DQXIs - Damn, that part in act II actually surprised me
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Didn't expect Veronica to be dead
Some of the last few bosses in this act have been kinda bullshit, especially when all the enemies die in 1 turn and the bosses are RNG-heaven stunlocking half your party at random every turn and then doing insane damage to basically be able to one shot your healers. Rab is like 2-3 levels behind everyone because every boss fight he gets one-shotted at some point and I just swap him out and finish with him dead.
Last two bosses I did tonight
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Gold tiger boss thing - RNG on turning party members to gold. It's fine since they can't take damage. It's not fine when they're your healers so they can't heal the rest of your party. Plus her constant buffs and 4-6 hitting across the party at random moves. My Rab at full HP got one-shotted by that multi-hit move all landing hits on him and instant killing him. Sucks because Rab is my one revive guy with Zing stick 100% revive chance.
Evil dragon boss in the snow - 2 turns in a row and he does fucking shout which RNG stuns party members so they miss their turn and then if they don't get stun-locked he then does paralyze breath. So between the two I'm fucking lucky if I have 2 functioning team members each turn. Most turns I had like ...1 person who could actually act. His damage was fine and his HP was pretty low so just over a drawn out fight took him out, but that was just annoying. Rab also got one-shotted by something in this.
Like I'm a bit underleveled, sure. But I've been using the forge and have +2/+3 gear on everyone and I buff and debuff, but the rng on the status effects + how hard the bosses are hitting now is just a bit ugh. I'm still getting through most of these fights on the first try or second try at worst so it's fine but I guess this is just every boss for the rest of the game.
It'd be one thing if these stupid accessories had like 100% chance to avoid certain turn-loss moves (paralysis, charm, sleep, inaction stun, etc...), but the versions where I'm at are like 30% chance at best and that still means 70% chance your members are gonna get RNG fucked. I don't like this much RNG in my rpg fights.
At some point if I hit a wall I'll do some metal slime grinding I guess. I'm like lvl.40.
Otoh, I'm enjoying these boss fights a lot more than the earlier stuff since I actually have to try. I just wish normal fights weren't a total pushover still.