The UE3 texture pop-in is still there, even with the HDD install. The horrible UE3 plastic shine is everywhere, and not always intentionally. The video sequence near the end was a stuttering, twitching
mess. Conversations sometimes reveal ugly hacks to the ever-present HDR/bloom. Animations are at times goddamn awful. AND WHY IS THE GETH FLEXING ITS NONEXISTANT MUSCLES? Why the hell are all the humanoids twitching and fidgeting around like they need to go to the loo? Why are there so many horrible collision errors in cutscenes? Why is there tearing and frameskipping everywhere in the damn story segments? I mean, in fights I accept that things may not go according to plan, but cutscenes and conversations are static. Finally, why do some spoken lines sometimes end mid-sentence? Without subtitles I'd have missed out.

On a mission you have to mix some crap into some air filtering system, and of course there's hordes and hordes of enemies between you and the oversized air conditioner. So far, so good.
My solution? Walk there, shoot two guys without killing them, turn around heroically at the sight of them readying their flame throwers

, sprint away to the next cover, turn around, and
all enemies have vanished. I proceed to walk to the objective without any further complications. Awesome... only not really.
At the Loyalty mission of the Krogan member I lost sound completely - at first it even blasted white noise at full volume for a second or two. What gives?
Why is the scanning/harvesting such a horribly boring endeavour? Boggles the mind. Is this some kind of twisted over-the-top revenge for the complaints about ME1's planetary exploration?
Apropos exploration. Why am I still dicking around in a shuttle after I acquire that Mako-on-fans? Why is it so fragile and useless? Why are all of its missions except one boring fetchquests?
Then there's the writing. Apart from the fact that one could probably summarize what's happening using lipstick on a napkin, I mean.
Crowning scene at the end of the game is of all the crew members THE FUCKING CRIPPLE standing at the docking bay and providing covering fire while you flee from an army of bugs. The one that showed in actual gameplay not 10 minutes earlier that it takes him 5 years of limping to get anywhere on board, and only at the risk of
horrible injury. The one that gets a broken arm because Shepard grabs it and pulls him up from his seat. The one that's the least suited to fire a rifle for fear of kickback pulverizing his fragile bones. Even ignoring that, he's the only one able to fly that hunk of junk well enough to escape the impending blast (discarding the AIs apparently inferior piloting skills). He isn't even wearing any armor, he just stands in the doorway all laissez-faire and pretends to be a badass. He has no business whatsoever being anywhere but inside the cockpit with the finger on the emergency booster. He's an amazing pilot, and he's already saved the friggen ship and is sucking face with its AI, he doesn't need this shit. Then again, maybe it's an american thing.

It's an infinitesimally small oversight/annoyance, if that; I'm aware that I'm just ranting for the hell of it, but that scene right there is the perfect example of what feels so off about this games story for me. They manage to introduce just enough inconsistencies that my suspension of disbelief gets shattered, then rebuilt, then shattered again.
Plus there's a limit to Council incompetence. The entire universe is full of convenient extra-solar captures that provide He-3 and cooling near portals, all the planets that hosted life at one time in the past are scarred with craters from highly systematic dreadnought-class railgun impacts, there was a fricken Reaver inside the Citadel already, for chrissake. No amount of Reaver brainwashing or natural idiocy can explain that away.

Also, fuck EA for the DLC cashgrab. No way I'm going to pay another 15 bucks for some missions and a video archive.
