Anyone who says BG&E sucks is easy fodder for the plonk bin. Claiming that it's overrated is reasonable, but it's definitely a good game.
So I put aside EA MMA for a little bit to try Viking: The Battle for Ass-Guard, thinking it would be full of beer and male ass-grabbing, a true Evilbore classic. It's just vikings though. And not just any vikings; I thought I'd get to ride a boat to a neighboring village, steal their stuff, including women, and bring it back to my village while they starve and cry. And masturbate, because they don't have women -- but no. These are Dungeons and Dragons style Vikings, with magic pendants and teleportation portals and dragons!
In truth, they could have made it about raiding neighboring villages and stealing their crap. The whole game is about "reclaiming" your island from the forces of Hel, which involves leaving your little village, going to neighboring areas, and beating the hell out of anyone in there. Then it becomes... er, "returns to being" your land.
I blame a local friend for this purchase. We were in the game store, and he used several terms in a single sentence which overwhelmed my reticence to buy: "viking," "open world," and "stealth." One of the things I like about OWGs is revisiting old areas to do new tasks, using what I learned before to my advantage. It's not the case here; it's a series of linear battles which happen to take place in little strips of a larger world. You visit them once to do the mission, and that's it. If I was short on cash maybe there would be a reason to return for hidden gold, but I prioritized buying items which make them appear on my radar (VIKING RADAR), so now I'm cleaning up during the initial playthrough or immediately after clearing the area. The waiting-to-be-freed viking brethren are in the same poses as the topless maidens who needed to be rescued in the Conan game, so I'm always disappointed to get near and discover bearded men in bondage.
Overall it's pretty, doesn't yet seem particularly deep, and suffers from a janky camera (most likely from someone in marketing telling them to move the camera closer to the main character so he's larger on the screen). The close up, speed-ramped dismemberment kills are satisfying.