died throughout the game.  All I could thing is "why can't I just used my magic healing gun?!?"

And up until that point, the cutscenes were all pretty good.

One more observation - I am barely taller than your average desk, and I only come up to the squad chick's breasts, at most.  What in the world is wrong with Guerilla???

duckman2000

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Re: kz2
« Reply #324 on: March 04, 2009, 03:02:42 AM »
Other than Marcus himself, the rest of the characters in Gears were mostly walking stereotypes with shitty lines, which was fine as long as that's all they were supposed to be. Emotional scenes with these man-rhinos could make an avid viewer of SciFi Channel originals cringe, and this scene was actually worse. It's obvious that they wanted it to be like Gears, but they fucked up on giving the characters much personality. Well, other than Rico, and his personality I can live without. The Helghast feel a lot more alive than my squad members, and that can't have been the intention.

On that note, I think the criticism of the voice acting has been largely unfair. The actual voice acting doesn't seem bad at all, it's the implementation and the writing that sucks. Maybe it's more natural in Dutch?

BobFromPikeCreek

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Re: kz2
« Reply #325 on: March 04, 2009, 03:07:46 AM »
Got another chance to play again today. I'm trying really hard, but I just can't get used to the aiming. :'(
zzzzz

duckman2000

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Re: kz2
« Reply #326 on: March 04, 2009, 03:09:03 AM »
Got another chance to play again today. I'm trying really hard, but I just can't get used to the aiming. :'(

Have you tried turning down the sensitivity?

BobFromPikeCreek

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Re: kz2
« Reply #327 on: March 04, 2009, 03:09:52 AM »
I was fiddling with it but it was pissing my friend off so I couldn't do much.
zzzzz

duckman2000

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Re: kz2
« Reply #328 on: March 04, 2009, 03:20:21 AM »
Try that next time. Seems backwards, but it works for me. MP is different, though, so I sort of wish you could save the settings individually.

duckman2000

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Re: kz2
« Reply #329 on: March 04, 2009, 11:32:40 AM »
MP became a hell of a lot more rewarding after I got the Bodycount badge. And on that note, 16-24 player body count matches are pretty awesome, especially when there are sensible medics in the game. Still don't think I'm going to get very involved in it, but I can see myself unlocking some classes and keeping the game on the roster.
« Last Edit: March 04, 2009, 11:34:26 AM by duckman2000 »

cool breeze

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Re: kz2
« Reply #330 on: March 04, 2009, 11:53:12 AM »
yeah, I saw someone on gaf mention that you should just play bodycount after getting that badge to level up quickly and I felt stupid for not thinking about it sooner.  You essentially get double the xp for every kill.


AdmiralViscen

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Re: kz2
« Reply #331 on: March 04, 2009, 12:03:34 PM »
Wait what's that badge do and how do I get it?

duckman2000

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Re: kz2
« Reply #332 on: March 04, 2009, 12:11:39 PM »
I think you have to have 10% of the kills in a bodycount match x8. After you get it, you get an increase in points per kill.

cool breeze

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Re: kz2
« Reply #333 on: March 04, 2009, 12:13:31 PM »
the best way to achieve that is to play in much smaller games.  I didn't mean to do that, but the first night it was a bunch of gaf games with 12 or so people total and I got that badge every time.

AdmiralViscen

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Re: kz2
« Reply #334 on: March 04, 2009, 12:14:21 PM »
Oh I already have 6-7 of those after 2 hours or so of play. I play in the midsize maps, I think they cap off at 16.

duckman2000

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Re: kz2
« Reply #335 on: March 04, 2009, 12:15:09 PM »
Smaller games is where it's at anyway. I'm finally enjoying the game, but that was only after filtering out the 32 player stuff. It works on some levels (like Pyrrhus Rise), but then those maps play just as well with only 16 players. I'm also playing mostly Body Count matches, because I'm sick of getting annoyed with my team mates treating objective based game types as deathmatch. And it's not team deathmatch either, or people would be less happy to throw grenades right where I just ran in.
« Last Edit: March 04, 2009, 12:16:57 PM by duckman2000 »

cool breeze

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Re: kz2
« Reply #336 on: March 04, 2009, 12:17:16 PM »
the weirdest thing about playing a smaller game is that people actually use squads in them.  In 32 player games, you would think that people would want to split up into smaller chunks to do objectives, but it's more crazy 'every man for themselves.'


duckman2000

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Re: kz2
« Reply #337 on: March 04, 2009, 12:19:17 PM »
I think that's natural though, as the games are more personal. I actually had a game where a medic did his job and I watched his back in return, and when team play works, it's really something else.

AdmiralViscen

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Re: kz2
« Reply #338 on: March 04, 2009, 12:24:32 PM »
I don't like their filter options. I'd like to be able to search up to 20 or 24 or something, but it's either up to 16 or up to 32.

I'd also like to know if team selection is allowed, etc before I select a match. I don't know how they managed to make their online setup worse than Gears 1.

duckman2000

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Re: kz2
« Reply #339 on: March 04, 2009, 12:33:06 PM »
I don't like their filter options. I'd like to be able to search up to 20 or 24 or something, but it's either up to 16 or up to 32.

I'd also like to know if team selection is allowed, etc before I select a match. I don't know how they managed to make their online setup worse than Gears 1.

The fact that it has filtering based on maps, rank, game size and gametypes, as well as quick join and server browsing based on the filtering seats it above the genre leader in terms of options, so it seems pretty alright to me, and hopefully we see more console games with this type of customization. I wouldn't be surprised to see a patch addressing the "party" function, though.

I'm really liking this now. No amazing scores or anything, but 30+ points per match makes leveling up seem like an actual possibility. Just unlocked the medic, although I doubt I'll stick with that class.
« Last Edit: March 04, 2009, 02:19:20 PM by duckman2000 »

dammitmattt

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Re: kz2
« Reply #340 on: March 04, 2009, 02:28:44 PM »
Other than Marcus himself, the rest of the characters in Gears were mostly walking stereotypes with shitty lines, which was fine as long as that's all they were supposed to be. Emotional scenes with these man-rhinos could make an avid viewer of SciFi Channel originals cringe, and this scene was actually worse. It's obvious that they wanted it to be like Gears, but they fucked up on giving the characters much personality. Well, other than Rico, and his personality I can live without. The Helghast feel a lot more alive than my squad members, and that can't have been the intention.

On that note, I think the criticism of the voice acting has been largely unfair. The actual voice acting doesn't seem bad at all, it's the implementation and the writing that sucks. Maybe it's more natural in Dutch?

Marcus is more of a stereotype than Dom.  It's really just Baird/Cole that are your "walking stereotypes," but they are ten times funnier than anything in Killzone 2.

Jansen

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Re: kz2
« Reply #341 on: March 04, 2009, 04:12:47 PM »
got my copy. hopefully i'll get to play it tonight

rubber feathers

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Re: kz2
« Reply #342 on: March 04, 2009, 06:11:59 PM »
I finally unlocked that badge that boosts your score every time you get a body count kill, and it's ridiculously easy to get points now.  If you play decently and win a 5-minute BC match you can get around 45 points.

I'm starting to really love the MP, too, similar to how I loved CoD4's MP.  PS3 saved

fistfulofmetal

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Re: kz2
« Reply #343 on: March 04, 2009, 07:35:58 PM »
Okie dokie, I think i'm done with this game. They want me to fight some dude with a lightning gun and I have about as much interest in doing that as I do going out and buying a Wii.

nat

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Re: kz2
« Reply #344 on: March 04, 2009, 09:04:14 PM »
i don't remember that :(

duckman2000

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Re: kz2
« Reply #345 on: March 04, 2009, 10:08:27 PM »
Okie dokie, I think i'm done with this game. They want me to fight some dude with a lightning gun and I have about as much interest in doing that as I do going out and buying a Wii.

:wtf That's like fighting a Heavy, but easier. And you get a lightning gun out of it, a weapon that sounds like a perfect fit for you.

I finally unlocked that badge that boosts your score every time you get a body count kill, and it's ridiculously easy to get points now.  If you play decently and win a 5-minute BC match you can get around 45 points.

I'm starting to really love the MP, too, similar to how I loved CoD4's MP.  PS3 saved

I think Guerrilla screwed up the balance at the very start. Making squad and clan making abilities your first unlockables seems a bit daft as you'd have to be sort of into the game to even care about those things in the first place. At this point, I'm collecting enough points to make leveling up feel within reach, so it's a lot more rewarding.
« Last Edit: March 04, 2009, 10:10:44 PM by duckman2000 »

brawndolicious

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Re: kz2
« Reply #346 on: March 05, 2009, 03:05:04 AM »
off-topic but I was looking up the game length for the last prince of persia game and it's IGN score is .1 point different than KZ2's score.

That is why point systems don't work for movies and games.

duckman2000

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Re: kz2
« Reply #347 on: March 05, 2009, 03:08:41 AM »
Good to know, or something? :wtf

In other news, increased grenade and ammo count rocks.

bork

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Re: kz2
« Reply #348 on: March 05, 2009, 04:53:23 AM »
off-topic but I was looking up the game length for the last prince of persia game and it's IGN score is .1 point different than KZ2's score.

That is why point systems don't work for movies and games.

Eh, 1-5 or 1-10 is fine.  Adding in decimals n' shit is when it starts getting stupid.  IGN needs to drop it.  But really when it boils down to games, I like (I forget, was it Game Informer?) the score system of "Avoid, Rent, or Buy," because this is what I really want to know when I am looking for information on a new title.
ど助平

AdmiralViscen

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Re: kz2
« Reply #349 on: March 05, 2009, 09:33:57 AM »
Good to know, or something? :wtf



You don't need to respond to every post lol

dammitmattt

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Re: kz2
« Reply #350 on: March 05, 2009, 10:15:38 AM »
Will someone please post a poll asking EB if they're experiencing controller lag or not.  I have a point to prove to a buddy who seems to think that it's a vocal minority (1%, he said) complaining about the controller input lag, and well, I have to prove him wrong.

duckman2000

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Re: kz2
« Reply #351 on: March 05, 2009, 11:21:09 AM »
Will someone please post a poll asking EB if they're experiencing controller lag or not.  I have a point to prove to a buddy who seems to think that it's a vocal minority (1%, he said) complaining about the controller input lag, and well, I have to prove him wrong.

You're going to prove something to him by way of a poll on one of the web's king chief groups of conservative, unadaptive and very vocal whiners? Weak and proud, is that the war cry around here?  :-X

AdmiralViscen

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Re: kz2
« Reply #352 on: March 05, 2009, 11:42:54 AM »
Says the guy who hasn't played Halo 3 on Legendary

duckman2000

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Re: kz2
« Reply #353 on: March 05, 2009, 11:57:06 AM »
Says the guy who hasn't played Halo 3 on Legendary

Why would I want to do that? I don't like playing games on difficulties above my skill level, and even with the doublewide Very Magnetic Reticles, Heroic is the sweet spot for me. I'm getting about the same level of challenge from Killzone's Veteran, albeit a different type of challenge.

Happy to bend over for subpar controls, if you have more sense than me and like your fps games lag free then you are a pussy?!

The controls are different from the norm, and I guess if you can't or don't want to adapt, then obviously this game isn't for you. As for "lag," I'm not seeing much technical controller lag in this game. Are you guys actually experiencing it, or are you convincing yourselves of it based on a Youtube video? If it's a legitimate and significant bug, then obviously that's a different matter. If it's not, then you really are just a bunch of unadaptive twerps.

Edit: I hadn't seen the actual "misfire" bug. That shit was in the beta too, not good.
« Last Edit: March 05, 2009, 01:32:25 PM by duckman2000 »

AdmiralViscen

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Re: kz2
« Reply #354 on: March 05, 2009, 12:04:42 PM »
Weak and proud, then?

Leave the game-skill grandstanding to demi

duckman2000

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Re: kz2
« Reply #355 on: March 05, 2009, 12:12:35 PM »
Weak and proud, then?

Leave the game-skill grandstanding to demi

Who said anything about game skill? I'm talking about having somewhat of an ability to adapt. You know, how to not be a southern baptist minister of gaming. Maybe I'm being unfair since I'm probably used to adapting after having to retrain hand-eye coordination not too long ago, but I certainly hope the local whiners don't whine too much when every fucking game around plays exactly like the last, with no developers ever bothering to put their own spin on things.

Out of curiosity, though, did people have similar issues with BFBC? Or hell, GRAW?
« Last Edit: March 05, 2009, 01:55:36 PM by duckman2000 »

AdmiralViscen

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Re: kz2
« Reply #356 on: March 05, 2009, 12:47:57 PM »
Someone please post the youtube again and shut this fuckin guy up

It is never a good thing when controller inputs result in no response


[youtube=560,345]5yFa_EZORYo[/youtube]

Start at 45 seconds for the most egregious cockbutt

The exact same input gives the player. A single input produces a whole range of changes of the screen, from nothing at all to small motions of the aim to slightly larger motions.
« Last Edit: March 05, 2009, 12:50:29 PM by AdmiralViscen »

duckman2000

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Re: kz2
« Reply #357 on: March 05, 2009, 01:06:49 PM »
Yeah, I've seen that video a few times, and I'm not arguing against it. I also know that I'm not having any issues with controller lag affecting the gameplay, which would put us right back at an interest/ability to adapt. I'm also fairly sure of that it's a deliberate design, as a very slight delay was mentioned well before the game ever came out. Whether you like it or not, that's another issue. But yeah, it sure makes the game harder than it needs to be. ::) It's different, adapt or don't.

The actual unresponsiveness to identical actions, on the other hand, is a legitimate problem. Which was also present in the beta, and which I even reported.
« Last Edit: March 05, 2009, 01:44:07 PM by duckman2000 »

duckman2000

  • A lot of shit pisses me off
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Re: kz2
« Reply #358 on: March 05, 2009, 01:29:41 PM »
By the way, for the first time while playing a PS3 game online, I feel forced to play without a mic. What in the hell is it about online gaming that inspires people to sing, randomly cuss and just generally act like jackasses? I could mute them, but then I'd have to mute damned near all of them.
Feel free to call me on my earlier comments regarding community features, but I can't wait until our clan fills up so that we can drown out the squeeking, cussing morons. I never really had much of a problem while playing COD4 or Resistance, but KZ2 seems to attract the most annoying types.

WrikaWrek

  • Let your soul glow
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Re: kz2
« Reply #359 on: March 05, 2009, 02:00:47 PM »
My copy still hasn't arrived. Can't believe this shit.