The problem is that there's 40 hours of EXACTLY THE SAME THING. You run through tunnels, you fight. That's it. There isn't anything else in the entire game that deviates from that, except for the unplayable cutscenes.
Pacing like that wouldn't be a problem for a 5-6 hour action game, because it makes the pace exciting and fun! And it doesn't last long enough to get tedious.
but i don't find it tedious at all,i like to see the character learn new skill,i love seeing the new place the game throw at me and heck in a surprising twist i don't even mind the plot and the character,that's what playing a Jrpg should be about,not walking aimless around a generic tundra/desert map or talking with NPC that tell you "the evil empire sure is evil" or trying to fuck everything that has boobs including a robot
RPGs are great because they give you a foreign world to soak in and absorb.
the people in FF10 are religious and have a sense of culture. They pray at landmarks before leaving to allow for safe travel. They pray at the temples to show piety and faith. They enjoy a water-based sport, travel on giant elephant things that travel across giant bodies of water. They are a people united through the one fear of Sin. It's a game where the world has a sense of culture and cohesion. In fact, most rpgs do. That's half the fun of playing an rpg aside from those delicious numbers: journeying through a foreign land and seeing what life is like in a made up world.
You may not play rpgs for this, and that's understandable from your comments, but you would be in a minority.
Even then, the issue isn't the fact that it's just one long dungeon crawl, it's that it's a
boring dungeon crawl. The dungeons have no puzzle elements, or any sense of uniqueness to them. They're just corridors. If all you're doing in an rpg is battle battle battle battle and explore dungeons, it's a dungeon crawler. Thus, FF13 is a dungeon crawler. And a shitty one.
Rpgs are among the longest single player heavy games. They are games that tend to range between 40-100 hours. Those towns full of "meaningless" npc's are what makes an rpg great and makes rpgs
bearable because once again, rpgs have intense length times compared to other genres. Thus, rpgs
need towns and cities.
Even then, if FF13 really really wanted to pull off what it wanted to successful it should have followed the lead of much, much better games that have done it before: Breath of Fire 5 and Vagrant Story. Both two games are linear as fuck, only feature battle, battle, battle, battle and dungeon exploration and yet they contain enough variety and great pacing that this is never an issue.
Enjoy doing the same thing did in hour one in hour fourty, when you realize,"this is why FF13 sucks balls."