Well, actually BULLY had environment finishers from grabs, from trash can stuffing to toilet swirlies. I guess if it was in the first RGG, which wiki shows as 2005, it's possible that BULLY crammed them in at the last minute, but it seems more likely a concurrent choice.
You're egregiously overselling the on-foot chase sequences in Sleeping Dogs; they have nowhere near the navigational complexity of Mirror's Edge, or even AC.
Max Payne is a maybe... but, again, British Columbian developer; it would not surprise me if some of Remedy's guys made it to UFG.
My point wasn't that any of it was original, but that the people who had brought the good stuff to earlier games are at UFG bringing good stuff to Sleeping Dogs.