Now that CS4 is done I started playing a few other games:
Smash Ultimate - finally downloaded the second fighter pack and played through their Spirit Boards/Classic Modes. The final fight on the ARMS spirit board was kicking my ass for a while. I like how Sephi fights, not crazy about Min Min and especially not Steve.
SOR4 - made it to the final stage and got my ass kicked. Good game, though it feels a bit easier than SOR1-3, since it's a bit easier to figure out the 'ideal' way to beat enemies. Aside from the end stage, the boss that gave me the most trouble was
spoiler (click to show/hide)
Max
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Not crazy about some of the new music, though I do like the song that plays under the pier before you fight Estelle.
DKC2 - you know, I'm not a huge DKC fan... the hit detection always felt a bit off and I don't like how the camera can sometimes be a bit too slow to keep up with you. Still playing through, finishing up the 4th area now (the amusement park).
Robotrek - this is my next big RPG playthrough. I got really far as a kid, to the final dungeon, but stopped for whatever reason (I think the enemies got a bit too hard and I was severely underleveled and didn't wanna grind). So now I'm playing from the beginning... The localization is super literal for the time, and I'm surprised how many character and enemy names they kept as Japanese and not try to localize... your dad's name is Dr. Akihabara, a reference that flew over my head in 1995. The customization and crafting systems in this game were pretty unique for its era, although the game can be super unbalanced (you can steamroll the game, then get to a boss who wipes the floor with you). Dungeons are also pretty large with lots of different tool usage and puzzle solving to do. I just got the airship after playing all of my day off. IIRC, I think that's like halfway through? Anyways, fun game, one of Quintet's lesser known titles for the platform, that doesn't get talked about much.