In Curst I was exploring all the locations in the starting screen and one of them is a stairway down to Curst Underground
...and there seems to be no way back up afterwards? Curst Underground only leads to the Curst Prison where everyone including the guards attack you on site!
I told you to be careful there.
I don't remember if there's any kind of warning, but I do know I did the exact same thing on a prior playthrough.
Also apparently if I hadn't been running from everything and killing everything there was a companion in the Prison I could've found but totally missed that.
He's very easily overlooked. A good fighter, but evil, despite his lawful neutral alignment. Blind justice animating an empty suit of armour.
spoiler (click to show/hide)
He will execute Trias when the conversation ends, no matter what. You can get Trias' celestial sword that way, without having to kill him yourself. It can shapeshift into any weapon, but it's not really worth it, since the game's almost over.
I usually wake him, exhaust his dialogue for the STR buff, and then convice him that he's already dead.
Oh, and he's voiced by Keith David!
I also gave my Modron Cube to the Pillar of Skulls lol so not getting the companion there.
Aw, poor Nordom, damned forever. :'( I just rescued him from the cube in my game. He's the only ranged character, but also underleveled when you get him. Tedious dialogue (and acquisition, since the cube is a randomized maze), but cute.
Kind of an XP leech, too, tbh...Part of me feels like for a such a story-focused game I should replay the Curst section and actually see all the story, but at this point I think I'll just do the final dungeon and see the ending and move on.
I don't actually remember Curst that well, but I think the gist is that it's a dead-end place that is getting worse (due to Trias' influence), foreshadowing the slide into Carceri. There's a lecturer in the Festhall who explains everything about how a place might slide to another plane. Curst is where that plays out.
You've missed out on loot and a bunch of XP, of course, but it's hardly essential, unless the following areas give you a lot of trouble.
I have a feeling you'll hate the last 'dungeon'.
Bring the Bronze Sphere with you! It should still be on Pharod's remains if you didn't go back earlier.
Don't see myself replaying this. The story & setting is interesting, but the gameplay is way less enjoyable than Baldur's Gate 1 was.
Understandable. The meat is in the story, and that's unaffected by your class choice.
All the insight unlocked by high WIS/INT/CHA is fluff, strictly speaking, but I can't imagine the game without it. I'm still curious to see how a meathead fighter gets on, but I doubt that will last long.