Author Topic: Game  (Read 10981 times)

0 Members and 1 Guest are viewing this topic.

Borys

  • Guest
Game
« on: April 28, 2010, 02:05:31 PM »
`
« Last Edit: February 22, 2020, 02:42:39 AM by Borys »

BlackMage

  • The Panty-Peeler
  • Senior Member
Re: Dead Space 2
« Reply #1 on: April 28, 2010, 02:09:41 PM »
Dead Space is still the best game of this generation so I hope the second lives up to my expectations
UNF

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Dead Space 2
« Reply #2 on: April 28, 2010, 02:23:42 PM »
So instead of a derelict space ship, they're going for an urban setting this time?
dog

MCD

  • Fastest selling shit
  • Senior Member

Third

  • BODY TALK
  • Senior Member
Re: Dead Space 2
« Reply #4 on: April 30, 2010, 05:59:42 PM »
Yep, game will be amazing. Just like the first one.

Bildi

  • AKA Bildo
  • Senior Member
Re: Dead Space 2
« Reply #5 on: May 01, 2010, 05:40:13 AM »
My computer is so slow these are playing at literally 1fps.  And it still looks bitchin'. :rock

chronovore

  • relapsed dev
  • Senior Member
Re: Dead Space 2
« Reply #6 on: May 02, 2010, 11:54:05 PM »
Looks pretty tight; I'm still going to have to wrap up the first one at some point.

Beezy

  • Senior Member
Re: Dead Space 2
« Reply #7 on: May 18, 2010, 08:46:03 AM »
Other than the new suit, it doesn't look any better than the last game. Still looks better than most games though.

Bebpo

  • Senior Member
Re: Dead Space 2
« Reply #8 on: May 18, 2010, 11:49:21 AM »
looks like dead space

cool breeze

  • Senior Member
Re: Dead Space 2
« Reply #9 on: May 18, 2010, 11:52:09 AM »
I thought he was going to have a full on iron man suit in this game.  That looks like a wet suit with some metal bits duct taped on.

Third

  • BODY TALK
  • Senior Member
Re: Dead Space 2
« Reply #10 on: May 19, 2010, 09:27:31 AM »
Yeah, looks downgraded. But I'm sure it'll look better in motion.

Re: Dead Space 2
« Reply #11 on: May 19, 2010, 02:01:27 PM »
Looks pretty tight; I'm still going to have to wrap up the first one at some point.

Same here.
野球

Hitler Stole My Potato

  • The Pelé of Anal
  • Senior Member
Re: Dead Space 2
« Reply #12 on: May 19, 2010, 05:31:24 PM »
I never thought Dead Space looked all that hot in screenshots either but I was completely impressed when I played it. Hell, I just finished it for a second time this past weekend I was still amazed with the way it looked - especially that last level on the planet.

I expect the same to be true for DS2.
Tacos

The Fake Shemp

  • Ebola Carrier
Re: Dead Space 2
« Reply #13 on: May 19, 2010, 07:00:37 PM »
DEAD SPACE :bow2
PSP

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #14 on: June 11, 2010, 11:47:34 PM »
« Last Edit: June 12, 2010, 12:32:41 AM by Stoney Mason »

Jansen

  • Senior Member
Re: Dead Space 2
« Reply #15 on: June 11, 2010, 11:50:30 PM »
looks a bit too samey in that trailer.

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Dead Space 2
« Reply #16 on: June 12, 2010, 12:02:43 AM »
the box art is fuckin' hot
nat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #17 on: June 15, 2010, 09:04:02 PM »
[youtube=560,345][/youtube]

Hitler Stole My Potato

  • The Pelé of Anal
  • Senior Member
Re: Dead Space 2
« Reply #18 on: June 15, 2010, 09:05:44 PM »
And just as I thought.  Screenshots are balls but it looks amazing in motion.

Dead Space 2! :rock

Not sure I like Issac having a voice though.  I perfered the Gordon Freeman/silent hero thing going on in the first one.
« Last Edit: June 15, 2010, 09:08:19 PM by Hitler Stole My Potato »
Tacos

WrikaWrek

  • Let your soul glow
  • Senior Member
Re: Dead Space 2
« Reply #19 on: June 15, 2010, 09:08:17 PM »
Will play in the dark, alone with my rottweiller.

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Dead Space 2
« Reply #20 on: June 15, 2010, 09:08:58 PM »
So, apparently the PS3 version comes with Dead Space Extraction.  That's a decent game, good bargain there.  Hope it has Move support because playing it with sticks would be awful.
sup

Hitler Stole My Potato

  • The Pelé of Anal
  • Senior Member
Re: Dead Space 2
« Reply #21 on: June 15, 2010, 09:13:45 PM »
So, apparently the PS3 version comes with Dead Space Extraction.  That's a decent game, good bargain there.  Hope it has Move support because playing it with sticks would be awful.

It's definitely a Move game.  They made mention of that in the conference.  The real question is if Extraction will be playable without it.
Tacos

Hitler Stole My Potato

  • The Pelé of Anal
  • Senior Member
Re: Dead Space 2
« Reply #22 on: June 15, 2010, 09:18:40 PM »
Yeah, I didn't think it would.
Tacos

Bildi

  • AKA Bildo
  • Senior Member
Re: Dead Space 2
« Reply #23 on: June 16, 2010, 02:54:47 AM »
[youtube=560,345][/youtube]

Hail to the king.

Bebpo

  • Senior Member
Re: Dead Space 2
« Reply #24 on: June 16, 2010, 03:40:05 AM »
For those who played Extraction on Wii.  Do you need Wiimote + nunchuck?  If you only need Wiimote, I may pick up a glowing ball wand and play Extraction on PS3 if it looks/sounds/controls better.

Eel O'Brian

  • Southern Permasexual
  • Senior Member
Re: Dead Space 2
« Reply #25 on: June 16, 2010, 08:36:44 AM »
you used the nunchuck, yes, but all that stuff was for selection purposes, you could probably get away with using the DS3 with the wand just fine for that one
sup

chronovore

  • relapsed dev
  • Senior Member
Re: Dead Space 2
« Reply #26 on: June 16, 2010, 12:49:20 PM »
[youtube=560,345][youtube]
Looks great, but it looks like he's shooting albino children during one scene.  :omg

TripleA

  • Senior Member
Re: Dead Space 2
« Reply #27 on: June 16, 2010, 01:07:04 PM »
Never finished DS1 (got too repetitive), but I'm definitely interested in DS2.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #28 on: June 16, 2010, 09:16:16 PM »
[youtube=560,345][/youtube]

Vizzys

  • green hair connoisseur
  • Senior Member
Re: Dead Space 2
« Reply #29 on: June 16, 2010, 10:23:57 PM »
looks amazing
萌え~

MCD

  • Fastest selling shit
  • Senior Member
Re: Dead Space 2
« Reply #30 on: June 16, 2010, 10:25:18 PM »
hopefully it won't be full of fetch quests this time.

The Fake Shemp

  • Ebola Carrier
Re: Dead Space 2
« Reply #31 on: June 17, 2010, 12:05:53 AM »
Holy shit, that looks awesome.
PSP

Bildi

  • AKA Bildo
  • Senior Member
Re: Dead Space 2
« Reply #32 on: June 17, 2010, 07:44:43 PM »
I was so skeptical of this game at first but it really is looking kick-ass.  It seems they're really working hard to put some cool new stuff in and it's not just a boring redux.

Also, someone tell that annoying bitch she has a microphone RIGHT THERE.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #33 on: July 20, 2010, 10:00:25 PM »
[youtube=560,345][/youtube]

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #34 on: July 22, 2010, 10:02:16 AM »
[youtube=560,345][/youtube]

Bildi

  • AKA Bildo
  • Senior Member
Re: Dead Space 2
« Reply #35 on: July 22, 2010, 06:57:04 PM »
RE won't give me a goddamn mansion, but Dead Space 2 will.

:bow

Those environments look awesome.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #36 on: July 22, 2010, 10:36:01 PM »
[youtube=560,345][/youtube]

MCD

  • Fastest selling shit
  • Senior Member
Re: Dead Space 2
« Reply #37 on: July 23, 2010, 01:59:04 AM »
spoiler (click to show/hide)
[close]

I can finally like this game.

Third

  • BODY TALK
  • Senior Member
Re: Dead Space 2
« Reply #38 on: July 23, 2010, 09:11:06 AM »
Help yourself, kill yourself.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #39 on: September 09, 2010, 06:27:21 AM »
[youtube=560,345][/youtube]

The Fake Shemp

  • Ebola Carrier
Re: Dead Space 2
« Reply #40 on: September 10, 2010, 11:36:14 PM »
omg omg omg omg omg omg omg i want it so bad

This would have been the perfect Halloween videogame. :-\
PSP

The Fake Shemp

  • Ebola Carrier
Re: Dead Space 2
« Reply #41 on: September 10, 2010, 11:45:20 PM »
Really could not give a shit about that.
PSP

The Fake Shemp

  • Ebola Carrier
Re: Dead Space 2
« Reply #42 on: September 10, 2010, 11:53:39 PM »
Don't care, it's going to suck.
PSP

demi

  • cooler than willco
  • Administrator
Re: Dead Space 2
« Reply #43 on: September 11, 2010, 01:28:29 AM »
Multiplayer ruins yet another just fine SP game.
fat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #44 on: September 11, 2010, 01:37:21 AM »
That footage doesn't really interest me or excite me. The mechanics of Dead Space are fine for singleplayer but I'm not sure they are good enough for a multiplayer experience. Maybe if its going for some sort of Left 4 Dead type experience they are passable but honestly I never really got into left 4 dead. Still excited for the sp in Dead Space 2 but right now that mp portion looks boring.



[youtube=560,345][/youtube]



« Last Edit: September 11, 2010, 02:17:36 PM by Stoney Mason »

cool breeze

  • Senior Member
Re: Dead Space 2
« Reply #45 on: September 11, 2010, 01:37:56 AM »
that looked awkward

Maybe if you want to slowly move around with three other dudes shooting mutated babies it could be a gas.  I'm sure people were into the RE5 versus multiplayer too.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #46 on: September 13, 2010, 12:38:45 PM »
Quote
Ever dreamt of blowing your friends arms off? Well, now it's time to live it in Dead Space 2. If you're one of those people who thought the first Dead Space just didn't have enough multiplayer options (see: any), EA and Visceral have your number with this sequel. Sure, the single-player storyline still follows our engineer-turned-Necromorph-murderer Isaac Clarke as he picks up what's left of his sanity after tangling with all sorts of horrors on the USG Ishimura, but the multiplayer portion of the game is a beast all its own.


Here, players face off in four-on-four matches. One side plays as a group of four humans decked out in suits like Isaac's, and the other four combatants take on the roles of Necromorphs, the horrible reanimated corpses/aliens we all know and love. Players brawl in objective-based maps, one side wins, and then the roles are flipped and the humans become monsters and vice versa. You'll be leveling up as you play, but not much was revealed on that front.

The engineers shouldn't require too much explanation as these guys are just versions of the single-player character you know. You can stomp, fire your plasma cutter, whip out your space machine gun to mow down enemies, and even use stasis to freeze incoming bad guys (it takes a while to reload, though). Everything controls like it did in the first game. Being a Necropmorph, well, that's a brand new element. When you start – and each time you respawn – you'll get to choose what kind of Necromorph you come back as. For the demo IGN played, this included the Spitter, the Lurker and the Pack, but EA reports that you can be the Puker in the final version as well.

Anyway, each of these Necromorphs plays in a very different way. The Spitter is a bipedal beast that can walk around and (you guessed it) spit a corrosive, acid-like substance at the human players. You can perform light spits by tapping the button or major ones by holding the button and charging up the attack. The Pack ghouls are the size of your average 7-year-old and can run around levels wildly slashing at enemies. If you time it right, you can latch onto opponents while jumping and then get to mash a button to inflict major slashing damage. Rounding out the group, we played as the Lurker. These are the enemies that can crawl on the walls and have those spitting tentacles that pop out of they're back. When you take control of a Lurker, you can crawl on those walls, too, and rain hell on your enemies. If you land all three of your shots on the same enemy, you're going to deal three times the damage.

For the debut of Dead Space 2 multiplayer, EA showed two game types, but there will be five in the final game. The first charged the team of humans with collecting bomb components and detonating the construct so that the men could escape from the Necromorphs crawling all over the Sprawl. As the humans scurried around the place searching for components, it was up to the Necromorphs to spit, eat and kill the normies. Assemble the bomb and survive long enough to detonate it, and the humans win the day. Have time expire with the hull walls intact, and the Necromorphs celebrate their undead awesomeness.



The second game type was all about getting to safety. Here, the humans had to activate terminals so that they could move on, set up and get to escape pods in the space station. They ran around to the onscreen objectives, and the Necromorphs tried to kill them. The interesting twist here is that there was an "every man for himself" moment. Working as a team is key to winning in Dead Space 2 multiplayer. If you're a lone Necromorph or human against two or three other players, you're screwed. For a human to activate whatever they're trying to activate, they need cover fire from friends regardless of the mode. Still, after the OK to go to escape pods is given, humans start leaving one by one.

Trust us, you don't want to be the last human trying to get to the last escape pod. If you are, you have four Necromorphs who have one sole objective: killing you.

Greg Miller, IGN PlayStation Executive Editor
While it's true we only got a small taste – two of the five objective-based maps -- the Dead Space 2 multiplayer really didn't click for me. It's not that it's broken or that I didn't have any fun playing it; it's just that it didn't feel like Dead Space. There was no suspense – no peril. Here I was running around the sprawl as a human, but by the time I told my guy to stomp the Necromorph in front of him, the bad guy was behind me and shooting me to death with his friend. It was a bit frustrating, and that continued on the Necromorph side; I couldn't seem to find a beast I really enjoyed. When I was on the wall as the Lurker, the camera would swing wildly as I changed locations. When I was the Pack, it seemed like the window to leap and grab onto an enemy was extremely small – it took me, probably, a dozen times to finally land the move.


Get off me!
I imagine that the control stuff will get ironed out by the time Dead Space 2 ships, but notwithstanding, the gameplay feels decidedly un-Dead Space. I want the tension, horror and beauty of creeping through the Sprawl. I don't want the kill-die-respawn repetition of this. If they had to add multiplayer, I wish that the developers would've gone for a more straight-forward co-op mode like Uncharted 2: Among Thieves. Hopefully, there's an option like that in the final game.

Jack DeVries, IGN Associate Editor
Dead Space multiplayer is the complete opposite thinking to why I loved the first game, but I was willing to see what the team came up with. There are some things that are cool in here. I think the idea of having it be team-based objectives (instead of a deathmatch) is the right way to go.

Multiplayer feels a lot like a trimmer Alien vs Predator. I wasn't really feeling the actual experience, but I think that was due in part to me sucking at aiming and none of us bothering to actually team up. All of the Necromorph attacks are designed around group attacks. One guy spits some acid, and that gives the other guy a chance to leap up and eat the human's face. None of us were really communicating though, so it didn't feel all that cohesive.

The Escape map was my personal favorite because it felt more like the game. The objective was "Get the hell out of here!" Still I would have preferred it if the level was more straightforward and less about having to access terminals. If it was just a full on chase scene – like that very first moment in the original game where you run for the elevator – I'd be way more into it.

Ultimately though, I just want a Zero G level. Visceral would have to be all kinds of stupid not to have one of these maps be Zero G. Honestly, I'll take Zero G Basketball even!

Daemon Hatfield, IGN Senior Editor
I'm one of the biggest Dead Space fans you're going to find, and I'm very excited for the sequel. But when Visceral announced it was working on a multiplayer mode for Dead Space 2, I was skeptical. What I liked about the first game was the feeling of dread it gave me as I slowly crept through its corridors, never sure when the next Necromorph surprise would come. I like moodiness of it; the isolation. Running around in the chaotic madness of an online multiplayer game killing and being killed by other people really isn't what I want to do in Dead Space. And you know what? My suspicions were justified.

I didn't have any fun playing multiplayer in Dead Space 2. It feels like an unnecessary feature tacked on to try and sell a few more copies. An elegant horror game is transformed into a clumsy mess. Now, with that said, I still think Dead Space 2 is going to be fantastic. I don't believe the development of the single-player mode has been affected by the multiplayer game and they are being worked on by two different teams. We were only shown two multiplayer maps and there are yet other multiplayer modes to check out. So I'm still very excited and will be playing the hell out of Dead Space 2 – but what I've seen so far doesn't sell me on Dead Space as a multiplayer experience.

http://ps3.ign.com/articles/111/1119731p1.html

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #47 on: September 30, 2010, 10:22:22 AM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

cool breeze

  • Senior Member
Re: Dead Space 2
« Reply #48 on: October 05, 2010, 11:18:27 AM »

demi

  • cooler than willco
  • Administrator
Re: Dead Space 2
« Reply #49 on: October 05, 2010, 11:19:58 AM »
I've got a key if anyone wants it...
fat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #50 on: October 05, 2010, 03:13:09 PM »
http://www.giantbomb.com/quick-look-dead-space-2-multiplayer-beta/17-3320/

yeah, multiplayer doesn't look good
 

Looks utterly boring. Not even interested in the key Demi mentioned.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #51 on: December 08, 2010, 05:58:19 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

Beezy

  • Senior Member
Re: Dead Space 2
« Reply #52 on: December 09, 2010, 11:32:11 AM »
Looks WAY better than the first, plus they said he's not taking orders this time? So the game isn't a 8-10 hour fetch quest anymore? Looks like they fixed my biggest complaint besides the combat.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #53 on: December 09, 2010, 05:26:56 PM »
[youtube=560,345][/youtube]

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Dead Space 2
« Reply #54 on: January 13, 2011, 12:56:28 PM »
[youtube=560,345][/youtube]

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: Dead Space 2
« Reply #55 on: January 13, 2011, 01:16:21 PM »
DS2 got a 9/10 in the latest Game Informer.
dog

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Dead Space 2
« Reply #56 on: January 13, 2011, 01:50:33 PM »
I played the demo and it reminded me, uhhh, a lot of the first one. Are there any real significant changes?

Re: Dead Space 2
« Reply #57 on: January 13, 2011, 02:18:42 PM »
Has anything been said about the HD version of Extraction?
野球

Robo

  • Senior Member
Re: Dead Space 2
« Reply #58 on: January 13, 2011, 02:39:59 PM »
Apparently the game is MUCH more linear which is awesome.

 ???  How is that awesome?  It is not awesome.
obo

Robo

  • Senior Member
Re: Dead Space 2
« Reply #59 on: January 13, 2011, 03:02:56 PM »
Apparently the game is MUCH more linear which is awesome.

 ???  How is that awesome?  It is not awesome.

Having to go back and forth in Dead Space was the worst part. At least with a linear progression, it allows the devs to implement more environments and events.


It also obliterates the sense of exploration, which is usually a key ingredient in these RE-type haunted house sort of games -- or at least, the thing I tend to enjoy the most about them.

edit: Although now that I think of it, aside from a few specific examples, I don't think you really get to venture out into impertinent areas all that much in the first Dead Space, anyway.  It's mostly just run here, get this, run back.
« Last Edit: January 13, 2011, 03:06:53 PM by Robo »
obo