Finished
Bastion, that was good! Really any flaws or issues I have with the game are minor like the talking guy is annoying, I don't like that it forces you to pick up and use new weapons (sometimes for the rest of the entire stage) when you spend a lot of time upgrading and modifying the equipment you're taking in, that once you start the final level you can't change your character skills, and I don't like the last 25% of the final level where you move ultra slow walk speed.
Otherwise, great, great pacing. Flew through it in 2 sessions of about 2-3 hours each and couldn't put it down. Moves quick, has solid arpg combat with stats, combat feels like Devil May Cry x Diablo from an isometric view. Really liked the art & music, especially the vocal songs, story was fine and not intrusive and was satisfying. Liked the rpg systems of character growth.
It kind of reminded me a lot of Shadowruns Returns. Has that same low budget Unity-ish feel (dunno what engine it's on) with good rpg mechanics, and good gameplay but all a bit dumbed down for a modern more shallow audience, but because of that plays very well and still has some depth and choices.
I'm glad I gave this another shot since I wrote it off back in the day. What's the opposite of a game feeling dated? Ahead of it's time? Because Bastion feels real good to play today even though it's about 5 years old now.
Didn't know that Greg Kasavin of Gamespot was the writer, wikipedia says he was also creative director for Bastion and Transistor. Hmmm, I have this theory that like with Yahtzee good game critics make good game directors or producers because they're able to spot the pitfalls that games in the genre fall into that make games tedious/annoying/unfun. They're not necessarily any better at creating a game idea or hands on directing a game than anyone else, but I think as a co-director, creative director or publisher that stands back and keeps the game on track and fixes issues dragging it down it's a good position for good critics with a critical eye and years and familiarity with games and in genre the game is being made in. I dunno, just my theory. I like to think it's why when I finally make my game it'll be good
