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(actually this doesn't really bother me, but I can see people having a kneejerk reaction and going apeshit over something like this - etiolate, you seem to be following the game, are you following the community too?)
Over the Asura race? I haven't been following the community since I retired. People seemed generally positive about the new races added in EotN.
Here is a Guild Wars 2 rundown:
** Skill slots expanded to 10 slots
** Every class can heal, there are race specific skills which take up a slot and weapon skills which can take up slots, along with the traditional class specific skills.
** You do not just "die", but become wounded and can still do certain attacks when wounded. If you kill someone while wounded you "rally" and come back to health. Your teammates can assist you back to health as well.
** No Healer class.
** Tank, DPS, Healer changed to Control, DPS, Support. The differences being vague so far, but based on what control and support meant in GW1, these distinctions are more skill based than class based. Control means hamstrings, slows, knockdowns, interrupts. THat is, control means physical control and placement. No "hate" or "threat" tanking, but physically controlling others. While support means buffing and helping. This is like a Paragons buffs, a necro's blood buffs or a spirit that helps.
** Dodge rolls and more action based combat. How you move through the area impacts what happens. For example, the Elemental spell Phoenix sends out a fiery phoenix that follows your movements.
** Guns and class specific weapons.
** New Races to play as(5 total)
** 80 Level Cap with level progression evening out and flatlining at around 1-3 hours per level.
** Persistent world, full MMO style. Some instanced things remain in the way of Missions and Dungeons or perhaps moreso instanced zones where anyone can join. In the first game, once you left town you were left with whoever you brought and saw nobody else. Now when you leave town anyone can leave town as well and you will run into other players. I am guessing there will still be multiple servers, but you can switch them from a dropbox like they have now.
** Instead of a bunch of quests from NPCs, realtime events will happen, presenting scenarios for the players to choose to approach or not. An often used example is a traveling salesman moving a supply caravan that gets attacked. You will hear the salesman yell for help, should you choose to assist him you will have to fight off waves of attackers. If another player is in the area and decides to help, the amount of attackers will increase and you both will get experience without needing to form a party. The scenario and difficulty works on a sliding scale according to the amount of players. If you fail, the village will lose supplies and will later on ask you to help them with this problem. If you do succeed, perhaps the gang that attacked puts out a bounty on your head and a new scenario comes about. Events have branching paths that change according to what you do.
** Updated GW1 engine with Havok physics and other features
** Jeremy Soule doing music
** Rumored Eight Professions/classes. Ranger, Warrior and Ele confirmed so far.
** Lots of Voice Acting(might be cringe worthy). Towns will feature local chitter chatter and sound effects. NPCs will yell for help, etc.
** Some deal about personalizing the story, but I haven't read as much about that. There are factions that you can choose from that will change what missions and such you go on, depending on who you ally with. Probably similar to what they did in Factions.
** All XP in instant. Finish a quest, get the XP once you finish it. No turning it in.