Author Topic: Cyberpunk 2077 - We're finally Next-Gen!  (Read 163984 times)

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El Babua

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1440 on: December 16, 2020, 02:18:26 PM »
I think more varied reviews as well as taking off numerical scores is something more outlets should consider. Obviously the not so secret dirty secret is that for hyped games, the review scores are a part of the marketing.

It was terrible especially during the PS3/360 era where every hyped game was guaranteed a 90 on Metacritic. Traffic would go down tremendously for IGN and GameSpot reviews for example if they dropped scores altogether. That's not even mentioning most game reviewers aren't actually very good writers, so most reviews read like they ripped each other off.

Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1441 on: December 16, 2020, 02:25:52 PM »
I think more varied reviews as well as taking off numerical scores is something more outlets should consider. Obviously the not so secret dirty secret is that for hyped games, the review scores are a part of the marketing.

It was terrible especially during the PS3/360 era where every hyped game was guaranteed a 90 on Metacritic. Traffic would go down tremendously for IGN and GameSpot reviews for example if they dropped scores altogether. That's not even mentioning most game reviewers aren't actually very good writers, so most reviews read like they ripped each other off.

Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.
The biggest problem is that review scores are tied to pay outs and bonuses and it's a fairly common practice.
CDPR did the same thing but reversed course after this release.
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Don Rumata

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1442 on: December 16, 2020, 02:34:25 PM »
I think the only "reviews" worth anything (again, aside from technical things) are those in-depth videos like Mandalorian does, some of them at least, but in general as a format.
Those however aren't really product reviews, more analysis, they just eviscerate everything and spoil most stuff, and come out months or years after a game's release.

Classic style reviews, the D1 ones, are mostly just superficial and completely pointless generic opinions.

Human Snorenado

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1443 on: December 16, 2020, 02:37:44 PM »
The only review that matters is mine

:yeshrug

Verdict so far: hot shit, would fuck
yar

Hamarr

  • Junior Member
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1444 on: December 16, 2020, 03:04:39 PM »
What AI issues are people seeing?  I don’t know if I have seen anything regally egregious like stealth being completely broke, seeing me through walls or enemies that stand in place while I shoot them.  Most of the time when enemies are reacting to me before I enter an area I have given myself away like failing to hack into their systems so they alert everyone about the failed hack.

Oh, watching a video on the issues now.  The Npcs walking around?  I don’t really know if that bothers me.  It’s serviceable and about what I expected, but I haven’t been following the hype cycle for this game at all.
« Last Edit: December 16, 2020, 03:12:44 PM by Hamarr »

naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1445 on: December 16, 2020, 03:24:25 PM »
I think more varied reviews as well as taking off numerical scores is something more outlets should consider. Obviously the not so secret dirty secret is that for hyped games, the review scores are a part of the marketing.

It was terrible especially during the PS3/360 era where every hyped game was guaranteed a 90 on Metacritic. Traffic would go down tremendously for IGN and GameSpot reviews for example if they dropped scores altogether. That's not even mentioning most game reviewers aren't actually very good writers, so most reviews read like they ripped each other off.

Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.
The biggest problem is that review scores are tied to pay outs and bonuses and it's a fairly common practice.
CDPR did the same thing but reversed course after this release.

this is kind of hilarious when you have safe turds like star wars jedi: fallen order topping the ranks in sales. i love a good perf bonus, just seems odd to have it tied to some arbitrary review scores instead of like, how much money was made. which is what im used to working in tech (share allocation and annual profit shares). i thought this was capitalism! mc reviews should be way too random to inform how a company rewards a team that's worked on a game for x number of years.
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brawndolicious

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1446 on: December 16, 2020, 03:27:12 PM »
Sometimes his mind is already made up.

Sometimes he joins in the zeitgeist of the dismissal of a game.

I felt his Kane & Lynch review kind of glossed over everything. Maybe he just isn't the type who can really enjoy hyper-violent games?

i need receipts, there's no way they don't have a QA team. what. lmao. as an sre that is insane to me  :lol

My department cut back after corona hit and a big chunk of the QA team was the first to go. Probably the same for a lot of other tech companies.

To be fair, they're making a huge open-world game that pushes the technical limits of basically every platform and is being made in a mad dash, crunchaholic work schedule.

They probably needed a good investment in QA.

Great Rumbler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1447 on: December 16, 2020, 03:55:38 PM »
I like "numbers above their head" shooting mechanics *shrug*

Yes.
dog

naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1448 on: December 16, 2020, 04:00:42 PM »
trying to find a spot where i can just continually nade spawning coppers to buff my engineering perk safely :doge

have basically limitless grenades with the absurd amount of common components you get. just want dem high tier perks. wish you could craft items in chunks. modified my config so crafting is instant, but i still need to click :stahp
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Great Rumbler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1449 on: December 16, 2020, 04:05:47 PM »
I've been putting some points into hand guns and bonus sneaky damage and now I can do 18k damage with a single headshot while hidden. :gladbron
« Last Edit: December 16, 2020, 05:14:04 PM by Great Rumbler »
dog

mormapope

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1450 on: December 16, 2020, 05:11:52 PM »
Reading all these posts of cool builds, while putting points into things that aren't paying off right away
 :tocry
OH!

naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1451 on: December 16, 2020, 05:29:11 PM »
I've been putting some points into hand guns and bonus sneaky damage and now I can do 18k damage with a single headshot while hidden. :gladbron

i have heard handguns are the most powerful in dps. i like assault rifles though and have started dumping a few points into reflexes. rocking the precision tech rifle mainly coz it feels so damn good. like a mix between a rifle and a shotgun, knocks down people up close and i barely use ads, while still taking enemies out at range
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Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1452 on: December 16, 2020, 05:53:13 PM »
I'm still completely floored by this game. The art direction in a game of this scale is just  i n s a n e.

Matrix 4
spoiler (click to show/hide)
[close]








spoiler (click to show/hide)


[close]

spoiler (click to show/hide)


Took me a while to realize that all those witty mission descriptions in your journal are written by Johnny.
And goddamn he's such an awesome well written character.  :whew
[close]
🤴

naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1453 on: December 16, 2020, 06:55:10 PM »
murdered the fuck outta that bald guy you took a screen of. got through the mission stealthily then reasoned with the man to complete the mission, then it wouldn't let me shoot him (reticule goes away, gun goes down whenever aiming at him like a friendly npc) so i had to throw grenades from around the corner to aggro then mopped up everyone afterward. i wanted their loot and he was a total pos. been quite enjoying taking a heavy handed everyone dies approach to missions.
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Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1454 on: December 16, 2020, 07:35:12 PM »
murdered the fuck outta that bald guy you took a screen of. got through the mission stealthily then reasoned with the man to complete the mission, then it wouldn't let me shoot him (reticule goes away, gun goes down whenever aiming at him like a friendly npc) so i had to throw grenades from around the corner to aggro then mopped up everyone afterward. i wanted their loot and he was a total pos. been quite enjoying taking a heavy handed everyone dies approach to missions.
Yeah I was kinda surprised at just how fast this got so dark but at the same time I can't wait to see how this plot line evolves further.

I see you are taking the Johnny approach to solving the problems while I'm more doing it Jensen style. Although sometimes that also ends in a bloodbath.
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naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1455 on: December 16, 2020, 08:24:54 PM »
yeah, i just kinda realised i dont care about stealth in this game because it's janky but gunplay is top class. def going to buy that respec mod at some point.

just put in a pre-order for the next shipment of ryzen 5 5600x chips. it begins.
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benjipwns

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1456 on: December 16, 2020, 09:21:48 PM »
this is kind of hilarious when you have safe turds like star wars jedi: fallen order topping the ranks in sales. i love a good perf bonus, just seems odd to have it tied to some arbitrary review scores instead of like, how much money was made. which is what im used to working in tech (share allocation and annual profit shares). i thought this was capitalism! mc reviews should be way too random to inform how a company rewards a team that's worked on a game for x number of years.
You have to look back to when this was originally done. You had a rash of stuff like Prince of Persia: The Sands of Time, Beyond Good and Evil, etc. all bombing at retail but winning countless GOTY awards. The incorporation of Metacritic into contracts was asked for by developers (and players), nobody wanted to make a 90+ rated game that sold like shit, especially then to watch the publisher leverage the IP into sequels at some point in the future.

naff

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1457 on: December 16, 2020, 09:32:44 PM »
had no idea what the history was. makes sense.
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remy

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1458 on: December 16, 2020, 09:50:58 PM »


Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.
8 hour cyberpunk video incoming, probably :rejoice

El Babua

  • Senior Member
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1459 on: December 16, 2020, 10:10:09 PM »


Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.
8 hour cyberpunk video incoming, probably :rejoice

He said he was planning on it to be his review after Pac-Man - before the delay - but Cyberpunk is planned. So we're sure to see it in the next couple months :rejoice

Coax

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1460 on: December 16, 2020, 10:32:56 PM »
There's really not any game reviewer I listen to for their opinions. I just watch gameplay videos and then buy stuff I think looks good

Weighing my interest for most games is some combination of watching trailers, then/or if they're available yet and I'm curious enough gameplay videos, along with reading user impressions.

Though for this game it was different. From the first CG trailer until the last pre-launch trailer I frankly wasn't excited for it like many were, however after experiencing TW3 I was curious whether there was more to it than the marketing suggested.

Then for that last pre-launch trailer they released it in multiple languages and I discovered the Japanese version which had voice acting that seemed more in tune with the vibe I'd be after. I figured I'd see how the game played with that VA, similar to how I played TW3 in Polish since it had the superior Geralt voice among others.

So I came in with a lot of reservations, along with the more negative impressions I'd seen tending to make me think my gut feeling was right (doesn't help when the only other impressions one sees are overhyped hyperbole that can't be taken seriously). However after experiencing it first-hand it's a pretty solid game, looks phenomenal, is much less unpolished than I was led to believe and have been enjoying the Japanese VA.

Great Rumbler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1461 on: December 16, 2020, 11:09:55 PM »


Riding the rollercoaster with my husbando, Johnny Silverhand.
dog

thetylerrob

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1462 on: December 16, 2020, 11:12:50 PM »


Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.
8 hour cyberpunk video incoming, probably :rejoice
Someone should make a Tim Rogers thread.

team filler

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1463 on: December 16, 2020, 11:41:44 PM »
says the guy who trusts shosti  ::)
*****

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1464 on: December 17, 2020, 05:05:29 AM »
Which option did yall choose for the del quest?

I merged
What

Rufus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1465 on: December 17, 2020, 05:08:38 AM »
I couldn't merge. :'(

Coax

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1466 on: December 17, 2020, 06:02:11 AM »
The darker sidequests  :whew This is the stuff I was after. Why couldn't they have given us a taste of this in their marketing.

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1467 on: December 17, 2020, 07:33:34 AM »
PRO TIP: after the ghost town mission if you go back to the tunnel you can get the best car in the game for free. Think you need to do a mission or two after for it to spawn tho.
(ice)

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1468 on: December 17, 2020, 08:10:18 AM »
PRO TIP: after the ghost town mission if you go back to the tunnel you can get the best car in the game for free. Think you need to do a mission or two after for it to spawn tho.

Hmm damn I must have missed that :( what tunnel is that? In the desert? Im not too far after that but how can you get it (like add it to your list of spawnable cars)
What

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1469 on: December 17, 2020, 08:11:37 AM »
Drive down the tunnel from that mission and it’s in a shipping container and yes you keep it
(ice)

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1470 on: December 17, 2020, 08:25:50 AM »
Drive down the tunnel from that mission and it’s in a shipping container and yes you keep it

Can you still do it later after ridersn on the storm
What

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1471 on: December 17, 2020, 08:31:22 AM »
I would imagine so :yeshrug
(ice)

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1472 on: December 17, 2020, 10:49:35 AM »
What

Pissy F Benny

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1473 on: December 17, 2020, 11:49:57 AM »
spoiler (click to show/hide)
the side job where you can crucify some fucker is a bit grim :kobeyuck
[close]
(ice)

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1474 on: December 17, 2020, 04:51:32 PM »
spoiler (click to show/hide)
the side job where you can crucify some fucker is a bit grim :kobeyuck
[close]
spoiler (click to show/hide)
Johnny
"So what, the fucker probably deserved it. Are you going to cry about it? Look around dickhead, people get killed every day. They suffocate in their own filth.... their bodies sold to Chinese biotech and Japanese porn directors"
*blows smoke*
"So yeah, you're angry, I get it. Use that anger. Use it for something worthwhile before you drown in a puddle of your own piss and sorrow"
[close]
🤴

BikeJesus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1475 on: December 17, 2020, 05:27:45 PM »
I was walking down a street last night, and i hear a guy yelling and then a splat. Turned around, and he was dead on the street with blood all around in front of a huge building. I guess he jumped off the roof.

Nintex

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1476 on: December 17, 2020, 06:58:16 PM »


 :whoo
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Tasty

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1477 on: December 17, 2020, 08:49:54 PM »
https://twitter.com/CardySimon/status/1339738799732117505

Remember all those years after Nintendo ditched the "seal of quality" and everyone made fun of them for Wii shovelware?

That shovelware was apparently still more functional than Cyberpunk 2077 for base PS4.


Tasty

  • Senior Member
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1479 on: December 17, 2020, 08:53:18 PM »
I hope that specific Twitter account never stops.

The rest of the site can die in a fire, but leave that one account.

BikeJesus

  • Member
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1480 on: December 17, 2020, 09:11:20 PM »
I was walking down a street last night, and i hear a guy yelling and then a splat. Turned around, and he was dead on the street with blood all around in front of a huge building. I guess he jumped off the roof.

Some pics I took.






brawndolicious

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1481 on: December 17, 2020, 09:42:05 PM »
.....I've never heard of a game being delisted due to performance. I really feel bad for the devs because somehow, management will put more pressure on them to get it "playable enough" but probably the thing holding them back is the base console CPUs. You can only remove so many pedestrians.

I was walking down a street last night, and i hear a guy yelling and then a splat. Turned around, and he was dead on the street with blood all around in front of a huge building. I guess he jumped off the roof.

Some pics I took.

(Image removed from quote.)

(Image removed from quote.)

(Image removed from quote.)

That could be the beginning of a quest where you go up to the office window that he fell out and dig around to see some incriminating files on his computer, leading to a big corporate espionage tangent. Who says he jumped even? He could have been pushed.

But it's most likely a bug. It would be cool if it was intentional though.

Boredfrom

  • Senior Member
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1482 on: December 17, 2020, 09:50:38 PM »
The base PS4 can barely run Genshin Impact, and people expected Cyberpunk to run well at launch...

Hopefully I will get my PS5 when the next gen update comes out.

thetylerrob

  • Member
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1483 on: December 17, 2020, 09:59:40 PM »
.....I've never heard of a game being delisted due to performance. I really feel bad for the devs because somehow, management will put more pressure on them to get it "playable enough" but probably the thing holding them back is the base console CPUs. You can only remove so many pedestrians.

I was walking down a street last night, and i hear a guy yelling and then a splat. Turned around, and he was dead on the street with blood all around in front of a huge building. I guess he jumped off the roof.

Some pics I took.

(Image removed from quote.)

(Image removed from quote.)

(Image removed from quote.)

That could be the beginning of a quest where you go up to the office window that he fell out and dig around to see some incriminating files on his computer, leading to a big corporate espionage tangent. Who says he jumped even? He could have been pushed.

But it's most likely a bug. It would be cool if it was intentional though.
It's not a bug, happens in a bunch of different spots around the city that you would expect people to jump from. I've seen a dude jump from an overpass too. It's pretty grim tbh.

Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1484 on: December 17, 2020, 11:40:50 PM »
Congrats on the console exclusivity, xbox kings of bore.

Tasty

  • Senior Member
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1485 on: December 18, 2020, 12:32:30 AM »


...are gamers these days fucking idiots? The situations and contexts involved are almost nothing alike.

Edit- Removed R word. I apologize.
« Last Edit: December 18, 2020, 03:00:08 AM by Tasty »

Tasty

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1486 on: December 18, 2020, 12:34:17 AM »
Congrats on the console exclusivity, xbox kings of bore.

Wouldn't surprise me if MS follows soon.

I've heard people speculating the console makers just gave CDPR a carte-blanche for lot check cause of COVID, and them turning around and going "Yeah go ask Sony/MS for your money back it's cool!" burned a lot of asses over there.

BikeJesus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1487 on: December 18, 2020, 12:53:41 AM »
Delisting the game is dumb. If it can be played from start to finish,  then it should be for sale. Low framerate and glitches happen in plenty of games. Maybe if Sony had a refund system already in place like other platforms, this wouldn't be an issue. CDPR should sue their asses. I am sure much jankier pieces of shit are on sale on PSN.
« Last Edit: December 18, 2020, 01:15:59 AM by BikeJesus »

Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1488 on: December 18, 2020, 12:59:09 AM »
(Image removed from quote.)

...are gamers these days straight-up distinguished mentally-challenged? The situations and contexts involved are almost nothing alike.

agreed. cyberpunk is a buggy mess. but no mans sky straight up lied about what was in the game.

Tasty

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1489 on: December 18, 2020, 12:59:52 AM »
Delisting the game is dumb. If it can be played from start to finish,  then it should be for sale. Low framerate and glitches happen in plenty of games. Maybe if Sony had a refund system already in place like other platforms, this wouldn't be an issue. CDPR should sure their asses. I am sure much jankier pieces of shit are on sale on PSN.

Yeah, no. Unless Epic prevails against Apple, Sony is the one holding all the cards on their own platform here. CDPR probably broke some terms of an agreement. We'll likely learn more soon.

Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1490 on: December 18, 2020, 01:13:49 AM »
CDPR are pretty shitty to have released it in this state on consoles. But if only there was something, like a certification process, where they spot this kind of shit 

Tasty

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1491 on: December 18, 2020, 01:49:03 AM »
CDPR are pretty shitty to have released it in this state on consoles. But if only there was something, like a certification process, where they spot this kind of shit 

You're totally right. Sony's at fault here.


El Babua

  • Senior Member
Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1492 on: December 18, 2020, 02:32:30 AM »
This is more of a power move on Sony's part since CDPR probably pissed them off with the refund shenanigans.

Also, from what I've gathered from devs and QA people, console certification doesn't test for bugs. Really, all it tests for is if the game crashes the console and if the button prompts are correct. A dev can get a waiver too if it fails, if they promise to fix the issue by launch. (day 1 patch basically)

If you launch with those issues however, you're basically on Sony/MS/Nintendo's shitlist. I'm guessing the refund thing pushed Sony over the top.

Transhuman

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1493 on: December 18, 2020, 02:34:15 AM »
I read Tom Chicks review the other day and it was p funny. I often find Tom a bit crazy but I like how his reviews actually contain so much intensity and flavour, more like film critique which often varies wildly, whereas there's always this kinda strange homogenised consensus in game reviews (lest you deny devs their mc average bonus and frustrate the hordes of Gamers with a capital G?).

I always love when Tom's reviews are used to show how pip-squeak timid the other reviewers are being

MMaRsu

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1494 on: December 18, 2020, 02:50:24 AM »
Wow Sony delisted the game

Yikes
What

Transhuman

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1495 on: December 18, 2020, 03:07:54 AM »
Wow Sony delisted the game

Yikes

I think you'll find you're mistaken, CP2077 is 87% on metacritic

benjipwns

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1496 on: December 18, 2020, 03:08:50 AM »
Also, from what I've gathered from devs and QA people, console certification doesn't test for bugs. Really, all it tests for is if the game crashes the console and if the button prompts are correct. A dev can get a waiver too if it fails, if they promise to fix the issue by launch. (day 1 patch basically)
Yeah, certification isn't QA. It checks for major software level bugs like system crashes or lockups or violations of certain standards (like the aforementioned button prompts) and is mostly automated from what I've heard.

I think there's often confusion because the platform holders do sometimes provide QA assistance for major titles like exclusives or just huge games like GTA.

Mr Gilhaney

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1497 on: December 18, 2020, 03:16:16 AM »
Wow Sony delisted the game

Yikes

I think you'll find you're mistaken, CP2077 is 87% on metacritic

actually it's 100%


Rufus

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1498 on: December 18, 2020, 04:30:07 AM »
Can't fuck around like this anymore when you have shareholders. Looking forward to the next emergency meeting. :lol

Also, it turns out, relying on and being known for fixing things after the fact is not actually a good thing.

spoiler (click to show/hide)
Good thing I'm on the lead platform. :snob
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« Last Edit: December 18, 2020, 04:35:15 AM by Rufus »

HardcoreRetro

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Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
« Reply #1499 on: December 18, 2020, 04:30:53 AM »


This combat theme goes together amazingly well with me smashing people in the face with a sledgehammer.