Author Topic: Cyberpunk 2077 - "2077" Refers To The Number of Bugs  (Read 64769 times)

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thetylerrob

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1920 on: January 13, 2021, 08:08:19 PM »
So is it true that they didn't have a dedicated QA due to covid, but developers had to do the QA themselves? That sounds absurd (but would explain the state of the game)

https://www.mobygames.com/game/windows/cyberpunk-2077/credits

I didn't load up the game to check but I don't think that rumor was true. This page lists like 60 people in QA.

Don Rumata

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1921 on: January 13, 2021, 08:55:41 PM »
So is it true that they didn't have a dedicated QA due to covid, but developers had to do the QA themselves? That sounds absurd (but would explain the state of the game)
I've been told many studios had this problem and it has more to do with logistics and communication.
In most studios devkit hardware is shared among developers and/or QA staff.
Not everyone needs to test all the time and dev hardware is scarce for next-gen platforms.

When working remotely it's impossible to share certain equipment and you need to keep your versioning and compiling processes aligned too.
It is also more difficult to check on what are people are doing. Project management and bug tracking software only goes so far and progress updates usually fall behind first when there's a lot of pressure to finish the game.

And with a game like this you probably have about 300 people working on the game remotely each with their own challenges in getting their WFH set-up up and running including network problems, dealing with COVID or a sick family member, shipping devkits or simply finding a GPU that's powerful enough for game development or a half decent webcam. Think about all those ZOOM calls where people have issues setting up their webcams or their audio doesn't work, now apply that to all infrastructure needed to develop a $200 million dollar project with 300 people at 300 different locations.
I think the rumor was specifically about outsourced QA, more than their own team.
Though the credits list outsourced QA, so probably bollocks, unless they didn't get to use them as extensively as they wanted.

Sho Nuff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1922 on: January 13, 2021, 09:11:15 PM »
Quote
Next gen update second half of 2021.

OMFG. Well, not touching this until everyone's got their COVID shots

Joe Molotov

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1923 on: January 14, 2021, 03:36:51 PM »
So is it true that they didn't have a dedicated QA due to covid, but developers had to do the QA themselves? That sounds absurd (but would explain the state of the game)

Boss: "Are there any bugs still in the game? We'll have to crunch for two more months if there are."
©@©™

Raist

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1924 on: January 14, 2021, 04:58:00 PM »
So is it true that they didn't have a dedicated QA due to covid, but developers had to do the QA themselves? That sounds absurd (but would explain the state of the game)

Boss: "Are there any bugs still in the game? We'll have to crunch for two more months if there are."

What bugs? There are no bugs.


bork

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1925 on: January 15, 2021, 10:47:26 PM »
Got a new desktop with a 3080 coming next month- still don't know if I should play it then or keep waiting for more patches.
ど助平

Don Rumata

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1926 on: January 15, 2021, 11:23:20 PM »
Got a new desktop with a 3080 coming next month- still don't know if I should play it then or keep waiting for more patches.
Id wait for the two big patches, just pretend it launches in Spring.

Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1927 on: January 15, 2021, 11:24:07 PM »
Got a new desktop with a 3080 coming next month- still don't know if I should play it then or keep waiting for more patches.

There are going to be two pretty meaty patches by next month and the game is already in a pretty good state on pc as long as you're not a pussy about jank
yar

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1928 on: January 16, 2021, 08:03:18 AM »
Just received the hardcover World of Cyberpunk book and its fucking glorious  :-[

Cryo

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1929 on: January 16, 2021, 11:22:59 AM »
https://mobile.twitter.com/jasonschreier/status/1350328939378577413

I can’t imagine the cost of living in Poland is low  :-\

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1930 on: January 16, 2021, 11:52:31 AM »
Minimum wage in Poland is ~600 Euro / month since 2020, it used to be half that at ~300 Euro.
So that $400 is slightly above the minimum wage back then and the 2018 salary is slightly above the current minimum wage.
The average wage in Poland is ~1100 Euro.

By contrast the Dutch minimum wage currently stands at ~1.600 Euro.

By industry standards CDPR pays quite poorly, by Polish standards they probably pay quite well and there's additional benefits in working for a tech company.
I don't think people who live in western Europe/US appreciate how in Eastern Europe people consider having a desk or office job a luxury by itself as opposed to working in a factory or construction.
They accept lower pay for better working conditions and health. Up until recently Poland was a very poor country and by European standards still is.
You're just not getting the 2k - 6k salaries there that are common in the industry working in Poland.
GAMER

Cryo

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1931 on: January 16, 2021, 12:00:50 PM »
Minimum wage in Poland is ~600 Euro / month since 2020, it used to be half that at ~300 Euro.
So that $400 is slightly above the minimum wage back then and the 2018 salary is slightly above the current minimum wage.
The average wage in Poland is ~1100 Euro.

By contrast the Dutch minimum wage currently stands at ~1.600 Euro.

By industry standards CDPR pays quite poorly, by Polish standards they probably pay quite well and there's additional benefits in working for a tech company.
I don't think people who live in western Europe/US appreciate how in Eastern Europe people consider having a desk or office job a luxury by itself as opposed to working in a factory or construction.
They accept lower pay for better working conditions and health. Up until recently Poland was a very poor country and by European standards still is.
You're just not getting the 2k - 6k salaries there that are common in the industry working in Poland.
This is probably the only post of yours that will ever get a like from me.

riotous

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1932 on: January 16, 2021, 12:44:45 PM »
https://mobile.twitter.com/jasonschreier/status/1350328939378577413

I can’t imagine the cost of living in Poland is low  :-\

Maybe that's something they started doing after 2018?

Rufus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1933 on: January 16, 2021, 01:07:43 PM »
https://www.bloomberg.com/amp/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout (Yes, amp link, I know, but it doesn't nag you to subscribe. :doge)

Quote
Adrian Jakubiak, a former audio programmer for CD Projekt, said one of his colleagues asked during a meeting how the company thought it would be able to pull off a technically more challenging project in the same timeframe as The Witcher. “Someone answered: ‘We'll figure it out along the way,’” he said.
:rofl

When managment is shit, but also owns the company... :goty2

Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1934 on: January 16, 2021, 02:03:31 PM »
100 hours into the game I realized my character looks like a chola Filler would try to fuck

:fbm
yar

Piss Benoit

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1935 on: January 16, 2021, 02:11:27 PM »
:drool

Rufus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1936 on: January 16, 2021, 02:15:49 PM »
Well, where are the screenshots?

Piss Benoit

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1937 on: January 16, 2021, 02:17:29 PM »
gonna do another play through when the patch comes, and just be a massive cunt to everyone :phil

Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1938 on: January 16, 2021, 09:09:58 PM »
yar

Cryo

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1939 on: January 16, 2021, 10:06:24 PM »
fuckin hate this post glitch thing

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1940 on: January 17, 2021, 08:45:55 AM »

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1941 on: January 17, 2021, 10:21:55 AM »


















 :dice
GAMER

Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1942 on: January 17, 2021, 07:57:36 PM »
Finished it.

spoiler (click to show/hide)
First, I had Chola V snuff herself just because I figured that wouldn't take long to sit through and I could reload and do other shit. Then I ended up going with Johnny's plan (I got him to 70% senpai approval) of eating a pill and letting him and Rogue do the assault. Then, in cyberspace with Alt, V, and Johnny, I *thought* I was picking having V go back and Johnny be assimilated by Alt but OOPS I sent Johnny back in V's body, so that was the first real ending I got.
[close]

This is a really solid 8-8.5 game as it is right now and I'm sure with time a lot of my little gripes will be addressed (for fucks sakes CDPR, whoever you have doing your menus and in game UIs, fire that person already, they were shit on W3 and they're shit now) and the game will settle in around a 9. I'd rank it a bit behind W3 but still really fuckin good

:yeshrug
yar

Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1943 on: January 18, 2021, 12:00:27 AM »
Went back and checked out a different ending (in multiple meanings of the word)

spoiler (click to show/hide)



:lawd Judy
[close]
yar

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1944 on: January 19, 2021, 05:45:31 PM »
CDPR has uploaded a whole bunch of renders and concept art to art station. Including pre-Keanu Johnny Silverhand.

https://www.artstation.com/channels/tag/TheArtofCyberpunk2077
GAMER

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1945 on: January 19, 2021, 06:19:36 PM »
CDPR has uploaded a whole bunch of renders and concept art to art station. Including pre-Keanu Johnny Silverhand.

https://www.artstation.com/channels/tag/TheArtofCyberpunk2077


ToxicAdam

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1946 on: January 20, 2021, 09:13:44 AM »
Mecha-Scott Weiland


MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1947 on: January 20, 2021, 11:11:01 AM »
Yea I like Keanu Silverhand better

Coax

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1948 on: January 22, 2021, 11:21:04 PM »
First 'larger' patch, v1.1, released. Guess we'll eventually hear whether this significantly affects console performance but some related changes from the update:

Quote
Stability

Various stability improvements including:

Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

PlayStation-specific

Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
Various crash fixes on PlayStation 4.

Xbox-specific

Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.