Author Topic: Random Gaming Talk Thread  (Read 4033174 times)

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ferrarimanf355

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Re: Random Gaming Talk Thread
« Reply #13140 on: March 19, 2014, 12:04:34 AM »
Truthfact, I'm not interested in the new PS4 VR headset, but seeing the Xbox One version of Riptide GP2 having six-player split screen multiplayer makes me giddy. :hyper
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Re: Random Gaming Talk Thread
« Reply #13141 on: March 19, 2014, 06:00:50 AM »
What if GT and Driveclub will have VR support?

chronovore

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Re: Random Gaming Talk Thread
« Reply #13142 on: March 19, 2014, 09:42:49 AM »
Volition working on InSane was nothing new.

I guess I snoozed through that particular news.

ferrarimanf355

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Re: Random Gaming Talk Thread
« Reply #13143 on: March 19, 2014, 10:12:04 AM »
What if GT and Driveclub will have VR support?
I'd rather enjoy some arcade racing goodness with five friends on the same couch.
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demi

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Re: Random Gaming Talk Thread
« Reply #13144 on: March 19, 2014, 10:39:56 AM »
Volition working on InSane was nothing new.

I guess I snoozed through that particular news.

Probably - it was known when it was first announced.

http://www.shacknews.com/article/66804/guillermo-del-toro-reveals-insane
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magus

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Re: Random Gaming Talk Thread
« Reply #13145 on: March 19, 2014, 06:14:23 PM »
so that mobile game made by the art director of FFT and with OST made by uematsu itself has been out for a while



it looks pretty cool... why the japanese get shit like this and we are damned to an eternity of match 3 games with endless variation of the word saga again?
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ferrarimanf355

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Re: Random Gaming Talk Thread
« Reply #13146 on: March 19, 2014, 06:15:28 PM »
Beats me, but Flappy Bird may be back on the App Store eventually!
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Bebpo

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Re: Random Gaming Talk Thread
« Reply #13147 on: March 19, 2014, 07:51:18 PM »
so that mobile game made by the art director of FFT and with OST made by uematsu itself has been out for a while



it looks pretty cool... why the japanese get shit like this and we are damned to an eternity of match 3 games with endless variation of the word saga again?

Looks cool, but if it's filled with a bunch of IAP crap I won't care.  If not, definitely looks at least DS quality software there.

Bebpo

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Re: Random Gaming Talk Thread
« Reply #13148 on: March 19, 2014, 10:04:10 PM »
IAP-wise it's probably set up like PAD.

:(

chronovore

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Re: Random Gaming Talk Thread
« Reply #13149 on: March 20, 2014, 09:55:44 AM »
Volition working on InSane was nothing new.

I guess I snoozed through that particular news.

Probably - it was known when it was first announced.

http://www.shacknews.com/article/66804/guillermo-del-toro-reveals-insane

Actually, I think I've either not heard of InSane at all, or I'm losing my memory. Probably the latter.  :-\

magus

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Re: Random Gaming Talk Thread
« Reply #13150 on: March 20, 2014, 10:28:43 AM »
IAP-wise it's probably set up like PAD.

:(

yeah there seems to be some sort of gacha from what i read and character need items to evolve so that they can get past their level cap...



this screen also suggest there is a stamina bar too, anyway apparently with the right extension you can play this on chrome too if you guys feel like trying

oh and on another different news



still looking like ass
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Great Rumbler

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Re: Random Gaming Talk Thread
« Reply #13151 on: March 20, 2014, 10:30:53 AM »


still looking like ass

That's generally what games that are incredibly early in development tend to look like.
« Last Edit: March 20, 2014, 10:33:38 AM by Great Rumbler »
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magus

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Re: Random Gaming Talk Thread
« Reply #13152 on: March 20, 2014, 10:42:06 AM »


still looking like ass

That's generally what games that are incredibly early in development tend to look like.

it's the same thing i heard a few month ago when they showed alpha footage that looked more or less the same,not to mention that there is now another inafune megaman game that looks like how i would actualy expect this megaman inafune game to look like but it's nice knowing that saying something bad about a kickstarter game attract you quicker than any bone dog :umad
« Last Edit: March 20, 2014, 10:45:53 AM by magus »
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Re: Random Gaming Talk Thread
« Reply #13153 on: March 20, 2014, 10:47:02 AM »
Take a game that's been in development for five months, and not coming out for another 13 months at the absolute earliest, and complain that it doesn't blow you away, brehs.
dog

magus

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Re: Random Gaming Talk Thread
« Reply #13154 on: March 20, 2014, 10:58:48 AM »
Take a game that's been in development for five months, and not coming out for another 13 months at the absolute earliest, and complain that it doesn't blow you away, brehs.

eeeehhh my main bone is with beck model, last time oscar was all like "magoose are u dumb? they'll apply some cell shading and it will look all properly and shine just like the new guilty gear game" but until i see it happens only one thing to do

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Himu

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Re: Random Gaming Talk Thread
« Reply #13155 on: March 20, 2014, 11:13:58 AM »
:snoop
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Re: Random Gaming Talk Thread
« Reply #13156 on: March 20, 2014, 12:36:51 PM »
I'm pretty sure magus has written far more words about Mighty No. 9 than I ever have. :neogaf
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Re: Random Gaming Talk Thread
« Reply #13157 on: March 20, 2014, 07:19:28 PM »
Quote
All of which is baffling, given that this was made under the eye of Keiji Inafune, who famously lambasted how far his countrymen had fallen behind western game development. His solution, apparently, is to turn one of Japan’s last great series into a repetitive grind riddled with cheap deaths, and to help a western studio with a poor track record reach a new, unthinkable low. Or perhaps Inafune’s plan wasn’t to make Japanese games better, but western ones dramatically worse. In that case, this is a job well done.

http://www.edge-online.com/review/yaiba-ninja-gaiden-z-review/

bork

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Re: Random Gaming Talk Thread
« Reply #13158 on: March 20, 2014, 07:36:24 PM »
I liked that Mighty No. 9 footage.  Reminded me of Mega Man, which is what one would expect.

There's JoJo, but I don't know how long they'll be supporting that.

Capcom didn't make the recent JoJo's game.  Naruto Ultimate Ninja Storm developer Cyber Connect 2 did and Namco-Bandai published it.  The game was also a mess.   :-\

So is Capcom pretty much finished with fighting games for the foreseeable future after this?

Given that if you make a line graph of the sales on their full spate of recent fighting games, you can start from SF4 and draw a 45 degree line down with each new release, yeah, I'd say they're pretty near done.

Capcom announced that they were getting started on a brand new fighting game last year.

Haven't been following SF at all. I'm just happy to finally have Elena.

SFxTK, breh.  In fact all Ultra is doing is taking the 'new' Street Fighter stuff from that game and dropping it right into Ultra.  Once it's out, I'll be done with SFxTK as I expect just about everyone else will be.
« Last Edit: March 20, 2014, 07:42:22 PM by bork laser »
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Rufus

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Re: Random Gaming Talk Thread
« Reply #13159 on: March 20, 2014, 08:06:59 PM »
There's JoJo, but I don't know how long they'll be supporting that.

Capcom didn't make the recent JoJo's game.  Naruto Ultimate Ninja Storm developer Cyber Connect 2 did and Namco-Bandai published it.  The game was also a mess.   :-\
Oh shit, I could have sworn it was a Capcom game. :lol

Beezy

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Re: Random Gaming Talk Thread
« Reply #13160 on: March 21, 2014, 01:46:01 AM »
Haven't been following SF at all. I'm just happy to finally have Elena.

SFxTK, breh.  In fact all Ultra is doing is taking the 'new' Street Fighter stuff from that game and dropping it right into Ultra.  Once it's out, I'll be done with SFxTK as I expect just about everyone else will be.
Damn, I completely ignored that game. Saw too many complaints about it when it came out.

bork

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Re: Random Gaming Talk Thread
« Reply #13161 on: March 21, 2014, 08:45:51 AM »
"pretty near done" doesn't mean "completely done".

not sure where Capcom's line is where they stop green lighting fighting games, but it's got to be getting close with the unqualified failures of SFxT, UMvC3, SSF4AE, and the last few digital compilations.

It's pretty much been the same for them since 2008 when SF4 was brought back- we have a new SF iteration coming and a new fighting game is being worked on, likely to replace Marvel.  There's a very strong community out there for these games and Capcom is continuing to fund their Capcom Cup championship series, which started last year.  Can't see them dropping fighting games.  Of the games you mentioned, the real failure is SFxTK, because not even the niche community embraced it.  UMvC3 came too soon after MvC3, and most people didn't buy the retail AE and opted to download the digital upgrade for $15 instead.  It's going to be the same with Ultra.

SFxTK, breh.  In fact all Ultra is doing is taking the 'new' Street Fighter stuff from that game and dropping it right into Ultra.  Once it's out, I'll be done with SFxTK as I expect just about everyone else will be.
Damn, I completely ignored that game. Saw too many complaints about it when it came out.

They fixed it with the 2013 patch.  It's worth checking out on the cheap on PS3/Vita/360, but avoid the PC version- it's not only completely dead online, but it's not fully patched-up with the console versions and Capcom pretty much abandoned it; they never even released all the DLC for it!  The PC version also uses GFWL, and although Capcom is removing GFWL from SSF4, they're not bothering with SFxTK. 
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Beezy

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Re: Random Gaming Talk Thread
« Reply #13162 on: March 21, 2014, 11:02:46 AM »
Thanks, got it through PSN+. I'll check it out when I finally get a Vita.

benjipwns

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Re: Random Gaming Talk Thread
« Reply #13163 on: March 21, 2014, 07:48:35 PM »
http://www.shacknews.com/article/83655/saints-row-was-originally-called-bling-bling
Quote
Volition senior producer Greg Donovan revealed at a talk at Game Developers Conference. When presented with the opportunity to make an original IP, Volition presented "Bling Bling" to THQ--a publisher that was largely focused on making licensed kids games.

"Bling Bling is a third person action game about style, music, gangs, and guns... It is the game equivalent of a gangster rap music video," the pitch said.

The success of the first Saints Row game led to a sequel. But, what would the vision be for Saints Row 2? Donovan admitted that with the sequel, they focused too much on trying to make "a list of features," instead of having a concrete vision that would define the game. The original pitch promised "co-op, customization/player choice, combat, vehicular gameplay, and variety"--but nothing of real substance.

Saints Row: The Third was a drastic shift for the studio, thanks to THQ's new management, which promoted the notion of a "vision map" and "project pillars." This shift allowed Volition to finally make the franchise the crazy series we know today, with the pillars: "fun trumps all" and being "over the top."

"Instead of focusing on features, we focused on what the player experience should be like," Donovan explained. In fact, the pitch video for Saints Row: The Third ended up compiling some of the craziest moments of random action movies, including The Fuzz and The Fast and the Furious. The internal poster for the film even featured keyboard cat.

http://www.shacknews.com/article/83656/zeus-saints-row-devs-canceled-post-apocalyptic-open-world-game
Quote
Volition was working on a post-apocalyptic open-world game for Xbox One and PlayStation 4 codenamed "Zeus." It was originally going to be a modern Western set in a post-apocalyptic Rio, starring a hardened gunslinger exploring a lawless and broken city. It would have been a mostly on-foot game, and would have been a drastic departure for the studio best known for the Saints Row franchise.

The studio felt good about where they were heading with Zeus. "Right or wrong, we know we could've made this game," senior producer Greg Donovan said at a panel at Game Developers Conference. "But it would've taken too long," he added. "It wouldn't have been the responsible thing to do." So, Volition shut down the game--by their own volition.

While some members of the studio were obviously disappointed by the game's cancellation, Donovan explained that they're glad of their ability to "fail fast" thanks to their ability to create vision tools quickly. The studio is currently working on a "top secret" project, which will use the learnings from their experience with Zeus.

Rahxephon91

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Re: Random Gaming Talk Thread
« Reply #13164 on: March 21, 2014, 08:00:59 PM »
Damn, Zeus sounds cool.

Joe Molotov

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Re: Random Gaming Talk Thread
« Reply #13165 on: March 21, 2014, 11:40:57 PM »
Zeus Zeus, an open world gangster game set in a post apocalyptic Rio, staring a hardened gunslinger exploring the style, music, gangs and guns of a lawless and broken gangster rap music video.
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Himu

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Re: Random Gaming Talk Thread
« Reply #13166 on: March 21, 2014, 11:44:36 PM »
"Bling Bling is a third person action game about style, music, gangs, and guns... It is the game equivalent of a gangster rap music video," the pitch said.

ahahahahaha
 

YES
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Raban

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Re: Random Gaming Talk Thread
« Reply #13167 on: March 22, 2014, 01:21:55 AM »

game looks charming as hell but I feel like I'd get tired of the gameplay pretty quickly

magus

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Re: Random Gaming Talk Thread
« Reply #13168 on: March 22, 2014, 01:37:45 PM »
i don't usualy post stuff like this but the game is so hilariously bad i had to share :lol



spoiler (click to show/hide)
stealth QTE :lol
dialogue badly ripped off from the movie :lol
rambo theme repeated over and over in the same level :lol
rambo entering into "RAGE" mode and screaming like an idiot :lol
rambo peeking from his hiding spot for 1 second otherwise he risk getting turned into swiss cheese :lol
loading 5 ammo clip in a row to hold huge amount of ammo :lol
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« Last Edit: March 22, 2014, 01:46:10 PM by magus »
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Re: Random Gaming Talk Thread
« Reply #13169 on: March 22, 2014, 04:57:50 PM »
dog

Joe Molotov

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Re: Random Gaming Talk Thread
« Reply #13170 on: March 22, 2014, 05:11:48 PM »
I want to hear the new voices for GK1 HD. Tim Curry's New Orleans accent was terrible, but it had a certain charm to it. I'm guessing he's not voicing the remake or they probably would have said, but it would be hilarious if he did.
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Himu

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Re: Random Gaming Talk Thread
« Reply #13171 on: March 22, 2014, 05:40:53 PM »
IYKYK

Takao

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Re: Random Gaming Talk Thread
« Reply #13172 on: March 22, 2014, 08:23:00 PM »
There's so much anger regarding MGS: GZ setting a "terrible precedent" for publishers to sell paid demos (is it a demo if the content found in it isn't in the full game?), but are people unaware that this has been done for years? Sony did it with Gran Turismo 5 Prologue, and that shipped over 5 million copies. We didn't see a tonne of $40 demos last gen, so why would a MGS game that'll sell worse cause that to happen now? I can see Japanese publishers cheaping out some more, and maybe western publishers doing more Ubisoft-styled reduce/reused/recycle games for the DD space, but I don't really see the threat.

Great Rumbler

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Takao

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Re: Random Gaming Talk Thread
« Reply #13174 on: March 22, 2014, 09:31:51 PM »
maybe gz was intended to be a pack-in with zoe3 but no one bought the hd collection so zoe3 will never happen

Yeah, I guess the main point of derision regarding GZ wasn't so much that it is a paid demo, but rather that it's a paid demo that didn't justify its existence. I brought up GT5P because it's the most successful and best comparison I can think of.  There's been a few others released at lower prices, and only though digital marketplaces (Dissida 012: Prologus, Dead Rising 2: Case Zero, etc.), which is what I think could be the worst case scenario if GZ is successful. I can't see many properties being able to handle $20-$40 retail demos. I'm not certain MGS can, even without the backlash that GZ has seen.

spoiler (click to show/hide)
I can see Final Fantasy XV getting spliced up for $40, and I can see people being okay with that. But I'd expect that to last longer than an hour.
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Joe Molotov

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Re: Random Gaming Talk Thread
« Reply #13175 on: March 22, 2014, 10:14:30 PM »
I brought up GT5P because it's the most successful and best comparison I can think of.

Half-Life 2 Episode 1 & 2  :sabu
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Bebpo

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Re: Random Gaming Talk Thread
« Reply #13176 on: March 23, 2014, 03:36:44 AM »
Racing games have different standards than story-based games.  I mean, I agree, Gran Turismo's bullshit has also been bad, but it's a genre where you can get away with a handful of tracks and cars easily.  A slice of GT still represents a good value relative to its genre.

A one-hour slice of MGS, on the other hand, is an absolute shit value, particularly since in the past, this precise item was offered as a free bonus.

Finally, there's the fact that precedents aren't generally set by the first person to do something so much as the second one.  One could be a fluke or something specific to the circumstances.  Two starts to point to a trend.  So yes, this is absolutely helping to set a precedent.  Whether it's terrible or not is up to one's priorities.  If you're up for paying $30 more per title to keep some companies in the console game business, then it would be a good thing.  Otherwise, not so good.

As to your side question: sure, it's a demo.  Are the AA5 and Bravely Default demos demos?  Of course they are.  Not much difference between them and GZ except they're free and longer.

Free bonus?  Was ZoE1 worth $50 on its own?  lol, no way.

Also after playing GZ a ton, I don't have a problem with it.  It's going to take me like 8-10 hours to do the content in the game.  And that's just the main mission/side missions.  Add in the hours listening to all the audio logs and just messing around with the environment in mission replays and there's easily 15 hours in the game for $30. 

Considering the amount of indie games I pay $10-15 for that last 2-3 hours and I never touch them again, I don't have a problem with GZ and don't feel ripped off at all.  GZ is pretty meaty for what it is.  There's more to do in the MGS2 Tanker Chapter demo and it's a lot more replayable.  The only thing it's lacking in compared to MGS2 demo is cutscenes, of which GZ barely has any.

a slime appears

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Re: Random Gaming Talk Thread
« Reply #13177 on: March 23, 2014, 08:46:08 AM »
it's the same thing i heard a few month ago when they showed alpha footage that looked more or less the same,not to mention that there is now another inafune megaman game that looks like how i would actualy expect this megaman inafune game to look like but it's nice knowing that saying something bad about a kickstarter game attract you quicker than any bone dog :umad

They're just showing a small slice of development footage but there's a shit load more they aren't showing. Also for the last six months they spent most of their time on character movement and how the player interacts within the gameplay space. A hell of a lot of time to spend doing that but it's an incredibly important first step you have to nail before moving on to the rest of the game. How the player can move and his actions determines the rest of the game.
« Last Edit: March 23, 2014, 08:53:47 AM by a slime appears »

Yulwei

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Re: Random Gaming Talk Thread
« Reply #13178 on: March 23, 2014, 08:52:17 AM »
oh and on another different news



still looking like ass

I don't know, man.. that Mighty Number 9 footage, even in this early stage, looks veeeery megaman-y to me. If I was a fan of the series I'd be looking forward to that project after watching that vid.
« Last Edit: March 23, 2014, 08:54:08 AM by Yulwei »

Re: Random Gaming Talk Thread
« Reply #13179 on: March 23, 2014, 10:45:22 AM »
Working on my Japan shopping list...

All on PS3:
Basara 4
RGG Ishin
Onechanbara Kagura Z
SRWZ3
Sen no Kiseki
Puyopuyo Tetris

I think that's it. Anything else I should look for?
野球

Raban

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Re: Random Gaming Talk Thread
« Reply #13180 on: March 23, 2014, 01:24:15 PM »
this really looks like a weak Dark Souls ripoff

ono's expression in the thumbnail :lol

Positive Touch

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Re: Random Gaming Talk Thread
« Reply #13181 on: March 23, 2014, 01:30:05 PM »
I can't see pay demos catching on outside of a few premium series when this industry can't even support making full-price full-length games for $60
pcp

Bebpo

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Re: Random Gaming Talk Thread
« Reply #13182 on: March 23, 2014, 02:51:30 PM »
Whatever, man.  Justify it anyway you need to.  It's a demo.  I could spend 50 hours playing the Tony Hawk 2 demo and that doesn't change what it is.  And it absolutely helps establish a precedent if it's successful.

As for ZoE, relative to what else was sold for $50 on the PS2 at the time, it wasn't abnormal.  The Bouncer, anyone?

It's not a demo though.  It's a mini-MGS priced as a mini-MGS.  If this was a demo of MGS (like MGS2 tanker chapter) GZ would have 1/5th the content it has.  I'd rather have 5x the content and pay a small fee for it than have a 1 hour demo for free.  The fastest people are beating the original content in 3-4 hours, the slower people are taking 8-10 hours, and that's not replays, that's just getting through the story content (even side missions have story to them with dialogue; it's just not main canon story).

I think GZ is worth about $20.  It's a little overpriced, but I don't think it should be free unless it was like F2P or something.  There's a ton of content which must have taken the team a while to make.  The budget of just GZ is probably more than a lot of games these days!

Rahxephon91

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Re: Random Gaming Talk Thread
« Reply #13183 on: March 23, 2014, 03:06:57 PM »
A mini MGS would be like the Tanker Chapter in MGS2. In the Tanker chapter you collect and use different gadgets, have a boss battle, have a unique action senerio, have a unique stealth section. For being a short chapter, the Tanker chapter takes you through many diffrent things. You have your regular stealth that mixes it up with diffrent patterns, the action scene in the hallway with the guards, the Olga battle, and the stealth section while taking pictures. None of it feels like filler, it all feels like it's in service to the story thats going on. Plus, you do get plenty of story.

Ground Zeros dosen't have a boss battle, a unique action scene, an interesting stealth section, or a lot of story. You go from point a to b and it takes little more then an hour if your slow. Even the presentation is lacking when it just decides to tell the story through text or not even have that assault on mother base be playable. Hell, they couldn't even give you a new trailer for MGS5.

The rest of the content is thrown together missions that no one would want or care about in an actual MGS(well maybe if you liked that shit in PW). It may be fun merely because the gameplay is fun, but it dosen't have that hand crafted feel that an actual MGS has. Just feels like filler crap.

It is a demo, because if it's a mini-MGS then it's pretty bad. Even Kojima described it as a game made so people can get used to the way MGS5 plays. It's a slice of the game(even if it dosen't appear in MGS5) made to get you acquainted with MGS5. Oh and make some money while they make 5. Sounds pretty much like a demo to me.




a slime appears

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Re: Random Gaming Talk Thread
« Reply #13184 on: March 23, 2014, 03:11:25 PM »
Whatever, man.  Justify it anyway you need to.  It's a demo.
It's not a demo though.  It's a mini-MGS priced as a mini-MGS.

It's not a demo and it's not a mini-MGS. It's a cash grab to secure additional funding for the delayed and incredibly expensive MGSV. This is an inexpensive side project that has taken a small team not much long to make with a ton of re-purposed content from the principle title.

magus

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Re: Random Gaming Talk Thread
« Reply #13185 on: March 23, 2014, 04:15:25 PM »
i feel bad for agreeing with the jerk here but he's right, there are people who have finished the main mission in 7 minutes



and really it's like rax says, sure there is content in the form of trial and sidemissions but it's all done in the most lazy way possible... there is really no reasonable way for anyone to play this for 8-10 hours

« Last Edit: March 23, 2014, 04:19:16 PM by magus »
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Bebpo

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Re: Random Gaming Talk Thread
« Reply #13186 on: March 23, 2014, 06:16:31 PM »
You guys make me feel bad and depressed about being a bad gamer.  This is like when people post rpg times of 60 hours and I'm like wtf, the game is 25 hours long how did it take you 60 hours?

Here's my playtime so far:

Main mission first time, speed running it for plot = 119 minutes (so basically 2 hours, died a ton, C rank)
Main mission second time, exploring the base and seeing what toys there are to play with = 125 minutes (so basically 2 hours, found and killed all the guards, E rank)
First Side Op mission, kill 2 dudes before they escape = 28 mins (round to 30 mins)
Reading the backstory, listening to a couple of the tapes = ~ 30 mins spent so far.

So right now I'm at about 5 hours playtime.  There's still 4 other side missions left, and assuming they take me 30 mins each like the first one.  That's another 2 hours (7 hours total).  Then I'm guessing to listen to ALL the tapes that's at least another hour or two (8-9 hours total).  And then I'll probably mess around with the main mission more, actually using the different toys in the level (like I never tried the sniper rifle, any machine guns). 

But even taking out the time I replayed the main mission, just going through the mission once (2 hours) + 5 side missions @ 30 mins each (2.5 hours) + 1-2 hours of audio logs to listen to, that's still 5-6 hours of pure original content before even talking about replaying stuff on hard, or exploring or going for rank/trophies.  More content than some games!  Someone on gaf got 100% competition an all trophies at 27 hours fwiw. 
« Last Edit: March 23, 2014, 06:18:05 PM by Bebpo »

demi

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Re: Random Gaming Talk Thread
« Reply #13187 on: March 23, 2014, 06:35:43 PM »
Speedruns are huge exceptions to the rule...
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Himu

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Re: Random Gaming Talk Thread
« Reply #13188 on: March 23, 2014, 06:38:35 PM »
Those are speedruns, Bebpo. MGS has always had a burgeoning speedrun community. You won't be it in 8 minutes the first time. That's what replays are for. First time in most MGS games it takes 15-20 hours to beat it, but when you replay for speed, you can beat it in 3-4 hours. This is nothing new.
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Bebpo

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Re: Random Gaming Talk Thread
« Reply #13189 on: March 23, 2014, 06:50:24 PM »
I mean more that people like magus and a lot of others are beating the main mission in an hour or so first try and then they finish the side missions in like 15-20 mins each for 2-3 hours total.  I dunno, I still suck at the game and play it really slow and stealthy.  Watching that speedrun I learned a few things I never knew about (like being able to ride the truck), also the speedrun dude abuses the hell out of the slow motion and I can barely even get it to work.  Game goes slow motion, I fire a tranq and miss the head and that was my one shot and now the alarm is going and it's game over.  If I tried playing like that speedrun guy I would've died at about 7 times during that video.

He doesn't even have to deal with
spoiler (click to show/hide)
the APC _______
[close]
because he speedruns it so fast that stuff doesn't even appear before he's out of the area.

Himu

  • Senior Member
Re: Random Gaming Talk Thread
« Reply #13190 on: March 23, 2014, 07:36:22 PM »
Magus said he was being caught all the time. Clearly he rushed and wasn't trying to do a good stealth run.
IYKYK

magus

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Re: Random Gaming Talk Thread
« Reply #13191 on: March 23, 2014, 08:12:34 PM »
Magus said he was being caught all the time. Clearly he rushed and wasn't trying to do a good stealth run.

i said i got a C,and honestly all of the time i got caught were because i wanted to hijack the super guarded tank near the end, and you know why i wanted to hijack the tank? because i clearly wasn't trying to rush

« Last Edit: March 23, 2014, 08:14:28 PM by magus »
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bork

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Re: Random Gaming Talk Thread
« Reply #13192 on: March 23, 2014, 09:35:35 PM »
Angry Joe's review of Ground Zeroes.  This is from the perspective of someone who has never played a Metal Gear game before (seriously, Joe?).  Pretty good review- he liked the game demo but could not justify Konami's price and gave it a 5/10.  Makes a good point about Capcom having done this with Dead Rising 2, except that Case Zero was $5 and its save transferred to DR2.

ど助平

The Sceneman

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Re: Random Gaming Talk Thread
« Reply #13193 on: March 24, 2014, 12:40:53 AM »
At time of posting there are 66 guests viewing the board. Sign up and post duders
#1

The Sceneman

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Re: Random Gaming Talk Thread
« Reply #13194 on: March 24, 2014, 12:43:10 AM »
Angry Joe's review of Ground Zeroes.  This is from the perspective of someone who has never played a Metal Gear game before (seriously, Joe?).  Pretty good review- he liked the game demo but could not justify Konami's price and gave it a 5/10.  Makes a good point about Capcom having done this with Dead Rising 2, except that Case Zero was $5 and its save transferred to DR2.



Angry Joe is a bottom feeding scrub that started gaming during the HD AAA era. In his Tomb Raider review he claimed the platforming the older games was crappy, and TR reboot made it better. Why, because it's all automatic and on rails now? Loser
#1

Bebpo

  • Senior Member
Re: Random Gaming Talk Thread
« Reply #13195 on: March 24, 2014, 12:45:00 AM »
I also feel like it's not clear to the average person what Ground Zeroes really is.  I've heard lots of people thinking it's THE MGS5.  I think Konami's approach to all this is going to poison the well for the real thing.

I agree with this point.  But I'm not sure how they could've made it clearer.  Call it MGSV Prologue?

This should have been a $15 PSN/XBL title.  It's overpriced, but I still disagree that it's a demo.  It is similar to Case Zero, but there's a lot more content in GZ than Case Zero, so it should cost more.

Re: Random Gaming Talk Thread
« Reply #13196 on: March 24, 2014, 12:54:00 AM »
I'm gonna RedBox it soon.
野球

Himu

  • Senior Member
Re: Random Gaming Talk Thread
« Reply #13197 on: March 24, 2014, 01:20:22 AM »
I also feel like it's not clear to the average person what Ground Zeroes really is.  I've heard lots of people thinking it's THE MGS5.  I think Konami's approach to all this is going to poison the well for the real thing.

hopefully it does
IYKYK

Bebpo

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Re: Random Gaming Talk Thread
« Reply #13198 on: March 24, 2014, 04:50:45 AM »
I've been trying to find rpgs/srpgs with female protagonists that are pretty good games in themselves after my gf asked me for recommendations.  She was telling me how in rpgs it really takes her out of the game when the main character is getting the hots for some girl or people are calling him bro.  She prefers rpgs where you can make your own character or ones that let you pick a female MC like Persona 3 Portable.  She tried playing FFXIII but didn't find Lightning relate-able as a woman (yes, I made this post partly because I wanted to :teehee about that fact; lol Square). 

Games I thought of so far are:
Valkyrie Profile 1 & 2 (Great games, female leads)
FFVI (sort of female lead)
Tales of Xillia - Millia Route (not sure if this is a good "first Tales", might give a bad impression of the franchise as bland)
Xenosaga (not recommending this, too slow and dated)
Persona 2 EP (not recommending this, too slow and dated)

I think though, since there's just not that many rpgs, especially on modern systems (she has PSP/3DS/DS/PS3) with female protagonists I'm probably just going to try to think of ones that don't really have any gender-specific features like most DQ games that aren't DQV or Resonance of Fate or most mainline SMT games.

Any good recommendations?  She just finished Fire Emblem Awakening & Rune Frontier 4 and is looking for a new rpg.  Thinking about recommending SMT SJ and if she likes that she can play SMTIV sometime.

archnemesis

  • Senior Member
Re: Random Gaming Talk Thread
« Reply #13199 on: March 24, 2014, 04:59:06 AM »
There are five Atelier games for PS3 with good female protagonists.