If you have to ask, it's probably ghosts.
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Well, at least you have to sacrifice your partner to activate Pandora, so thankfully there's some penalty for it. Still lame though.The rest looks good.
Please have the best netcode of any fighter this gen so far. That's all I ask.
Quote from: Beezy on September 13, 2011, 11:58:03 PMPlease have the best netcode of any fighter this gen so far. That's all I ask.
http://www.siliconera.com/2011/09/14/sony-mascots-toro-and-kuro-bring-the-pain-in-new-street-fighter-x-tekken-screens/best character or bestest character?
Press ↓↓MP+MK simultaneously when your vitality gauge is under 25% to activate Pandora. When you activate Pandora, your partners strength will increase exponentially.The power of the character who calls upon Pandora is necessary to fuel the technique. By sacrificing their vitality to Pandora, their partner will be able to enter Pandora mode.Pandora is a system with a built-in time limit. In Pandora mode, the Cross Gauge will be filled to maximum capacity, and you will be able to use EX and Super Arts infinitely. However, if you are not able to defeat your opponent within the time limit, you will automatically be knocked out. Be careful when you use this technique!
Sounds awful.What prevents spamming supers for chip damage kills.
I don't really believe Capcom knows how to make fighting games anymore.
So with the Pandora system they're allowing everyone to turn into an XF Dark Pheonix, with scramble and gems they're turning into smash bros. This game is officially off the handle. It might end up being crazy fun, but they're pumping in too much crazy that brokenness is unavoidable at this point. Tournament potential is decreasing with every system they announce, imo.It'll still make it of course, but I'm not sure how receptive high level players will be.
7 seconds. You guys can stop your whiny bitching now. This is nowhere near X-factor levels of bad. You better be sure that you know what you're doing if you plan on using this.
Seven seconds is a long time though with overpowered characters.
Quote from: Bebpo on September 15, 2011, 03:41:56 PMSeven seconds is a long time though with overpowered characters. learn to block, pussy
I didn't play online too much with MvC3 because it always paled to playing with real people
SFIV AE = brokenMvC3 = brokenSF x T = sure looks broken in theory
Balance tends to effect mid-level players the most, really, especially now that all of this stuff is online. It's a factor in tournament-level play, but the results of those matches aren't boiling down to specific character advantages.The irritation with all of this stems from Capcom being seemingly reluctant to admit that they're putting some pretty fucked up shit in these games. They can't seem to introduce a new system without taking it to the absolute EXTREME. And then, of course, they release a revision to tone it down.
Seven seconds is a long time though with overpowered characters. Quote from: Shah Rukh Khan on September 15, 2011, 03:06:07 PMSo with the Pandora system they're allowing everyone to turn into an XF Dark Pheonix, with scramble and gems they're turning into smash bros. This game is officially off the handle. It might end up being crazy fun, but they're pumping in too much crazy that brokenness is unavoidable at this point. Tournament potential is decreasing with every system they announce, imo.It'll still make it of course, but I'm not sure how receptive high level players will be.See that's what I'm saying.SFIV AE = broken
MvC3 = broken
SF x T = sure looks broken in theory
When did the people at Capcom who wanted to make REAL FIGHTING GAMES get switched with the people who wanted to make casual friendly mainstream fighting games?
Dear God are those things hideous.
Got a bit of a laugh when I saw Zangief's. Also what's with all the bitching about gems? I thought they were optional.