Not having the barest idea of a design isn't a problem? WAT. The guy got 8 times his original amount, and apparently needs double that to finish the game. So his game is 16 times as big as he originally intended, so that means he didn't intend it as anything, he just wanted money to make whatever popped into his head at a later date. It's not an issue of scaling his project properly, it's an issue of scaling his project at all. I suspect Obsidian will run into the same problems, hopefully not as bad because I actually care about that game (not that I gave it any money, I can buy it when it comes out like a normal person).