Author Topic: kz2  (Read 60628 times)

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Tieno

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Re: kz2
« Reply #420 on: March 09, 2009, 08:02:45 AM »
Finally got the game (fucking lazy post, striking for 3 days and being late). Played the first level, liked it a lot. Glad I played the demo a lot so I could jump right into the game and not have any difficulty whatsoever. Started on trooper to not cause too much frustration on first playthrough.
i

Darunia

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Re: kz2
« Reply #421 on: March 09, 2009, 10:29:05 AM »
Completed it last week on trooper, may go back to tackle Veteran. Overall I thought there were some impressive levels (like the desert one filled with snipers and the fun with the electro gun level), but it had its fair share of problems as well. Hated the boss battles - that weren't armored troopers - for one. Didn't like the way GG chose to show damage. I'd like to still see where I'm going after i've been badly hurt.

Also, there seemed to be quite a few spots with endless enemy respawns. I hoped this game wouldn't fall for that.

duckman2000

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Re: kz2
« Reply #422 on: March 09, 2009, 01:50:07 PM »
Finally got the game (fucking lazy post, striking for 3 days and being late). Played the first level, liked it a lot. Glad I played the demo a lot so I could jump right into the game and not have any difficulty whatsoever. Started on trooper to not cause too much frustration on first playthrough.

Dude, don't do it. Combat is so much more interesting on Veteran that you're doing yourself a disservice by playing on Easy.

Also, there seemed to be quite a few spots with endless enemy respawns. I hoped this game wouldn't fall for that.

I'm pretty sure there are no endless respawns, but some sections throw more enemies at you if you don't advance. They eventually stop coming, though.
« Last Edit: March 09, 2009, 01:51:41 PM by duckman2000 »

cool breeze

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Re: kz2
« Reply #423 on: March 09, 2009, 01:51:07 PM »
Jesus shitmonkey Christ, the GOD DAMNED rocket launcher STOP USING IT you fucks

Dog shit, only a few matches back this was a totally awesome game, lots of tactics and team efforts for the great win, and now it's just fucking rockets rocket rockets fuck

Oh good, now there are grenade launchers. Fuck this game up its fucking ass. I think I'm going to have to start creating my own games and lock some classes the hell out.

blame the distinguished mentally-challenged level up system that requires people to use that class

duckman2000

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Re: kz2
« Reply #424 on: March 09, 2009, 01:56:29 PM »
Jesus shitmonkey Christ, the GOD DAMNED rocket launcher STOP USING IT you fucks

Dog shit, only a few matches back this was a totally awesome game, lots of tactics and team efforts for the great win, and now it's just fucking rockets rocket rockets fuck

Oh good, now there are grenade launchers. Fuck this game up its fucking ass. I think I'm going to have to start creating my own games and lock some classes the hell out.

blame the distinguished mentally-challenged level up system that requires people to use that class

I blame everyone. Guerrilla for even including these weapons, and people for using them. The game went from being awesome CQB to some kind of bastard Halo/Killzone 2 hybrid, without the benefit of shields to compensate for added splash damage. Well, that's not entirely true as the guy who gets to wield the grenade launcher does have extra armor.  :punch

WrikaWrek

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Re: kz2
« Reply #425 on: March 09, 2009, 02:57:12 PM »
Got home, picked the game from mail, put in game, updated the console, takes forever, starts playing the game, turns *off*.

Underwhelmaton, i was like "Check this game out sister, it's supposed to be pretty amazing", the beginning in the star ship looks super average, so i was like "wait for it...", level starts, and i'm like...what the fuck, this game was supposed to look much better.

Coming from RES5 makes it super underwhelming. Suddenly, a ton of posts on the net just sound like far fetched hyperbole. And i was super pissed when i noticed no rumble on my six axis, it's a game that should really benefit from the DS3, but i got those Geo triggers, so the shooting feels pretty good now.

Will finish RES5 first totally.

duckman2000

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Re: kz2
« Reply #426 on: March 09, 2009, 03:35:48 PM »
And in some games, that totally works. Here? No, it just plain doesn't. Maybe if people used them differently, to soften up the opposition from afar, but then that is not how the game is played right now. And with most custom games being created with friendly fire off, there's no penalty to it. If I'm going to stick with the game, it's going to be through my own custom games from here on.

AdmiralViscen

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Re: kz2
« Reply #427 on: March 09, 2009, 03:53:23 PM »
No foe is unkillable. Adapt or die, drooling Xfag

duckman2000

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Re: kz2
« Reply #428 on: March 09, 2009, 04:20:11 PM »
No foe is unkillable. Adapt or die, drooling Xfag

Technically, I could adapt and use the rocket launcher too, but if I wanted rocket matches, I have this other game that is just about perfect for that. And I have GRAW and COD4 sitting here too, so KZ2 might not be worth it.

AdmiralViscen

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Re: kz2
« Reply #429 on: March 09, 2009, 04:27:49 PM »
What a pussy gamer, unbelievable, he can't adapt and he blames the game and then puts it aside, wow just wow

duckman2000

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Re: kz2
« Reply #430 on: March 09, 2009, 04:30:18 PM »
What a pussy gamer, unbelievable, he can't adapt and he blames the game and then puts it aside, wow just wow

This is like your shittiest attempt yet  :gloomy For fuck's sake, mojovonio does this shit better than you. Mediocrity in unoriginality, smh.

AdmiralViscen

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Re: kz2
« Reply #431 on: March 09, 2009, 04:34:44 PM »
i have the last post in this topic again

duckman2000

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Re: kz2
« Reply #432 on: March 09, 2009, 09:10:58 PM »
He hAs you good this time duck.

As if. I refuse to acknowledge any real similarities between some unwashed baboon bitching up a storm because the game controls differently from other shooters, and a stylish fellow such as myself losing interest in the game after noticing that the whole multiplayer component turns on its head hours in. So there.

In other news, :bow GRAW elimination fireight, Old Town :bow2  I know it's meant for multiplayer, but these missions make for better SP than most dedicated campaigns.

Oh p.s. Was the kz2 beta the most pointless beta ever? Every single issue should have been caught by moderate play testing, did GG ignore reported issues, or was the beta community a bit rubbish?

Some things were fixed, others were seemingly ignored. One critical fix was respawn invulnerability, as the previous method made it perfectly possible for one team to effectively besiege the spawn point, total fish in barrel experience. I think they might have overshot it with the fix though, as freshly spawned players are now invulnerable and instantly battle ready. So there are a few seconds of god mode.

One thing that people complained about that was never fixed is the explosive weapons stuff. But most people played with FF on, so there was a TK penalty to just blindly shooting rockets into groups of people.
« Last Edit: March 09, 2009, 09:15:55 PM by duckman2000 »

duckman2000

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Re: kz2
« Reply #433 on: March 09, 2009, 09:17:47 PM »
Sheer number of players, and more servers with FF off. With no TK penalty, a rocket shot into a crowded room makes for easy, fast points. I don't actually recall playing any games in the beta that had friendly fire off. The 32 player matches were just as bad back then, though.

WrikaWrek

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Re: kz2
« Reply #434 on: March 09, 2009, 09:29:44 PM »
Should i change the Res or something? This game has unhealthy amounts of aliasing.

rubber feathers

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Re: kz2
« Reply #435 on: March 09, 2009, 09:38:04 PM »
edit: ^^^ I'm not getting any aliasing at all, and I'm on 720p.  No idea why it looks like that.

Yeah, I think I'm done with KZ2's MP for a while now.  I've played it for like 14 hours in one week (top 6 percent, woot) and unlocked all the classes, and since half the maps are shitted up with the assault class I'm just not very motivated to play it now.  And I have all of Orange Box to play too (and Civ Rev!), so it's not like I have nothing else to play.  Oh well. :-\

Though really, after thinking on it, the assault class is absolutely ridiculous and shouldn't even be in the final product.  Why on earth does it have extra health and the boost ability unlocked from the start, especially when you have to put in some significant time to unlock air support, health packs, C4, etc?  And then it has a rocket launcher, where you can kill anyone without skill.  And then you can pick up your charred enemy's weapon and have a distinct advantage against everyone else with your speed and health.  Actually, what place does a rocket launcher even have in KZ2's MP?  There aren't any vehicles or other significant, heavily armored things to destroy.

And after all that, why wasn't this class removed or toned down after years of development and testing and a public beta?)

Not everything can be perfect, I suppose. :(

WrikaWrek

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Re: kz2
« Reply #436 on: March 09, 2009, 09:45:14 PM »
I'm playing in 1080i. Gonna change to 720p, there has to be something wrong here, the game didn't look like this in videos.

AdmiralViscen

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Re: kz2
« Reply #437 on: March 09, 2009, 10:02:24 PM »
I had really bad jaggies at 1080i too, but my 1080p home boy thought I was crazy. Lemme know how your experimentation goes.

also lol @ the justification up above. You must learn to love the 'weird' controls but it's too much to ask to find a counter for a 'cheap' tactic!

Kestastrophe

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Re: kz2
« Reply #438 on: March 09, 2009, 10:36:43 PM »
If we had a banned site list, I would suggest we add this site:

http://gamingfront.net/article/61/lets-give-killzone-2-game-of-the-year-now/

jon

duckman2000

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Re: kz2
« Reply #439 on: March 09, 2009, 10:38:15 PM »
I had really bad jaggies at 1080i too, but my 1080p home boy thought I was crazy. Lemme know how your experimentation goes.

also lol @ the justification up above. You must learn to love the 'weird' controls but it's too much to ask to find a counter for a 'cheap' tactic!

If you can't see the difference between insta-bitching about having to learn something moderately different, and complaining about a game completely changing in nature after hours of playing, then you're far dumber than I thought you were.
« Last Edit: March 09, 2009, 10:42:50 PM by duckman2000 »

FatalT

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Re: kz2
« Reply #440 on: March 09, 2009, 10:46:58 PM »
If we had a banned site list, I would suggest we add this site:

http://gamingfront.net/article/61/lets-give-killzone-2-game-of-the-year-now/



That article reads like it was written by a 13 year old.

Looks like it was actually written by a 26 year old douche: http://profile.myspace.com/index.cfm?fuseaction=user.viewProfile&friendID=352625030
« Last Edit: March 09, 2009, 10:48:29 PM by FatalT »

AdmiralViscen

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Re: kz2
« Reply #441 on: March 09, 2009, 10:55:32 PM »
I had really bad jaggies at 1080i too, but my 1080p home boy thought I was crazy. Lemme know how your experimentation goes.

also lol @ the justification up above. You must learn to love the 'weird' controls but it's too much to ask to find a counter for a 'cheap' tactic!

If you can't see the difference between insta-bitching about having to learn something moderately different, and complaining about a game completely changing in nature after hours of playing, then you're far dumber than I thought you were.


Fact is both things are subjective, and will make different people have different opinions. This is why it is stupid to shout down and insult people when they have an issue that you don't, because odds are the next day you will have an issue that they haven't had and then you can't say shit. Or you can be duckman, say shit anyway and not even realize how stupid and hypocritical you sound. As if weirdo accelerated/sluggish controls don't qualify as a complete change in nature from typical FPSes.

BTW it's far more common to have to 'adapt' to people using 'cheesy' tactics online than to have to adapt to somewhat bizarre control choices. Man up!

duckman2000

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Re: kz2
« Reply #442 on: March 09, 2009, 11:15:55 PM »
Fact is both things are subjective, and will make different people have different opinions. This is why it is stupid to shout down and insult people when they have an issue that you don't, because odds are the next day you will have an issue that they haven't had and then you can't say shit. Or you can be duckman, say shit anyway and not even realize how stupid and hypocritical you sound.

BTW it's far more common to have to 'adapt' to people using 'cheesy' tactics online than to have to adapt to somewhat bizarre control choices. Man up!

If I nearly immediately label a game broken because I can't adapt to it and because it doesn't play like this or that game, I wholly expect to get called on that. And as I recall, I've already been bitched at roundly by people on this board for ripping on games that I apparently put too little time into, so hey. Trying to mine ownage out of this shit, though, that just makes you look some tard with all the wit of a right-wing pundit.

As for adapting to this, I see little point in doing so when I can simply lock it out of my games. Or, pick up games with overall more desirable MP.
« Last Edit: March 09, 2009, 11:19:07 PM by duckman2000 »

AdmiralViscen

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Re: kz2
« Reply #443 on: March 09, 2009, 11:20:55 PM »
I'm not trying to own you, I'm trying to point out to you that you don't have to nuke threads when people express something you disagree with. It's really annoying to see someone try so hard to shut down honest debate, and for you to come back around and try to use this topic as a platform for what you deem bitchworthy is too much to pass up.

Kestastrophe decided to put this game aside and play something else and you said he had shit taste in games. Hello?
« Last Edit: March 09, 2009, 11:23:22 PM by AdmiralViscen »

duckman2000

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Re: kz2
« Reply #444 on: March 09, 2009, 11:34:15 PM »
I'm not trying to own you, I'm trying to point out to you that you don't have to nuke threads when people express something you disagree with. It's really annoying to see someone try so hard to shut down honest debate, and for you to come back around and try to use this topic as a platform for what you deem bitchworthy is too much to pass up.

Do you honestly think that the overwhelming majority of control complaints have in any way been intended to be starting points for a reasonable debate? I know it's easy to forget in the mix of things, but I'm pretty sure I've been doing my part in helping people out with control options. Nor have I ever claimed that the game is for everyone. But there's a massive difference between that and giving the game 10 minutes of your time before you come into a thread and gripe about it being broken, unplayable, made unnecessarily difficult, etc.

I'm well aware that I've lost my temper on this quite a few times and ripped on a lot of people undeservedly which has its source in having seen the "argument" a few too many times already, but if you want to take an honest look at shit that hinders real discussion, you might want to take some of the floodlights off of me and consider other issues too.

On a related note, with you being someone who allegedly safeguards debate around here, you don't think there's something a little bit off with you steering this discussion away from the subject?


Kestastrophe decided to put this game aside and play something else and you said he had shit taste in games. Hello?

Actually, I said that he had shit taste in games because he loved Killzone and hated Killzone 2.
« Last Edit: March 09, 2009, 11:40:01 PM by duckman2000 »

AdmiralViscen

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Re: kz2
« Reply #445 on: March 09, 2009, 11:40:59 PM »
Quote
I'm well aware that I've lost my temper on this quite a few times and ripped on a lot of people undeservedly

Glad we can agree

duckman2000

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Re: kz2
« Reply #446 on: March 09, 2009, 11:42:31 PM »
Hey, I've already admitted to that, and very nearly apologized. To some.
« Last Edit: March 09, 2009, 11:44:43 PM by duckman2000 »

duckman2000

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Re: kz2
« Reply #447 on: March 10, 2009, 02:36:36 AM »
Damn, this palace level (right after arc towers) is kicking my ass. The flamethrower is fuck awesome now, seems like the pressure has ben increased for the occasion. Feels more like hellfire than devil pee now.

:bow Raining napalm on the enemies :bow2

Jansen

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Re: kz2
« Reply #448 on: March 10, 2009, 02:39:08 AM »
I'm playing in 1080i. Gonna change to 720p, there has to be something wrong here, the game didn't look like this in videos.

that's because the games resolution switches to 960 x 1080 when upscaled

cool breeze

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Re: kz2
« Reply #449 on: March 10, 2009, 02:44:01 AM »
The aiming in KZ2 is actually clever in a distinguished mentally-challenged way.  It's like, a lot of games have the right stick labeled as '"look" when it really functions as both head and body movement, or looking and turning.  It's more realistic in the movement, which is clever, but it's also not practical for the game.  I'd actually say that the kind of feeling they were going for would actually work better on the Wii since FPS games on that have a look area, then a turn area instead of having both as the same like for dual analog and kb/m.  Again, it's not practical, just kinda neat in a stupid way.

duckman2000

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Re: kz2
« Reply #450 on: March 10, 2009, 03:01:37 AM »
Speaking of which, this could just be me imagining things, but does it seem to anyone else as if the movement has been tweaked more so than the aiming? Playing SP again now, and it feels like there's less resistance to the movement. Could also just be because I just played GRAW.

Tieno

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Re: kz2
« Reply #451 on: March 10, 2009, 08:58:00 AM »
Fuck me, the (first?) desert level is fantastic. Really good shootouts, great pacing. I love the feeling of 'advancing' and taking ground through 'clever' movement and level 'exploration', makes it even cooler through the use of cover. Really beautiful to pop a barrel and see your enemy light up in flames. I like the shooting so much that because of the one weapon carry system I usually find myself not using the power weapons that much. I'd rather have one of the standard rifles.
« Last Edit: March 10, 2009, 08:59:35 AM by Tieno »
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Purple Filth

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Re: kz2
« Reply #452 on: March 10, 2009, 01:12:37 PM »
edit: ^^^ I'm not getting any aliasing at all, and I'm on 720p.  No idea why it looks like that.

Yeah, I think I'm done with KZ2's MP for a while now.  I've played it for like 14 hours in one week (top 6 percent, woot) and unlocked all the classes, and since half the maps are shitted up with the assault class I'm just not very motivated to play it now.  And I have all of Orange Box to play too (and Civ Rev!), so it's not like I have nothing else to play.  Oh well. :-\

Though really, after thinking on it, the assault class is absolutely ridiculous and shouldn't even be in the final product.  Why on earth does it have extra health and the boost ability unlocked from the start, especially when you have to put in some significant time to unlock air support, health packs, C4, etc?  And then it has a rocket launcher, where you can kill anyone without skill.  And then you can pick up your charred enemy's weapon and have a distinct advantage against everyone else with your speed and health.  Actually, what place does a rocket launcher even have in KZ2's MP?  There aren't any vehicles or other significant, heavily armored things to destroy.

And after all that, why wasn't this class removed or toned down after years of development and testing and a public beta?)

Not everything can be perfect, I suppose. :(


Isnt the whole point of the class to basically "assault"?

he's like the heavy weapons/demolision/clear-out/damage dealer guy.

The aids they give him help with that, but sadly it can be used very easily and without skill (especially if FF is off and they can do all sort of shit)




Draft

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Re: kz2
« Reply #453 on: March 10, 2009, 03:03:35 PM »

he's like the heavy weapons/demolision/clear-out/damage dealer guy.

:lol as opposed to what, like the healing guy or the guy who drops ammo. Sounds like a pretty good all around class, the heavy weapons/demolition/clear-out/damage dealer guy.

Purple Filth

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Re: kz2
« Reply #454 on: March 10, 2009, 03:15:15 PM »

he's like the heavy weapons/demolision/clear-out/damage dealer guy.

:lol as opposed to what, like the healing guy or the guy who drops ammo. Sounds like a pretty good all around class, the heavy weapons/demolition/clear-out/damage dealer guy.

 :lol

should have said that he was the "tank" and just goes in full force.

Tieno

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Re: kz2
« Reply #455 on: March 10, 2009, 03:32:21 PM »
:bow last level :bow2

Storming Visari's palace is terribly beautiful. The chaos, the fighting and the imagery (the red baniers/flags in the wind) is amazing there. It feels God of Warish in its apocalyptic feel, chaos and intensity, but more 'immersive'.

Amazing game, fantastic. Everything comes together to a degree that's impressive. They all complement one another and don't detract.
That said, it's not very creative in its gameplay, it doesn't go beyond in giving you stuff that makes you think "wow, I can't believe they (can) let me do this". In COD4 you had the nuclear blast, the helicopter bombing run and the sniper stuff. In Gears of War 2 you had the brumac and the panzer dragoon stuff among other things. Halo has you doing warthog runs, hornet flights and taking down scarabs in whatever way you like. Then again, Gears of War 2 didn't do that great of a job in its execution and didn't give you enough of its strong point (good ol' close quarter shooting) in lieu of 'epic' fights and COD 4 has you fighting spawn boxes. (Halo 3 I like   :-*) Killzone 2 knows what it does best and gives you lots of it, so I'd rather have that.
The breaks from the regular gameplay (mech, space ship, etc) are executed well, play smoothly and don't last that long. COD4 and Gears 2 haven't gotten any repeated playthroughs, but Killzone 2 will...if not just for the three amazing levels (first desert level, back in the space ship and the last level) but now on veteran.

« Last Edit: March 10, 2009, 03:35:15 PM by Tieno »
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Tieno

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Re: kz2
« Reply #456 on: March 10, 2009, 03:52:58 PM »
nm
« Last Edit: March 10, 2009, 04:01:19 PM by Tieno »
i

dammitmattt

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Re: kz2
« Reply #457 on: March 10, 2009, 04:10:20 PM »
You will hate the last level on Veteran.  There are two places where you have re-spawning enemies and another few waves of (seemingly) endless guys are thrown at you before the boss.  I've died more in the last level than in the entire game so far, and I still haven't beaten the last section of it.  It would've been perfectly fine if there was co-op.

WrikaWrek

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Re: kz2
« Reply #458 on: March 10, 2009, 04:11:21 PM »
Way less aliasing at 720p.

Game is solid fun. Nothing outstanding so far. Graphics aren't that impressive. But i'm having fun.

duckman2000

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Re: kz2
« Reply #459 on: March 10, 2009, 04:48:17 PM »
:bow last level :bow2

Storming Visari's palace is terribly beautiful. The chaos, the fighting and the imagery (the red baniers/flags in the wind) is amazing there. It feels God of Warish in its apocalyptic feel, chaos and intensity, but more 'immersive'.

That part has made the flamethrower my favorite weapon in the game. Not so much because it's an effective weapon, more because the effect of splashing napalm is enchanting. That said, I haven't actually gotten through this section yet, so maybe I should stop fire-gazing and start playing the game properly.

duckman2000

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Re: kz2
« Reply #460 on: March 11, 2009, 02:04:40 AM »
God damn it, I thought the custom soundtrack feature was for SP. I even dug up a bunch of Bolt Thrower for the occasion.   :gloomy

duckman2000

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Re: kz2
« Reply #461 on: March 11, 2009, 02:22:17 AM »
Maybe COD 3 and 5 are very different from COD 1,2 and 4, but the enemy encounters in KZ2 have felt nothing like the COD I know (with all the ups and downs that comes with that). Maybe some hellfire spawn of COD and Clancy, but that doesn't sound right either.

The scenarios, on the other hand, wouldn't be out of place in a typical COD.

bork

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Re: kz2
« Reply #462 on: March 11, 2009, 04:14:21 AM »
So is this patch out everywhere yet?  Glad I held off playing it now.
ど助平

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Re: kz2
« Reply #463 on: March 11, 2009, 11:33:24 AM »
Game is solid fun. Nothing outstanding so far. Graphics aren't that impressive. But i'm having fun.
:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
hey

rubber feathers

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Re: kz2
« Reply #464 on: March 11, 2009, 11:38:14 AM »
I retract all my bitching about the assault class.

Turns out that extra health is really helpful in getting 10 pistol shots in a match.  M4 Revolver incoming, baby :hyper

demi

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Re: kz2
« Reply #465 on: March 11, 2009, 11:44:49 AM »
Have you guys noticed people selling their Killzone 2's in the GAF sale thread? lol
fat

WrikaWrek

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Re: kz2
« Reply #466 on: March 11, 2009, 01:18:34 PM »
Game is solid fun. Nothing outstanding so far. Graphics aren't that impressive. But i'm having fun.
:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl

All true.

Playing on Veteran. Don't like that i can only choose 1 gun to carry. A.I is nice. But RES5 kept getting me back. Right now i could be playing KZ2, but i don't feel like it.

I'll probably leave the game for a time where i'm more excited about balls to the wall action.

AdmiralViscen

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Re: kz2
« Reply #467 on: March 11, 2009, 04:44:04 PM »
The new patch is good

dammitmattt

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Re: kz2
« Reply #468 on: March 11, 2009, 05:39:07 PM »
Have you guys noticed people selling their Killzone 2's in the GAF sale thread? lol

Any prominent Sfags or juts Gamefaqs rejects?

demi

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Re: kz2
« Reply #469 on: March 11, 2009, 05:40:20 PM »
/shrug
fat

duckman2000

  • A lot of shit pisses me off
  • Senior Member
Re: kz2
« Reply #470 on: March 11, 2009, 06:02:20 PM »
I tend to always sell games while they still have some resale value, and KZ2 is no different. Lost about $10 including sales tax, but hey. Beats trying to patch together Gamestop promotions to get some resale value out of it.

Re: kz2
« Reply #471 on: March 11, 2009, 06:14:22 PM »
I tend to always sell games while they still have some resale value, and KZ2 is no different. Lost about $10 including sales tax, but hey. Beats trying to patch together Gamestop promotions to get some resale value out of it.

I stick to selling games on Half.com. I managed to sell Harry Potter and the Order of the Phoenix (PS3) for $25 last week. I think I got it for $25 over a year ago.
野球

rubber feathers

  • Junior Member
Re: kz2
« Reply #472 on: March 11, 2009, 07:14:59 PM »
I tend to always sell games while they still have some resale value, and KZ2 is no different. Lost about $10 including sales tax, but hey. Beats trying to patch together Gamestop promotions to get some resale value out of it.

Geez, you sold KZ2 already?  I thought you immensely enjoyed the beta (and full game)?

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: kz2
« Reply #473 on: March 11, 2009, 08:05:24 PM »
I might have to dump KZ2 towards Sacred 2 next week.
ど助平

CHOW CHOW

  • Iconzzzzz.... zzzzz
  • Senior Member
Re: kz2
« Reply #474 on: March 11, 2009, 08:17:51 PM »
Game is solid fun. Nothing outstanding so far. Graphics aren't that impressive. But i'm having fun.
:rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl

All true.

Playing on Veteran. Don't like that i can only choose 1 gun to carry. A.I is nice. But RES5 kept getting me back. Right now i could be playing KZ2, but i don't feel like it.

I'll probably leave the game for a time where i'm more excited about balls to the wall action.
None of it is true, you disingenuous piece of shit. 

"Graphics aren't that impressive."

Who the fuck are you kidding?  You try so hard to be the #1 contrarian in a forum full of them that it's becoming laughable.  Killzone 2's visuals are so above and beyond everything else released this gen that it's not even debatable.  The epic battle leading up to Visari's palace was the single greatest looking segment of gaming that I've ever witnessed.

And did you seriously mention that fucking abomination Resident Evil 5 in the same sentence?  The game with shitty controls, shitty gameplay, shitty everything that most everyone is considering a huge disappointment?  Take away the "Resident Evil" in the title and nobody would give a shit about that game.  It's fucking terrible.

Let me make something clear, you Xfag fuck.  I don't like you.  If I ever saw you on the street, let it be known that I wouldn't hesitate for one second to put your ass down.  It's contrarian, elitist, disingenuous, attention-starved motherfuckers like you that piss me off to no end.

I'm serious.  Don't let the pretty boy looks fool you.  If you're ever around Philly, let me know because I'd like to bash your skull in, alright?  Are we clear? 
hey

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #475 on: March 11, 2009, 08:22:08 PM »
That last half was a bit too familiar. 6/10

CHOW CHOW

  • Iconzzzzz.... zzzzz
  • Senior Member
Re: kz2
« Reply #476 on: March 11, 2009, 09:09:24 PM »
That last half was a bit too familiar. 6/10
gave it a shot but don't have it in me anymore
hey

Van Cruncheon

  • live mas or die trying
  • Banned
Re: kz2
« Reply #477 on: March 11, 2009, 09:10:48 PM »
Quote from: CHOW CHOW
Killzone 2's visuals are so above and beyond everything else released this gen that it's not even debatable.  The epic battle leading up to Visari's palace was the single greatest looking segment of gaming that I've ever witnessed.

:lol :spin :lol
duc

WrikaWrek

  • Let your soul glow
  • Senior Member
Re: kz2
« Reply #478 on: March 11, 2009, 09:30:31 PM »
*bark* *bark*

or is it

*uuf* *uuf*

It really hasn't been doing much for me. heh It has great lightning though.
« Last Edit: March 11, 2009, 09:32:41 PM by WrikaWrek »

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: kz2
« Reply #479 on: March 11, 2009, 09:41:50 PM »
That last half was a bit too familiar. 6/10
gave it a shot but don't have it in me anymore

:bow kbear's unending humility :bow2