Author Topic: Random Gaming Talk Thread  (Read 4040443 times)

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Great Rumbler

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Re: Random Gaming Talk Thread
« Reply #13260 on: March 26, 2014, 07:33:46 PM »
Didn't they(GUST) make a game like that recently?

There's Ar Nosure, which came out in Japan just a few weeks ago. No word on a Western release yet, but most of GUST's games recently have eventually made their way over.
dog

Great Rumbler

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Re: Random Gaming Talk Thread
« Reply #13261 on: March 27, 2014, 09:42:40 AM »
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demi

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Re: Random Gaming Talk Thread
« Reply #13262 on: March 27, 2014, 04:58:26 PM »
Skyrim & Dark Souls received a bunch of patches - have they made getting 1000 any easier or harder? They're on my to-play list.
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Raban

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Re: Random Gaming Talk Thread
« Reply #13263 on: March 27, 2014, 05:40:54 PM »
The Dark Souls games are pretty easy to 1000, especially 2. You just gotta run through 'em a couple times.

Positive Touch

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Re: Random Gaming Talk Thread
« Reply #13264 on: March 27, 2014, 06:16:45 PM »
skyrim shouldnt make much of a difference iirc. crafting is much much harder now but that doesnt affect anything achievement-related. most of the cheevs are gotten thru completion of the storylines, and you can always just drop the difficulty if you get stuck on any of them
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Takao

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Re: Random Gaming Talk Thread
« Reply #13265 on: March 27, 2014, 11:50:20 PM »


oh god nintendo, stop encouraging them

ferrarimanf355

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Re: Random Gaming Talk Thread
« Reply #13266 on: March 28, 2014, 12:55:32 AM »
I wanna see where that goes just so the furfags can fap over this... nevermind, sorry.  :yuck
500

Rahxephon91

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Re: Random Gaming Talk Thread
« Reply #13267 on: March 28, 2014, 01:55:35 AM »
https://www.facebook.com/tomonobu.itagaki

So is Devil's Third going to be a PS4/Xbone game or current gen? Who's publishing it. I mean between the former THQ's words and this, the game is clearly coming out.

benjipwns

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Re: Random Gaming Talk Thread
« Reply #13268 on: March 28, 2014, 02:28:49 AM »
Danny Bilson suggested that it has financial backing for a semi-independent release.

magus

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Re: Random Gaming Talk Thread
« Reply #13269 on: March 29, 2014, 08:05:17 AM »
so super seller in japan tomodachi collection is coming to europe at least



am i incorrect in assuming this game is just animal crossing with mii making it the worst thing ever?
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archie4208

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Re: Random Gaming Talk Thread
« Reply #13270 on: March 29, 2014, 12:20:07 PM »


Someone was actually paid money to make this.

Holy shit.

ferrarimanf355

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Re: Random Gaming Talk Thread
« Reply #13271 on: March 29, 2014, 12:40:27 PM »
I wonder if it'll come out or not.  THQ was kind of nuts in an awesome way towards the end, committing pretty heavily on some out there ideas.  Not sure if any other company is going to be willing to step up for this game.
Could be Microsoft, Itagaki loves him some Xbox and MS needs exclusives.
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ferrarimanf355

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Re: Random Gaming Talk Thread
« Reply #13272 on: March 29, 2014, 12:42:00 PM »
FWIW, Alien Isolation got a release date. Mark your calenders for October 7th.
500

demi

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Re: Random Gaming Talk Thread
« Reply #13273 on: March 29, 2014, 01:46:09 PM »


Someone was actually paid money to make this.

Holy shit.

Casual scum confirmed. Living Dead Party was the best world in the whole game.
fat

Takao

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Re: Random Gaming Talk Thread
« Reply #13274 on: March 29, 2014, 01:49:21 PM »
It's actually less of a game than Animal Crossing.  It's just a toy.  A Mii showcase, more or less.

 :yuck

It will sell millions  :'(

archie4208

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Re: Random Gaming Talk Thread
« Reply #13275 on: March 29, 2014, 02:08:12 PM »


Someone was actually paid money to make this.

Holy shit.

Casual scum confirmed. Living Dead Party was the best world in the whole game.

It wasn't hard or anything, just dumb.

The Eye of the Tiger level was the hardest one.  Shit I beat Granny's 8-bit on my 3rd try.

Shadow Mod

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Re: Random Gaming Talk Thread
« Reply #13276 on: April 01, 2014, 05:05:55 AM »
343 added big team snipers. They must really hate the people playing Halo 4.

magus

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Re: Random Gaming Talk Thread
« Reply #13277 on: April 01, 2014, 09:35:00 AM »
the april fools joke of this year are pretty weak and lame but i'm posting this one because it will make himu cry :heh

http://www.gamesradar.com/shenmue-3-review/?utm_source=Social&utm_medium=Twitter&utm_campaign=Owned
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Raban

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Re: Random Gaming Talk Thread
« Reply #13278 on: April 01, 2014, 09:54:38 PM »
are any of the Armored Core games on PSP any good?

magus

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Re: Random Gaming Talk Thread
« Reply #13279 on: April 02, 2014, 07:31:54 AM »


well there you have, april fool 2014 best joke

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magus

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Re: Random Gaming Talk Thread
« Reply #13280 on: April 02, 2014, 08:07:49 PM »
this just got announced for the us



looks pretty boring to be honest, it's published by NIS, wikipedia says that...

Quote
Atsushi Ii, previously known for directing Patapon, is leading the development team as director. Atsushi Ikariya, responsible for character designs for Fate/Zero, will also be designing the characters for Natural Doctrine alongside ufotable. The game's composer will be Noriyuki Asakura, who has in the past created music for Rurouni Kenshin.[8] The producers are Yoshimi Yasuda and Kensuke Tanaka.[9] The game's ending theme song is "The Court of the Crimson King" by King Crimson.[10]

also i think this is the first PS4 game that NIS will publish?
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demi

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Re: Random Gaming Talk Thread
« Reply #13281 on: April 02, 2014, 08:18:37 PM »
Seems like it'd be aight for the Vita.
fat

bork

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Re: Random Gaming Talk Thread
« Reply #13282 on: April 03, 2014, 08:48:20 AM »


The end-  :lol :lol :lol :what
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Rahxephon91

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Re: Random Gaming Talk Thread
« Reply #13283 on: April 03, 2014, 07:08:57 PM »
I see they got the tissues on standby in that video.

Joe Molotov

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Re: Random Gaming Talk Thread
« Reply #13284 on: April 03, 2014, 08:54:49 PM »
I see they got the tissues on standby in that video.

It brought me to tears just watching it.
©@©™

demi

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Re: Random Gaming Talk Thread
« Reply #13285 on: April 04, 2014, 07:56:44 AM »
Persona Q battle trailer is  :lawd

fat

bork

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Re: Random Gaming Talk Thread
« Reply #13286 on: April 04, 2014, 08:30:29 AM »
I'm glad it actually shows the characters attacking.  I hate it when these first-person dungeon crawler games just have a couple of 'slash' effects in place of character attacks.
ど助平

bork

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Re: Random Gaming Talk Thread
« Reply #13287 on: April 04, 2014, 08:32:51 AM »


well there you have, april fool 2014 best joke

This was not an April Fools joke...the character is being added to the game.  It's their parody of Decapre in Ultra SF4.

Quote
Lab Zero's Peter Bartholow confirmed to Polygon that Fukua — who was created in a week and is a nod to palette-swapped fighting game characters —  is now available in both the beta and main versions of Skullgirls Encore.

"Whether or not she stays in will be up to the community," he said.
« Last Edit: April 04, 2014, 08:51:35 AM by bork laser »
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Himu

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Re: Random Gaming Talk Thread
« Reply #13288 on: April 04, 2014, 11:02:10 AM »
I'm glad it actually shows the characters attacking.  I hate it when these first-person dungeon crawler games just have a couple of 'slash' effects in place of character attacks.

It is mostly done for speed. It isn't exclusive to dungeon crawlers. DQ did it for 7 entries. 8 has attack animations and it is slow as fuck. Full character animations slow the game down. First person rpg battles aren't just an aesthetic choice. They are also a design choice. Most first person battles in games like DQ or SMT or even something like a dungeon crawler like EO have fast ass battles that allow you to get from one goal to the next and battles last between five to twenty seconds. It is a thing that works because it pushes function over presentation.

You get used to it. That said, Persona Q looks to be doing it right. Character animations (so far) are not long winded and extremely long. Looks to function similarly to DQ9 in terms of speed and that is assuming there are no speed options.
« Last Edit: April 04, 2014, 11:05:02 AM by Formerly Known As Himuro »
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Bebpo

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Re: Random Gaming Talk Thread
« Reply #13289 on: April 04, 2014, 01:52:48 PM »
Persona Q battle trailer is  :lawd



Please have as little left over from EO as possible

bork

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Re: Random Gaming Talk Thread
« Reply #13290 on: April 04, 2014, 02:19:44 PM »
I'm glad it actually shows the characters attacking.  I hate it when these first-person dungeon crawler games just have a couple of 'slash' effects in place of character attacks.

It is mostly done for speed. It isn't exclusive to dungeon crawlers. DQ did it for 7 entries. 8 has attack animations and it is slow as fuck. Full character animations slow the game down. First person rpg battles aren't just an aesthetic choice. They are also a design choice. Most first person battles in games like DQ or SMT or even something like a dungeon crawler like EO have fast ass battles that allow you to get from one goal to the next and battles last between five to twenty seconds. It is a thing that works because it pushes function over presentation.

You get used to it. That said, Persona Q looks to be doing it right. Character animations (so far) are not long winded and extremely long. Looks to function similarly to DQ9 in terms of speed and that is assuming there are no speed options.

Nope; have never liked it.  Always been a pet peeve of mine, going back to games like Dungeon Master in the 80s.   DQ8 was the first game in the series I was interested in because of the change, but I didn't play it because I knew I'd get bored of it after 30 minutes.  95% of JRPGs are like sleep aids to me.  Especially the Square games with turn based fights and games with little to no animation during battles.  :zzz
« Last Edit: April 04, 2014, 02:26:08 PM by bork laser »
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Himu

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Re: Random Gaming Talk Thread
« Reply #13291 on: April 04, 2014, 02:29:15 PM »
Square titles aren't exactly known for lack of animation in battles. :what
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bork

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Re: Random Gaming Talk Thread
« Reply #13292 on: April 04, 2014, 02:31:51 PM »
Square titles aren't exactly known for lack of animation in battles. :what

I see you made a thread for FF6 recently, yet you don't even seem to remember that Square's pre 32-bit era RPGs had static monster sprites.

:comeon
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Rahxephon91

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Re: Random Gaming Talk Thread
« Reply #13293 on: April 04, 2014, 02:31:59 PM »
I'm sorry, I'm with bork here. I can't get into jrpgs that use first person. I just like to see my characters. I can't get use to it. DQ8 was also the first DQ I was intersted in. It's shallow, but if it's in first person, it's an instant buzz kill.

I plan on trying Soul Hackers and EO:Untol story eventually now that I have accesses to them, but they are low on my list of games to get and yeah it's because of the perspective. I probably would have finished Persona 1 PSP by now if it wasn't for that.

Himu

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Re: Random Gaming Talk Thread
« Reply #13294 on: April 04, 2014, 02:33:28 PM »
Square titles aren't exactly known for lack of animation in battles. :what

I see you made a thread for FF6 recently, yet you don't even seem to remember that Square's pre 32-bit era RPGs had static monster sprites.

:comeon

This was over 20 years ago. Why bring up snes square rpgs? That makes no sense.
IYKYK

bork

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Re: Random Gaming Talk Thread
« Reply #13295 on: April 04, 2014, 02:44:45 PM »
Square titles aren't exactly known for lack of animation in battles. :what

I see you made a thread for FF6 recently, yet you don't even seem to remember that Square's pre 32-bit era RPGs had static monster sprites.

:comeon

This was over 20 years ago. Why bring up snes square rpgs? That makes no sense.

That's an incredibly weak response.  So was Chrono Trigger, but it had animated battles.  The Mega CD Lunar The Silver Star came out like two years before FF6 did, and it had animated battles.  Lufia on the SNES had animated battles.  Breath Of Fire did too.  Hell, that Dungeon Master game I mentioned earlier is from like 1987 and it had animated monsters. It's a Final Fantasy thing and it's always been a major turn-off to these games for me.

I'm sorry, I'm with bork here. I can't get into jrpgs that use first person. I just like to see my characters. I can't get use to it. DQ8 was also the first DQ I was intersted in. It's shallow, but if it's in first person, it's an instant buzz kill.

I plan on trying Soul Hackers and EO:Untol story eventually now that I have accesses to them, but they are low on my list of games to get and yeah it's because of the perspective. I probably would have finished Persona 1 PSP by now if it wasn't for that.

Exactly.  That's why I'm interested in Persona Q, but not the other games from the same developer.
« Last Edit: April 04, 2014, 02:46:30 PM by bork laser »
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Himu

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Re: Random Gaming Talk Thread
« Reply #13296 on: April 04, 2014, 02:52:57 PM »
It's not a weak response at all.

Final Fantasy VI was 20 years ago.

Final Fantasy has had fully animated enemies since 1997 with FFVII. Do you realize how dumb it is to bring up FFVI, in relation to modern jrpgs and enemy animation?

Especially since



modern games



have animated enemies



Basically, your position is weak and flimsy beyond "i can't see my characters attack". So why bring up FFVI, which isn't even first person? :what
« Last Edit: April 04, 2014, 03:07:43 PM by Formerly Known As Himuro »
IYKYK

bork

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Re: Random Gaming Talk Thread
« Reply #13297 on: April 04, 2014, 03:07:39 PM »
It's not a weak response at all.

Final Fantasy VI was 20 years ago.

So are all the other games I mentioned.   :lol

:picard
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Himu

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Re: Random Gaming Talk Thread
« Reply #13298 on: April 04, 2014, 03:08:32 PM »
Ughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
« Last Edit: April 04, 2014, 03:10:08 PM by Formerly Known As Himuro »
IYKYK

bork

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Re: Random Gaming Talk Thread
« Reply #13299 on: April 04, 2014, 03:08:57 PM »
:umad
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Himu

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Re: Random Gaming Talk Thread
« Reply #13300 on: April 04, 2014, 03:10:16 PM »


how did we go from first person battle rpgs to third person battle rpgs? :what You having a problem with third person jrpgs from 20 years ago just shows you don't like the genre. Who cares, dude? Why are you arguing with a jrpg fan with you don't like jrpgs to begin with?
IYKYK

bork

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Re: Random Gaming Talk Thread
« Reply #13301 on: April 04, 2014, 03:16:17 PM »
I said:

Nope; have never liked it.  Always been a pet peeve of mine, going back to games like Dungeon Master in the 80s.   DQ8 was the first game in the series I was interested in because of the change, but I didn't play it because I knew I'd get bored of it after 30 minutes.  95% of JRPGs are like sleep aids to me.  Especially the Square games with turn based fights and games with little to no animation during battles.  :zzz

That is in response to first-person battles and also states why I'm not too fond of JRPGs in general.  Did you forget your reading glasses today, Himu?

You having a problem with third person jrpgs from 20 years ago just shows you don't like the genre.

AGAIN, IN LARGE FONT FOR YOU:
Quote

Especially the Square games with turn based fights and games with little to no animation during battles.

That does not apply to all JRPGs from 20 years ago, a time reference that only you keep on bringing up.  I had some fun with Breath Of Fire 1 and 2, Lunar, and Chrono Trigger back then.

Quote
Who cares, dude? Why are you arguing with a jrpg fan with you don't like jrpgs to begin with?

Where did I say that I hate all JRPGs?  What's the deal today, Himu? 
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magus

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Re: Random Gaming Talk Thread
« Reply #13302 on: April 04, 2014, 04:16:30 PM »
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Himu

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Re: Random Gaming Talk Thread
« Reply #13303 on: April 04, 2014, 06:00:35 PM »
"95% of jrpgs are like sleep aids to me"

"HIMU WHEN DID I SAY I HATE ALL JRPGS"

"Square turn based games"

> Has interest in an Atlus turn-based game

> Has interest in a jrpg dungeon crawler but decided will get bored with DQ8 after 30 minutes

:yeshrug

Why bother commenting on jrpgs at this point if 95% of them put you to sleep? You may not hate ALL jrpgs, but if 95% put you to sleep, you clearly aren't a fan. So why raise a stink?

Is illogical.
« Last Edit: April 04, 2014, 06:06:03 PM by Formerly Known As Himuro »
IYKYK

Himu

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Re: Random Gaming Talk Thread
« Reply #13304 on: April 04, 2014, 06:55:10 PM »
Yeah, I completely understand the position because I used to feel the same way, pre DQ8. My tastes widened, however. After DQ8 and DDS1/2, SMT3, I went back and played all the DQ's - except VI - and all the SMT's. This taught me to appreciate and get used to it. I had argued about this with Scarlet back in the day, and upon playing those games I went back to DQ8 and found it near unplayable.
« Last Edit: April 04, 2014, 06:57:12 PM by Formerly Known As Himuro »
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magus

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Re: Random Gaming Talk Thread
« Reply #13305 on: April 04, 2014, 07:08:45 PM »
part of the rpg appeal is seeing all the big boom happens, the first time you use a summon spells in FF7, it's a pretty big fucking deal, when you get to bahamut zero you don't see the damage, you see a dragon that does an explosion so fucking big he has to come from space!



heck the whole point of super robot taisen is having big complicated booms on the screen



(above: "STONAHHHHHHHHHHHHHHHHHHH SPARKKKKKKKKKKKKKKKKKK SHINEEEEEEEEEEEEEEEEE")

so i can understand bork total indifference to rpg where all the animation you get is monster blinking and lines representing sword cut, and yes it can slow game down but you know what's the good way to deal with it? having the option to skip animation,it's not like that there aren't rpg that aren't a chore even with no animation involved (older pokemon game for example)
« Last Edit: April 04, 2014, 07:10:28 PM by magus »
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Bebpo

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Re: Random Gaming Talk Thread
« Reply #13306 on: April 04, 2014, 07:27:58 PM »
I prefer 3rd person for the pretties, but I don't have a problem with 1st person for the speed.  I loveeeeeee DQ games in 1st person because they're super fast.


My problem with EO isn't the first person fwiw, it's that I never find the games compelling enough to finish.  Whereas almost every traditional rpg/srpg I play I see through to the end credits, even ones that aren't story based and are dungeon crawlers like Grandia Xtreme.  EO's fun but it just kind of feels like work after a while.  I'm not even a fan of drawing the maps.  Which was fun for a few days but then it just was making me take extra time to draw in stuff and I was over it.  Really hoping Persona Q feels more like a compelling normal rpg that just happens to play like EO.  I think it also doesn't help that I find the generic forest maps of EO to be kind of well, dull.  Whereas Persona/SMT environments are dripping with mystery and make me curious about the story/symbolism behind them.  I feel with rpgs if I don't finish them, then they were kind of a waste to pick up in the first place.  Like buying a book and shelving it halfway and never seeing how the story ends.
« Last Edit: April 04, 2014, 07:29:39 PM by Bebpo »

Bebpo

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Re: Random Gaming Talk Thread
« Reply #13307 on: April 04, 2014, 07:31:16 PM »
Btw magus, you should play SRW Z3 that comes out next week.  It's on PS3 so you can bootleg it like normal, and it's easy enough to play without Japanese and it's an srpg which you play. 

Himu

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Re: Random Gaming Talk Thread
« Reply #13308 on: April 04, 2014, 07:34:45 PM »
The best medium is when the game combines the big boom without being fucking STUPID like Super Robot Taisen or 3d FF summons (MY AVATAR) with their fucking long ass bullshit. DQ and SMT are good at this. The attack and special effects look SO COOL and yet SO FAST and efficient.

That said, Diablos is cool as hell and the best FF summon.
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magus

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Re: Random Gaming Talk Thread
« Reply #13309 on: April 04, 2014, 07:39:12 PM »
Btw magus, you should play SRW Z3 that comes out next week.  It's on PS3 so you can bootleg it like normal, and it's easy enough to play without Japanese and it's an srpg which you play.

i played a lot of the gba games (and i think i quit halfway through alpha gaiden,which has a full translation patch) especialy since some of them got translation faq and even menu patches... the last one i played i think was... J?

i assume a bunch of other titles happened in the meanwhile? any that was worth special attention?

spoiler (click to show/hide)
btw bebs have you seen this? it's full of shamefull loli's but i'm impressed by how long and complicated some of these attack animation are



[close]
« Last Edit: April 04, 2014, 07:43:36 PM by magus »
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Bebpo

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Re: Random Gaming Talk Thread
« Reply #13310 on: April 04, 2014, 07:42:02 PM »
Btw magus, you should play SRW Z3 that comes out next week.  It's on PS3 so you can bootleg it like normal, and it's easy enough to play without Japanese and it's an srpg which you play.

i played a lot of the gba games (and i think i quit halfway through alpha gaiden,which has a full translation patch) especialy since some of them got translation faq and even menu patches... the last one i played i think was... J?

i assume a bunch of other titles happened in the meanwhile? any that was worth special attention?

The games are unrelated outside Alpha -> Alpha Gaiden -> Alpha 2 -> Alpha 3; and Z1->Z2->Z3.  If you've played J and Alpha Gaiden, the main changes are that the games have gotten FAST.  They play like DQ4-6 speed with Z2, and they've gotten easier, and the animations have gotten better.

Bebpo

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Re: Random Gaming Talk Thread
« Reply #13311 on: April 04, 2014, 07:46:19 PM »
The best medium is when the game combines the big boom without being fucking STUPID like Super Robot Taisen or 3d FF summons (MY AVATAR) with their fucking long ass bullshit. DQ and SMT are good at this. The attack and special effects look SO COOL and yet SO FAST and efficient.

That said, Diablos is cool as hell and the best FF summon.

You have no idea what you're talking about.  Most of the attack animations in SRW games are extremely short and fast.  The big ones are the BIGGEST MOST DAMAGING ATTACKS that you do like once per map and they're maybe a minute long.  On top of that you have a fast forward button that runs them at 4x speed and a skip button that jumps to the end of the attack to see the damage caused. 



Most of those attacks are ~10 seconds each without FF.

magus

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Re: Random Gaming Talk Thread
« Reply #13312 on: April 04, 2014, 07:48:06 PM »
Btw magus, you should play SRW Z3 that comes out next week.  It's on PS3 so you can bootleg it like normal, and it's easy enough to play without Japanese and it's an srpg which you play.

i played a lot of the gba games (and i think i quit halfway through alpha gaiden,which has a full translation patch) especialy since some of them got translation faq and even menu patches... the last one i played i think was... J?

i assume a bunch of other titles happened in the meanwhile? any that was worth special attention?

The games are unrelated outside Alpha -> Alpha Gaiden -> Alpha 2 -> Alpha 3; and Z1->Z2->Z3.  If you've played J and Alpha Gaiden, the main changes are that the games have gotten FAST.  They play like DQ4-6 speed with Z2, and they've gotten easier, and the animations have gotten better.

yeah i know the title aren't related to each other but i was just curious to see how the series progressed from the last time i was caring about it, i assume z1,z2 and z3 are all ps3 games and there haven't been any other console titles other than that? i know there was a robot taisen game on DS but no idea how it was

checking on youtube i see there has been a 3D title somewhere along the road called operation extend...
« Last Edit: April 04, 2014, 07:51:35 PM by magus »
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Himu

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Re: Random Gaming Talk Thread
« Reply #13313 on: April 04, 2014, 07:51:14 PM »
magoose - I think whether or not that's part of the appeal of RPGs depends on when you came into them.  Elaborate spell animations weren't a typical part of RPGs before FF7.  For me, and I guess most people who liked the genre before things got prettier, the satisfaction of the "big boom" was watching the numbers go higher.

Might point to why I never had a problem not seeing my guys in battle.  I started with pen and paper, then played Wizardry and Ultima.  I was already visualizing things with my imagination, so picturing my guys was never a problem and still isn't.

I actually find the extremely elaborately animated RPGs (like super robot wars, monolith's handheld RPGs, and unskippable long shit like bahamut ff7) hard to stick with.  The animations are GREAT the first couple times but they get boring fast, and even when they're skippable, I find games that put that much emphasis on big long gorgeous attacks are usually deficient in some way under the hood, so to speak.

Yep.

I started with FF7 and I prefer short and sweet.
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Bebpo

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Re: Random Gaming Talk Thread
« Reply #13314 on: April 04, 2014, 07:51:33 PM »
Oscar, SRW are deficient in that the difficulty is a joke.  Each map you take out the grunts while building up morale to unlock more powerful attacks and then take on some boss.  It's pretty hard to lose a unit and there's no perma-death.  You can one-hit kill most grunts and bosses just require piling on them for a turn with a few units.

The games are more like VN srpgs that you play for the story, which is good every map, and the animations are just nice bonuses along the way.  Plus it's fun having an srpg team of cross over characters, building them up and destroying enemies from other series.

Himu

  • Senior Member
Re: Random Gaming Talk Thread
« Reply #13315 on: April 04, 2014, 07:52:19 PM »
The best medium is when the game combines the big boom without being fucking STUPID like Super Robot Taisen or 3d FF summons (MY AVATAR) with their fucking long ass bullshit. DQ and SMT are good at this. The attack and special effects look SO COOL and yet SO FAST and efficient.

That said, Diablos is cool as hell and the best FF summon.

You have no idea what you're talking about.  Most of the attack animations in SRW games are extremely short and fast.  The big ones are the BIGGEST MOST DAMAGING ATTACKS that you do like once per map and they're maybe a minute long.  On top of that you have a fast forward button that runs them at 4x speed and a skip button that jumps to the end of the attack to see the damage caused. 



Most of those attacks are ~10 seconds each without FF.

Bebpo.

That first attack is 20~ seconds long.

It is also canned, so you will see 10000000000000000000 x times.

Fuck.

THAT.
IYKYK

Bebpo

  • Senior Member
Re: Random Gaming Talk Thread
« Reply #13316 on: April 04, 2014, 07:54:15 PM »
Btw magus, you should play SRW Z3 that comes out next week.  It's on PS3 so you can bootleg it like normal, and it's easy enough to play without Japanese and it's an srpg which you play.

i played a lot of the gba games (and i think i quit halfway through alpha gaiden,which has a full translation patch) especialy since some of them got translation faq and even menu patches... the last one i played i think was... J?

i assume a bunch of other titles happened in the meanwhile? any that was worth special attention?

The games are unrelated outside Alpha -> Alpha Gaiden -> Alpha 2 -> Alpha 3; and Z1->Z2->Z3.  If you've played J and Alpha Gaiden, the main changes are that the games have gotten FAST.  They play like DQ4-6 speed with Z2, and they've gotten easier, and the animations have gotten better.

yeah i know the title aren't related to each other but i was just curious to see how the series progressed from the last time i was caring about it, i assume z1,z2 and z3 are all ps3 games and there haven't been any other console titles other than that? i know there was a robot taisen game on DS but no idea how it was

checking on youtube i see there has been a 3D title somewhere along the road called operation extend...

Z1->Z3 is the where the main, best team has been.
OGs -> OG Gaiden -> 2nd OGs is where the 2ndary non-licensed team has been.
W->K->L->UX is the handheld team that did DS -> 3DS

Then there's some other stuff like spinoffs and junky 3d ones by other teams like OE.

If you go from the older games to Z2 it's a huge jump in everything in a good way.  The games are waaaay more fun now and older titles are almost unplayable after getting used to the modern speed of the gameplay.

Himu

  • Senior Member
Re: Random Gaming Talk Thread
« Reply #13317 on: April 04, 2014, 07:55:30 PM »
An attack in a turn based rpg should last 1-2 seconds, even large spells. A turn should last 5-8 seconds, 10 max. A battle should last 20-25 seconds, 1 minute max if it's a regular battle. Boss battles, longer for obvious reasons.

Short and sweet.



IYKYK

Bebpo

  • Senior Member
Re: Random Gaming Talk Thread
« Reply #13318 on: April 04, 2014, 07:57:03 PM »
The best medium is when the game combines the big boom without being fucking STUPID like Super Robot Taisen or 3d FF summons (MY AVATAR) with their fucking long ass bullshit. DQ and SMT are good at this. The attack and special effects look SO COOL and yet SO FAST and efficient.

That said, Diablos is cool as hell and the best FF summon.

You have no idea what you're talking about.  Most of the attack animations in SRW games are extremely short and fast.  The big ones are the BIGGEST MOST DAMAGING ATTACKS that you do like once per map and they're maybe a minute long.  On top of that you have a fast forward button that runs them at 4x speed and a skip button that jumps to the end of the attack to see the damage caused. 



Most of those attacks are ~10 seconds each without FF.

Bebpo.

That first attack is 20~ seconds long.

It is also canned, so you will see 10000000000000000000 x times.

Fuck.

THAT.

Uh, it's 13 seconds.  Others are shorter.  You only watch it until the numbers pop up to see the damage you did and then you hit X and you're back on the map playing the next turn.  You also don't see that same animation 100000 x times.  You see it as many times as you want.  Maybe 2-3 times until you're over it and then you never see it again for the rest of the game.  The game has shorter 1-2 second animations that you can see in the alternative of watching a full animation and you can pick every attack which you want to see.

Himu

  • Senior Member
Re: Random Gaming Talk Thread
« Reply #13319 on: April 04, 2014, 07:57:46 PM »
Notice the ice spell and enemy death animation in SMT4. It's still flashy, but it's still fast. :bow Fuck 20 second attack flashy bullshit. :rejoice
IYKYK