Loot 2.0 impressions:
-New difficulty choices are good, they do seem to feel a bit mechanic. Its like something that should be "under the hood". Maybe the game is only targeting a specific crowd now that doesnt care for this.
I would have liked to see that I can just start a new character and be challenged without experimenting which difficulty suits me.
-Like the map and that you click on waypoints on it, makes it more organic. Very nice touch.
-loot is good! But what the f at all the legendary drops. Really reminds me of when epicd got devaluated in WoW. There Blizza made epics the new rares after a while just to keep people happy (to remedy this they added armor rankings so your welfare epic was still just a rare really except in name). I see the same happening here.
-paragon stuff is really cool
-having an unplayable class in the character selection screen is a cheapo dick move, esp if you are charging 39 euro for a tiny expansion
-microstutter seems to be gone
